Call of Duty 4: Scripting Reference - AI::ExitProne

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ExitProne( <interpolation time> )

Module: AI
SP Only

Summary:

Set the actor to exit the prone position.


Call this on: <actor> An actor

Example:

 self ExitProne( 1.0 );

Required arguments:

  1. <interpolation time> Time to exit prone in seconds


Optional arguments:

none


Notes:

none