Call of Duty 5: Mapping MP: Difference between revisions
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== Getting Started == | == Getting Started == | ||
[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] | ||
* [[Call of Duty 5: needed|What's needed]] | * [[Call of Duty 5: needed|What's needed (Modtools & Game Patches)]] | ||
** [[Call of Duty 5: Modtools Helper|Modtools Helper by =IFIS=]] | |||
* [[Call of Duty 5: Launcher Overview|ModTools Content - Launcher]] | * [[Call of Duty 5: Launcher Overview|ModTools Content - Launcher]] | ||
* [[Call of Duty 5: Your First Map|Map Design Ideas]] | * [[Call of Duty 5: Your First Map|Map Design Ideas]] | ||
* [[Call of Duty 5: Import Layout|Map Design Layout]] | |||
== Basic Editing / Mapping 101 == | == Basic Editing / Mapping 101 == | ||
Line 21: | Line 19: | ||
* [[Call of Duty 5: Arches|Creating Arches]] | * [[Call of Duty 5: Arches|Creating Arches]] | ||
* [[Call of Duty 5: Adding Decals|Adding Decals]] | * [[Call of Duty 5: Adding Decals|Adding Decals]] | ||
* [[Call of Duty 5: MP - Adding Turrets|Adding Turrets in Levels]] | * [[Call of Duty 5: MP - Adding Turrets|Adding Turrets in Levels]] | ||
* [[Call of Duty 5: Adding Destructables|Adding | * [[Call of Duty 5: Adding Destructables|Adding Destructibles in Levels]] | ||
* [[Call of Duty 5: Alpha Blending|Using Alpha Blending]] | |||
* [[Call of Duty 5: Reflection Probes|Adding Reflection Probes]] | * [[Call of Duty 5: Reflection Probes|Adding Reflection Probes]] | ||
* [[Call of Duty 5: Gridfile|Create a Gridfile]] | * [[Call of Duty 5: Gridfile|Create a Light Gridfile]] | ||
* [[Call of Duty 5: Players Model| | * [[Call of Duty 5: Players Model|Setting Up Factions (teams)]] | ||
* [[Call of Duty 5: MP - Adding Dogs|Adding Dogs in Levels]] | |||
* [[Call of Duty 5: MP - Map GSC File|Creating Map GSC file]] | * [[Call of Duty 5: MP - Map GSC File|Creating Map GSC file]] | ||
* [[Call of Duty 5: Compile Tools|Using Compile Tools]] | * [[Call of Duty 5: Compile Tools|Using Compile Tools]] | ||
=== Clipping/Tool Textures === | |||
* [[Call of Duty 5: Tool Textures Explained|Tool Textures Explained]] | * [[Call of Duty 5: Tool Textures Explained|Tool Textures Explained]] | ||
** [[Call of Duty 5: Mantles|Mantles]] | ** [[Call of Duty 5: Mantles|Mantles]] | ||
** [[Call of Duty 5: Ladders|Ladders]] | ** [[Call of Duty 5: Ladders|Ladders]] | ||
** [[Call of Duty 5: Clip|Clip]] | ** [[Call of Duty 5: Clip|Clip]] | ||
* [[Call of Duty 5: | ** [[Call of Duty 5: Triggers|Triggers]] | ||
* [[Call of Duty 5: Creating Collmaps for Models|Creating Collmaps for non-clipped Models]] | |||
=== Special FXs / Sounds === | |||
[[Image:Tutorials.png|right]] | |||
* [[Call of Duty 5: FXs|Adding FXs Stock Method - Clientscripts]] | |||
* [[Call of Duty 5: FXs Script Struct|Adding FXs Alternate Method - Script_struct + Clientscripts]] | |||
* [[Call of Duty 5: Sounds|Ambient and Map Sounds]] | |||
* [[Call of Duty 5: Sounds with Struct|Adding Sound using Script_structs]] | |||
* [[Call of Duty 5: Adding Voiceovers|Adding voiceovers]] | |||
* [[Call of Duty 5: Sounds with Line Emitter|Adding Sound using Line Emitters]] | |||
* [[Call of Duty 5: Sounds with Triggers|Adding Sound using Triggers]] | |||
=== Vehicles === | |||
[[Image:Tutorials.png|right]] | |||
* [[Call of Duty 5: Vehicles in MP|Adding Vehicles (tanks) in your map]] | |||
* [[Call of Duty 5: Adding Destructables|Adding Destructibles Vehicles in Map]] | |||
* [[Call of Duty 5: Flak 88|Add Flak88(German Gun) ]] | |||
== Advanced Editing == | == Advanced Editing == | ||
[[Image:Design.png|right]] | [[Image:Design.png|right]] | ||
* [[Call of Duty 5: Advanced Terrain Editing|Advanced Terrain Editing]] | * [[Call of Duty 5: Advanced Terrain Editing|Advanced Terrain Editing]] | ||
* [[Call of Duty 5: Making Roads|Making Roads]] | |||
* [[Call of Duty 5: Advanced Lighting|Advanced Lighting]] | * [[Call of Duty 5: Advanced Lighting|Advanced Lighting]] | ||
* [[Call of Duty 5: Sun|Adding Sun/Moon]] | * [[Call of Duty 5: Sun|Adding Sun/Moon]] | ||
* [[Call of Duty 5: Adding Flares|Adding Flares]] | * [[Call of Duty 5: Adding Flares|Adding Flares]] | ||
* [[Call of Duty 5: Adding Artillery Direction Hint Entities|Adding Artillery Direction Hint]] | * [[Call of Duty 5: Adding Artillery Direction Hint Entities|Adding Artillery Direction Hint]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Custom Textures |Create Custom Textures]] | ||
* [[Call of Duty 5: Custom Textures |Create Custom Textures | ** [[Call of Duty 5: Custom Water Textures |Create Custom Water Textures]] | ||
* [[Call of Duty 5: transparent Minimap|Create a Transparent Minimap]] | * [[Call of Duty 5: transparent Minimap|Create a Transparent Minimap]] | ||
* [[Call of Duty 5: Custom Skyboxes|Create a Custom Skybox]] | * [[Call of Duty 5: Custom Skyboxes|Create a Custom Skybox]] | ||
* [[Call of Duty 5: .vision file|Create a Vision File]] | * [[Call of Duty 5: .vision file|Create a Vision File]] | ||
* [[Call of Duty 5: Minefields|Create Minefields]] | * [[Call of Duty 5: Minefields|Create Minefields]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Shootable Pipes|Adding Shootable Pipes]] | ||
* [[Call of Duty 5: Fog|Adding Fog]] | * [[Call of Duty 5: Fog|Adding Fog]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Scriptable Lights|Scriptable Lights]] | ||
* [[Call of Duty: Changing LOD distance of existing model|Changing LOD on Models *NEW*]] | |||
=== Portals === | |||
* [[Call of Duty 4: Portals|Portals, How-to]] | |||
** [[Call of Duty 4: Portals1|Portals tutorial #1]] | |||
** [[Call of Duty 4: Portals2|Portals tutorial #2]] | |||
** [[Call of Duty 4: Portals3|Portals tutorial #3]] | |||
** [[Call of Duty 5: Portals Tips|Portals Tips]] | |||
=== Dynamic Entities === | |||
* [[Call of Duty 5: Dynamic Entities and Constraints|Dynamic Entities and Constraints]] | * [[Call of Duty 5: Dynamic Entities and Constraints|Dynamic Entities and Constraints]] | ||
* [[Call of Duty 5: Dynamic Entities : Ropes|Dynamic Entities : Ropes]] | * [[Call of Duty 5: Dynamic Entities : Ropes|Dynamic Entities : Ropes]] | ||
* [[Call of Duty 5: Dynamic Foliage|Dynamic Foliage]] | |||
* [[Call of Duty 5: Destroyable Barricades|Destroyable Sandbag Barricades]] | |||
* [[Call of Duty 5: Breakable Brushes|Breakable Brushes]] | |||
* [[Call of Duty 5: Explodable Crates|Explodable Crates]] | |||
== Modelling / Skinning == | === Modelling / Skinning === | ||
* [[Call of duty 4: Import models|Import models in game]] | * [[Call of duty 4: Import models|Import models in game]] | ||
* [[Call of Duty: Blender to COD|Blender to COD Model import *NEW*]] | |||
* [[Call of Duty 4: ViewModels|ViewModels using Maya]] | * [[Call of Duty 4: ViewModels|ViewModels using Maya]] | ||
* [[Call of Duty 4: mapping mp#Modelling / Skinning| | * [[Call of Duty 4: mapping mp#Modelling / Skinning| Modeling/Skining]] | ||
* [[Call of Duty 5: Modeling/ Skinning| Modeling/Skining NEW]] | |||
* [[Call of Duty 5: From Radiant to Maya|Exporting From Radiant to Maya]] | * [[Call of Duty 5: From Radiant to Maya|Exporting From Radiant to Maya]] | ||
* [[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]] | * [[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]] | ||
* [[Call of Duty 5: Models Joints & Tags|Other Models Joints & Tags]] | * [[Call of Duty 5: Models Joints & Tags|Other Models Joints & Tags]] | ||
* [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] | * [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] | ||
* [[Call of Duty 5: COD4 model import|Importing COD4MW models in your maps/mods]] | |||
* [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya)]] | |||
== Scripts | == Scripts in Levels == | ||
[[Image:Articles.png|right]] | [[Image:Articles.png|right]] | ||
* [[Call of Duty | * [[Call of Duty 4: Rotating Models|Scripting: Rotating Brushes/Models]] | ||
* [[Call of Duty | * [[Call of Duty 4: Moving Brushes|Scripting: Moving Brushes]] | ||
* [[Call of Duty 5: Elevator Brushes|Scripting: Elevators]] | * [[Call of Duty 5: Elevator Brushes|Scripting: Elevators #1]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Elevator Tutorial|Scripting: Elevators #2]] | ||
* [[Call of Duty | * [[Call of Duty 4: Teleporter|Scripting: Teleporters]] | ||
* [[Call of Duty | * [[Call of Duty 4: Flapping Shutters|Scripting: Flapping Shutters]] | ||
* [[Call of Duty 5: Primary Light Switch|Scripting: Primary Light Switch]] | * [[Call of Duty 5: Primary Light Switch|Scripting: Primary Light Switch]] | ||
* [[Call of Duty 5: Exploding barrels|Scripting: Exploding barrels]] | * [[Call of Duty 5: Exploding barrels|Scripting: Exploding barrels]] | ||
* [[Call of Duty 5: Breakable Windows|Scripting: Breakable Windows]] | |||
* [[Call of Duty 4: destruct model|Scripting: Destructable Models]] | |||
== Gametypes== | == Gametypes== | ||
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* [[Call of Duty 5: Missing Prefabs|Missing Prefabs]] | * [[Call of Duty 5: Missing Prefabs|Missing Prefabs]] | ||
* [[Call of Duty 5: Adding Gametypes|Adding Stock Gametypes]] | * [[Call of Duty 5: Adding Gametypes|Adding Stock Gametypes]] | ||
** [[Call of Duty 5: Adding Twar Quick and simple|Adding Twar in 10 minutes]] | |||
* [[Call of Duty 5: Adding WAR Zone names|Adding WAR/TWAR names to flags]] | * [[Call of Duty 5: Adding WAR Zone names|Adding WAR/TWAR names to flags]] | ||
==Releasing a Map== | ==Releasing a Map== | ||
[[Image:Articles.png|right]] | [[Image:Articles.png|right]] | ||
===Test,Minimap & Loadscreen=== | |||
* [[Call of Duty 5: Test the map|Test Your Map]] | * [[Call of Duty 5: Test the map|Test Your Map]] | ||
* [[Call of Duty 5: Minimap|Create a Minimap | * [[Call of Duty 5: Minimap|Create a Minimap - Stock]] | ||
* [[Call of Duty | ** [[Call of Duty 4: Minimap BlackOps Like|Create a Minimap Image like in BlackOps]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Minimap on Teams Screen|Create a Minimap on Teams Screen]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Custom Maps Minimap Mod Fix|Fix Minimap for Custom Maps in Mods **Modders only**]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Loadscreen Creation Alternate|Create a Loadscreen]] | ||
* [[Call of Duty 5: Arena File|Create Arena File]] | * [[Call of Duty 5: Arena File|Create Arena File]] | ||
===Readme and packaging=== | |||
* [[Call of Duty 5: Readme file|Create a Readme]] | * [[Call of Duty 5: Readme file|Create a Readme]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: Packaging the map for client download|Packaging the map for Client Download/Server Admins]] | ||
== Tips & Troubleshooting == | == Tips & Troubleshooting == | ||
[[Image:Articles.png|right]] | [[Image:Articles.png|right]] | ||
* [[Call of Duty 5: Radiant Tips|Radiant Tips]] | * [[Call of Duty 5: Radiant Tips|Radiant Tips]] | ||
** [[Call of Duty 5: Custom Filters|Adding Custom Filters]] | |||
* [[Call of Duty 5: Large Maps Tips|Large Maps Tips]] | |||
* [[Call of Duty 5: Paulo88 Radiant Tips|Paulo88's Radiant Tips]] | |||
* [[Call of Duty 5: Mapping Troubleshooting|Mapping Troubleshooting]] | * [[Call of Duty 5: Mapping Troubleshooting|Mapping Troubleshooting]] | ||
* [[Call of Duty 5: Fixing Lighting Bugs|Fixing Lighting Issues]] | |||
* [[Call of Duty 5: Fixing Physic Preset|Fixing Physic Preset Errors]] | * [[Call of Duty 5: Fixing Physic Preset|Fixing Physic Preset Errors]] | ||
* [[Call of Duty 5: Fixing Asset Manager|Fixing Asset Manager Launch errors]] | * [[Call of Duty 5: Fixing Asset Manager|Fixing Asset Manager Launch errors]] | ||
* [[Call of Duty 5: Fixing Exceeded 400Fxs assets|Fixing "Exceeded 400Fxs" Error]] | |||
* [[Call of Duty 5: Fixing 2048 materials Assets Error|Fixing "2048 materials Assets" Error]] | |||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | |||
== | == Upload Sites == | ||
[[Image: | [[Image:Online.png|right|32px]] | ||
* [[Call of Duty 5: File Hosting Sites|File Hosting Sites]] - A list of reliable websites that host user created maps | |||
* [[Call of Duty 5: News Site List|News Site List]] - A list of websites for hype/advertisement and discussion | |||
<br><br> | |||
{{donation}} | |||
*[[Call of Duty 5: | |||
- | |||
*[[Call of Duty 5: | |||
Latest revision as of 14:58, 27 December 2023
Getting Started
- What's needed (Modtools & Game Patches)
- ModTools Content - Launcher
- Map Design Ideas
- Map Design Layout
Basic Editing / Mapping 101
- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Light Gridfile
- Setting Up Factions (teams)
- Adding Dogs in Levels
- Creating Map GSC file
- Using Compile Tools
Clipping/Tool Textures
Special FXs / Sounds
- Adding FXs Stock Method - Clientscripts
- Adding FXs Alternate Method - Script_struct + Clientscripts
- Ambient and Map Sounds
- Adding Sound using Script_structs
- Adding voiceovers
- Adding Sound using Line Emitters
- Adding Sound using Triggers
Vehicles
Advanced Editing
- Advanced Terrain Editing
- Making Roads
- Advanced Lighting
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Adding Shootable Pipes
- Adding Fog
- Scriptable Lights
- Changing LOD on Models *NEW*
Portals
Dynamic Entities
- Dynamic Entities and Constraints
- Dynamic Entities : Ropes
- Dynamic Foliage
- Destroyable Sandbag Barricades
- Breakable Brushes
- Explodable Crates
Modelling / Skinning
- Import models in game
- Blender to COD Model import *NEW*
- ViewModels using Maya
- Modeling/Skining
- Modeling/Skining NEW
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
- Importing COD4MW models in your maps/mods
- Create Models with Blender (without Maya)
Scripts in Levels
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
- Scripting: Breakable Windows
- Scripting: Destructable Models
Gametypes
Releasing a Map
Test,Minimap & Loadscreen
- Test Your Map
- Create a Minimap - Stock
- Create a Minimap on Teams Screen
- Fix Minimap for Custom Maps in Mods **Modders only**
- Create a Loadscreen
- Create Arena File
Readme and packaging
Tips & Troubleshooting
- Radiant Tips
- Large Maps Tips
- Paulo88's Radiant Tips
- Mapping Troubleshooting
- Fixing Lighting Issues
- Fixing Physic Preset Errors
- Fixing Asset Manager Launch errors
- Fixing "Exceeded 400Fxs" Error
- Fixing "2048 materials Assets" Error
- Tools for Modding/Mapping
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion
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