User contributions for CoDEmanX
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1 August 2009
- 01:4601:46, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::ShowToPlayer New page: {{Function |Version=4 |Name=ShowToPlayer( <player> ) |Module=Entity |Available=MP Only |Summary=Show the entity to a given client |Call_on=An Entity |Example |Required_args= # <pl... current
- 01:4601:46, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight New page: {{Function |Version=4 |Name=StartIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Prevent spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self StartIg... current
- 01:4501:45, 1 August 2009 diff hist +221 N Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight New page: {{Function |Version=4 |Name=StopIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Stop preventing spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self ... current
- 01:4501:45, 1 August 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Entity::Unlink New page: {{Function |Version=4 |Name=Unlink() |Module=Entity |Available |Summary=Unlinks a linked entity from another entity |Call_on=An entity |Example=<pre>guy Unlink();</pre> }} current
- 01:4501:45, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Entity::UnlockLightVis New page: {{Function |Version=4 |Name=UnlockLightVis() |Module=Entity |Available=SP Only |Summary=Unlocks the lights that are visible by this entity |Call_on=<entity> |Example=<pre>spawn Unloc... current
- 01:4501:45, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Entity::UseBy New page: {{Function |Version=4 |Name=UseBy( <using entity> ) |Module=Entity |Available |Summary=Uses the entity with the passed in entity as the activator |Call_on=The entity to be used |Exam... current
- 01:4501:45, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt New page: {{Function |Version=4 |Name=UseTriggerRequireLookAt() |Module=Entity |Available |Summary=Modifies the use trigger so that it requires the user to be looking at it |Call_on=<entity> A... current
31 July 2009
- 17:3017:30, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Variables::IsArray New page: {{Function |Version=4 |Name=IsArray( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is an array |Call_on |Example=<pre>if ( IsArray( gun_owner... current
- 17:3017:30, 31 July 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Variables::IsDefined New page: {{Function |Version=4 |Name=IsDefined( <object> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is defined |Call_on |Example=<pre>if ( IsDefined( gun_owne... current
- 17:3017:30, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Variables::IsString New page: {{Function |Version=4 |Name=IsString( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is a string |Call_on |Example=<pre>if ( IsString( gun_own... current
- 17:2817:28, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - String::GetSubStr New page: {{Function |Version=4 |Name=GetSubStr( <string>, <start index>, <end index> ) |Module=String |Available |Summary=Returns the substring of characters >= <start index... current
- 17:2817:28, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - String::IsSubStr New page: {{Function |Version=4 |Name=IsSubStr( <string>, <substring> ) |Module=String |Available |Summary=Returns true/false if <substring> is a substring of <string>. Case ...
- 17:2817:28, 31 July 2009 diff hist −1 m Call of Duty 4: Scripting Reference - String::StrTok No edit summary current
- 17:2817:28, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - String::StrTok New page: {{Function |Version=4 |Name=StrTok( <string>, <delim> ) |Module=String |Available |Summary=Tokenizes <string> by the delimiters <delim>. Returns the array of string...
- 17:2817:28, 31 July 2009 diff hist +176 N Call of Duty 4: Scripting Reference - String::ToLower New page: {{Function |Version=4 |Name=ToLower( <string> ) |Module=String |Available |Summary=Converts <string> to a lower case string which is returned. |Call_on= |Example }} current
- 17:2717:27, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Save::CommitSave New page: {{Function |Version=4 |Name=CommitSave( <saveId> ) |Module=Save |Available=SP Only |Summary=commits the current save in the save buffer. |Call_on |Example=<pre>CommitSave(id);</pre> ... current
- 17:2717:27, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded New page: {{Function |Version=4 |Name=IsSaveRecentlyLoaded() |Module=Save |Available=SP Only |Summary=checks if the current savegame has recently been loaded. |Call_on |Example=<pre>IsSaveRecentlyLo... current
- 17:2717:27, 31 July 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful New page: {{Function |Version=4 |Name=IsSaveSuccessful() |Module=Save |Available=SP Only |Summary=checks if the last saved game was successfully saved. |Call_on |Example=<pre>IsSaveSuccessful();</pr... current
- 17:2717:27, 31 July 2009 diff hist +752 N Call of Duty 4: Scripting Reference - Save::SaveGame New page: {{Function |Version=4 |Name=SaveGame( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the current gam... current
- 17:2717:27, 31 July 2009 diff hist +820 N Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit New page: {{Function |Version=4 |Name=SaveGameNoCommit( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the cur... current
- 17:2417:24, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Triggers::ClientClaimTrigger New page: {{Function |Version=4 |Name=ClientClaimTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Claim a single user trigger. |Call_on=A Client |Example=<pre>other ClientCla... current
- 17:2417:24, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger New page: {{Function |Version=4 |Name=ClientReleaseTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Release a single user trigger. |Call_on=A Client |Example=<pre>other Clien... current
- 17:2417:24, 31 July 2009 diff hist +164 N Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger New page: {{Function |Version=4 |Name=ReleaseClaimedTrigger() |Module=Triggers |Available=MP Only |Summary=Release a currently claimed trigger |Call_on=A Trigger |Example }} current
- 17:2417:24, 31 July 2009 diff hist −186 m Call of Duty 4: Scripting Reference - Triggers No edit summary current
- 17:2317:23, 31 July 2009 diff hist +572 N Call of Duty 4: Scripting Reference - Trace::BulletTrace New page: {{Function |Version=4 |Name=BulletTrace( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trace wit...
- 17:2317:23, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Trace::BulletTracePassed New page: {{Function |Version=4 |Name=BulletTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point tra... current
- 17:2317:23, 31 July 2009 diff hist +812 N Call of Duty 4: Scripting Reference - Trace::DamageConeTrace New page: {{Function |Version=4 |Name=DamageConeTrace( <damage position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be damaged from the given... current
- 17:2317:23, 31 July 2009 diff hist +312 N Call of Duty 4: Scripting Reference - Trace::PhysicsTrace New page: {{Function |Version=4 |Name=PhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace, ignoring characters. Returns the endpos vector. |Call_on |Example=<p... current
- 17:2317:23, 31 July 2009 diff hist +350 N Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace New page: {{Function |Version=4 |Name=PlayerPhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace using player capsule size, ignoring characters. Returns the end... current
- 17:2317:23, 31 July 2009 diff hist +753 N Call of Duty 4: Scripting Reference - Trace::SightConeTrace New page: {{Function |Version=4 |Name=SightConeTrace( <sight position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be seen from the given posi... current
- 17:2317:23, 31 July 2009 diff hist +585 N Call of Duty 4: Scripting Reference - Trace::SightTracePassed New page: {{Function |Version=4 |Name=SightTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trac... current
- 17:2117:21, 31 July 2009 diff hist −15 m Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive No edit summary current
- 17:2117:21, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam New page: {{Function |Version=4 |Name=GetAssignedTeam( <player> ) |Module=Teams |Available=MP Only |Summary=returns the player's team as assigned by matchmaking. 0 = No Team, 1 = OpFor, 2 = Al... current
- 17:2117:21, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive New page: {{Function |Version=4 |Name=GetTeamPlayersAlive( <team> ) |Module=Teams |Available=MP Only |Summary=Returns the number of players still alive on a given team |Call_on=Required Args: ...
- 17:2117:21, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Teams::GetTeamRadar New page: {{Function |Version=4 |Name=GetTeamRadar( <team> ) |Module=Teams |Available=MP Only |Summary=Gets whether a team has radar or not |Call_on |Example=<pre>GetTeamRadar( "allies" )</pre... current
- 17:2117:21, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Teams::SetTeamRadar New page: {{Function |Version=4 |Name=SetTeamRadar( <team>, <availability> ) |Module=Teams |Available=MP Only |Summary=Sets whether a team has radar or not |Call_on |Example=<pre>SetTeam... current
- 17:2117:21, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Teams::SetTeamScore New page: {{Function |Version=4 |Name=SetTeamScore( <team>, <score> ) |Module=Teams |Available=MP Only |Summary=Set a team's score |Call_on |Example=<pre>SetTeamScore( "allies", 100 )</p... current
- 17:2117:21, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Teams::GetTeamScore New page: {{Function |Version=4 |Name=GetTeamScore( <team> ) |Module=Teams |Available=MP Only |Summary=Get a team's score |Call_on |Example=<pre>if ( GetTeamScore( "allies" ) > getTeamScore... current
- 17:1317:13, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - System::LogPrint New page: {{Function |Version=4 |Name=LogPrint( <string> ) |Module=System |Available=MP Only |Summary=Prints to the server log file. |Call_on |Example |Required_args= # <string> The stri... current
- 17:1317:13, 31 July 2009 diff hist +255 N Call of Duty 4: Scripting Reference - System::ResetTimeout New page: {{Function |Version=4 |Name=ResetTimeout() |Module=System |Available |Summary=Resets the infinite loop check timer, to prevent an incorrect infinite loop error when a lot of script must be... current
- 17:1217:12, 31 July 2009 diff hist +155 N Call of Duty 4: Scripting Reference - System::SetArchive New page: {{Function |Version=4 |Name=SetArchive( <archive> ) |Module=System |Available=MP Only |Summary=deprecated function, does nothing |Call_on |Example }} current
- 17:1217:12, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - System::UpdateGamerProfile New page: {{Function |Version=4 |Name=UpdateGamerProfile() |Module=System |Available=SP Only |Summary=Saves the player's gamer profile. Does nothing on PC. |Call_on |Example=<pre>UpdateGamerProfile...
- 16:5316:53, 31 July 2009 diff hist −64 m Call of Duty 5: Fog No edit summary
- 10:2810:28, 31 July 2009 diff hist +317 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity New page: {{Function |Version=4 |Name=PlayRumbleLoopOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a looping controller rumble on the given player. |Call_on=Entity |Example... current
- 10:2810:28, 31 July 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition New page: {{Function |Version=4 |Name=PlayRumbleLoopOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a looping rumble at a given position. |Call_on |Exampl... current
- 10:2810:28, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity New page: {{Function |Version=4 |Name=PlayRumbleOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a rumble on the given entity. |Call_on=Entity |Example=<pre> self PlayRumbleO... current
- 10:2810:28, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition New page: {{Function |Version=4 |Name=PlayRumbleOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a rumble at a given position. |Call_on |Example=<pre>PlayR... current
- 10:2810:28, 31 July 2009 diff hist +163 N Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles New page: {{Function |Version=4 |Name=StopAllRumbles() |Module=Rumble |Available |Summary=Stops all of the current rumbles. |Call_on |Example=<pre>StopAllRumbles();</pre> }} current
- 10:2710:27, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Rumble::StopRumble New page: {{Function |Version=4 |Name=StopRumble( <rumble name> ) |Module=Rumble |Available |Summary=Quits the playing of a particular rumble on a player. |Call_on=A player |Example=<pre>self ... current
- 10:2610:26, 31 July 2009 diff hist +723 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder New page: {{Function |Version=4 |Name=PhysicsExplosionCylinder( <center>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Imparts a 1-frame ... current
- 10:2610:26, 31 July 2009 diff hist +639 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere New page: {{Function |Version=4 |Name=PhysicsExplosionSphere( <position of explosion>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Impar... current
- 10:2610:26, 31 July 2009 diff hist +893 N Call of Duty 4: Scripting Reference - Physics::PhysicsJitter New page: {{Function |Version=4 |Name=PhysicsJitter( <center>, <outer radius>, <inner radius>, <min displacement>, <max displacement> ) |Module=Physics |Available |Summ... current
- 10:2610:26, 31 July 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir New page: {{Function |Version=4 |Name=SetPhysicsGravityDir( <direction> ) |Module=Physics |Available=SP Only |Summary=Sets the direction of gravity for physics. |Call_on |Example=<pre>SetPhysi... current
- 10:2610:26, 31 July 2009 diff hist +617 N Call of Duty 4: Scripting Reference - Physics::PhysicsJolt New page: {{Function |Version=4 |Name=PhysicsJolt( <center>, <outer radius>, <inner radius>, <force> ) |Module=Physics |Available |Summary=Imparts a 1-frame randomly-jittered... current
- 10:2410:24, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt New page: {{Function |Version=4 |Name=Missile_CreateAttractorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the origin of... current
- 10:2410:24, 31 July 2009 diff hist +662 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin New page: {{Function |Version=4 |Name=Missile_CreateAttractorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the given ... current
- 10:2310:23, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt New page: {{Function |Version=4 |Name=Missile_CreateRepulsorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile repulsor at the origin of a... current
- 10:2310:23, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin New page: {{Function |Version=4 |Name=Missile_CreateRepulsorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile Repulsor at the given lo... current
- 10:2310:23, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor New page: {{Function |Version=4 |Name=Missile_DeleteAttractor( <attractor> ) |Module=Missile |Available |Summary=Deletes a missile attractor or repulsor |Call_on |Example=<pre>Missile_DeleteAt... current
- 10:2210:22, 31 July 2009 diff hist +195 N Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu New page: {{Function |Version=4 |Name=CloseInGameMenu() |Module=Menus |Available=MP Only |Summary=Close the in game menu for this client. |Call_on=A Client |Example=<pre>player CloseInGameMenu();</... current
- 10:2210:22, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Mathl::ACos New page: {{Function |Version=4 |Name=ACos( <cos value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular cosine value |Call_on |Example=<pre>upAngle = ACos( di... current
- 10:2210:22, 31 July 2009 diff hist +252 N Call of Duty 4: Scripting Reference - Mathl::ASin New page: {{Function |Version=4 |Name=ASin( <sin value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular sin value |Call_on |Example=<pre>upAngle = ASin( upAmo... current
- 10:2110:21, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Mathl::ATan New page: {{Function |Version=4 |Name=ATan( <tan value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular tangential value |Call_on |Example=<pre>upAngle = ATan... current
- 10:2110:21, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Cos New page: {{Function |Version=4 |Name=Cos( <angle> ) |Module=Math |Available |Summary=Returns the cos of an angle |Call_on |Example=<pre>frac = Cos( degrees );</pre> |Required_args= # <angl... current
- 10:2110:21, 31 July 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Mathl::Int New page: {{Function |Version=4 |Name=Int( <value> ) |Module=Math |Available |Summary=Casts a floating point number or a string to an integer |Call_on |Example=<pre>x = Int( self.HUDHealthHeig... current
- 10:2110:21, 31 July 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Mathl::RandomFloat New page: {{Function |Version=4 |Name=RandomFloat( <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where 0 <= r < max |Call_on |Example=<pre>if ( Rand... current
- 10:2010:20, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange New page: {{Function |Version=4 |Name=RandomFloatRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where min <= r < max |Call_on |Ex... current
- 10:2010:20, 31 July 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Mathl::RandomInt New page: {{Function |Version=4 |Name=RandomInt( <max> ) |Module=Math |Available |Summary=Returns a random integer between 0 and max-1 inclusive |Call_on |Example=<pre>if ( RandomInt( 100 ) &g... current
- 10:2010:20, 31 July 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint New page: {{Function |Version=4 |Name=VectorFromLineToPoint( LineA, LineB, P ) |Module=Math |Available |Summary=Given a line and a point P, this returns a vector perpendicular to the line and pointi... current
- 10:1910:19, 31 July 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Mathl::RandomIntRange New page: {{Function |Version=4 |Name=RandomIntRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random integer r, where min <= r < max |Call_on |Example=<pre>rand ... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Sin New page: {{Function |Version=4 |Name=Sin( <angle> ) |Module=Math |Available |Summary=Returns the sin of an angle |Call_on |Example=<pre>frac = Sin( degrees );</pre> |Required_args= # <angl... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Tan New page: {{Function |Version=4 |Name=Tan( <angle> ) |Module=Math |Available |Summary=Returns the tan of an angle |Call_on |Example=<pre>frac = Tan( degrees );</pre> |Required_args= # <angl... current
- 10:1810:18, 31 July 2009 diff hist +515 N Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint New page: {{Function |Version=4 |Name=PointOnSegmentNearestToPoint( SegmentA, SegmentB, P ) |Module=Math |Available |Summary=Given a line segment and a point P, this returns the point on the segment... current
- 10:1710:17, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - File::CloseFile New page: {{Function |Version=4 |Name=CloseFile(<filenum>) |Module=File |Available |Summary=Close a script-controlled file. Returns 1 if successful and -1 if unsuccessful. |Call_on |Example |R... current
- 10:1610:16, 31 July 2009 diff hist +279 N Call of Duty 4: Scripting Reference - File::FGetArg New page: {{Function |Version=4 |Name=FGetArg( <filenum>, <arg> ) |Module=File |Available |Summary=Get a specific argument number from the current line |Call_on |Example |Required_args= ... current
- 10:1610:16, 31 July 2009 diff hist +422 N Call of Duty 4: Scripting Reference - File::FPrintFields New page: {{Function |Version=4 |Name=FPrintFields( <filenum>, <output> ) |Module=File |Available |Summary=Writes items out to a script-controlled file, inserting a comma in-between each... current
- 10:1610:16, 31 July 2009 diff hist +274 N Call of Duty 4: Scripting Reference - File::FPrintLn New page: {{Function |Version=4 |Name=FPrintLn( <filenum>, <output> ) |Module=File |Available |Summary=Write text out to a script-controlled file |Call_on |Example |Required_args= # <... current
- 10:1610:16, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - File::FReadLn New page: {{Function |Version=4 |Name=FReadLn( <file num> ) |Module=File |Available |Summary=Read the next line of comma separated value text from a script-controlled file. Returns the number ... current
- 10:1610:16, 31 July 2009 diff hist +428 N Call of Duty 4: Scripting Reference - File::OpenFile New page: {{Function |Version=4 |Name=OpenFile( <filename>, <mode> ) |Module=File |Available |Summary=Open a file for reading, writing, or appending. If successful returns a file number,...
- 10:1510:15, 31 July 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Effects::GetFXVisibility New page: {{Function |Version=4 |Name=GetFXVisibility( <start>, <end> ) |Module=Effects |Available=SP Only |Summary=Returns the amount of visibilty (0.0 - 1.0) between the start and end ... current
- 10:1510:15, 31 July 2009 diff hist +509 N Call of Duty 4: Scripting Reference - Effects::PlayFX New page: {{Function |Version=4 |Name=PlayFX( <effect id >, <position of effect>, <forward vector>, <up vector> ) |Module=Effects |Available |Summary=Play this effect. |Call_... current
- 10:1510:15, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Effects::LoadFX New page: {{Function |Version=4 |Name=LoadFX( <filename> ) |Module=Effects |Available |Summary=Load the given effect |Call_on |Example=<pre>fx = LoadFX( "explosions/large_vehicle_explosion" );... current
- 10:1510:15, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag New page: {{Function |Version=4 |Name=PlayFXOnTag( <effect id >, <entity>, <tag name> ) |Module=Effects |Available |Summary=Play this effect on the entity and tag. |Call_on |Exampl... current
- 10:1410:14, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Effects::PlayLoopedFX New page: {{Function |Version=4 |Name=PlayLoopedFX( <effect id>, <repeat delay>, <position>, <cull distance>, <forward>, <up> ) |Module=Effects |Available |Summar... current
- 10:1410:14, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Effects::SetBlur New page: {{Function |Version=4 |Name=SetBlur( <target_blur>, <time> ) |Module=Effects |Available=SP Only |Summary=Blur the screen over a period of time. |Call_on |Example=<pre>SetBlur( ... current
- 10:1410:14, 31 July 2009 diff hist +761 N Call of Duty 4: Scripting Reference - Effects::SetExpFog New page: {{Function |Version=4 |Name=SetExpFog( <startDist>, <halfwayDist>, <red>, <green>, <blue>, <transition time> ) |Module=Effects |Available |Summary=Creat...
- 10:1410:14, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Effects::SpawnFx New page: {{Function |Version=4 |Name=SpawnFx( <effect id>, <position>, <forward>, <up> ) |Module=Effects |Available |Summary=Create an effect entity that can be re-triggered... current
- 10:1410:14, 31 July 2009 diff hist +445 N Call of Duty 4: Scripting Reference - Effects::TriggerFX New page: {{Function |Version=4 |Name=TriggerFX( <effect entity>, <when> ) |Module=Effects |Available |Summary=Replays the effect associated with the effect entity. This does not kill a... current
- 10:1310:13, 31 July 2009 diff hist +510 N Call of Duty 4: Scripting Reference - Effects::VisionSetNaked New page: {{Function |Version=4 |Name=VisionSetNaked( <visionset name>, <transition time> ) |Module=Effects |Available |Summary=Sets players' naked-eye vision. Optionally give a transit... current
- 10:1310:13, 31 July 2009 diff hist +484 N Call of Duty 4: Scripting Reference - Effects::VisionSetNight New page: {{Function |Version=4 |Name=VisionSetNight( <visionset name>, <transition time> ) |Module=Effects |Available |Summary=Sets the vision preset to use for players' night vision vi... current
- 10:1210:12, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat New page: {{Function |Version=4 |Name=GetDvarFloat( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as a floating point number. |Call_on |Example=<pre>oldDelay = GetDvarFl... current
- 10:1210:12, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - Dvars::GetDvarInt New page: {{Function |Version=4 |Name=GetDvarInt( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as an integer. |Call_on |Example=<pre>level.fogtype = GetDvarInt( "scr_fo... current
- 10:1210:12, 31 July 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Dvars::SetDvar New page: {{Function |Version=4 |Name=SetDvar( <dvar>, <value> ) |Module=Dvars |Available |Summary=Sets the value of a script dvar. Can not set code dvars. Script dvars are not preserv... current
- 10:1210:12, 31 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar New page: {{Function |Version=4 |Name=SetSavedDvar( <dvar>, <value> ) |Module=Dvars |Available=SP Only |Summary=Sets the value of a code "SAVED" dvar. Saved dvars are preserved in save ... current
- 10:1210:12, 31 July 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar New page: {{Function |Version=4 |Name=GetDebugDvar( <dvar> ) |Module=Dvars |Available=SP Only |Summary=Gets the value of a debug dvar, as a string. |Call_on |Example=<pre>if ( GetDebugDvar( "d... current
- 10:1110:11, 31 July 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat New page: {{Function |Version=4 |Name=GetDebugDvarFloat( <dvar> ) |Module=Dvars |Available=SP Only |Summary=Gets the value of a debug dvar, as a floating point number. |Call_on |Example=<pre>i... current
- 10:1110:11, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt New page: {{Function |Version=4 |Name=GetDebugDvarInt( <dvar> ) |Module=Dvars |Available=SP Only |Summary=Gets the value of a debug dvar, as an integer. |Call_on |Example=<pre>if ( GetDebugDva... current
- 10:1110:11, 31 July 2009 diff hist +249 N Call of Duty 4: Scripting Reference - Dvars::GetDvar New page: {{Function |Version=4 |Name=GetDvar( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as a string. |Call_on |Example=<pre>if( GetDvar( "debug_skipintro" ) == "on"... current
- 10:1010:10, 31 July 2009 diff hist +442 N Call of Duty 4: Scripting Reference - Debug::AssertEx New page: {{Function |Version=4 |Name=AssertEx( <value>, <message> ) |Module=Debug |Available |Summary=Assert that the given statement is correct. The function will throw a script error... current
- 10:1010:10, 31 July 2009 diff hist +689 N Call of Duty 4: Scripting Reference - Debug::Line New page: {{Function |Version=4 |Name=Line( <start>, <end>, <color>, <depthTest>, <duration> ) |Module=Debug |Available |Summary=Draw a debug line on screen |Call_on |E... current
- 10:1010:10, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Debug::Print New page: {{Function |Version=4 |Name=Print( <text> ) |Module=Debug |Available |Summary=Development only - write to the console |Call_on |Example=<pre>Print( "Stuff and things!" );</pre> |Requ... current
- 10:0910:09, 31 July 2009 diff hist +667 N Call of Duty 4: Scripting Reference - Debug::Print3d New page: {{Function |Version=4 |Name=Print3d( <origin>, <text>, <color>, <alpha>, <scale>, <duration> ) |Module=Debug |Available |Summary=Draw 3d text on screen ... current
- 10:0910:09, 31 July 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Debug::PrintLn New page: {{Function |Version=4 |Name=PrintLn( <text> ) |Module=Debug |Available |Summary=Development only - write line to the console |Call_on |Example=<pre>PrintLn( "I could be doing better!... current
- 10:0910:09, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - Debug::SetDebugAngles New page: {{Function |Version=4 |Name=SetDebugAngles( <angles> ) |Module=Debug |Available=SP Only |Summary=Set the debugging angles for a debug camera. |Call_on |Example=<pre>SetDebugAngles( c... current
- 10:0910:09, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin New page: {{Function |Version=4 |Name=SetDebugOrigin( <origin> ) |Module=Debug |Available=SP Only |Summary=Set the debugging origin for a debug camera. |Call_on |Example=<pre>SetDebugOrigin( c... current
- 10:0810:08, 31 July 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Debug::SetPrintChannel New page: {{Function |Version=4 |Name=SetPrintChannel( <channel> ) |Module=Debug |Available |Summary=Set the current print channel. Returns the previous channel. |Call_on |Example=<pre>prevcha... current
- 10:0810:08, 31 July 2009 diff hist +213 N Call of Duty 4: Scripting Reference - Debug::AddTestClient New page: {{Function |Version=4 |Name=AddTestClient() |Module=Debug |Available=MP Only |Summary=Adds a test client to the map and returns a reference to that client. |Call_on |Example=<pre>ent[i] = ... current
- 10:0810:08, 31 July 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Debug::Assert New page: {{Function |Version=4 |Name=Assert( <value> ) |Module=Debug |Available |Summary=Assert that the given statement is correct. The function will throw a script error if this is false. ... current
- 10:0710:07, 31 July 2009 diff hist +254 N Call of Duty 4: Scripting Reference - Debug::AssertMsg New page: {{Function |Version=4 |Name=AssertMsg( <message> ) |Module=Debug |Available |Summary=Throws a script error with the given message. |Call_on |Example=<pre>AssertMsg( "Unhandled enemy ... current
- 10:0610:06, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel New page: {{Function |Version=4 |Name=CreatePrintChannel( <channel name> ) |Module=Debug |Available |Summary=Open a print channel |Call_on |Example=<pre>CreatePrintChannel( "script_bler" );</p... current
- 10:0610:06, 31 July 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Debug::GetDebugEye New page: {{Function |Version=4 |Name=GetDebugEye() |Module=Debug |Available=SP Only |Summary=Gets the debug position of the eye for an AI or Player |Call_on=A player or actor |Example=<pre> eyePos... current
- 10:0510:05, 31 July 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Debug::IPrintLnBold New page: {{Function |Version=4 |Name=IPrintLnBold( <text> ) |Module=Debug |Available |Summary=write bold line to the screen |Call_on |Example=<pre>IPrintLnBold( "Mitchell!" );</pre> |Required... current
- 10:0510:05, 31 July 2009 diff hist +241 N Call of Duty 4: Scripting Reference - Debug::IPrintLn New page: {{Function |Version=4 |Name=IPrintLn( <text> ) |Module=Debug |Available |Summary=Write line to the screen |Call_on |Example=<pre>IPrintLn( "Where have all the cowboys gone?" );</pre>... current
- 10:0410:04, 31 July 2009 diff hist +355 N Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage New page: {{Function |Version=4 |Name=SetPlayerIgnoreRadiusDamage( <player ignore radius damage> ) |Module=Damage |Available |Summary=Sets the player to ignore radius damage |Call_on |Example=... current
- 10:0410:04, 31 July 2009 diff hist +1,071 N Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage New page: {{Function |Version=4 |Name=FinishPlayerDamage( <Inflictor>, <Attacker>, <Damage>, <Damage Flags>, <Means of Death>, <Weapon>, <Direction>, <Hi... current
- 10:0310:03, 31 July 2009 diff hist +384 N Call of Duty 4: Scripting Reference - Damage::SetCanDamage New page: {{Function |Version=4 |Name=SetCanDamage( <can damage> ) |Module=Damage |Available=SP Only |Summary=Set the candamage flag for this entity - this means that it can respond to notifie... current
- 10:0310:03, 31 July 2009 diff hist +847 N Call of Duty 4: Scripting Reference - Damage::RadiusDamage New page: {{Function |Version=4 |Name=RadiusDamage( <origin>, <range>, <max damage>, <min damage>, [attacker] ) |Module=Damage |Available |Summary=Does damage to all damageab... current
- 10:0210:02, 31 July 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Control::GetCommandFromKey New page: {{Function |Version=4 |Name=GetCommandFromKey( <key> ) |Module=Control |Available=SP Only |Summary=Gets the command bound to the key. Applicable values are: "Z","BUTTON_LSTICK","BUTT... current
- 10:0110:01, 31 July 2009 diff hist +749 N Call of Duty 4: Scripting Reference - Control::GetKeyBinding New page: {{Function |Version=4 |Name=GetKeyBinding( <key binding> ) |Module=Control |Available=SP Only |Summary=Gets a key binding. Applicable values are: "+scores","+speed","+forward","+back... current
- 10:0110:01, 31 July 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Client::AllClientsPrint New page: {{Function |Version=4 |Name=AllClientsPrint( <string> ) |Module=Client |Available=MP Only |Summary=Cause all clients to print the localized version of this string. |Call_on |Example=... current
- 10:0110:01, 31 July 2009 diff hist +469 N Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam New page: {{Function |Version=4 |Name=AllowSpectateTeam( <team>, <spectate> ) |Module=Client |Available=MP Only |Summary=Set whether the player can spectate the given team. |Call_on=A P... current
- 10:0010:00, 31 July 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Client::Announcement New page: {{Function |Version=4 |Name=Announcement( <string> ) |Module=Client |Available=MP Only |Summary=Sends an announcement to all clients. |Call_on |Example |Required_args= # <string&... current
- 10:0010:00, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Client::Ban New page: {{Function |Version=4 |Name=Ban(<clientnum>) |Module=Client |Available=MP Only |Summary=Bans the specified player. |Call_on |Example |Required_args= # <clientnum> The client n... current
- 10:0010:00, 31 July 2009 diff hist +981 N Call of Duty 4: Scripting Reference - Client::BeginLocationSelection New page: {{Function |Version=4 |Name=BeginLocationSelection( <location selector>, <selector size> ) |Module=Client |Available |Summary=Causes the player to begin selecting a location. A... current
- 09:5909:59, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Client::ClientAnnouncement New page: {{Function |Version=4 |Name=ClientAnnouncement( <clientnum>, <string> ) |Module=Client |Available=MP Only |Summary=Sends an announcement to a single client. |Call_on |Example ... current
- 09:5909:59, 31 July 2009 diff hist +300 N Call of Duty 4: Scripting Reference - Client::ClientPrint New page: {{Function |Version=4 |Name=ClientPrint( <client>, <string> ) |Module=Client |Available=MP Only |Summary=Print a localized version of this string for a given client |Call_on=R... current
- 09:5909:59, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::ClonePlayer New page: {{Function |Version=4 |Name=ClonePlayer( <deathAnimationDuration> ) |Module=Client |Available=MP Only |Summary=clone the player's model for death animations. |Call_on=A Client |Exam... current
- 09:5909:59, 31 July 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Client::DisableWeapons New page: {{Function |Version=4 |Name=DisableWeapons() |Module=Client |Available |Summary=Disable the player's weapon |Call_on=A Player |Example=<pre>level.player DisableWeapons();</pre> }} current
- 09:5909:59, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - Client::DropItem New page: {{Function |Version=4 |Name=DropItem( <itemName> ) |Module=Client |Available=MP Only |Summary=Drop an item with the given item name |Call_on=A Player |Example=<pre>self DropItem( cur... current
- 09:5809:58, 31 July 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Client::EnableWeapons New page: {{Function |Version=4 |Name=EnableWeapons() |Module=Client |Available |Summary=Enable the player's weapons |Call_on=A Player |Example=<pre>level.player EnableWeapons();</pre> }} current
- 09:5709:57, 31 July 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Client::EndLocationSelection New page: {{Function |Version=4 |Name=EndLocationSelection() |Module=Client |Available |Summary=Causes the player to leave location selection mode. Works with beginlocationselection(). |Call_on=A Pl... current
- 09:5709:57, 31 July 2009 diff hist +497 N Call of Duty 4: Scripting Reference - Client::ForceViewmodelAnimation New page: {{Function |Version=4 |Name=ForceViewmodelAnimation( weaponName, animName ) |Module=Client |Available=SP Only |Summary=Forces the viewmodel to play the nightvision pulldown animation for t... current
- 09:5709:57, 31 July 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Client::GetViewModel New page: {{Function |Version=4 |Name=GetViewModel() |Module=Client |Available=MP Only |Summary=Get the viewmodel name for the given player |Call_on=A Player |Example=<pre>info["viewmodel"] = self G... current
- 09:5709:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - Client::IsMantling New page: {{Function |Version=4 |Name=IsMantling() |Module=Client |Available=MP Only |Summary=Return true if the player is mantling, false otherwise. |Call_on=A player |Example=<pre>self IsMantling(... current
- 09:5709:57, 31 July 2009 diff hist +202 N Call of Duty 4: Scripting Reference - Client::IsOnLadder New page: {{Function |Version=4 |Name=IsOnLadder() |Module=Client |Available=MP Only |Summary=Return true if the player is on a ladder, false otherwise. |Call_on=A player |Example=<pre>self IsOnLadd... current
- 09:5609:56, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::IsPlayerNumber New page: {{Function |Version=4 |Name=IsPlayerNumber( <entity number> ) |Module=Client |Available=MP Only |Summary=Returns true if the passed in int is a valid client number |Call_on |Example ... current
- 09:5609:56, 31 July 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Client::IsRagdoll New page: {{Function |Version=4 |Name=IsRagdoll() |Module=Client |Available=MP Only |Summary=Return true if the entity is a ragdoll body, false otherwise. |Call_on=A player or player corpse |Example... current
- 09:5609:56, 31 July 2009 diff hist +165 N Call of Duty 4: Scripting Reference - Client::IsTalking New page: {{Function |Version=4 |Name=IsTalking() |Module=Client |Available=MP Only |Summary=Returns true if the player is talking via voice chat |Call_on=A player |Example }} current
- 09:5609:56, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Client::Kick New page: {{Function |Version=4 |Name=Kick(<clientnum>) |Module=Client |Available=MP Only |Summary=Kicks the specified player. |Call_on=Required Args: |Example |Required_args= # <clientnum&... current
- 09:5509:55, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo New page: {{Function |Version=4 |Name=MakeDvarServerInfo( <dvar name>, <dvar value> ) |Module=Client |Available=MP Only |Summary=Flags a dvar with the DVAR_CODINFO flag |Call_on=A player... current
- 09:5509:55, 31 July 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Client::NightVisionForceOff New page: {{Function |Version=4 |Name=NightVisionForceOff() |Module=Client |Available |Summary=Clears the player's nightvision state. |Call_on=A Player |Example=<pre>level.player NightVisionForceOff... current
- 09:5509:55, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - Client::SayAll New page: {{Function |Version=4 |Name=SayAll( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody |Call_on=A Player |Example=<pre>... current
- 09:5509:55, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::SayTeam New page: {{Function |Version=4 |Name=SayTeam( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody on their team |Call_on=A Player ... current
- 09:5509:55, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetRank New page: {{Function |Version=4 |Name=SetRank( <rank id>, <prestige level> ) |Module=Client |Available=MP Only |Summary=Sets the player's rank and prestige level |Call_on=A player |Examp... current
- 09:5409:54, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon New page: {{Function |Version=4 |Name=SetSpawnWeapon( <weapon name>) |Module=Client |Available=MP Only |Summary=Set the weapon that this player will spawn with |Call_on=A player |Example=<pre>... current
- 09:5409:54, 31 July 2009 diff hist +375 N Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger New page: {{Function |Version=4 |Name=SetTeamForTrigger( <team name> ) |Module=Client |Available=MP Only |Summary=Set the team that this trigger will react to |Call_on=A trigger |Example=<pre>... current
- 09:5309:53, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::ShowScoreBoard New page: {{Function |Version=4 |Name=ShowScoreBoard() |Module=Client |Available=MP Only |Summary=Updates the scoreboard data on a given client if they are looking at it. |Call_on=A Player |Example ... current
- 09:5309:53, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::StartRagdoll New page: {{Function |Version=4 |Name=StartRagdoll( <rig_index> ) |Module=Client |Available=MP Only |Summary=Begin ragdoll physics for this entity. Does nothing if the entity is already a ra... current
- 09:5209:52, 31 July 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Client::Suicide New page: {{Function |Version=4 |Name=Suicide() |Module=Client |Available |Summary=Kills the player immediately as a suicide |Call_on=A player |Example=<pre>self suicide();</pre> }} current
- 09:5209:52, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Client::UpdateDMScores New page: {{Function |Version=4 |Name=UpdateDMScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of scores for himself and the (next) best player in the game. For use... current
- 09:5209:52, 31 July 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Client::UpdateScores New page: {{Function |Version=4 |Name=UpdateScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of team scores |Call_on=A player |Example=<pre>player UpdateScores()</p... current
- 09:5109:51, 31 July 2009 diff hist +182 N Call of Duty 4: Scripting Reference - Clans::GetClanName New page: {{Function |Version=4 |Name=GetClanName() |Module=Clans |Available=MP Only |Summary=Return the name for the player's clan |Call_on=Entity |Example=<pre>player GetClanName();</pre> }} current
- 09:5109:51, 31 July 2009 diff hist +166 N Call of Duty 4: Scripting Reference - Clans::GetClanID New page: {{Function |Version=4 |Name=GetClanID() |Module=Clans |Available=MP Only |Summary=Return the id of the clan |Call_on=Entity |Example=<pre>player GetClanID();</pre> }} current
- 09:4709:47, 31 July 2009 diff hist +1,469 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc New page: {{Function |Version=4 |Name=BadPlace_Arc( <name>, <duration>, <origin>, <radius>, <height>, <direction>, <right angle>, <left angle>, <te... current
- 09:4709:47, 31 July 2009 diff hist +931 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush New page: {{Function |Version=4 |Name=BadPlace_Brush( <name>, <duration>, <brush entity>, <team>, ... ) |Module=BadPlaces |Available=SP Only |Summary=Creates a bad place from... current
- 09:4609:46, 31 July 2009 diff hist +1,066 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder New page: {{Function |Version=4 |Name=BadPlace_Cylinder( <name>, <duration>, <origin>, <radius>, <height>, <team>, <team>... ) |Module=BadPlaces |Available=... current
- 09:4609:46, 31 July 2009 diff hist +379 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete New page: {{Function |Version=4 |Name=BadPlace_Delete( <bad place identifier> ) |Module=BadPlaces |Available=SP Only |Summary=Deletes a bad place. It is okay to delete a bad place name that do... current
- 09:4509:45, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias New page: {{Function |Version=4 |Name=SetNodePriorityBias(<bias>) |Module=AI |Available=SP Only |Summary=Set the bias that is applied to priority nodes. |Call_on |Example=<pre>setnodepriorityb... current
- 09:4109:41, 31 July 2009 diff hist +310 N Call of Duty 4: Scripting Reference - AI::NearPoint New page: {{Function |Version=4 |Name=NearPoint(<point>) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given point. |Call_on=<actor> An actor |Example=... current
- 09:3809:38, 31 July 2009 diff hist −89 m Call of Duty 4: Scripting Reference - AI No edit summary current
- 09:3609:36, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack New page: {{Function |Version=4 |Name=AnimHasNotetrack( <animation>, <note track> ) |Module=Animation |Available |Summary=Queries the given animation for a note track |Call_on |Example=... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimRelative New page: {{Function |Version=4 |Name=AnimRelative( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimScripted New page: {{Function |Version=4 |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3509:35, 31 July 2009 diff hist +467 N Call of Duty 4: Scripting Reference - Animation::ClearAnim New page: {{Function |Version=4 |Name=ClearAnim( <animation>, <time> ) |Module=Animation |Available=SP Only |Summary=Sets an animation's goal weight (and the goal weights of all of its d... current
- 09:3509:35, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Animation::DumpAnims New page: {{Function |Version=4 |Name=DumpAnims() |Module=Animation |Available=SP Only |Summary=Writes the anim tree out to the console |Call_on=<entity> |Example=<pre>self DumpAnims();</pre> ... current
- 09:3509:35, 31 July 2009 diff hist +447 N Call of Duty 4: Scripting Reference - Animation::GetAngleDelta New page: {{Function |Version=4 |Name=GetAngleDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the rotation difference in the given animation... current
- 09:3509:35, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType New page: {{Function |Version=4 |Name=GetAnimAssetType( <animation> ) |Module=Animation |Available |Summary=Get the animation asset type (delta/relative/additive etc defined in xanim.gdf). |Ca... current
- 09:3409:34, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetAnimLength New page: {{Function |Version=4 |Name=GetAnimLength( <animation> ) |Module=Animation |Available |Summary=Gets the length of an animation |Call_on |Example=<pre> cycleTime = GetAnimLength( cli... current
- 09:3309:33, 31 July 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Animation::GetAnimTime New page: {{Function |Version=4 |Name=GetAnimTime( <animation> ) |Module=Animation |Available=SP Only |Summary=Get the animation time for the given animation. |Call_on=<entity> |Example=... current
- 09:3209:32, 31 July 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t... current
- 09:3209:32, 31 July 2009 diff hist +453 N Call of Duty 4: Scripting Reference - Animation::GetMoveDelta New page: {{Function |Version=4 |Name=GetMoveDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the movement vector difference in the given ani... current
- 09:3109:31, 31 July 2009 diff hist +461 N Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes New page: {{Function |Version=4 |Name=GetNotetrackTimes(<animation>, <note track>) |Module=Animation |Available |Summary=Gets an array of the times during an animation that the given not... current
- 09:3109:31, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Animation::GetNumParts New page: {{Function |Version=4 |Name=GetNumParts( <xmodel name> ) |Module=Animation |Available |Summary=Gets the number of bones in the xmodel. |Call_on |Example |Required_args= # <xmodel&... current
- 09:3009:30, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Animation::GetPartName New page: {{Function |Version=4 |Name=GetPartName( <xmodel name>, <index> ) |Module=Animation |Available |Summary=Gets the name of a part of a model. |Call_on |Example=<pre>partName = Ge... current
- 09:3009:30, 31 July 2009 diff hist +552 N Call of Duty 4: Scripting Reference - Animation::GetStartAngles New page: {{Function |Version=4 |Name=GetStartAngles( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting angles for an animation, in w... current
- 09:2909:29, 31 July 2009 diff hist +552 N Call of Duty 4: Scripting Reference - Animation::GetStartOrigin New page: {{Function |Version=4 |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w... current
- 09:2909:29, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetTagAngles New page: {{Function |Version=4 |Name=GetTagAngles( <tagname> ) |Module=Animation |Available |Summary=Gets the angles of a particular tag on this model |Call_on=<entity> An entity with a... current
- 09:2909:29, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetTagOrigin New page: {{Function |Version=4 |Name=GetTagOrigin( <tagname> ) |Module=Animation |Available |Summary=Gets the origin of a particular tag on this model |Call_on=<entity> An entity with a... current
- 09:2809:28, 31 July 2009 diff hist +2,671 N Call of Duty 4: Scripting Reference - Animation::SetAnim New page: {{Function |Version=4 |Name=SetAnim( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=SetAnim and all of its variants set the w... current
- 09:2509:25, 31 July 2009 diff hist +560 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnob New page: {{Function |Version=4 |Name=SetAnimKnob( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity>... current
- 09:2409:24, 31 July 2009 diff hist +632 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAll New page: {{Function |Version=4 |Name=SetAnimKnobAll( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call... current
- 09:2409:24, 31 July 2009 diff hist +646 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited New page: {{Function |Version=4 |Name=SetAnimKnobAllLimited( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim.... current
- 09:2409:24, 31 July 2009 diff hist +660 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimitedRestart New page: {{Function |Version=4 |Name=SetAnimKnobAllLimitedRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "S... current
- 09:2409:24, 31 July 2009 diff hist +646 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllRestart New page: {{Function |Version=4 |Name=SetAnimKnobAllRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim.... current
- 09:2309:23, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited New page: {{Function |Version=4 |Name=SetAnimKnobLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<en... current
- 09:2309:23, 31 July 2009 diff hist +588 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimitedRestart New page: {{Function |Version=4 |Name=SetAnimKnobLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on... current
- 09:2309:23, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart New page: {{Function |Version=4 |Name=SetAnimKnobRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<en... current
- 09:2309:23, 31 July 2009 diff hist +566 N Call of Duty 4: Scripting Reference - Animation::SetAnimLimited New page: {{Function |Version=4 |Name=SetAnimLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity... current
- 09:2209:22, 31 July 2009 diff hist +580 N Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart New page: {{Function |Version=4 |Name=SetAnimLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<... current
- 09:2209:22, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Animation::SetAnimRestart New page: {{Function |Version=4 |Name=SetAnimRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity... current
- 09:2209:22, 31 July 2009 diff hist +300 N Call of Duty 4: Scripting Reference - Animation::SetAnimTime New page: {{Function |Version=4 |Name=SetAnimTime() |Module=Animation |Available=SP Only |Summary=set the time of an animation |Call_on=<entity> |Example=<pre>self SetAnimTime( %stand_aim, 0.3... current
- 09:2209:22, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim New page: {{Function |Version=4 |Name=SetFlaggedAnim( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim."... current
- 09:2109:21, 31 July 2009 diff hist +664 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob New page: {{Function |Version=4 |Name=SetFlaggedAnimKnob( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAn... current
- 09:2109:21, 31 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAll New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobAll( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |S... current
- 09:2109:21, 31 July 2009 diff hist +750 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAllRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobAllRestart( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP ... current
- 09:2109:21, 31 July 2009 diff hist +678 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimited New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See... current
- 09:2109:21, 31 July 2009 diff hist +692 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimitedRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summ... current
- 09:2009:20, 31 July 2009 diff hist +678 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See... current
- 09:2009:20, 31 July 2009 diff hist +684 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimitedRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=... current
- 09:1909:19, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited New page: {{Function |Version=4 |Name=SetFlaggedAnimLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "Se... current
- 09:1809:18, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "Se... current
- 09:1409:14, 31 July 2009 diff hist +230 N Call of Duty 4: Scripting Reference - Animation::StopAnimScripted New page: {{Function |Version=4 |Name=StopAnimScripted() |Module=Animation |Available=SP Only |Summary=Halts animscript on this entity. |Call_on=<entity> The entity to stop animscripts on |Exa... current
- 09:1309:13, 31 July 2009 diff hist +195 N Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree New page: {{Function |Version=4 |Name=StopUseAnimTree() |Module=Animation |Available=SP Only |Summary=Stop using the current anim tree |Call_on=<entity> |Example=<pre>self StopUseAnimTree();</... current
- 09:1209:12, 31 July 2009 diff hist +274 N Call of Duty 4: Scripting Reference - Animation::UseAnimTree New page: {{Function |Version=4 |Name=UseAnimTree( <anim tree> ) |Module=Animation |Available=SP Only |Summary=Set the animation tree of an entity |Call_on=<entity> |Example=<pre>self Us... current
- 04:1804:18, 31 July 2009 diff hist +80 N Call of Duty 5: Scripting Reference New page: ==Modules== {{CoD5_Modules}} Category:Call of Duty 5 Category:Scripting current
- 04:1604:16, 31 July 2009 diff hist +1 m Template:Function No edit summary
- 04:1604:16, 31 July 2009 diff hist +2,280 N Template:CoD5 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;margin:20px 0 20px 0;"> AI | [[Call of Duty 5: Scripting Reference - Animation... current
- 04:1404:14, 31 July 2009 diff hist +924 N Call of Duty 5: Scripting Reference - Effects New page: {{CoD5_Modules}} ==Module: Effects== *GetFXVisibility *LoadFX... current
- 04:1304:13, 31 July 2009 diff hist +2 m Template:Function No edit summary
- 04:1204:12, 31 July 2009 diff hist +959 N Call of Duty 5: Scripting Reference - Effects::SetVolFog New page: {{Function |Version=5 |Name=setVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <transition time>) ...
- 04:0004:00, 31 July 2009 diff hist +12 m Call of Duty 5: Technical Reference No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Call of Duty 5: Modding No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Call of Duty 4: mapping mp No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Call of Duty 4: Modding No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Technical Reference No edit summary
- 03:5803:58, 31 July 2009 diff hist +12 m Call of Duty 4: mapping sp No edit summary
- 03:5503:55, 31 July 2009 diff hist +2,534 N Call of Duty 4: Scripting Reference - Weapons New page: {{CoD4_Modules}} ==Module: Weapons== *BulletSpread *[[Call of Duty 4: Scripting Reference - Weapons::BulletTracer|BulletTr...
- 03:5403:54, 31 July 2009 diff hist +4,278 N Call of Duty 4: Scripting Reference - Vehicles New page: {{CoD4_Modules}} ==Module: Vehicles== *AddVehicleToCompass *[[Call of Duty 4: Scripting Reference - Vehicles::Atta...
- 03:5403:54, 31 July 2009 diff hist +1,093 N Call of Duty 4: Scripting Reference - Vector New page: {{CoD4_Modules}} ==Module: Vector== *AnglesToForward *[[Call of Duty 4: Scripting Reference - Vector::AnglesToRight|Angl... current
- 03:5303:53, 31 July 2009 diff hist +256 N Call of Duty 4: Scripting Reference - Variables New page: {{CoD4_Modules}} ==Module: Variables== *IsArray *IsDefined *[[... current
- 03:5203:52, 31 July 2009 diff hist +2,082 N Call of Duty 4: Scripting Reference - Turret New page: {{CoD4_Modules}} ==Module: Turret== *ClearTargetEntity *[[Call of Duty 4: Scripting Reference - Turret::GetTurretOwner... current
- 03:5203:52, 31 July 2009 diff hist +508 N Call of Duty 4: Scripting Reference - Triggers New page: {{CoD4_Modules}} ==Module: Triggers== *ClientClaimTrigger *[[Call of Duty 4: Scripting Reference - Triggers::Client...
- 03:5203:52, 31 July 2009 diff hist +606 N Call of Duty 4: Scripting Reference - Trace New page: {{CoD4_Modules}} ==Module: Trace== *BulletTrace *[[Call of Duty 4: Scripting Reference - Trace::BulletTracePassed|BulletTrace... current
- 03:5103:51, 31 July 2009 diff hist +512 N Call of Duty 4: Scripting Reference - Teams New page: {{CoD4_Modules}} ==Module: Teams== *GetAssignedTeam *[[Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive|G... current
- 03:5003:50, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - System New page: {{CoD4_Modules}} ==Module: System== *LogPrint *ResetTimeout *[[C... current
- 03:5003:50, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - String New page: {{CoD4_Modules}} ==Module: String== *GetSubStr *IsSubStr *[[Call of... current
- 03:4903:49, 31 July 2009 diff hist +978 N Call of Duty 4: Scripting Reference - Spawn New page: {{CoD4_Modules}} ==Module: Spawn== *CanSpawnTurret *DoSpawn *[[Ca... current
- 03:4903:49, 31 July 2009 diff hist +1,506 N Call of Duty 4: Scripting Reference - Sound New page: {{CoD4_Modules}} ==Module: Sound== *AmbientPlay *AmbientStop *[[... current
- 03:4803:48, 31 July 2009 diff hist +1,527 N Call of Duty 4: Scripting Reference - Sentient New page: {{CoD4_Modules}} ==Module: Sentient== *CreateThreatBiasGroup *[[Call of Duty 4: Scripting Reference - Sentient::... current
- 03:4803:48, 31 July 2009 diff hist +430 N Call of Duty 4: Scripting Reference - Save New page: {{CoD4_Modules}} ==Module: Save== *CommitSave *[[Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded|IsSaveRecentl... current
- 03:4703:47, 31 July 2009 diff hist +571 N Call of Duty 4: Scripting Reference - Rumble New page: {{CoD4_Modules}} ==Module: Rumble== *PlayRumbleLoopOnEntity *[[Call of Duty 4: Scripting Reference - Rumble::Play... current
- 03:4703:47, 31 July 2009 diff hist +1,356 N Call of Duty 4: Scripting Reference - Precache New page: {{CoD4_Modules}} ==Module: Precache== *PreCacheHeadIcon *[[Call of Duty 4: Scripting Reference - Precache::PreCacheIt... current
- 03:4603:46, 31 July 2009 diff hist +9,137 N Call of Duty 4: Scripting Reference - Player New page: {{CoD4_Modules}} ==Module: Player== *AdsButtonPressed *[[Call of Duty 4: Scripting Reference - Player::AllowAds|AllowAd...
- 03:4603:46, 31 July 2009 diff hist +488 N Call of Duty 4: Scripting Reference - Physics New page: {{CoD4_Modules}} ==Module: Physics== *PhysicsExplosionCylinder *[[Call of Duty 4: Scripting Reference - Physic... current
- 03:4503:45, 31 July 2009 diff hist +2,610 N Call of Duty 4: Scripting Reference - Objective New page: {{CoD4_Modules}} ==Module: Objective== *Objective_Add *[[Call of Duty 4: Scripting Reference - Objective::Objective_Add... current
- 03:4503:45, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Motion No edit summary current
- 03:4403:44, 31 July 2009 diff hist +1,226 N Call of Duty 4: Scripting Reference - Motion New page: {{CoD4_Modules}} ==Module: == *DevAddPitch *DevAddRoll *[[Call ...
- 03:4403:44, 31 July 2009 diff hist +570 N Call of Duty 4: Scripting Reference - Missile New page: {{CoD4_Modules}} ==Module: Missile== *Missile_CreateAttractorEnt *[[Call of Duty 4: Scripting Reference - Mi... current
- 03:4303:43, 31 July 2009 diff hist +118 N Call of Duty 4: Scripting Reference - Menus New page: {{CoD4_Modules}} ==Module: Menus== *CloseInGameMenu current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Debug No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Dvars No edit summary current
- 03:4103:41, 31 July 2009 diff hist +7 m Call of Duty 4: Scripting Reference - Effects No edit summary current
- 03:4103:41, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Entity No edit summary current
- 03:4103:41, 31 July 2009 diff hist +4 m Call of Duty 4: Scripting Reference - File No edit summary current
- 03:4103:41, 31 July 2009 diff hist +3 m Call of Duty 4: Scripting Reference - Hud No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Level No edit summary current
- 03:4003:40, 31 July 2009 diff hist +957 N Call of Duty 4: Scripting Reference - Math New page: {{CoD4_Modules}} ==Module: Math== *ACos *ASin *[[Call of Duty 4: Scripting Ref...
- 03:3903:39, 31 July 2009 diff hist +4,621 N Call of Duty 4: Scripting Reference - Level New page: {{CoD4_Modules}} ==Module: == *ChangeLevel *Cinematic *[[Call of D...
- 03:3903:39, 31 July 2009 diff hist +2,047 N Call of Duty 4: Scripting Reference - Hud New page: {{CoD4_Modules}} ==Module: == *ChangeFontScaleOverTime *[[Call of Duty 4: Scripting Reference - Hud::ClearAllTextAf...
- 03:3803:38, 31 July 2009 diff hist +439 N Call of Duty 4: Scripting Reference - File New page: {{CoD4_Modules}} ==Module: == *CloseFile *FGetArg *[[Call of Duty 4: Scr...
- 03:3803:38, 31 July 2009 diff hist +5,033 N Call of Duty 4: Scripting Reference - Entity New page: {{CoD4_Modules}} ==Module: == *AddAIEventListener *Attach *[...
- 03:3703:37, 31 July 2009 diff hist +845 N Call of Duty 4: Scripting Reference - Effects New page: {{CoD4_Modules}} ==Module: == *GetFXVisibility *LoadFX *[[Cal...
- 03:3703:37, 31 July 2009 diff hist +631 N Call of Duty 4: Scripting Reference - Dvars New page: {{CoD4_Modules}} ==Module: == *GetDebugDvar *[[Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat|GetDebugDvarFl...
- 03:3603:36, 31 July 2009 diff hist +1,113 N Call of Duty 4: Scripting Reference - Debug New page: {{CoD4_Modules}} ==Module: == *AddTestClient *Assert *[[Call of Dut...
- 03:3603:36, 31 July 2009 diff hist +387 N Call of Duty 4: Scripting Reference - Damage New page: {{CoD4_Modules}} ==Module: Damage== *FinishPlayerDamage *[[Call of Duty 4: Scripting Reference - Damage::RadiusDamage... current
- 03:3503:35, 31 July 2009 diff hist +206 N Call of Duty 4: Scripting Reference - Control New page: {{CoD4_Modules}} ==Module: Control== *GetCommandFromKey *[[Call of Duty 4: Scripting Reference - Control::GetKeyBindi... current
- 03:3403:34, 31 July 2009 diff hist 0 m Template:CoD4 Modules No edit summary
- 03:3303:33, 31 July 2009 diff hist −8 m Call of Duty 4: Scripting Reference - Clans No edit summary current
- 03:3203:32, 31 July 2009 diff hist +2,537 N Call of Duty 4: Scripting Reference - Client New page: {{CoD4_Modules}} ==Module: Client== *AllClientsPrint *[[Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam|... current
- 03:3103:31, 31 July 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Clans New page: {{CoD4_Modules}} ==Module: Clans== *GetClanID *GetClanName
- 03:2903:29, 31 July 2009 diff hist +3,968 N Call of Duty 4: Scripting Reference - Animation New page: {{CoD4_Modules}} ==Module: Animation== *AnimHasNotetrack *[[Call of Duty 4: Scripting Reference - Animation::AnimRel... current
- 03:2503:25, 31 July 2009 diff hist −85 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2403:24, 31 July 2009 diff hist −29 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2203:22, 31 July 2009 diff hist +361 N Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist New page: {{Function |Version=4 |Name=WithinApproxPathDist( <distance> ) |Module=AI |Available=SP Only |Summary=Check whether the actor is within an approximate distance to his path |Call_on=&... current
- 03:2103:21, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::UseTurret New page: {{Function |Version=4 |Name=UseTurret( <turret> ) |Module=AI |Available=SP Only |Summary=Use this turret |Call_on=<actor> An actor |Example=<pre>self UseTurret( mg42Ent );</pr... current
- 03:2103:21, 31 July 2009 diff hist +242 N Call of Duty 4: Scripting Reference - AI::UseReacquireNode New page: {{Function |Version=4 |Name=UseReacquireNode( <node> ) |Module=AI |Available=SP Only |Summary=Use the given reacquire node. |Call_on=<actor> An actor |Example |Required_args= # <node... current
- 03:2003:20, 31 July 2009 diff hist +448 N Call of Duty 4: Scripting Reference - AI::UseCoverNode New page: {{Function |Version=4 |Name=UseCoverNode( <path node> ) |Module=AI |Available=SP Only |Summary=Tells this actor to use the given cover node. This is invalid if the actor's keepclaime... current
- 03:2003:20, 31 July 2009 diff hist +659 N Call of Duty 4: Scripting Reference - AI::UpdateProne New page: {{Function |Version=4 |Name=UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> ) |Module=AI |Available=SP Only |Summary=Set the ac... current
- 03:2003:20, 31 July 2009 diff hist +418 N Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy New page: {{Function |Version=4 |Name=UpdatePlayerSightAccuracy() |Module=AI |Available=SP Only |Summary=Does traces to determine how much of the player is visible if the player is the actor's enemy... current
- 03:1903:19, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::UnSetTurretNode New page: {{Function |Version=4 |Name=UnSetTurretNode( <node> ) |Module=AI |Available=SP Only |Summary=Unset the turret from this node. |Call_on |Example=<pre>UnSetTurretNode( node, mg42 );</pre> |R... current
- 03:1903:19, 31 July 2009 diff hist +192 N Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack New page: {{Function |Version=4 |Name=TrimPathtoAttack() |Module=AI |Available=SP Only |Summary=Trims the path to attack. |Call_on=<actor> An actor |Example |Required_args |Optional_args |Note... current
- 03:1803:18, 31 July 2009 diff hist +366 N Call of Duty 4: Scripting Reference - AI::TraverseMode New page: {{Function |Version=4 |Name=TraverseMode( <traverse mode> ) |Module=AI |Available=SP Only |Summary=Set the traverse mode of this actor. |Call_on=<actor> An actor |Example=<pre... current
- 03:1703:17, 31 July 2009 diff hist +523 N Call of Duty 4: Scripting Reference - AI::TrackScriptState New page: {{Function |Version=4 |Name=TrackScriptState( <new state name>, <reason> ) |Module=AI |Available=SP Only |Summary=Change the script state of the actor, with a reason for the st... current
- 03:1603:16, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::ThrowGrenade New page: {{Function |Version=4 |Name=ThrowGrenade() |Module=AI |Available=SP Only |Summary=Throw a grenade. CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first. |Call_on=<actor&... current
- 03:1603:16, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::Teleport New page: {{Function |Version=4 |Name=Teleport( <position>, <angles> ) |Module=AI |Available=SP Only |Summary=Teleport the actor to a new position with the given origin and angles. |Call... current
- 03:1603:16, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - AI::StopUseTurret New page: {{Function |Version=4 |Name=StopUseTurret() |Module=AI |Available=SP Only |Summary=Stop using the actor's current turret |Call_on=<actor> An actor |Example=<pre>self StopUseTurret()... current
- 03:1503:15, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::StopLookAt New page: {{Function |Version=4 |Name=StopLookAt( <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Make this actor stop looking at its current look at target. |Call_on=<actor>... current
- 03:1503:15, 31 July 2009 diff hist +377 N Call of Duty 4: Scripting Reference - AI::StartTraverseArrival New page: {{Function |Version=4 |Name=StartTraverseArrival( <yaw angle> ) |Module=AI |Available=SP Only |Summary=Runs traverse arrival animscript on an actor. |Call_on=<actor> An actor |... current
- 03:1503:15, 31 July 2009 diff hist +641 N Call of Duty 4: Scripting Reference - AI::StartScriptedAnim New page: {{Function |Version=4 |Name=StartScriptedAnim( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=AI |Available=SP Only |Summary=Runs a... current
- 03:1403:14, 31 July 2009 diff hist +371 N Call of Duty 4: Scripting Reference - AI::StartCoverArrival New page: {{Function |Version=4 |Name=StartCoverArrival(<yaw angle>) |Module=AI |Available=SP Only |Summary=Runs cover arrival animscript on an actor. |Call_on=<actor> An actor |Example=... current
- 03:1303:13, 31 July 2009 diff hist +222 N Call of Duty 4: Scripting Reference - AI::ShootBlank New page: {{Function |Version=4 |Name=ShootBlank() |Module=AI |Available=SP Only |Summary=Makes this actor shoot a blank. |Call_on=<actor> An actor |Example=<pre> guy ShootBlank();</pre> |Requ... current
- 03:1303:13, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::Shoot New page: {{Function |Version=4 |Name=Shoot(<accuracy modifier>, <shoot override vector>) |Module=AI |Available=SP Only |Summary=Makes this actor shoot. |Call_on=<actor> An actor |... current
- 03:1203:12, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - AI::SetTurretNode New page: {{Function |Version=4 |Name=SetTurretNode( <node>, <turret> ) |Module=AI |Available=SP Only |Summary=Set this turretnode to use this turret. |Call_on |Example=<pre>SetTurretNode( node, mg4... current
- 03:1103:11, 31 July 2009 diff hist +344 N Call of Duty 4: Scripting Reference - AI::SetTurretAnim New page: {{Function |Version=4 |Name=SetTurretAnim( <turret animation> ) |Module=AI |Available=SP Only |Summary=Set the turret animation for this actor. |Call_on=<actor> An actor |Exam... current
- 03:1103:11, 31 July 2009 diff hist +405 N Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies New page: {{Function |Version=4 |Name=SetTalkToSpecies( <species>, ... ) |Module=AI |Available=SP Only |Summary=Sets the species this AI can share enemy information with. |Call_on=<actor>... current
- 03:1003:10, 31 July 2009 diff hist +359 N Call of Duty 4: Scripting Reference - AI::SetRunToPos New page: {{Function |Version=4 |Name=SetRunToPos( <position> ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node... current
- 03:1003:10, 31 July 2009 diff hist +846 N Call of Duty 4: Scripting Reference - AI::SetProneAnimNodes New page: {{Function |Version=4 |Name=SetProneAnimNodes( <down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation> ) |Module=... current
- 03:0903:09, 31 July 2009 diff hist +406 N Call of Duty 4: Scripting Reference - AI::SetPotentialThreat New page: {{Function |Version=4 |Name=SetPotentialThreat( <dir> ) |Module=AI |Available=SP Only |Summary=Set the potential threat direction. Potential threat direction is used in evaluating co... current
- 03:0803:08, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - AI::SetNodePriority New page: {{Function |Version=4 |Name=SetNodePriority( <node> ,<enable> ) |Module=AI |Available=SP Only |Summary=Enable or disable the priority for this node. |Call_on |Example |Required_args= # <no... current
- 03:0803:08, 31 July 2009 diff hist +534 N Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits New page: {{Function |Version=4 |Name=SetLookAtYawLimits( <look anim yaw max>, <look yaw limit>, <blendtime> ) |Module=AI |Available=SP Only |Summary=Set the limits of what this ac... current
- 03:0603:06, 31 July 2009 diff hist +581 N Call of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes New page: {{Function |Version=4 |Name=SetLookAtAnimNodes( <look straight animation> , <look left animation>, <look right animation> ) |Module=AI |Available=SP Only |Summary=Set the... current
- 03:0503:05, 31 July 2009 diff hist +435 N Call of Duty 4: Scripting Reference - AI::SetLookAt New page: {{Function |Version=4 |Name=SetLookAt( <position>, <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Set the actor to exit the prone position. |Call_on=<actor>... current
- 03:0503:05, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetGoalVolume New page: {{Function |Version=4 |Name=SetGoalVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal volume. This cannot be set if a goal entity is set. |Call_o... current
- 03:0503:05, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::SetGoalPos New page: {{Function |Version=4 |Name=SetGoalPos( <position> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal position. |Call_on=<actor> An actor |Example=<pre> self SetGoa... current
- 03:0403:04, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::SetGoalNode New page: {{Function |Version=4 |Name=SetGoalNode( <goal node> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal node. |Call_on=<actor> An actor |Example=<pre> self SetGoalN... current
- 03:0403:04, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::SetGoalEntity New page: {{Function |Version=4 |Name=SetGoalEntity( <goal entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal entity. |Call_on=<actor> An actor |Example=<pre>spawned ... current
- 03:0403:04, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::SetFriendlyChain New page: {{Function |Version=4 |Name=SetFriendlyChain(<node>) |Module=AI |Available=SP Only |Summary=Sets the friendly chain for the player. |Call_on=<player> |Example=<pre> level.playe... current
- 03:0303:03, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity New page: {{Function |Version=4 |Name=SetFlashbangImmunity( <immune> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is succeptable to flashbangs. |Call_on=<actor> An acto... current
- 03:0303:03, 31 July 2009 diff hist +483 N Call of Duty 4: Scripting Reference - AI::SetFlashBanged New page: {{Function |Version=4 |Name=SetFlashBanged( <flashed>, <strength> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is under a flashbang effect. |Call_on=<actor... current
- 03:0303:03, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=SetFixedNodeSafeVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's fixed node safe volume. |Call_on=<actor> An actor ... current
- 03:0203:02, 31 July 2009 diff hist +499 N Call of Duty 4: Scripting Reference - AI::SetEntityTarget New page: {{Function |Version=4 |Name=SetEntityTarget( <entity> <threat> ) |Module=AI |Available=SP Only |Summary=Set an entity as the AI's target. This is for special cases only. Do not... current
- 03:0203:02, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist New page: {{Function |Version=4 |Name=SetEngagementMinDist( <min dist>, <min falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the min engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist New page: {{Function |Version=4 |Name=SetEngagementMaxDist( <max dist>, <max falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the max engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +854 N Call of Duty 4: Scripting Reference - AI::SetAimAnims New page: {{Function |Version=4 |Name=SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> ) |Module=AI |Available=SP Only |S... current
- 03:0003:00, 31 July 2009 diff hist +214 N Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses New page: {{Function |Version=4 |Name=Scr_ClearAllCorpses() |Module=AI |Available=SP Only |Summary=Removes all AI corpses from the level |Call_on |Example=<pre>clearAllCorpses();</pre> |Required_arg... current
- 02:5902:59, 31 July 2009 diff hist +305 N Call of Duty 4: Scripting Reference - AI::ReacquireStep New page: {{Function |Version=4 |Name=ReacquireStep( <temp> ) |Module=AI |Available=SP Only |Summary=Do side step move to safe place left or right while facing enemy. |Call_on=<actor> An actor... current
- 02:5802:58, 31 July 2009 diff hist +187 N Call of Duty 4: Scripting Reference - AI::ReacquireMove New page: {{Function |Version=4 |Name=ReacquireMove() |Module=AI |Available=SP Only |Summary=Start the reaquire move |Call_on=<actor> An actor |Example |Required_args |Optional_args |Notes }} current
- 02:5802:58, 31 July 2009 diff hist +346 N Call of Duty 4: Scripting Reference - AI::PushPlayer New page: {{Function |Version=4 |Name=PushPlayer( <can push player> ) |Module=AI |Available=SP Only |Summary=Set whether this character can push the player |Call_on=<actor> An actor |Exa... current
- 02:5702:57, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=<actor> An actor |Example=<... current
- 02:5702:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - AI::PredictAnims New page: {{Function |Version=4 |Name=PredictAnims() |Module=AI |Available=SP Only |Summary=... |Call_on=<actor> An actor |Example=<pre> self PredictAnims();</pre> |Required_args |Optional_arg... current
- 02:5702:57, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - AI::PickUpGrenade New page: {{Function |Version=4 |Name=PickUpGrenade() |Module=AI |Available=SP Only |Summary=Pick up a grenade |Call_on=<actor> An actor |Example=<pre>self PickUpGrenade();</pre> |Required_ar... current
- 02:5602:56, 31 July 2009 diff hist +818 N Call of Duty 4: Scripting Reference - AI::OrientMode New page: {{Function |Version=4 |Name=OrientMode( <orient mode>, <face angle> | <direction vector> | <face point> ) |Module=AI |Available=SP Only |Summary=Set the orient mod... current
- 02:5502:55, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::NearNode New page: {{Function |Version=4 |Name=NearNode( <node> ) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given path node. |Call_on=<actor> An actor |Exam... current
- 02:5502:55, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::Melee New page: {{Function |Version=4 |Name=Melee() |Module=AI |Available=SP Only |Summary=Makes this actor melee attack. Returns the entity hit, if any. |Call_on=<actor> An actor |Example=<pre> guy... current
- 02:5402:54, 31 July 2009 diff hist +444 N Call of Duty 4: Scripting Reference - AI::MayMoveToPoint New page: {{Function |Version=4 |Name=MayMoveToPoint( <Position> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move to a given point. |Call_on=<actor> An actor |Ex... current
- 02:5402:54, 31 July 2009 diff hist +562 N Call of Duty 4: Scripting Reference - AI::MayMoveFromPointToPoint New page: {{Function |Version=4 |Name=MayMoveFromPointToPoint( <start> <end> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move from a given point to a given point... current
- 02:5302:53, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::MakeFakeAI New page: {{Function |Version=4 |Name=MakeFakeAI() |Module=AI |Available=SP Only |Summary=Create a drone from script model, that can be moved around with simple commands |Call_on=A script_model ent... current
- 02:5302:53, 31 July 2009 diff hist +407 N Call of Duty 4: Scripting Reference - AI::LerpPosition New page: {{Function |Version=4 |Name=LerpPosition( <origin>, <angles> ) |Module=AI |Available=SP Only |Summary=Interpolate an actor's position, and angles. |Call_on=<actor> An ac... current
- 02:5202:52, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - AI::IsTurretActive New page: {{Function |Version=4 |Name=IsTurretActive(<turret>) |Module=AI |Available=SP Only |Summary=Determine whether a given turret is being used by anybody including players and NPCs. |Call_on |... current
- 02:5102:51, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting New page: {{Function |Version=4 |Name=IsSuppressionWaiting() |Module=AI |Available=SP Only |Summary=Checks whether this actor is still doing suppression wait. |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - AI::IsSuppressed New page: {{Function |Version=4 |Name=IsSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( under fire ). |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +354 N Call of Duty 4: Scripting Reference - AI::IsStanceAllowed New page: {{Function |Version=4 |Name=IsStanceAllowed( <stance> ) |Module=AI |Available=SP Only |Summary=Checks whether this actor can go to the given stance. |Call_on=<actor> An actor |... current
- 02:5002:50, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::IsPathDirect New page: {{Function |Version=4 |Name=IsPathDirect() |Module=AI |Available=SP Only |Summary=Check whether the actor's current path is direct |Call_on=<actor> An actor |Example=<pre> self IsPat... current
- 02:5002:50, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsNodeOccupied New page: {{Function |Version=4 |Name=IsNodeOccupied( <node> ) |Module=AI |Available=SP Only |Summary=See if anyone has claimed a particular node. |Call_on |Example=<pre>if ( IsNodeOccupied( node ) ... current
- 02:4902:49, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed New page: {{Function |Version=4 |Name=IsMoveSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( blocked by friendly fire ). |Call_on=<actor>... current
- 02:4802:48, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume New page: {{Function |Version=4 |Name=IsKnownEnemyInVolume() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a volume for an AI. |Call_on=<actor> An actor |Example |... current
- 02:4702:47, 31 July 2009 diff hist +341 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius New page: {{Function |Version=4 |Name=IsKnownEnemyInRadius() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a radius for an AI. |Call_on=<actor> An actor |Example=<... current
- 02:4602:46, 31 July 2009 diff hist +348 N Call of Duty 4: Scripting Reference - AI::IsInGoal New page: {{Function |Version=4 |Name=IsInGoal( <point> ) |Module=AI |Available=SP Only |Summary=Determine whether a given point is in the actor's current goal area |Call_on=<actor> The ... current
- 02:4602:46, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::IsDeflected New page: {{Function |Version=4 |Name=IsDeflected() |Module=AI |Available=SP Only |Summary=Check if the actor has been deflected. |Call_on=<actor> An actor |Example=<pre> self IsDeflected();</... current
- 02:4002:40, 31 July 2009 diff hist +239 N Call of Duty 4: Scripting Reference - AI::GetTurret New page: {{Function |Version=4 |Name=GetTurret() |Module=AI |Available=SP Only |Summary=Get the turret that this actor is using. |Call_on=<actor> An actor |Example=<pre> turret = self GetTurr... current
- 02:3502:35, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetReacquireNode New page: {{Function |Version=4 |Name=GetReacquireNode() |Module=AI |Available=SP Only |Summary=Gets the reacquire node of this actor. |Call_on=<actor> An actor |Example=<pre>guy GetReacquireN... current
- 02:3402:34, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode New page: {{Function |Version=4 |Name=GetNegotiationStartNode() |Module=AI |Available=SP Only |Summary=Gets the next negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>sel... current
- 02:3402:34, 31 July 2009 diff hist +257 N Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode New page: {{Function |Version=4 |Name=GetNegotiationEndNode() |Module=AI |Available=SP Only |Summary=Gets the end negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>self G... current
- 02:3402:34, 31 July 2009 diff hist +248 N Call of Duty 4: Scripting Reference - AI::GetMotionAngle New page: {{Function |Version=4 |Name=GetMotionAngle() |Module=AI |Available=SP Only |Summary=Get the motion angle in degrees for this actor. |Call_on=<actor> An actor |Example=<pre> self Get... current
- 02:3302:33, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::GetHitYaw New page: {{Function |Version=4 |Name=GetHitYaw() |Module=AI |Available=SP Only |Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit. |Ca... current
- 02:3302:33, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::GetHitEntType New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor>... current
- 02:3302:33, 31 July 2009 diff hist −51 m Template:Function No edit summary
- 02:3202:32, 31 July 2009 diff hist +261 Nm Call of Duty 4: Scripting Reference - AI::GetGroundEntType New page: {{Function |Version=4 |Name=GetGroundEntType() |Module=AI |Available=SP Only |Summary=Get the entity type of the 'ground' that the actor is on. |Call_on=<actor> An actor |Example=<pr... current
- 02:3202:32, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetGoalVolume New page: {{Function |Version=4 |Name=GetGoalVolume() |Module=AI |Available=SP Only |Summary=Get this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> goalVolume = self GetGoalVol... current
- 02:3202:32, 31 July 2009 diff hist +340 N Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength New page: {{Function |Version=4 |Name=GetFlashBangedStrength() |Module=AI |Available=SP Only |Summary=Retrieves how strongly the actor was initially hit by a flashbang. 1.0 is full strength, 0.0 is... current
- 02:3102:31, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volume =... current
- 02:3102:31, 31 July 2009 diff hist +223 N Call of Duty 4: Scripting Reference - AI::GetCoverNode New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> |Req... current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireNode No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindBestCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ExitProne No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::EndPrediction No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DumpHistory No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DisconnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DropWeapon No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ConnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::clearPitchOrient No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearGoalVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEntityTarget No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEnemy No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckProne No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanUseTurret No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanShoot No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanSee No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::BeginPrediction No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AnimCustom No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AllowedStances No edit summary current
- 02:2202:22, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AimAtPos No edit summary current
- 02:2202:22, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if... current
- 02:2002:20, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable No edit summary current
- 02:1202:12, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volu...
- 02:1102:11, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> ...
- 02:1102:11, 31 July 2009 diff hist +501 N Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...
- 02:1102:11, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::FindReacquireNode New page: {{Function |Version=4 |Name=FireGrenadeLauncher( <barrel tag> ) |Module=AI |Available=SP Only<BR> |Summary=Use the grenadelauncher. checkgrenadelaunchpos or checkgrenadelaunch must b...
- 02:1002:10, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath New page: {{Function |Version=4 |Name=FindReacquireNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a reacquire node when exposed. |Call_on=<actor> An actor |Example=<pre>guy FindReacqu...
- 02:0902:09, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::FindCoverNode New page: {{Function |Version=4 |Name=FindCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a valid cover node for the character. |Call_on=<actor> An actor |Example=<pre> guy FindCo...
- 02:0902:09, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - AI::FindBestCoverNode New page: {{Function |Version=4 |Name=FindBestCoverNode( <nodemeaning>, <node> ) |Module=AI |Available=SP Only<BR> |Summary=Find the best cover node for a given NPC given his state. |Cal...
- 02:0902:09, 31 July 2009 diff hist +322 N Call of Duty 4: Scripting Reference - AI::ExitProne New page: {{Function |Version=4 |Name=ExitProne( <interpolation time> ) |Module=AI |Available=SP Only<BR> |Summary=Set the actor to exit the prone position. |Call_on=<actor> An actor |Ex...
- 02:0802:08, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::EndPrediction New page: {{Function |Version=4 |Name=EndPrediction() |Module=AI |Available=SP Only<BR> |Summary=End actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self EndPrediction();</...
- 02:0802:08, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::DumpHistory New page: {{Function |Version=4 |Name=DumpHistory() |Module=AI |Available=SP Only<BR> |Summary=Dumps the actor's history to a bug report. |Call_on=<actor> An actor |Example=<pre> self DumpHist...
- 02:0702:07, 31 July 2009 diff hist +498 N Call of Duty 4: Scripting Reference - AI::DropWeapon New page: {{Function |Version=4 |Name=DropWeapon( <weapon name>, <hand>, <throw speed> ) |Module=AI |Available=SP Only<BR> |Summary=Drop the actor's weapon |Call_on=<actor> A...
- 02:0702:07, 31 July 2009 diff hist +380 N Call of Duty 4: Scripting Reference - AI::DisconnectPaths New page: {{Function |Version=4 |Name=DisconnectPaths() |Module=AI |Available=SP Only<BR> |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it ...
- 02:0702:07, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::ConnectPaths New page: {{Function |Version=4 |Name=ConnectPaths() |Module=AI |Available=SP Only<BR> |Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must ...
- 02:0602:06, 31 July 2009 diff hist +303 N Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat New page: {{Function |Version=4 |Name=ClearPotentialThreat() |Module=AI |Available=SP Only<BR> |Summary=Clear the potential threat direction. See SetPotentialThreat for more info on potential threa...
- 02:0602:06, 31 July 2009 diff hist +230 N Call of Duty 4: Scripting Reference - AI::clearPitchOrient New page: {{Function |Version=4 |Name=clearPitchOrient() |Module=AI |Available=SP Only<BR> |Summary=Clear pitch orientation |Call_on=<actor> An actor |Example=<pre> self clearPitchOrient()</pr...
- 02:0602:06, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::ClearGoalVolume New page: {{Function |Version=4 |Name=ClearGoalVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> self ClearGoalVolum...
- 02:0502:05, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume New page: {{Function |Version=4 |Name=ClearFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre>...
- 02:0502:05, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - AI::ClearEntityTarget New page: {{Function |Version=4 |Name=ClearEntityTarget() |Module=AI |Available=SP Only<BR> |Summary=Clears an AI's entity target. |Call_on=<actor> An actor |Example=<pre>self ClearEntityTarge...
- 02:0402:04, 31 July 2009 diff hist +233 N Call of Duty 4: Scripting Reference - AI::ClearEnemy New page: {{Function |Version=4 |Name=ClearEnemy() |Module=AI |Available=SP Only<BR> |Summary=Clear the actor's current enemy entity. |Call_on=<actor> An actor |Example=<pre>self ClearEnemy()<...
- 02:0402:04, 31 July 2009 diff hist +558 N Call of Duty 4: Scripting Reference - AI::CheckProne New page: {{Function |Version=4 |Name=CheckProne( <position>, <yaw>, <is prone> ) |Module=AI |Available=SP Only<BR> |Summary=Returns true when a character can go prone at the speci...
- 02:0302:03, 31 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +700 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow New page: {{Function |Version=4 |Name=CheckGrenadeThrow( <hand offset>, <method>, <random range> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos New page: {{Function |Version=4 |Name=CheckGrenadeLaunchPos( <barrel offset>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a grenade at a g...
- 02:0102:01, 31 July 2009 diff hist +490 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch New page: {{Function |Version=4 |Name=CheckGrenadeLaunch( <barrel offset> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can launch a grenade at his target. If he can't ...
- 02:0002:00, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath New page: {{Function |Version=4 |Name=CheckCoverExitPosWithPath( exitPos ) |Module=AI |Available=SP Only<BR> |Summary=Check if an exit pos is valid with regard to the AI path. |Call_on=<actor>...
- 01:5901:59, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::CanUseTurret New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...
- 01:5801:58, 31 July 2009 diff hist +476 N Call of Duty 4: Scripting Reference - AI::CanShoot New page: {{Function |Version=4 |Name=CanShoot( <shoot at position>, <offset from gun> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can shoot the given position...
- 01:5701:57, 31 July 2009 diff hist +14 m Call of Duty 4: Scripting Reference - AI::AnimMode No edit summary current
- 01:5601:56, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - AI::CanSee New page: {{Function |Version=4 |Name=CanSee( <target> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can see the given entity. |Call_on=<actor> An actor |Example...
- 01:5401:54, 31 July 2009 diff hist +260 N Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode New page: {{Function |Version=4 |Name=CanAttackEnemyNode() |Module=AI |Available=SP Only<BR> |Summary=Checks if this actor can attack its enemies node. |Call_on=<actor> An actor |Example=<pre>...
- 01:5401:54, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::BeginPrediction New page: {{Function |Version=4 |Name=BeginPrediction() |Module=AI |Available=SP Only<BR> |Summary=Begin actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self BeginPredictio...
- 01:5301:53, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - AI::AnimCustom New page: {{Function |Version=4 |Name=AnimCustom( <animscript> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the anim script for this actor. |Call_on=<actor> An actor |Example=<pre>s...
- 01:5201:52, 31 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - AI::AllowedStances New page: {{Function |Version=4 |Name=AllowedStances( <stance> ... ) |Module=AI |Available=SP Only<BR> |Summary=Sets the list of the actor's allowed stances. |Call_on=<actor> An actor |E...
- 01:5101:51, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::AimAtPos New page: {{Function |Version=4 |Name=AimAtPos( <aim at point> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the actor to aim at the given point. Returns the blend time of the aim |Call_on...
- 01:3401:34, 31 July 2009 diff hist −5 m Template:CoD4 Modules No edit summary
- 01:3401:34, 31 July 2009 diff hist +26 m Template:CoD4 Modules No edit summary
- 01:3201:32, 31 July 2009 diff hist +18 m Call of Duty 4: Scripting Reference - AI No edit summary
- 01:3101:31, 31 July 2009 diff hist +2,259 N Template:CoD4 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;"> AI | Animation | [[Cal...
- 01:2701:27, 31 July 2009 diff hist −2,099 m Call of Duty 4: Scripting Reference No edit summary
- 01:2001:20, 31 July 2009 diff hist +2,119 m Call of Duty 4: Scripting Reference No edit summary
- 01:1501:15, 31 July 2009 diff hist +9,262 N Call of Duty 4: Scripting Reference - AI New page: ==Module: AI== *AimAtPos *AllowedStances *[[Call of Duty 4: Scripting Re...
- 00:5900:59, 31 July 2009 diff hist +935 N Call of Duty 4: Scripting Reference - AI::AnimMode New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...
- 00:5700:57, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:4400:44, 31 July 2009 diff hist −1 m Template:Function No edit summary
- 00:4000:40, 31 July 2009 diff hist +16 m Template:Function No edit summary
- 00:3700:37, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:2300:23, 31 July 2009 diff hist +6 m Template:Function No edit summary
- 00:1900:19, 31 July 2009 diff hist −13 m Template:Function No edit summary
- 00:1800:18, 31 July 2009 diff hist +50 m Template:Function No edit summary
- 00:0800:08, 31 July 2009 diff hist +25 m Template:Function No edit summary
- 00:0100:01, 31 July 2009 diff hist +414 N Template:Function New page: __NOTOC__ ==={{{Name}}}=== Module: [[Call of Duty {{{Version}}}: Scripting Reference - {{{Module}}}]]<br> ''{{{Available|}}}'' ===Summary:=== {{{Summary}}} ===Call this on:=== {{{Call_o...
30 July 2009
- 18:1318:13, 30 July 2009 diff hist +63 m Call of Duty 5: FastFile Decompiler No edit summary current
29 July 2009
- 18:2218:22, 29 July 2009 diff hist +2,362 Call of Duty 5: Menu Scripting No edit summary
- 17:3117:31, 29 July 2009 diff hist 0 m Call of Duty 5: Menu Scripting No edit summary
- 17:1217:12, 29 July 2009 diff hist −10 m Call of Duty 5: Body Animation No edit summary current
- 17:1017:10, 29 July 2009 diff hist −13 m Call of Duty 5: Body Animation No edit summary
- 17:0617:06, 29 July 2009 diff hist +56 m Call of Duty 5: Mapping SP No edit summary
- 17:0517:05, 29 July 2009 diff hist +1,600 N Call of Duty 5: Script Debugging New page: center If you've encountered a message similar to the one in the image, you've run into a problem with your script. You can fail-safe your script through various...
- 17:0317:03, 29 July 2009 diff hist +45 N File:ScriptError.jpg CoD5 Script Error, taken from Treyarch's Wiki current
- 16:3416:34, 29 July 2009 diff hist −17 m Call of Duty 5: SP - Threat Bias Groups No edit summary current
- 16:2616:26, 29 July 2009 diff hist +8 m Call of Duty 2: Portals No edit summary current
- 16:2616:26, 29 July 2009 diff hist +7 m Call of Duty 4: Portals No edit summary current
- 16:2516:25, 29 July 2009 diff hist −24 m Call of Duty 4: Portals1 No edit summary
- 16:2216:22, 29 July 2009 diff hist +1 m Call of Duty 2: Technical Reference No edit summary
- 16:2116:21, 29 July 2009 diff hist +1 m Call of Duty 2: d3dbsp No edit summary
- 16:2116:21, 29 July 2009 diff hist +1 m Call of Duty 5: Technical Reference No edit summary
- 16:2016:20, 29 July 2009 diff hist +1 m Call of Duty 4: mapping mp No edit summary
- 16:2016:20, 29 July 2009 diff hist +1 m Call of Duty 4: d3dbsp No edit summary
- 16:1916:19, 29 July 2009 diff hist +1 m Call of Duty 4: Modding No edit summary
- 16:1916:19, 29 July 2009 diff hist +1 m Technical Reference No edit summary
- 16:1316:13, 29 July 2009 diff hist +26 m Call of Duty 4: Partial Fastfile Decompile No edit summary current
- 16:1216:12, 29 July 2009 diff hist +26 m Call of Duty: Font System No edit summary
- 16:1116:11, 29 July 2009 diff hist +13 m Call of Duty 1: d3dbsp No edit summary
- 16:1116:11, 29 July 2009 diff hist +13 m Call of Duty 2: d3dbsp No edit summary
- 16:1016:10, 29 July 2009 diff hist +27 m Call of Duty 4: d3dbsp No edit summary
- 16:1016:10, 29 July 2009 diff hist +26 m Call of Duty 5: FastFile Format No edit summary current
- 16:0916:09, 29 July 2009 diff hist +1 m DDS (file format) No edit summary current
- 05:5905:59, 29 July 2009 diff hist +1 m Call of Duty 4: mapping sp No edit summary
- 05:5905:59, 29 July 2009 diff hist +256 Call of Duty 4: mapping sp No edit summary
- 05:5805:58, 29 July 2009 diff hist +6,544 N Call of Duty 4: SP - Beginner Tutorial New page: {{Note|Single Player Tutorial including Lighting, Compiling, Weapons and the Zone File.}} A SinglePlayer map should always be saved in Radiant as "sp_mapname" or "mapname" This will make...
- 05:4305:43, 29 July 2009 diff hist +6,213 N Call of Duty 4: SP - Objective Basics New page: {{Note|This guide will tell you how to create objectives in COD4 easily as well as infinite health for your teammates.}} *First create your world in radiant. Then create a trigger brush a...
- 05:3205:32, 29 July 2009 diff hist +5,826 N Call of Duty 4: SP - Using Animations New page: I've read a lot about peoples issues with animations, and how there was no concrete tutorial for how to use one. It took me a lot of code reading to finally figure out how to use animation...
- 05:2205:22, 29 July 2009 diff hist +17,739 N Call of Duty 4: SP - Vehicle Ride New page: ''By Jeannot'' {{Note|In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles. I will show you how to spawn a vehicle (in this case, a UAZ), h...
- 04:5004:50, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 13.jpg By Jeannot, found at modsonline.com current
- 04:5004:50, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 12.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 11.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 10.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 09.jpg By Jeannot, found at modsonline.com current
- 04:4904:49, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 08.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 07.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 06.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 05.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 04.jpg By Jeannot, found at modsonline.com current
- 04:4804:48, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 03.jpg By Jeannot, found at modsonline.com current
- 04:4704:47, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 02.jpg By Jeannot, found at modsonline.com current
- 04:4704:47, 29 July 2009 diff hist +35 N File:CoD4 VehicleRide 01.jpg By Jeannot, found at modsonline.com current
28 July 2009
- 22:4922:49, 28 July 2009 diff hist +247 m Call of Duty: Texturing No edit summary
- 22:4422:44, 28 July 2009 diff hist 0 N File:Asset Manager - Detail map.png No edit summary current
- 22:3822:38, 28 July 2009 diff hist +431 m Call of Duty 4: Textures No edit summary
- 22:0922:09, 28 July 2009 diff hist −28 m Call of Duty 5: Texturing No edit summary current
- 21:4021:40, 28 July 2009 diff hist +29 m Call of Duty 6: Articles No edit summary
- 21:3921:39, 28 July 2009 diff hist +26 m Call of Duty 5: Prestige Icons No edit summary current
- 21:3921:39, 28 July 2009 diff hist +26 m Call of Duty 5: Perks Icons No edit summary current
- 21:3921:39, 28 July 2009 diff hist +33 m Creating Functions No edit summary current
- 21:3821:38, 28 July 2009 diff hist +47 m Server Administration No edit summary
- 21:3821:38, 28 July 2009 diff hist −18 m Arrays No edit summary current
- 21:3721:37, 28 July 2009 diff hist +46 m Scripting hints No edit summary current
- 21:3621:36, 28 July 2009 diff hist +32 m Notify / Endon / Waittill No edit summary current
- 21:3521:35, 28 July 2009 diff hist +31 m Maths & Operators No edit summary current
- 21:3521:35, 28 July 2009 diff hist +32 m IFs, Loops & Logic No edit summary current
- 21:3421:34, 28 July 2009 diff hist +31 m Getting Started No edit summary current
- 21:3321:33, 28 July 2009 diff hist +50 m Arrays No edit summary
- 21:3321:33, 28 July 2009 diff hist +50 m Switch No edit summary current
- 21:3221:32, 28 July 2009 diff hist +29 m Call of Duty 5: Troubleshooting No edit summary current
- 21:3221:32, 28 July 2009 diff hist +29 m Call of Duty 5: Running Custom Maps on MAC No edit summary current
- 21:3221:32, 28 July 2009 diff hist +15 m Call of Duty 5: Running Custom Maps on Linux No edit summary current
- 21:3121:31, 28 July 2009 diff hist +25 m Call of Duty 5: Ripped 1.2 files No edit summary current
- 21:3121:31, 28 July 2009 diff hist +29 m Call of Duty 5: Readme File No edit summary current
- 21:3021:30, 28 July 2009 diff hist +25 m Call of Duty 5: Ripped 1.4 files No edit summary current
- 21:3021:30, 28 July 2009 diff hist +8 m Call of Duty 5: Ripped 1.3 files No edit summary current
- 21:3021:30, 28 July 2009 diff hist +17 m Call of Duty 5: Ripped 1.3 files No edit summary
- 21:2921:29, 28 July 2009 diff hist +18 m Call of Duty 5: Menu Background DDS No edit summary current
- 21:2821:28, 28 July 2009 diff hist +56 m Call of Duty 5: Making Roads No edit summary
- 21:2221:22, 28 July 2009 diff hist +29 m Call of Duty 5: FAQS No edit summary current