Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType

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GetAnimAssetType( <animation> )

Module: Animation

Summary:

Get the animation asset type (delta/relative/additive etc defined in xanim.gdf).


Call this on: <entity>

Example:

GetAnimAssetType( %walk_and_run_loops )

Required arguments:

  1. <animation> animation to get asset type of


Optional arguments:

none


Notes:

none