Call of Duty 5: MP Weapons

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Primary Weapon

Bolt Action Rifles

  • Springfield - American bolt action rifle with moderate accuracy and power. Effective at long range.
  • Ariska - Japenese bolt action rifle with a low rate of fire and moderate power. Effective at long range.
  • Mosin-Nagent Unlocked at Level 21
  • Kar98k Unlocked at Level 41
  • PTRS-41 Unlocked at Level 57


Rifles

  • SVT-40 - Russian semi-automatic rifle with moderate power. Effective at medium to long range.
  • Gewehr 43 - German semi-automatic rifle with high accuracy and moderate power. Effective at medium to long range.
  • M1 Garand Unlocked at Level 17
  • STG-44 Unlocked at Level 37
  • M1A1 Carbine Unlocked at Level 65


Submachine Guns

  • Thompson - American submachine gun with high accuracy and moderate power. effective at close to medium range.
  • MP-40 - German submachine gun wit hhigh power. Effective at close range.
  • Type 100 Unlocked at Level 25
  • PPSh-41 Unlocked at Level 53


Shotguns

  • M1897 Trench Gun - American pump action shotgun. Deadly at close range.
  • Double-Barreled Shotgun Unlocked at Level 29


Machine Guns

  • Type 99 - Japenese light machine gun with a high rate of fire. Effective at medium to long range.
  • BAR - American fully automatic machine gun with high power. Effective at medium to long range.
  • DP-28 Unlocked at Level 13
  • MG-42 Unlocked at Level 33
  • FG-42 Unlocked at Level 45
  • Browning M1919 Unlocked at Level 61


Side Arm

  • Colt M1911 - American semi-automatic pistol with a high capcity. Effective at close range.
  • Nambu - Japenese semi-automatic pistol with meduim capacity and power. Effective at close range.
  • Walther P38 - German semi-automatic pistol with a high rate fo fire. Effective at close range.
  • Tokarev TT-33 - Unlocked at Level 21
  • .357 Magnum - Unlocked at Level 49


Primary Grenade

  • Frag - Anti-personnal device that destroys the target with a burst of flying shrapnel.
  • No 74 ST - Device designed as an anti-tank grenade. Beware, very dangerous.
  • Molotov Cocktail - Incendiary device that harms the target with a radius of fire.


Special Grenade

  • Smoke - Device that creates a smoke screen when detonated.
  • Tabun Gas - Device that unleashes a poisonous smoke screen which blurs the vision and impairs movement.
  • Signal Flare - Device that produces an intense light, blinding and disorienting any targets that are in its field of view.


Perks

Perk 1

  • Special Grenades x 3 - Three special grenades. No smoke.
  • Satchel Charge x 2 - Two remote detonation explosives.
  • M9A1 Bazooka x 2 - M9A1 bazooka with two rockets
  • Bomb Squad - Unlocked at Level 16
  • Bouncing Betty x2 - Unlocked at Level 24
  • Bandolier - Unlocked at Level 40
  • Primary Grenades x 2 - Unlocked at Level 44
  • M2 Flamethrower - Unlocked at Level 65


Perk 2

  • Stopping Power - Increased bullet damage.
  • Fireworks - Higher explosive weapon damage.
  • Flak Jacket - Reduces explosive damage.
  • Gas Mask - Protects against Tuban Gas.
  • Juggernaut - Increased health.
  • Camouflage - Unlocked at Level 12
  • Sleight of Hand - Unlocked at Level 28
  • Shades - Unlocked at Level 32
  • Double Tap - Unlocked at Level 36
  • Overkill - Unlocked at Level 56


Perk 3

  • Deep Impact - Deeper bullet penetration.
  • Extreme Conditioning - Sprint for longer distances.
  • Steady Aim - Increased hip-fire accuracy.
  • Toss Back - Resets fuse of picked up grenades.
  • Second Chance - Revive downed allies.
  • Martyrdom - Unlocked at Level 20
  • Fireproof - Unlocked at Level 48
  • Dead Silence - Unlocked at Level 52
  • Iron Lungs - Unlocked at Level 60
  • Reconnaissance - Unlocked at Level 64


Vehicle Perk

  • Water Cooler - Decreases turret overheat.
  • Greased Bearing - Increases turret rotation speed.
  • Ordinance Training - Unlocked at Level 12
  • Lead Foot - Unlocked at Level 28
  • Coaxial Machine Gun - Unlocked at Level 40




Weapon Attachments

Bolt Action

  • Sniper Scope - Increases accuracy and range
  • Bayonet - Increases melee attack range.
  • Rifle Grenade - Grenade launcher attachment for rifles.


Rifles

  • Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
  • Aperture Sight - Replaces the default iron sights with a precision sight.
  • Telescopic Sight -
  • Rifle Grenade - Grenade launcher attachment for rifles.


Submachine Guns

  • Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
  • Aperture Sight - Replaces the default iron sights with a precision sight.
  • Dual Magazines - Increases ammunition capacity.


Shotguns

  • Grip - Vertical foregrip for reduced recoil.
  • Bayonet - Increases melee attack range.


Machine Guns

  • Bipod - When deployed, reduces motion to permit more accurate shooting.
  • Bayonet - Increases melee attack range.


Kill Streaks

  • 3 Kills - Recon Plane

Kill three enemies without dying and you are given the ability to call in a recon plane to mark enemies temporarily on your radar map. The only enemies that won't appear are ones using the Reconnaissance perk.

  • 5 Kills - Artillery Strike

Kill five enemies without dying and you are given the ability to call in an artillery strike. This is very similar to the Airstrike command in COD4, however, instead of a line of bombs going off, the area in which you select for the drop is completely obliterated in a long series of cannon fire.

  • 7 Kills - Unleash the dogs

Kill seven enemies without dying and you enable the ability to call in attack dogs, which will sniff out any enemies on the map. Unlike COD4, attack dogs will find you regardless of where you hide, making it exceedingly difficult to avoid them. Furthermore, killing the attack dogs will only save you temporarily as the hounds will respawn if killed until their time limit/ kill limit has expired.