Call of Duty 4: Scripting Reference - Animation::SetAnimKnob

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SetAnimKnob( <animation>, <weight>, <time>, <rate> )

Module: Animation
SP Only

Summary:

See "SetAnim."


Call this on: <entity>

Example:

self SetAnimKnob( %precombatrun1, 1, 0.1, 1 );

Required arguments:

  1. <animation> The animation or animtree node to change.


Optional arguments:

  1. <weight> Goal weight of this animation. Defaults to 1.0.
  2. <time> Time to transition to this weight in seconds. Defaults to 0.2.
  3. <rate> Playback rate of the animation. Defaults to 1.0.


Notes:

none