Call of Duty 4: Scripting Reference - Animation::SetAnimRestart

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SetAnimRestart( <animation>, <weight>, <time>, <rate> )

Module: Animation
SP Only

Summary:

See "SetAnim."


Call this on: <entity>

Example:

self SetAnimRestart( %precombatrun1, 1, 0.1, 1 );

Required arguments:

  1. <animation> The animation


Optional arguments:

none


Notes:

none