User contributions for CoDEmanX
Jump to navigation
Jump to search
31 July 2009
- 03:0503:05, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetGoalVolume New page: {{Function |Version=4 |Name=SetGoalVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal volume. This cannot be set if a goal entity is set. |Call_o... current
- 03:0503:05, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::SetGoalPos New page: {{Function |Version=4 |Name=SetGoalPos( <position> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal position. |Call_on=<actor> An actor |Example=<pre> self SetGoa... current
- 03:0403:04, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::SetGoalNode New page: {{Function |Version=4 |Name=SetGoalNode( <goal node> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal node. |Call_on=<actor> An actor |Example=<pre> self SetGoalN... current
- 03:0403:04, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::SetGoalEntity New page: {{Function |Version=4 |Name=SetGoalEntity( <goal entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal entity. |Call_on=<actor> An actor |Example=<pre>spawned ... current
- 03:0403:04, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::SetFriendlyChain New page: {{Function |Version=4 |Name=SetFriendlyChain(<node>) |Module=AI |Available=SP Only |Summary=Sets the friendly chain for the player. |Call_on=<player> |Example=<pre> level.playe... current
- 03:0303:03, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity New page: {{Function |Version=4 |Name=SetFlashbangImmunity( <immune> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is succeptable to flashbangs. |Call_on=<actor> An acto... current
- 03:0303:03, 31 July 2009 diff hist +483 N Call of Duty 4: Scripting Reference - AI::SetFlashBanged New page: {{Function |Version=4 |Name=SetFlashBanged( <flashed>, <strength> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is under a flashbang effect. |Call_on=<actor... current
- 03:0303:03, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=SetFixedNodeSafeVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's fixed node safe volume. |Call_on=<actor> An actor ... current
- 03:0203:02, 31 July 2009 diff hist +499 N Call of Duty 4: Scripting Reference - AI::SetEntityTarget New page: {{Function |Version=4 |Name=SetEntityTarget( <entity> <threat> ) |Module=AI |Available=SP Only |Summary=Set an entity as the AI's target. This is for special cases only. Do not... current
- 03:0203:02, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist New page: {{Function |Version=4 |Name=SetEngagementMinDist( <min dist>, <min falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the min engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist New page: {{Function |Version=4 |Name=SetEngagementMaxDist( <max dist>, <max falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the max engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +854 N Call of Duty 4: Scripting Reference - AI::SetAimAnims New page: {{Function |Version=4 |Name=SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> ) |Module=AI |Available=SP Only |S... current
- 03:0003:00, 31 July 2009 diff hist +214 N Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses New page: {{Function |Version=4 |Name=Scr_ClearAllCorpses() |Module=AI |Available=SP Only |Summary=Removes all AI corpses from the level |Call_on |Example=<pre>clearAllCorpses();</pre> |Required_arg... current
- 02:5902:59, 31 July 2009 diff hist +305 N Call of Duty 4: Scripting Reference - AI::ReacquireStep New page: {{Function |Version=4 |Name=ReacquireStep( <temp> ) |Module=AI |Available=SP Only |Summary=Do side step move to safe place left or right while facing enemy. |Call_on=<actor> An actor... current
- 02:5802:58, 31 July 2009 diff hist +187 N Call of Duty 4: Scripting Reference - AI::ReacquireMove New page: {{Function |Version=4 |Name=ReacquireMove() |Module=AI |Available=SP Only |Summary=Start the reaquire move |Call_on=<actor> An actor |Example |Required_args |Optional_args |Notes }} current
- 02:5802:58, 31 July 2009 diff hist +346 N Call of Duty 4: Scripting Reference - AI::PushPlayer New page: {{Function |Version=4 |Name=PushPlayer( <can push player> ) |Module=AI |Available=SP Only |Summary=Set whether this character can push the player |Call_on=<actor> An actor |Exa... current
- 02:5702:57, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=<actor> An actor |Example=<... current
- 02:5702:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - AI::PredictAnims New page: {{Function |Version=4 |Name=PredictAnims() |Module=AI |Available=SP Only |Summary=... |Call_on=<actor> An actor |Example=<pre> self PredictAnims();</pre> |Required_args |Optional_arg... current
- 02:5702:57, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - AI::PickUpGrenade New page: {{Function |Version=4 |Name=PickUpGrenade() |Module=AI |Available=SP Only |Summary=Pick up a grenade |Call_on=<actor> An actor |Example=<pre>self PickUpGrenade();</pre> |Required_ar... current
- 02:5602:56, 31 July 2009 diff hist +818 N Call of Duty 4: Scripting Reference - AI::OrientMode New page: {{Function |Version=4 |Name=OrientMode( <orient mode>, <face angle> | <direction vector> | <face point> ) |Module=AI |Available=SP Only |Summary=Set the orient mod... current
- 02:5502:55, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::NearNode New page: {{Function |Version=4 |Name=NearNode( <node> ) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given path node. |Call_on=<actor> An actor |Exam... current
- 02:5502:55, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::Melee New page: {{Function |Version=4 |Name=Melee() |Module=AI |Available=SP Only |Summary=Makes this actor melee attack. Returns the entity hit, if any. |Call_on=<actor> An actor |Example=<pre> guy... current
- 02:5402:54, 31 July 2009 diff hist +444 N Call of Duty 4: Scripting Reference - AI::MayMoveToPoint New page: {{Function |Version=4 |Name=MayMoveToPoint( <Position> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move to a given point. |Call_on=<actor> An actor |Ex... current
- 02:5402:54, 31 July 2009 diff hist +562 N Call of Duty 4: Scripting Reference - AI::MayMoveFromPointToPoint New page: {{Function |Version=4 |Name=MayMoveFromPointToPoint( <start> <end> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move from a given point to a given point... current
- 02:5302:53, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::MakeFakeAI New page: {{Function |Version=4 |Name=MakeFakeAI() |Module=AI |Available=SP Only |Summary=Create a drone from script model, that can be moved around with simple commands |Call_on=A script_model ent... current
- 02:5302:53, 31 July 2009 diff hist +407 N Call of Duty 4: Scripting Reference - AI::LerpPosition New page: {{Function |Version=4 |Name=LerpPosition( <origin>, <angles> ) |Module=AI |Available=SP Only |Summary=Interpolate an actor's position, and angles. |Call_on=<actor> An ac... current
- 02:5202:52, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - AI::IsTurretActive New page: {{Function |Version=4 |Name=IsTurretActive(<turret>) |Module=AI |Available=SP Only |Summary=Determine whether a given turret is being used by anybody including players and NPCs. |Call_on |... current
- 02:5102:51, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting New page: {{Function |Version=4 |Name=IsSuppressionWaiting() |Module=AI |Available=SP Only |Summary=Checks whether this actor is still doing suppression wait. |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - AI::IsSuppressed New page: {{Function |Version=4 |Name=IsSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( under fire ). |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +354 N Call of Duty 4: Scripting Reference - AI::IsStanceAllowed New page: {{Function |Version=4 |Name=IsStanceAllowed( <stance> ) |Module=AI |Available=SP Only |Summary=Checks whether this actor can go to the given stance. |Call_on=<actor> An actor |... current
- 02:5002:50, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::IsPathDirect New page: {{Function |Version=4 |Name=IsPathDirect() |Module=AI |Available=SP Only |Summary=Check whether the actor's current path is direct |Call_on=<actor> An actor |Example=<pre> self IsPat... current
- 02:5002:50, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsNodeOccupied New page: {{Function |Version=4 |Name=IsNodeOccupied( <node> ) |Module=AI |Available=SP Only |Summary=See if anyone has claimed a particular node. |Call_on |Example=<pre>if ( IsNodeOccupied( node ) ... current
- 02:4902:49, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed New page: {{Function |Version=4 |Name=IsMoveSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( blocked by friendly fire ). |Call_on=<actor>... current
- 02:4802:48, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume New page: {{Function |Version=4 |Name=IsKnownEnemyInVolume() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a volume for an AI. |Call_on=<actor> An actor |Example |... current
- 02:4702:47, 31 July 2009 diff hist +341 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius New page: {{Function |Version=4 |Name=IsKnownEnemyInRadius() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a radius for an AI. |Call_on=<actor> An actor |Example=<... current
- 02:4602:46, 31 July 2009 diff hist +348 N Call of Duty 4: Scripting Reference - AI::IsInGoal New page: {{Function |Version=4 |Name=IsInGoal( <point> ) |Module=AI |Available=SP Only |Summary=Determine whether a given point is in the actor's current goal area |Call_on=<actor> The ... current
- 02:4602:46, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::IsDeflected New page: {{Function |Version=4 |Name=IsDeflected() |Module=AI |Available=SP Only |Summary=Check if the actor has been deflected. |Call_on=<actor> An actor |Example=<pre> self IsDeflected();</... current
- 02:4002:40, 31 July 2009 diff hist +239 N Call of Duty 4: Scripting Reference - AI::GetTurret New page: {{Function |Version=4 |Name=GetTurret() |Module=AI |Available=SP Only |Summary=Get the turret that this actor is using. |Call_on=<actor> An actor |Example=<pre> turret = self GetTurr... current
- 02:3502:35, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetReacquireNode New page: {{Function |Version=4 |Name=GetReacquireNode() |Module=AI |Available=SP Only |Summary=Gets the reacquire node of this actor. |Call_on=<actor> An actor |Example=<pre>guy GetReacquireN... current
- 02:3402:34, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode New page: {{Function |Version=4 |Name=GetNegotiationStartNode() |Module=AI |Available=SP Only |Summary=Gets the next negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>sel... current
- 02:3402:34, 31 July 2009 diff hist +257 N Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode New page: {{Function |Version=4 |Name=GetNegotiationEndNode() |Module=AI |Available=SP Only |Summary=Gets the end negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>self G... current
- 02:3402:34, 31 July 2009 diff hist +248 N Call of Duty 4: Scripting Reference - AI::GetMotionAngle New page: {{Function |Version=4 |Name=GetMotionAngle() |Module=AI |Available=SP Only |Summary=Get the motion angle in degrees for this actor. |Call_on=<actor> An actor |Example=<pre> self Get... current
- 02:3302:33, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::GetHitYaw New page: {{Function |Version=4 |Name=GetHitYaw() |Module=AI |Available=SP Only |Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit. |Ca... current
- 02:3302:33, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::GetHitEntType New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor>... current
- 02:3302:33, 31 July 2009 diff hist −51 m Template:Function No edit summary
- 02:3202:32, 31 July 2009 diff hist +261 Nm Call of Duty 4: Scripting Reference - AI::GetGroundEntType New page: {{Function |Version=4 |Name=GetGroundEntType() |Module=AI |Available=SP Only |Summary=Get the entity type of the 'ground' that the actor is on. |Call_on=<actor> An actor |Example=<pr... current
- 02:3202:32, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetGoalVolume New page: {{Function |Version=4 |Name=GetGoalVolume() |Module=AI |Available=SP Only |Summary=Get this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> goalVolume = self GetGoalVol... current
- 02:3202:32, 31 July 2009 diff hist +340 N Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength New page: {{Function |Version=4 |Name=GetFlashBangedStrength() |Module=AI |Available=SP Only |Summary=Retrieves how strongly the actor was initially hit by a flashbang. 1.0 is full strength, 0.0 is... current
- 02:3102:31, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volume =... current
- 02:3102:31, 31 July 2009 diff hist +223 N Call of Duty 4: Scripting Reference - AI::GetCoverNode New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> |Req... current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireNode No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindBestCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ExitProne No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::EndPrediction No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DumpHistory No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DisconnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DropWeapon No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ConnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::clearPitchOrient No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearGoalVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEntityTarget No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEnemy No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckProne No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanUseTurret No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanShoot No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanSee No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::BeginPrediction No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AnimCustom No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AllowedStances No edit summary current
- 02:2202:22, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AimAtPos No edit summary current
- 02:2202:22, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if... current
- 02:2002:20, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable No edit summary current
- 02:1202:12, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volu...
- 02:1102:11, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> ...
- 02:1102:11, 31 July 2009 diff hist +501 N Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...
- 02:1102:11, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::FindReacquireNode New page: {{Function |Version=4 |Name=FireGrenadeLauncher( <barrel tag> ) |Module=AI |Available=SP Only<BR> |Summary=Use the grenadelauncher. checkgrenadelaunchpos or checkgrenadelaunch must b...
- 02:1002:10, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath New page: {{Function |Version=4 |Name=FindReacquireNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a reacquire node when exposed. |Call_on=<actor> An actor |Example=<pre>guy FindReacqu...
- 02:0902:09, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::FindCoverNode New page: {{Function |Version=4 |Name=FindCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a valid cover node for the character. |Call_on=<actor> An actor |Example=<pre> guy FindCo...
- 02:0902:09, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - AI::FindBestCoverNode New page: {{Function |Version=4 |Name=FindBestCoverNode( <nodemeaning>, <node> ) |Module=AI |Available=SP Only<BR> |Summary=Find the best cover node for a given NPC given his state. |Cal...
- 02:0902:09, 31 July 2009 diff hist +322 N Call of Duty 4: Scripting Reference - AI::ExitProne New page: {{Function |Version=4 |Name=ExitProne( <interpolation time> ) |Module=AI |Available=SP Only<BR> |Summary=Set the actor to exit the prone position. |Call_on=<actor> An actor |Ex...
- 02:0802:08, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::EndPrediction New page: {{Function |Version=4 |Name=EndPrediction() |Module=AI |Available=SP Only<BR> |Summary=End actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self EndPrediction();</...
- 02:0802:08, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::DumpHistory New page: {{Function |Version=4 |Name=DumpHistory() |Module=AI |Available=SP Only<BR> |Summary=Dumps the actor's history to a bug report. |Call_on=<actor> An actor |Example=<pre> self DumpHist...
- 02:0702:07, 31 July 2009 diff hist +498 N Call of Duty 4: Scripting Reference - AI::DropWeapon New page: {{Function |Version=4 |Name=DropWeapon( <weapon name>, <hand>, <throw speed> ) |Module=AI |Available=SP Only<BR> |Summary=Drop the actor's weapon |Call_on=<actor> A...
- 02:0702:07, 31 July 2009 diff hist +380 N Call of Duty 4: Scripting Reference - AI::DisconnectPaths New page: {{Function |Version=4 |Name=DisconnectPaths() |Module=AI |Available=SP Only<BR> |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it ...
- 02:0702:07, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::ConnectPaths New page: {{Function |Version=4 |Name=ConnectPaths() |Module=AI |Available=SP Only<BR> |Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must ...
- 02:0602:06, 31 July 2009 diff hist +303 N Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat New page: {{Function |Version=4 |Name=ClearPotentialThreat() |Module=AI |Available=SP Only<BR> |Summary=Clear the potential threat direction. See SetPotentialThreat for more info on potential threa...
- 02:0602:06, 31 July 2009 diff hist +230 N Call of Duty 4: Scripting Reference - AI::clearPitchOrient New page: {{Function |Version=4 |Name=clearPitchOrient() |Module=AI |Available=SP Only<BR> |Summary=Clear pitch orientation |Call_on=<actor> An actor |Example=<pre> self clearPitchOrient()</pr...
- 02:0602:06, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::ClearGoalVolume New page: {{Function |Version=4 |Name=ClearGoalVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> self ClearGoalVolum...
- 02:0502:05, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume New page: {{Function |Version=4 |Name=ClearFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre>...
- 02:0502:05, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - AI::ClearEntityTarget New page: {{Function |Version=4 |Name=ClearEntityTarget() |Module=AI |Available=SP Only<BR> |Summary=Clears an AI's entity target. |Call_on=<actor> An actor |Example=<pre>self ClearEntityTarge...
- 02:0402:04, 31 July 2009 diff hist +233 N Call of Duty 4: Scripting Reference - AI::ClearEnemy New page: {{Function |Version=4 |Name=ClearEnemy() |Module=AI |Available=SP Only<BR> |Summary=Clear the actor's current enemy entity. |Call_on=<actor> An actor |Example=<pre>self ClearEnemy()<...
- 02:0402:04, 31 July 2009 diff hist +558 N Call of Duty 4: Scripting Reference - AI::CheckProne New page: {{Function |Version=4 |Name=CheckProne( <position>, <yaw>, <is prone> ) |Module=AI |Available=SP Only<BR> |Summary=Returns true when a character can go prone at the speci...
- 02:0302:03, 31 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +700 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow New page: {{Function |Version=4 |Name=CheckGrenadeThrow( <hand offset>, <method>, <random range> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos New page: {{Function |Version=4 |Name=CheckGrenadeLaunchPos( <barrel offset>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a grenade at a g...
- 02:0102:01, 31 July 2009 diff hist +490 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch New page: {{Function |Version=4 |Name=CheckGrenadeLaunch( <barrel offset> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can launch a grenade at his target. If he can't ...
- 02:0002:00, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath New page: {{Function |Version=4 |Name=CheckCoverExitPosWithPath( exitPos ) |Module=AI |Available=SP Only<BR> |Summary=Check if an exit pos is valid with regard to the AI path. |Call_on=<actor>...
- 01:5901:59, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::CanUseTurret New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...
- 01:5801:58, 31 July 2009 diff hist +476 N Call of Duty 4: Scripting Reference - AI::CanShoot New page: {{Function |Version=4 |Name=CanShoot( <shoot at position>, <offset from gun> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can shoot the given position...
- 01:5701:57, 31 July 2009 diff hist +14 m Call of Duty 4: Scripting Reference - AI::AnimMode No edit summary current
- 01:5601:56, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - AI::CanSee New page: {{Function |Version=4 |Name=CanSee( <target> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can see the given entity. |Call_on=<actor> An actor |Example...
- 01:5401:54, 31 July 2009 diff hist +260 N Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode New page: {{Function |Version=4 |Name=CanAttackEnemyNode() |Module=AI |Available=SP Only<BR> |Summary=Checks if this actor can attack its enemies node. |Call_on=<actor> An actor |Example=<pre>...
- 01:5401:54, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::BeginPrediction New page: {{Function |Version=4 |Name=BeginPrediction() |Module=AI |Available=SP Only<BR> |Summary=Begin actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self BeginPredictio...
- 01:5301:53, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - AI::AnimCustom New page: {{Function |Version=4 |Name=AnimCustom( <animscript> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the anim script for this actor. |Call_on=<actor> An actor |Example=<pre>s...
- 01:5201:52, 31 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - AI::AllowedStances New page: {{Function |Version=4 |Name=AllowedStances( <stance> ... ) |Module=AI |Available=SP Only<BR> |Summary=Sets the list of the actor's allowed stances. |Call_on=<actor> An actor |E...
- 01:5101:51, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::AimAtPos New page: {{Function |Version=4 |Name=AimAtPos( <aim at point> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the actor to aim at the given point. Returns the blend time of the aim |Call_on...
- 01:3401:34, 31 July 2009 diff hist −5 m Template:CoD4 Modules No edit summary
- 01:3401:34, 31 July 2009 diff hist +26 m Template:CoD4 Modules No edit summary
- 01:3201:32, 31 July 2009 diff hist +18 m Call of Duty 4: Scripting Reference - AI No edit summary
- 01:3101:31, 31 July 2009 diff hist +2,259 N Template:CoD4 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;"> AI | Animation | [[Cal...
- 01:2701:27, 31 July 2009 diff hist −2,099 m Call of Duty 4: Scripting Reference No edit summary
- 01:2001:20, 31 July 2009 diff hist +2,119 m Call of Duty 4: Scripting Reference No edit summary
- 01:1501:15, 31 July 2009 diff hist +9,262 N Call of Duty 4: Scripting Reference - AI New page: ==Module: AI== *AimAtPos *AllowedStances *[[Call of Duty 4: Scripting Re...
- 00:5900:59, 31 July 2009 diff hist +935 N Call of Duty 4: Scripting Reference - AI::AnimMode New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...
- 00:5700:57, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:4400:44, 31 July 2009 diff hist −1 m Template:Function No edit summary
- 00:4000:40, 31 July 2009 diff hist +16 m Template:Function No edit summary
- 00:3700:37, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:2300:23, 31 July 2009 diff hist +6 m Template:Function No edit summary
- 00:1900:19, 31 July 2009 diff hist −13 m Template:Function No edit summary
- 00:1800:18, 31 July 2009 diff hist +50 m Template:Function No edit summary
- 00:0800:08, 31 July 2009 diff hist +25 m Template:Function No edit summary
- 00:0100:01, 31 July 2009 diff hist +414 N Template:Function New page: __NOTOC__ ==={{{Name}}}=== Module: [[Call of Duty {{{Version}}}: Scripting Reference - {{{Module}}}]]<br> ''{{{Available|}}}'' ===Summary:=== {{{Summary}}} ===Call this on:=== {{{Call_o...
30 July 2009
- 18:1318:13, 30 July 2009 diff hist +63 m Call of Duty 5: FastFile Decompiler No edit summary current
29 July 2009
- 18:2218:22, 29 July 2009 diff hist +2,362 Call of Duty 5: Menu Scripting No edit summary
- 17:3117:31, 29 July 2009 diff hist 0 m Call of Duty 5: Menu Scripting No edit summary
- 17:1217:12, 29 July 2009 diff hist −10 m Call of Duty 5: Body Animation No edit summary current
- 17:1017:10, 29 July 2009 diff hist −13 m Call of Duty 5: Body Animation No edit summary
- 17:0617:06, 29 July 2009 diff hist +56 m Call of Duty 5: Mapping SP No edit summary
- 17:0517:05, 29 July 2009 diff hist +1,600 N Call of Duty 5: Script Debugging New page: center If you've encountered a message similar to the one in the image, you've run into a problem with your script. You can fail-safe your script through various...
- 17:0317:03, 29 July 2009 diff hist +45 N File:ScriptError.jpg CoD5 Script Error, taken from Treyarch's Wiki current
- 16:3416:34, 29 July 2009 diff hist −17 m Call of Duty 5: SP - Threat Bias Groups No edit summary current
- 16:2616:26, 29 July 2009 diff hist +8 m Call of Duty 2: Portals No edit summary current
- 16:2616:26, 29 July 2009 diff hist +7 m Call of Duty 4: Portals No edit summary current
- 16:2516:25, 29 July 2009 diff hist −24 m Call of Duty 4: Portals1 No edit summary
- 16:2216:22, 29 July 2009 diff hist +1 m Call of Duty 2: Technical Reference No edit summary
- 16:2116:21, 29 July 2009 diff hist +1 m Call of Duty 2: d3dbsp No edit summary
- 16:2116:21, 29 July 2009 diff hist +1 m Call of Duty 5: Technical Reference No edit summary
- 16:2016:20, 29 July 2009 diff hist +1 m Call of Duty 4: mapping mp No edit summary
- 16:2016:20, 29 July 2009 diff hist +1 m Call of Duty 4: d3dbsp No edit summary
- 16:1916:19, 29 July 2009 diff hist +1 m Call of Duty 4: Modding No edit summary
- 16:1916:19, 29 July 2009 diff hist +1 m Technical Reference No edit summary
- 16:1316:13, 29 July 2009 diff hist +26 m Call of Duty 4: Partial Fastfile Decompile No edit summary current
- 16:1216:12, 29 July 2009 diff hist +26 m Call of Duty: Font System No edit summary
- 16:1116:11, 29 July 2009 diff hist +13 m Call of Duty 1: d3dbsp No edit summary
- 16:1116:11, 29 July 2009 diff hist +13 m Call of Duty 2: d3dbsp No edit summary
- 16:1016:10, 29 July 2009 diff hist +27 m Call of Duty 4: d3dbsp No edit summary
- 16:1016:10, 29 July 2009 diff hist +26 m Call of Duty 5: FastFile Format No edit summary current
- 16:0916:09, 29 July 2009 diff hist +1 m DDS (file format) No edit summary current
- 05:5905:59, 29 July 2009 diff hist +1 m Call of Duty 4: mapping sp No edit summary
- 05:5905:59, 29 July 2009 diff hist +256 Call of Duty 4: mapping sp No edit summary
- 05:5805:58, 29 July 2009 diff hist +6,544 N Call of Duty 4: SP - Beginner Tutorial New page: {{Note|Single Player Tutorial including Lighting, Compiling, Weapons and the Zone File.}} A SinglePlayer map should always be saved in Radiant as "sp_mapname" or "mapname" This will make...
- 05:4305:43, 29 July 2009 diff hist +6,213 N Call of Duty 4: SP - Objective Basics New page: {{Note|This guide will tell you how to create objectives in COD4 easily as well as infinite health for your teammates.}} *First create your world in radiant. Then create a trigger brush a...
- 05:3205:32, 29 July 2009 diff hist +5,826 N Call of Duty 4: SP - Using Animations New page: I've read a lot about peoples issues with animations, and how there was no concrete tutorial for how to use one. It took me a lot of code reading to finally figure out how to use animation...
- 05:2205:22, 29 July 2009 diff hist +17,739 N Call of Duty 4: SP - Vehicle Ride New page: ''By Jeannot'' {{Note|In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles. I will show you how to spawn a vehicle (in this case, a UAZ), h...
- 04:5004:50, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 13.jpg By Jeannot, found at modsonline.com current
- 04:5004:50, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 12.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 11.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 10.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 09.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 08.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 07.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 06.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 05.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 04.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 03.jpg By Jeannot, found at modsonline.com current
- 04:4704:47, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 02.jpg By Jeannot, found at modsonline.com current
- 04:4704:47, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 01.jpg By Jeannot, found at modsonline.com current
28 July 2009
- 22:4922:49, 28 July 2009 diff hist +247 m Call of Duty: Texturing No edit summary
- 22:4422:44, 28 July 2009 diff hist 0 N File:Asset Manager - Detail map.png No edit summary current
- 22:3822:38, 28 July 2009 diff hist +431 m Call of Duty 4: Textures No edit summary
- 22:0922:09, 28 July 2009 diff hist −28 m Call of Duty 5: Texturing No edit summary current
- 21:4021:40, 28 July 2009 diff hist +29 m Call of Duty 6: Articles No edit summary
- 21:3921:39, 28 July 2009 diff hist +26 m Call of Duty 5: Prestige Icons No edit summary current
- 21:3921:39, 28 July 2009 diff hist +26 m Call of Duty 5: Perks Icons No edit summary current
- 21:3921:39, 28 July 2009 diff hist +33 m Creating Functions No edit summary current
- 21:3821:38, 28 July 2009 diff hist +47 m Server Administration No edit summary
- 21:3821:38, 28 July 2009 diff hist −18 m Arrays No edit summary current
- 21:3721:37, 28 July 2009 diff hist +46 m Scripting hints No edit summary current
- 21:3621:36, 28 July 2009 diff hist +32 m Notify / Endon / Waittill No edit summary current
- 21:3521:35, 28 July 2009 diff hist +31 m Maths & Operators No edit summary current
- 21:3521:35, 28 July 2009 diff hist +32 m IFs, Loops & Logic No edit summary current
- 21:3421:34, 28 July 2009 diff hist +31 m Getting Started No edit summary current
- 21:3321:33, 28 July 2009 diff hist +50 m Arrays No edit summary
- 21:3321:33, 28 July 2009 diff hist +50 m Switch No edit summary current
- 21:3221:32, 28 July 2009 diff hist +29 m Call of Duty 5: Troubleshooting No edit summary current
- 21:3221:32, 28 July 2009 diff hist +29 m Call of Duty 5: Running Custom Maps on MAC No edit summary current
- 21:3221:32, 28 July 2009 diff hist +15 m Call of Duty 5: Running Custom Maps on Linux No edit summary current
- 21:3121:31, 28 July 2009 diff hist +25 m Call of Duty 5: Ripped 1.2 files No edit summary current
- 21:3121:31, 28 July 2009 diff hist +29 m Call of Duty 5: Readme File No edit summary current
- 21:3021:30, 28 July 2009 diff hist +25 m Call of Duty 5: Ripped 1.4 files No edit summary current
- 21:3021:30, 28 July 2009 diff hist +8 m Call of Duty 5: Ripped 1.3 files No edit summary current
- 21:3021:30, 28 July 2009 diff hist +17 m Call of Duty 5: Ripped 1.3 files No edit summary
- 21:2921:29, 28 July 2009 diff hist +18 m Call of Duty 5: Menu Background DDS No edit summary current
- 21:2821:28, 28 July 2009 diff hist +56 m Call of Duty 5: Making Roads No edit summary
- 21:2221:22, 28 July 2009 diff hist +29 m Call of Duty 5: FAQS No edit summary current
- 21:2221:22, 28 July 2009 diff hist +29 m Call of Duty 5: Colored/Bad Nicknames No edit summary current
- 21:2121:21, 28 July 2009 diff hist +29 m Call of Duty 5:FAQS No edit summary
- 21:2021:20, 28 July 2009 diff hist +55 m Call of Duty 4: Xmodel Exporter No edit summary current
- 21:1921:19, 28 July 2009 diff hist +29 m Call of Duty 4: World Models No edit summary
- 21:1921:19, 28 July 2009 diff hist +29 m Call of Duty 4: Update Zone File No edit summary current
- 21:1821:18, 28 July 2009 diff hist +29 m Call of Duty 4: Tips No edit summary
- 21:1821:18, 28 July 2009 diff hist +29 m Call of Duty 4: Stock .vision files No edit summary
- 21:1821:18, 28 July 2009 diff hist −5 m Call of Duty 4: Scripting Reference No edit summary
- 21:1721:17, 28 July 2009 diff hist +52 m Call of Duty 4: Scripting Reference No edit summary
- 21:1621:16, 28 July 2009 diff hist −23 m Call of Duty 4: Releasing General No edit summary
- 21:1421:14, 28 July 2009 diff hist +15 m Call of Duty 4: Readme file No edit summary
- 21:1321:13, 28 July 2009 diff hist +14 m Call of Duty 4: Rank Creator No edit summary
- 21:1121:11, 28 July 2009 diff hist −34 Call of Duty 4: Portals3 No edit summary current
- 21:1021:10, 28 July 2009 diff hist −13 m Call of Duty 4: Portals2 No edit summary current
- 21:1021:10, 28 July 2009 diff hist +104 m Call of Duty 4: Portals3 No edit summary
- 21:0921:09, 28 July 2009 diff hist +122 m Call of Duty 4: Portals2 No edit summary
- 21:0721:07, 28 July 2009 diff hist +90 m Call of Duty 4: Partial Fastfile Decompile No edit summary
- 21:0521:05, 28 July 2009 diff hist +50 m Call of Duty 4: Minimap Stock Like No edit summary current
- 21:0521:05, 28 July 2009 diff hist +48 m Call of Duty 4: Ladders Video No edit summary
- 21:0421:04, 28 July 2009 diff hist +29 m Call of Duty 4: HUD/Key description No edit summary
- 21:0421:04, 28 July 2009 diff hist +48 m Call of Duty 4: Breakable Brushes Video No edit summary
- 21:0121:01, 28 July 2009 diff hist +1 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 21:0121:01, 28 July 2009 diff hist +54 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 21:0021:00, 28 July 2009 diff hist +29 m Call of Duty 5: Mapping SP No edit summary
- 20:5720:57, 28 July 2009 diff hist +324 m Call of Duty 5: Technical Reference No edit summary
- 20:5420:54, 28 July 2009 diff hist −34 m Call of Duty 5: Modding Files No edit summary
- 20:4520:45, 28 July 2009 diff hist +180 m Call of Duty 4: mapping mp No edit summary
- 20:4120:41, 28 July 2009 diff hist +107 m Call of Duty 4: mapping sp No edit summary
- 20:3820:38, 28 July 2009 diff hist +85 m Call of Duty 4: mapping sp No edit summary
- 20:3420:34, 28 July 2009 diff hist +54 m Call of Duty 4: Commands No edit summary current
- 20:3320:33, 28 July 2009 diff hist +17 m Call of Duty 4: Commands No edit summary
25 July 2009
- 18:3518:35, 25 July 2009 diff hist +24 m Call of Duty 5: Skybox No edit summary current
- 17:0517:05, 25 July 2009 diff hist +290 m Call of Duty 5: Engine Limitation No edit summary
- 08:0308:03, 25 July 2009 diff hist 0 m Call of Duty 2: d3dbsp No edit summary
24 July 2009
- 22:5222:52, 24 July 2009 diff hist +9,416 N Call of Duty 4: Textures New page: <div style="text-align:right;">''Originally written by Mark Douma alias NSGod''</div> Most model phong and world phong materials use a combination of 4 images: color map, normal map, spec...
- 22:5122:51, 24 July 2009 diff hist +50 N File:CoD4 Textures - normalMapImageWorkflow.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:5122:51, 24 July 2009 diff hist +50 N File:CoD4 Textures - normalMapFilter.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:5122:51, 24 July 2009 diff hist +50 N File:CoD4 Textures - hydrantNmlRGB.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:5022:50, 24 July 2009 diff hist +50 N File:CoD4 Textures - hydrantNmlAlpha.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:4922:49, 24 July 2009 diff hist +50 N File:CoD4 Textures - hydrantColor.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:4922:49, 24 July 2009 diff hist +50 N File:CoD4 Textures - exampleNmlRedChannel.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:4822:48, 24 July 2009 diff hist +50 N File:CoD4 Textures - exampleNmlGreenChannel.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:4822:48, 24 July 2009 diff hist +50 N File:CoD4 Textures - exampleNmlBlueChannel.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:4822:48, 24 July 2009 diff hist +50 N File:CoD4 Textures - exampleNml.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 22:4722:47, 24 July 2009 diff hist +50 N File:CoD4 Textures - afterFilterBlueChannel.png By Mark Douma alias NSGod, found on Modsonwiki.com current
- 04:5304:53, 24 July 2009 diff hist +1,434 Call of Duty: Texturing No edit summary
- 04:4704:47, 24 July 2009 diff hist 0 N File:Weapon desert eagle gold spc f7d5bd11.png No edit summary current
- 04:4304:43, 24 July 2009 diff hist 0 N File:Weapon desert eagle gold cosine.png No edit summary current
- 04:3804:38, 24 July 2009 diff hist 0 N File:Weapon desert eagle gold col.png No edit summary current
- 04:3204:32, 24 July 2009 diff hist 0 N File:Detailmap cobblestone.png No edit summary current
23 July 2009
- 07:3207:32, 23 July 2009 diff hist +16 m Call of Duty 4: SP - Adding Dogs No edit summary
- 07:3207:32, 23 July 2009 diff hist +16 m Call of Duty 4: SP - Color Groups No edit summary
- 07:3207:32, 23 July 2009 diff hist +6,240 N Call of Duty 4: SP - Basic AI Paths New page: ''By Ryokukitsune'' ==Preface== Alrighty, so you want to start poking around in Radiant for COD 4 huh? Well so do I and as a point I like to keep notes which usually means sifting threw a...
- 07:2707:27, 23 July 2009 diff hist +6,498 N Call of Duty 4: SP - Color Groups New page: ''By Bloodlust'' {{Note|Friendly Chains are obsolete! CoD4 includes a new way of moving your friendly AI which is very simple to setup, and infinitely more flexible. It's called Color Gro...
- 07:2107:21, 23 July 2009 diff hist +6,500 N Call of Duty 4: SP - Adding Dogs New page: {{Note|How to get dogs working in the Single player Game.}} ''By Techno2sl'' You will need: #A playable map in radiant (preferrably a closed skybox with no leaks and worldspawn settings...
21 July 2009
- 10:5010:50, 21 July 2009 diff hist +19,586 N Call of Duty 5: Zombie Map Tutorial: Shi No Numa New page: center {{Template:Warning_advanced}} =Overview= In Mod Tools Update 1.3, you will find various of Nazi_Zombie_Sumpf (Shi No Numa) scripts such as nazi_zombie_su...
- 10:4110:41, 21 July 2009 diff hist 0 N File:Dlc2 tut map.jpg No edit summary current
- 10:4110:41, 21 July 2009 diff hist 0 N File:DLC2 Modder Help Center.jpg No edit summary current
20 July 2009
- 06:5906:59, 20 July 2009 diff hist 0 N File:Compass map mp subway2.png No edit summary current
- 06:5906:59, 20 July 2009 diff hist +259 Call of Duty 5: MP - Minimaps No edit summary current
- 06:5706:57, 20 July 2009 diff hist 0 N File:Compass map mp nachtfeuer2.png No edit summary current
- 06:5206:52, 20 July 2009 diff hist 0 N File:Compass map mp stalingrad.png No edit summary current
- 06:5106:51, 20 July 2009 diff hist 0 N File:Compass map mp makin day.png No edit summary current
- 06:5106:51, 20 July 2009 diff hist 0 N File:Compass map mp kwai.png No edit summary current
- 06:5006:50, 20 July 2009 diff hist 0 N File:Compass map mp docks.png No edit summary current
- 06:4506:45, 20 July 2009 diff hist +284 Call of Duty 5: Stock Loadscreens No edit summary
- 06:3606:36, 20 July 2009 diff hist 0 N File:Loadscreen mp stalingrad.png No edit summary current
- 06:3506:35, 20 July 2009 diff hist 0 N File:Loadscreen mp makin day.png No edit summary current
- 06:3406:34, 20 July 2009 diff hist 0 N File:Loadscreen mp kwai.png No edit summary current
- 06:3306:33, 20 July 2009 diff hist 0 N File:Loadscreen mp docks.png No edit summary current
- 06:2006:20, 20 July 2009 diff hist −76,291 Talk:Call of Duty 5: Beta Errors Removing all content from page
19 July 2009
- 12:1412:14, 19 July 2009 diff hist +683 m Call of duty 4: Import models No edit summary
- 07:4007:40, 19 July 2009 diff hist +90 m Call of Duty 4: worldspawn settings No edit summary current
- 07:3707:37, 19 July 2009 diff hist 0 N File:Worldspawn3.png No edit summary current
- 07:2507:25, 19 July 2009 diff hist +488 m Call of Duty 4: worldspawn settings No edit summary
- 05:2905:29, 19 July 2009 diff hist +1,787 Call of Duty 4: Stock worldspawn settings No edit summary current
- 05:2105:21, 19 July 2009 diff hist −143 m Call of Duty 4: worldspawn settings No edit summary
- 05:1605:16, 19 July 2009 diff hist +11 m Call of Duty 5: Worldspawn Settings No edit summary
- 05:1305:13, 19 July 2009 diff hist +24 m Call of Duty 2: Worldspawn Settings No edit summary
18 July 2009
- 21:2721:27, 18 July 2009 diff hist +6 m Call of Duty : Gameflow Guidelines No edit summary current
- 07:5907:59, 18 July 2009 diff hist +382 m Call of Duty 4: Minimap Stock Like No edit summary
- 04:1704:17, 18 July 2009 diff hist +136 m Call of Duty 4: Minimap Stock Like No edit summary
- 04:1504:15, 18 July 2009 diff hist 0 N File:Photoshop-Drop-Shadow-Layer-Style.png No edit summary current
- 04:1104:11, 18 July 2009 diff hist +379 m Call of Duty 4: Minimap Stock Like No edit summary
- 04:0904:09, 18 July 2009 diff hist 0 N File:Photoshop-Line-Tool-Settings.png No edit summary current
- 04:0904:09, 18 July 2009 diff hist 0 N File:Photoshop-Layers-Blending-and-Merge.png No edit summary current
- 03:4303:43, 18 July 2009 diff hist 0 N File:Photoshop-Select-Modify.png No edit summary current
- 03:4203:42, 18 July 2009 diff hist 0 N File:Photoshop-Layers-Create-Mask.png No edit summary current
- 03:4203:42, 18 July 2009 diff hist 0 N File:Photoshop-Channels-Create-Alpha.png No edit summary current
- 03:1903:19, 18 July 2009 diff hist +379 m Call of Duty 4: Minimap Stock Like No edit summary
- 03:1103:11, 18 July 2009 diff hist 0 N File:CoD4 - Minimap Outline Gradient.png No edit summary current
- 00:2300:23, 18 July 2009 diff hist +95 m Call of Duty 5: Triggers No edit summary current
- 00:2300:23, 18 July 2009 diff hist 0 N File:Trigger radius.jpg No edit summary current
- 00:2200:22, 18 July 2009 diff hist 0 N File:Trigger friendlychain.jpg No edit summary current
- 00:2200:22, 18 July 2009 diff hist 0 N File:Trigger disk.jpg No edit summary current
17 July 2009
- 23:4823:48, 17 July 2009 diff hist −5 m Call of Duty 4: Minimap Stock Like No edit summary
- 23:4723:47, 17 July 2009 diff hist +77 m Call of Duty 2: Weapons Guide No edit summary current
- 23:4323:43, 17 July 2009 diff hist +186 m Call of Duty 5: Fixing Physic Preset No edit summary current
- 16:4816:48, 17 July 2009 diff hist +185 m Call of Duty 4: Minimap Stock Like No edit summary
- 16:4416:44, 17 July 2009 diff hist +37 m Template:Box No edit summary current
- 11:3011:30, 17 July 2009 diff hist −1 m Call of Duty 4: Maya Static Model Export No edit summary
- 11:2911:29, 17 July 2009 diff hist −78 m Call of Duty 5: Creating Collmaps for Models No edit summary
16 July 2009
- 19:1019:10, 16 July 2009 diff hist +8,999 N Call of Duty 4: Maya Static Model Export New page: {{Note|This is a step by step tutorial how to export models from Maya to Call of Duty 4 – Modern Warfare.}} After installing the Maya Export Tools, that are included in the Mod Tools 1....
- 18:2818:28, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 25.jpg No edit summary current
- 18:2818:28, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 24.jpg No edit summary current
- 18:2818:28, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 23.jpg No edit summary current
- 18:2818:28, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 22.jpg No edit summary current
- 18:2718:27, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 21.jpg No edit summary current
- 18:2718:27, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 20.jpg No edit summary current
- 18:2718:27, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 19.jpg No edit summary current
- 18:2618:26, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 17.jpg No edit summary current
- 18:2418:24, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 15.jpg No edit summary current
- 18:2418:24, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 14.jpg No edit summary current
- 18:2318:23, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 13.jpg No edit summary current
- 18:2318:23, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 12.jpg No edit summary current
- 18:2318:23, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 11.jpg No edit summary current
- 18:2318:23, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 10.jpg No edit summary current
- 18:2218:22, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 09.jpg No edit summary current
- 18:2218:22, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 08.jpg No edit summary current
- 18:2218:22, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 07.jpg No edit summary current
- 18:2118:21, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 06.jpg No edit summary current
- 18:2118:21, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 05.jpg No edit summary current
- 18:2118:21, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 04.jpg No edit summary current
- 18:2118:21, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 03.jpg No edit summary current
- 18:2118:21, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 02.jpg No edit summary current
- 18:2018:20, 16 July 2009 diff hist 0 N File:Cod4MayaModelExportTutorial 01.jpg No edit summary current
- 08:2608:26, 16 July 2009 diff hist −201 m Call of Duty 5: Sounds No edit summary
- 08:1808:18, 16 July 2009 diff hist +92 m Help:Templates No edit summary current
- 08:1208:12, 16 July 2009 diff hist +169 m Call of Duty 4: Loadscreen No edit summary
- 08:0708:07, 16 July 2009 diff hist +21 m Call of Duty 4: transparent Minimap No edit summary current
- 08:0708:07, 16 July 2009 diff hist +34 m Call of Duty 4: Minimap No edit summary current
- 08:0608:06, 16 July 2009 diff hist −17 m Call of Duty 5: Beta Minimap No edit summary current
- 07:5807:58, 16 July 2009 diff hist +130 m Call of Duty 4: Minimap No edit summary
- 07:5407:54, 16 July 2009 diff hist −36 m Call of Duty 5: transparent Minimap No edit summary current
- 07:5107:51, 16 July 2009 diff hist −30 m Call of Duty 4: transparent Minimap No edit summary
- 07:5007:50, 16 July 2009 diff hist +84 m Help:Templates No edit summary
- 07:4807:48, 16 July 2009 diff hist +204 N Template:Hint New page: <div style="min-height:30px; margin-top:1.5em; margin-bottom:1em;"><div style="float:left; width:30px;">Image:Lightbulb.png</div><div style="margin-left:40px; color:{{{2|white}}};">{{{...
- 07:4807:48, 16 July 2009 diff hist +17 Template:Note Undo revision 5412 by CoDEmanX (Talk)
- 07:4807:48, 16 July 2009 diff hist −17 Template:Note No edit summary
- 02:5902:59, 16 July 2009 diff hist −32 m General : Anatomy of a Combat Zone No edit summary
14 July 2009
- 23:2523:25, 14 July 2009 diff hist −58 m Call of Duty 5: Running Custom Maps on MAC No edit summary
- 23:1823:18, 14 July 2009 diff hist +168 m Call of Duty: Font System No edit summary
- 22:2922:29, 14 July 2009 diff hist +19 N File:UV mapping.jpg Created by CoDEmanX current
- 18:0918:09, 14 July 2009 diff hist 0 m Call of Duty: Font System No edit summary
- 18:0418:04, 14 July 2009 diff hist +16 m Call of Duty: Font System No edit summary
- 18:0218:02, 14 July 2009 diff hist +2,503 Call of Duty: Font System No edit summary
- 17:3117:31, 14 July 2009 diff hist +5,503 N Call of Duty 5: Reskinning Weapons New page: =Plugin and Tools Required= To get started with reskinning the textures in Call of Duty: World at War, you are going to need a couple tools, and a DDS plugin for older versions of Photosh...
- 17:2917:29, 14 July 2009 diff hist +506 m Call of Duty 5: Launcher Overview No edit summary
- 17:2417:24, 14 July 2009 diff hist +51 N File:Skulls ingame.JPG CoD5 - Reskinning Weapons | Source: Treyarch's Wiki current
- 17:2317:23, 14 July 2009 diff hist +51 N File:Skull2.jpg CoD5 - Reskinning Weapons | Source: Treyarch's Wiki current
- 17:2317:23, 14 July 2009 diff hist +51 N File:Gun unwrap.JPG CoD5 - Reskinning Weapons | Source: Treyarch's Wiki current
- 17:1917:19, 14 July 2009 diff hist +87 m Call of Duty 4: Skinning Tools No edit summary
- 17:1817:18, 14 July 2009 diff hist +28 m Call of Duty 4: Skinning No edit summary current
- 17:1817:18, 14 July 2009 diff hist +36 m Call of Duty 4: Skinning No edit summary
11 July 2009
- 21:3621:36, 11 July 2009 diff hist −963 Talk:Call of Duty 5: Multiplayer Maps Removing all content from page
- 02:0202:02, 11 July 2009 diff hist +23 m Call of Duty 4: Loadscreen Creation No edit summary
- 00:1600:16, 11 July 2009 diff hist −32 m Call of Duty 5: Reflection Probes No edit summary current
- 00:1300:13, 11 July 2009 diff hist −73 m Call of Duty 5: Gridfile No edit summary current
10 July 2009
- 14:5914:59, 10 July 2009 diff hist +774 m Call of Duty 5: FastFile Format No edit summary
8 July 2009
- 19:4919:49, 8 July 2009 diff hist +79 m Help:Templates No edit summary
- 19:3619:36, 8 July 2009 diff hist −114 Talk:Index.php/Call of Duty 5: Multiplayer Perks Removing all content from page
6 July 2009
- 03:3203:32, 6 July 2009 diff hist +38 N File:CoD4 gamefonts pc AssMan.png Asset Manager settings of gamefonts_pc current
- 03:0103:01, 6 July 2009 diff hist +86 N File:CoD4 gamefonts pc.png Call of Duty 4: gamefonts_pc.iwi Courtesy of Infinity Ward / Activision Blizzard, Inc. current
- 00:3400:34, 6 July 2009 diff hist −3 m Call of Duty 5: Menu Modding Basics No edit summary
- 00:3300:33, 6 July 2009 diff hist −228 m Call of Duty 5: Menu Modding Basics No edit summary
- 00:2400:24, 6 July 2009 diff hist −13 m Call of Duty 5: Technical Reference No edit summary
- 00:2200:22, 6 July 2009 diff hist −55 m Call of Duty 5: Scriptable Lights No edit summary
3 July 2009
- 17:1717:17, 3 July 2009 diff hist +38 m Call of Duty 4: Switches Primary Light No edit summary
- 17:1517:15, 3 July 2009 diff hist −35 m Call of Duty 4: Switches Primary Light No edit summary
2 July 2009
- 16:4516:45, 2 July 2009 diff hist +50 m Call of Duty 4: Toolbar No edit summary current
19 June 2009
- 11:5111:51, 19 June 2009 diff hist +72 m Call of Duty 5: Your First Map No edit summary
- 02:4602:46, 19 June 2009 diff hist −47 m Call of Duty 5: Radiant Tips No edit summary
23 May 2009
- 13:4213:42, 23 May 2009 diff hist −187 Talk:Call of Duty 5: Advanced Lighting spam removed
16 May 2009
- 23:3823:38, 16 May 2009 diff hist −187 Talk:Call of Duty 4: worldspawn settings Spam removed
- 20:2720:27, 16 May 2009 diff hist +890 Call of Duty 5: FastFile Format No edit summary
10 May 2009
- 22:0822:08, 10 May 2009 diff hist −40 m Call of Duty 5: From Radiant to Maya No edit summary current
4 May 2009
- 15:3115:31, 4 May 2009 diff hist +10 m Call of Duty 4: ViewModels No edit summary current
3 May 2009
- 17:4817:48, 3 May 2009 diff hist +24 m Call of Duty 4: Scripting Brushes No edit summary current
1 May 2009
- 00:5600:56, 1 May 2009 diff hist +5,674 Call of Duty 5: Stock .vision files No edit summary current
- 00:4000:40, 1 May 2009 diff hist +1,838 Call of Duty 5: Worldspawn Settings No edit summary
30 April 2009
- 07:1507:15, 30 April 2009 diff hist +6 m Call of Duty 4: Custom Dvars No edit summary
- 07:1507:15, 30 April 2009 diff hist +44 m Call of Duty 4: Custom Dvars No edit summary
27 April 2009
- 22:2122:21, 27 April 2009 diff hist +29 m Call of Duty 6: Faqs No edit summary
- 22:1822:18, 27 April 2009 diff hist +8 m Call of Duty 6: Faqs No edit summary
26 April 2009
- 23:2923:29, 26 April 2009 diff hist −22 m Call of Duty 5: needed No edit summary
- 23:2623:26, 26 April 2009 diff hist −27 m Call of Duty 5: Your First Map No edit summary
- 23:1923:19, 26 April 2009 diff hist −159 m Call of Duty 5: Launcher Overview No edit summary
- 23:0323:03, 26 April 2009 diff hist −14 m Call of Duty 5: Import Layout No edit summary
- 23:0223:02, 26 April 2009 diff hist −22 m Template:Warning No edit summary
- 09:0009:00, 26 April 2009 diff hist −5 m Call of Duty 5: Players Profile Backup No edit summary current
- 09:0009:00, 26 April 2009 diff hist −29 m Call of Duty 5: Players Profile Backup No edit summary
- 08:5708:57, 26 April 2009 diff hist −35 m Call of Duty 5: Minefields No edit summary
- 08:5608:56, 26 April 2009 diff hist −271 m Call of Duty 5: Players Model No edit summary
- 08:5008:50, 26 April 2009 diff hist −30 m Call of Duty 5: Fixing 2048 materials Assets Error No edit summary
25 April 2009
- 19:3119:31, 25 April 2009 diff hist −8,439 Talk:Call of Duty 5: Minimap Alternate Replacing page with '{{Remove|~~~|Vandalism (Spam)}}'
22 April 2009
- 17:2617:26, 22 April 2009 diff hist −2,186 m Call of Duty 5: Dvars List No edit summary current
- 17:1717:17, 22 April 2009 diff hist −2,145 m Call of Duty 5: Dvars No edit summary
21 April 2009
- 15:2815:28, 21 April 2009 diff hist −43 m Call of Duty 5: Minimap on Teams Screen No edit summary current
- 15:2515:25, 21 April 2009 diff hist −49 m Template:Color No edit summary current
- 15:2415:24, 21 April 2009 diff hist +1 m Template:Color No edit summary
- 15:2315:23, 21 April 2009 diff hist +1 m Template:Color No edit summary
- 15:2115:21, 21 April 2009 diff hist +91 N Template:Color New page: <span style="color: {{{2}}}; {{#if: {{{3}}} | background-color: {{{3}}} }};">{{{1}}}</span>
19 April 2009
- 00:4000:40, 19 April 2009 diff hist +28 m Call of Duty 4: Video Mapicted Tutorials Re-uploaded Tutorial 1: Street current
18 April 2009
- 16:5516:55, 18 April 2009 diff hist +8 m Call of Duty 5: SP Utility Scripts No edit summary current
- 16:5016:50, 18 April 2009 diff hist +75 m Template:Remove No edit summary current
- 16:4616:46, 18 April 2009 diff hist +49 Call of Duty 4: mapping sp No edit summary
- 15:1315:13, 18 April 2009 diff hist +5 m Call of Duty 5: In-game command and Binds No edit summary current
- 14:5114:51, 18 April 2009 diff hist +184 m Call of Duty 4: gVertex Color / Alpha Editing No edit summary current
- 14:5014:50, 18 April 2009 diff hist −125 m Call of Duty 4: Video Mapicted Tutorials No edit summary
- 14:4114:41, 18 April 2009 diff hist −20 m Call of Duty 5:FAQS No edit summary
- 14:3314:33, 18 April 2009 diff hist +19 N File:Treyarch.jpg Property of TryHard current
- 14:2714:27, 18 April 2009 diff hist 0 N File:CoD4 gVertexColor AlphaEditing.png No edit summary current
- 14:1414:14, 18 April 2009 diff hist +79 User:CoDEmanX No edit summary current
- 02:3302:33, 18 April 2009 diff hist +4 m Help:Templates No edit summary
17 April 2009
- 00:3000:30, 17 April 2009 diff hist −9 Howto Video No edit summary
- 00:2700:27, 17 April 2009 diff hist −13 Template:Remove No edit summary
- 00:1300:13, 17 April 2009 diff hist −6 Template:Remove No edit summary
- 00:1200:12, 17 April 2009 diff hist +383 N Template:Remove New page: <div style="margin-top: 0.5em; margin-bottom: 1em; padding: 1em; min-height: 18px; border: 1px solid red; background-color: #404043; line-height: 1.3em; color:white;"><div style="float:lef...
16 April 2009
- 00:4500:45, 16 April 2009 diff hist −6,631 Call of Duty 5: In-game command and Binds No edit summary
15 April 2009
- 23:3123:31, 15 April 2009 diff hist +43 m Call of Duty 4: Sounds No edit summary current
- 23:3023:30, 15 April 2009 diff hist 0 m Template:Note No edit summary
- 23:2623:26, 15 April 2009 diff hist −19 m Call of Duty 4: Flapping Shutters No edit summary current
- 23:2423:24, 15 April 2009 diff hist −21 m Call of Duty 4: Elevator Brushes No edit summary
- 23:2323:23, 15 April 2009 diff hist +50 m Using Variables No edit summary current
- 23:2223:22, 15 April 2009 diff hist +73 N Template:Key New page: <span style="color:gray">[</span>{{{1}}}<span style="color:gray">]</span> current
- 23:1823:18, 15 April 2009 diff hist −13 m Using Variables No edit summary
- 17:0117:01, 15 April 2009 diff hist −30 m Call of Duty 5: Windows Patches No edit summary
- 12:4812:48, 15 April 2009 diff hist −39 m Call of Duty 5: Fixing 2048 materials Assets Error No edit summary
- 12:4712:47, 15 April 2009 diff hist 0 m Template:Note No edit summary
- 12:4712:47, 15 April 2009 diff hist −1 Template:Info No edit summary
- 12:4412:44, 15 April 2009 diff hist +33 Template:Warning No edit summary
- 12:2912:29, 15 April 2009 diff hist +115 Help:Templates No edit summary
- 03:5503:55, 15 April 2009 diff hist −178 Call of Duty 5: Building a Simple Room No edit summary current
- 03:5303:53, 15 April 2009 diff hist 0 Template:Info No edit summary
- 03:5303:53, 15 April 2009 diff hist +9 Template:Download No edit summary current
- 03:4703:47, 15 April 2009 diff hist +224 N Template:Info New page: <div style="min-height:32px; margin-top:1.5em; margin-bottom:1em;"><div style="float:left; width:32px;">Image:Information.png</div><div style="margin-left:42px; color:{{{2|white}}}; pa...
14 April 2009
- 16:4216:42, 14 April 2009 diff hist +192 Help:Templates No edit summary
- 16:2916:29, 14 April 2009 diff hist +45 m Call of Duty 4: Create a mp burg like map No edit summary
- 16:2816:28, 14 April 2009 diff hist +45 N Template:Download New page: Image:Data.png [{{{1}}} {{{2|DOWNLOAD}}}]
- 06:1206:12, 14 April 2009 diff hist +192 Help:Templates No edit summary
- 03:2203:22, 14 April 2009 diff hist +23 User:CoDEmanX No edit summary
- 03:2103:21, 14 April 2009 diff hist +212 N User:CoDEmanX New page: == My Wiki Artwork == {| class="table_gray2 cellpadding15" |- |'''Preview''' |'''Name''' |- | Image:Under Construction Small.png |Under Construction (small) |- | [[Image:Info.png|100p...
- 03:1203:12, 14 April 2009 diff hist +212 Help:Templates No edit summary
- 03:0203:02, 14 April 2009 diff hist −13 m Call of Duty 5: Building a Simple Room No edit summary
- 03:0103:01, 14 April 2009 diff hist +31 N Template:Noob approved New page: 200px|right current
- 02:5702:57, 14 April 2009 diff hist +37 Template:Note No edit summary
- 02:5502:55, 14 April 2009 diff hist +61 Help:Contents No edit summary current
- 02:4802:48, 14 April 2009 diff hist +71 Help:Contents No edit summary
- 02:4602:46, 14 April 2009 diff hist +52 Help:Contents No edit summary
- 02:4302:43, 14 April 2009 diff hist +38 Help:Contents No edit summary
- 02:4002:40, 14 April 2009 diff hist +37 N File:Info.png Information icon, © 2009 by CoDEmanX current
- 01:2301:23, 14 April 2009 diff hist +20 Help:Contents No edit summary
- 01:2301:23, 14 April 2009 diff hist +19 Help:Templates No edit summary
- 01:2301:23, 14 April 2009 diff hist +84 N Help:Contents New page: How to use Wiki templates Add videos to the Wiki
- 01:2001:20, 14 April 2009 diff hist +1,623 Help:Templates No edit summary
- 00:4600:46, 14 April 2009 diff hist +364 N Help:Templates New page: == Box == {{Template:Box|1: Text<br>2: color (silver)|silver}} == Note == {{Template:Note|1: Text<br>2: color (limegreen)|limegreen}} == Warning == {{Template:Warning|1:...
- 00:3900:39, 14 April 2009 diff hist −22 Template:Warning advanced No edit summary current
- 00:3800:38, 14 April 2009 diff hist −23 Template:Warning forpro No edit summary
- 00:3500:35, 14 April 2009 diff hist +23 Template:Warning forpro No edit summary
- 00:3400:34, 14 April 2009 diff hist +22 Template:Warning advanced No edit summary
- 00:3000:30, 14 April 2009 diff hist −27 Call of Duty 5: Breakable Windows No edit summary
- 00:2900:29, 14 April 2009 diff hist +31 N Template:Warning advanced New page: right
- 00:2800:28, 14 April 2009 diff hist −24 Template:Note No edit summary
- 00:2800:28, 14 April 2009 diff hist +25 Template:Note No edit summary
- 00:2100:21, 14 April 2009 diff hist −24 Template:Box No edit summary
- 00:1800:18, 14 April 2009 diff hist +182 N Template:Box New page: <div style="padding: 1em; border: 1px dashed #a6a8c8; background-color: #404043; font-family: Courier; line-height: 1.3em; color:{{{2|white}}};">{{{1}}}</div><br style="clear:both;">
- 00:1700:17, 14 April 2009 diff hist −21 Template:Warning No edit summary
- 00:1400:14, 14 April 2009 diff hist +18 Template:Note No edit summary
- 00:1300:13, 14 April 2009 diff hist +10 Template:Warning No edit summary
- 00:1100:11, 14 April 2009 diff hist +165 N Template:Note New page: <div><div style="float:left; width:30px;">Image:Nutshell.png</div><div style="margin-left:40px; color:{{{2|white}}};">{{{1}}}</div></div><br style="clear:both;">
- 00:0300:03, 14 April 2009 diff hist +4 Template:Warning forpro No edit summary
- 00:0200:02, 14 April 2009 diff hist +21 Template:Warning No edit summary
13 April 2009
- 23:5823:58, 13 April 2009 diff hist −36 Template:Warning forpro No edit summary
- 23:5623:56, 13 April 2009 diff hist +35 Template:Warning No edit summary
- 23:3523:35, 13 April 2009 diff hist +68 Template:Warning No edit summary
- 23:2823:28, 13 April 2009 diff hist +170 N Template:Warning New page: <p style="padding: 1em; border: 1px dashed #a6a8c8; color: white; background-color: #404043; line-height: 1.1em; font-family: Courier;">Image:Warning.png {{{1}}}</p>
- 18:0818:08, 13 April 2009 diff hist +218 m Call of Duty 5: Triggers No edit summary
- 17:5117:51, 13 April 2009 diff hist −3 m Call of Duty 5: Triggers No edit summary
- 17:4617:46, 13 April 2009 diff hist +3 m Call of Duty 5: Triggers No edit summary
- 02:0902:09, 13 April 2009 diff hist +3,020 Call of Duty 5: Triggers No edit summary
12 April 2009
- 02:5502:55, 12 April 2009 diff hist +809 Call of Duty 4: Maya No edit summary
- 02:2302:23, 12 April 2009 diff hist +35 N File:CoD5 - AssetManager Quickinfo XAnim.png Taken from CoD5 AssMan, by CoDEmanX current
10 April 2009
- 04:5204:52, 10 April 2009 diff hist +467 m Call of Duty 5: FastFile Format No edit summary
6 April 2009
- 02:3202:32, 6 April 2009 diff hist +1,558 N Call of Duty 5: FastFile Format New page: Image:Under Construction Small.png '''*** Article and investigation in early progress ***''' == Decompression == Remove the header (12 bytes) <pre> IWffu100ƒ... 49 57 66 66 75 3...
1 April 2009
- 16:0916:09, 1 April 2009 diff hist −1 m Call of Duty 4: d3dbsp +1 for string termination (verified)
31 March 2009
- 17:4817:48, 31 March 2009 diff hist −181 m Category:Technical Reference Replacing page with ' ' current
- 17:0417:04, 31 March 2009 diff hist +1 m Call of Duty 4: d3dbsp No edit summary
- 16:3516:35, 31 March 2009 diff hist +12 m Call of Duty 2: d3dbsp No edit summary
28 March 2009
- 17:1417:14, 28 March 2009 diff hist −8 m Call of Duty 4: Maya No edit summary
- 06:0406:04, 28 March 2009 diff hist +412 Call of Duty 4: d3dbsp No edit summary
- 05:5205:52, 28 March 2009 diff hist +8 m Call of Duty 4: d3dbsp No edit summary
- 05:5005:50, 28 March 2009 diff hist −2 m Call of Duty 4: d3dbsp No edit summary