Call of Duty 4: Scripting Reference - AI::AnimMode

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AnimMode( <mode> <clear path> )

Module: AI
SP Only

Summary:

Set the way that animation deltas are interpreted by the game engine


Call this on: <entity>

Example:

self AnimMode( "gravity" );

Required arguments:

  1. <mode> which animmode to use. Must be 'gravity', 'nogravity', 'angle_deltas', 'zonly_physics', 'nophysics', 'none'
  2. <test> asdf


Optional arguments:

none


Notes:

<mode> arguments

gravity:       The animation's angle and position deltas will be used, and gravity will pull the entity down.
nogravity:     The animation's angle and position deltas will be used, gravity is ignored.
angle_deltas:  The animation's angle deltas will be used.  The position will be fixed.  Gravity is effective.
zonly_physics: Just like "gravity" mode, but only the Z (up and down) of the entity's position will change.
none:          Use default animmode behavior (i.e., code controls the movement).