Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch

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CheckGrenadeLaunch( <barrel offset> )

Module: AI
SP Only

Summary:

Checks whether the actor can launch a grenade at his target. If he can't then result will be undefined, otherwise the result is the resultant velocity vector


Call this on: <actor> An actor

Example:

throwvel = self CheckGrenadeLaunch( offset );

Required arguments:

  1. <barrel offset> (vector) the estimated offset of the grenade launcher barrel


Optional arguments:

none


Notes:

none