Call of Duty 5: Mapping MP: Difference between revisions
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== Getting Started == | == Getting Started == | ||
[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] | ||
* [[Call of Duty 5: needed|What's needed (Modtools & Game Patches)]] | * [[Call of Duty 5: needed|What's needed (Modtools & Game Patches)]] | ||
** [[Call of Duty 5: Modtools Helper|Modtools Helper by =IFIS=]] | |||
* [[Call of Duty 5: Launcher Overview|ModTools Content - Launcher]] | * [[Call of Duty 5: Launcher Overview|ModTools Content - Launcher]] | ||
* [[Call of Duty 5: Your First Map|Map Design Ideas]] | * [[Call of Duty 5: Your First Map|Map Design Ideas]] | ||
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* [[Call of Duty 5: Vehicles in MP|Adding Vehicles (tanks) in your map]] | * [[Call of Duty 5: Vehicles in MP|Adding Vehicles (tanks) in your map]] | ||
* [[Call of Duty 5: Adding Destructables|Adding Destructibles Vehicles in Map]] | * [[Call of Duty 5: Adding Destructables|Adding Destructibles Vehicles in Map]] | ||
* [[Call of Duty 5: Flak 88|Add Flak88(German Gun) ]] | |||
== Advanced Editing == | == Advanced Editing == | ||
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* [[Call of Duty 5: Adding Artillery Direction Hint Entities|Adding Artillery Direction Hint]] | * [[Call of Duty 5: Adding Artillery Direction Hint Entities|Adding Artillery Direction Hint]] | ||
* [[Call of Duty 5: Custom Textures |Create Custom Textures]] | * [[Call of Duty 5: Custom Textures |Create Custom Textures]] | ||
** [[Call of Duty 5: Custom Water Textures |Create Custom Water Textures | ** [[Call of Duty 5: Custom Water Textures |Create Custom Water Textures]] | ||
* [[Call of Duty 5: transparent Minimap|Create a Transparent Minimap]] | * [[Call of Duty 5: transparent Minimap|Create a Transparent Minimap]] | ||
* [[Call of Duty 5: Custom Skyboxes|Create a Custom Skybox]] | * [[Call of Duty 5: Custom Skyboxes|Create a Custom Skybox]] | ||
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* [[Call of Duty 5: Fog|Adding Fog]] | * [[Call of Duty 5: Fog|Adding Fog]] | ||
* [[Call of Duty 5: Scriptable Lights|Scriptable Lights]] | * [[Call of Duty 5: Scriptable Lights|Scriptable Lights]] | ||
* [[Call of Duty: Changing LOD distance of existing model|Changing LOD on Models *NEW*]] | |||
=== Portals === | === Portals === | ||
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** [[Call of Duty 4: Portals2|Portals tutorial #2]] | ** [[Call of Duty 4: Portals2|Portals tutorial #2]] | ||
** [[Call of Duty 4: Portals3|Portals tutorial #3]] | ** [[Call of Duty 4: Portals3|Portals tutorial #3]] | ||
** [[Call of Duty 5: Portals Tips|Portals Tips]] | |||
=== Dynamic Entities === | === Dynamic Entities === | ||
* [[Call of Duty 5: Dynamic Entities and Constraints|Dynamic Entities and Constraints]] | * [[Call of Duty 5: Dynamic Entities and Constraints|Dynamic Entities and Constraints]] | ||
* [[Call of Duty 5: Dynamic Entities : Ropes|Dynamic Entities : Ropes]] | * [[Call of Duty 5: Dynamic Entities : Ropes|Dynamic Entities : Ropes]] | ||
* [[Call of Duty 5: Dynamic Foliage|Dynamic Foliage ]] | * [[Call of Duty 5: Dynamic Foliage|Dynamic Foliage]] | ||
* [[Call of Duty 5: Destroyable Barricades|Destroyable Sandbag Barricades]] | |||
* [[Call of Duty 5: Breakable Brushes|Breakable Brushes]] | * [[Call of Duty 5: Breakable Brushes|Breakable Brushes]] | ||
* [[Call of Duty 5: Explodable Crates|Explodable Crates | * [[Call of Duty 5: Explodable Crates|Explodable Crates]] | ||
=== Modelling / Skinning === | === Modelling / Skinning === | ||
* [[Call of duty 4: Import models|Import models in game]] | * [[Call of duty 4: Import models|Import models in game]] | ||
* [[Call of Duty: Blender to COD|Blender to COD Model import *NEW*]] | |||
* [[Call of Duty 4: ViewModels|ViewModels using Maya]] | * [[Call of Duty 4: ViewModels|ViewModels using Maya]] | ||
* [[Call of Duty 4: mapping mp#Modelling / Skinning| Modeling/Skining]] | * [[Call of Duty 4: mapping mp#Modelling / Skinning| Modeling/Skining]] | ||
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* [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] | * [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] | ||
* [[Call of Duty 5: COD4 model import|Importing COD4MW models in your maps/mods]] | * [[Call of Duty 5: COD4 model import|Importing COD4MW models in your maps/mods]] | ||
* [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya)]] | |||
== Scripts in Levels == | == Scripts in Levels == | ||
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* [[Call of Duty 5: Test the map|Test Your Map]] | * [[Call of Duty 5: Test the map|Test Your Map]] | ||
* [[Call of Duty 5: Minimap|Create a Minimap - Stock]] | * [[Call of Duty 5: Minimap|Create a Minimap - Stock]] | ||
** [[Call of Duty 4: Minimap BlackOps Like|Create a Minimap Image like in BlackOps]] | |||
* [[Call of Duty 5: Minimap on Teams Screen|Create a Minimap on Teams Screen]] | * [[Call of Duty 5: Minimap on Teams Screen|Create a Minimap on Teams Screen]] | ||
* [[Call of Duty 5: Custom Maps Minimap Mod Fix|Fix Minimap for Custom Maps in Mods **Modders only**]] | * [[Call of Duty 5: Custom Maps Minimap Mod Fix|Fix Minimap for Custom Maps in Mods **Modders only**]] | ||
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[[Image:Articles.png|right]] | [[Image:Articles.png|right]] | ||
* [[Call of Duty 5: Radiant Tips|Radiant Tips]] | * [[Call of Duty 5: Radiant Tips|Radiant Tips]] | ||
** [[Call of Duty 5: Custom Filters|Adding Custom Filters]] | |||
* [[Call of Duty 5: Large Maps Tips|Large Maps Tips]] | * [[Call of Duty 5: Large Maps Tips|Large Maps Tips]] | ||
* [[Call of Duty 5: Paulo88 Radiant Tips|Paulo88's Radiant Tips]] | * [[Call of Duty 5: Paulo88 Radiant Tips|Paulo88's Radiant Tips]] | ||
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* [[Call of Duty 5: Fixing Asset Manager|Fixing Asset Manager Launch errors]] | * [[Call of Duty 5: Fixing Asset Manager|Fixing Asset Manager Launch errors]] | ||
* [[Call of Duty 5: Fixing Exceeded 400Fxs assets|Fixing "Exceeded 400Fxs" Error]] | * [[Call of Duty 5: Fixing Exceeded 400Fxs assets|Fixing "Exceeded 400Fxs" Error]] | ||
* [[Call of Duty 5: Fixing 2048 materials Assets Error|Fixing "2048 materials Assets" Error | * [[Call of Duty 5: Fixing 2048 materials Assets Error|Fixing "2048 materials Assets" Error]] | ||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | *[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | ||
Latest revision as of 14:58, 27 December 2023
Getting Started
- What's needed (Modtools & Game Patches)
- ModTools Content - Launcher
- Map Design Ideas
- Map Design Layout
Basic Editing / Mapping 101
- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Light Gridfile
- Setting Up Factions (teams)
- Adding Dogs in Levels
- Creating Map GSC file
- Using Compile Tools
Clipping/Tool Textures
Special FXs / Sounds
- Adding FXs Stock Method - Clientscripts
- Adding FXs Alternate Method - Script_struct + Clientscripts
- Ambient and Map Sounds
- Adding Sound using Script_structs
- Adding voiceovers
- Adding Sound using Line Emitters
- Adding Sound using Triggers
Vehicles
Advanced Editing
- Advanced Terrain Editing
- Making Roads
- Advanced Lighting
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Adding Shootable Pipes
- Adding Fog
- Scriptable Lights
- Changing LOD on Models *NEW*
Portals
Dynamic Entities
- Dynamic Entities and Constraints
- Dynamic Entities : Ropes
- Dynamic Foliage
- Destroyable Sandbag Barricades
- Breakable Brushes
- Explodable Crates
Modelling / Skinning
- Import models in game
- Blender to COD Model import *NEW*
- ViewModels using Maya
- Modeling/Skining
- Modeling/Skining NEW
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
- Importing COD4MW models in your maps/mods
- Create Models with Blender (without Maya)
Scripts in Levels
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
- Scripting: Breakable Windows
- Scripting: Destructable Models
Gametypes
Releasing a Map
Test,Minimap & Loadscreen
- Test Your Map
- Create a Minimap - Stock
- Create a Minimap on Teams Screen
- Fix Minimap for Custom Maps in Mods **Modders only**
- Create a Loadscreen
- Create Arena File
Readme and packaging
Tips & Troubleshooting
- Radiant Tips
- Large Maps Tips
- Paulo88's Radiant Tips
- Mapping Troubleshooting
- Fixing Lighting Issues
- Fixing Physic Preset Errors
- Fixing Asset Manager Launch errors
- Fixing "Exceeded 400Fxs" Error
- Fixing "2048 materials Assets" Error
- Tools for Modding/Mapping
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion
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