Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength

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GetFlashBangedStrength()

Module: AI
SP Only

Summary:

Retrieves how strongly the actor was initially hit by a flashbang. 1.0 is full strength, 0.0 is none at all.


Call this on: <actor> An actor

Example:

flashedPercent = self GetFlashBangedStrength()

Required arguments:

none


Optional arguments:

none


Notes:

none