Call of Duty 5: Models Joints & Tags
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PANZER IV
This is the Panzer IV model officially presented in Treyard's Wiki for use in multiplayer maps.
It has the following tags:
tag_origin // start point of the bone skeleton, fits in radiant origin coordinates tag_body // origin is linked to body and body is the central point most bones are connected with tag_drivewheel_l tag_drivewheel_r tag_guidewheel_l_01 // lots of guidewheels ... not sure where to use, maybe individual tank wheel tags - different from UO concept tag_guidewheel_l_02 tag_guidewheel_l_03 tag_guidewheel_l_04 tag_guidewheel_r_01 tag_guidewheel_r_02 tag_guidewheel_r_03 tag_guidewheel_r_04 tag_sprocketwheel_l // used for tank sprocketwhees, tag not present in UO tag_sprocketwheel_r // used for tank sprocketwheels, tag not present in UO tag_treads_left // used for tank treads tag_treads_right // used for tank treads tag_walker0 tag_walker1 body_roll_jnt // not sure if this is a tag at all attach_point_body // not sure about this one tag_armor1 // armor tags weren't present in UO, guess they are used to attach side armors to. The ddef file structure suggests that armor xmodels are attributed to these tags thru ddef files. There should be more armor tags for the tank turret It is confusing that you have 8 armor tags but 6 tread armor xmodels per side (= 12 armor pieces on the whole) of Panzer IV tag_armor2 tag_armor3 tag_armor4 tag_armor5 tag_armor6 tag_armor7 tag_armor8 tag_detach // exit point for player outside the tank tag_engine_left // pretty sure those engine tags are NOT used for tanks. In UO they were used for plane rotor engines tag_engine_right tag_enter_back // following tags suggest a better concept for player positions compared to UO tag_enter_driver tag_enter_gunner1 tag_enter_gunner2 // ??? different entry points outside the vehicle or ..... ???? tag_enter_left tag_enter_passenger tag_enter_right tag_gunner_turret2 tag_out tag_passenger tag_passenger2 tag_passenger3 tag_playerride tag_turret // attach tag for tank turret tag_gunner_barrel2 turret_recoil attach_point_turret mountedgun_base tag_barrel tag_driver // attach point for driving player tag_gunner_turret1 // attach point for turret gunner tag_player barrel_recoil // not sure if these are tags or anim references hatch_open_left hatch_open_right tag_gunner1 // attach points for (MG?) gunners tag_flash_gunner1 // guess: muzzle flash fx attach point tag_gunner2 tag_flash_gunner2 turret_animate1 // this definitely is an anim reference tag_flash // should be main cannon flash fx attach point tag_gunner_barrel1 barrel_animate1 tag_gunner_brass1 tag_gunner_hands1 // attach point for player models hand tags
By Sven71