Call of Duty 5: Mapping MP: Difference between revisions
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== Scripts & Mapping == | == Scripts & Mapping == | ||
[[Image:Articles.png|right]] | [[Image:Articles.png|right]] | ||
* [[Call of Duty | * [[Call of Duty 4: Rotating Models|Scripting: Rotating Brushes/Models]] | ||
* [[Call of Duty | * [[Call of Duty 4: Moving Brushes|Scripting: Moving Brushes]] | ||
* [[Call of Duty 5: Elevator Brushes|Scripting: Elevators #1]] | * [[Call of Duty 5: Elevator Brushes|Scripting: Elevators #1]] | ||
* [[Call of Duty 5: Elevator Tutorial|Scripting: Elevators #2]] | * [[Call of Duty 5: Elevator Tutorial|Scripting: Elevators #2]] | ||
* [[Call of Duty | * [[Call of Duty 4: Teleporter|Scripting: Teleporters]] | ||
* [[Call of Duty 5: Flapping Shutters|Scripting: Flapping Shutters]] | * [[Call of Duty 5: Flapping Shutters|Scripting: Flapping Shutters]] | ||
* [[Call of Duty 5: Primary Light Switch|Scripting: Primary Light Switch]] | * [[Call of Duty 5: Primary Light Switch|Scripting: Primary Light Switch]] |
Revision as of 14:41, 27 January 2009
Getting Started
Basic Editing / Mapping 101
- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Gridfile
- Seting Up Factions (teams)
- Creating Map GSC file
- Using Compile Tools
- Adding FXs to Level Original Method
- Adding FXs to Level Method #1 - Clientscripts technique
- Adding FXs to Level Method #2 - Traditional COD4 technique
- Adding FXs to Level Method #3 - Radiant Script_struct technique
Vehicles
Advanced Editing
- Advanced Terrain Editing
- Advanced Lighting
- Portals, How-to
- Ambient and map Sounds
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Fog
- Adding Shootable Pipes
- Dynamic Entities and Constraints
- Dynamic Entities : Ropes
Modelling / Skinning
- Import models in game
- ViewModels using Maya
- Modelling/Skining
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
Gametypes
Releasing a Map
- Test Your Map
- Create a Minimap #1
- Create a Minimap #2
- Create a Loadscreen #1
- Create a Loadscreen #2
- Adding Dogs
- Create Arena File
- Create a Readme
- Releasing a Map
Tips & Troubleshooting
Technical References
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Radiant Editor
- Scripting Reference (Cod4)
- Tool Textures
- Zone File
- Xmodel Exporter