Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow

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CheckGrenadeThrow( <hand offset>, <method>, <random range> )

Module: AI
SP Only

Summary:

Checks whether the actor can throw a grenade at his target. If he can't then result will be undefined, otherwise the result is the resultant velocity vector


Call this on: <actor> An actor

Example:

throwvel = self CheckGrenadeThrow( armOffset, "min energy", 0 );

Required arguments:

  1. <hand offset> (vector) the estimated offset of the hand for the throw
  2. <method> (string) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
  3. <random range> (float) random range from target position to throw at


Optional arguments:

none


Notes:

none