Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies

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SetTalkToSpecies( <species>, ... )

Module: AI
SP Only

Summary:

Sets the species this AI can share enemy information with.


Call this on: <actor> An actor

Example:

SetTalkToSpecies( "dog", "human

Required arguments:

none


Optional arguments:

  1. <species> list of species, if not specified, makes this AI talk with no one; use "all" to talk with all species


Notes:

none