Call of Duty 5: Fixing Lighting Bugs
From COD Modding & Mapping Wiki
- Light bleeding usually happens at the base of a wall or in a corner.
- You can avoid this by making sure your wall edges are cut to fit.
- Terrain light bleeding is harder to fix. In COD5 this happened mostly with walls that are placed in open areas.
- To fix this, the terrain must be made to fit the brush wall.
black or glowing patches
- Black or glowing patches can occur on any patch surface, but it mostly happens on decals that are placed on walls.
- To fix black or glowing faces, go into light map mode (shift L) and use natural mapping on these patches.
In some cases, there is a decal floating over the surface. To fix this, move the decal so that it is not floating.
Seams and Stretching
- Light seams and stretching are breaks in the continuity of the UV’s on a light mapped surface. This is common on patch surfaces, but can also appear on brush surfaces as well.
- To fix light seams, go into light map mode (shift L) and edit the mapping until it is continuous.
- If you see a static model that looks too bright or too dark, you may be able to fix it by moving it slightly into or out of the direct light.