Call of Duty 4: Scripting Reference - AI::CanUseTurret

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CanUseTurret(<turret>)

Module: AI
SP Only

Summary:

Check whether this actor can use this turret


Call this on: <actor> An actor

Example:

self CanUseTurret();

Required arguments:

  1. <turret> (entity) A turret entity


Optional arguments:

none


Notes:

none