Call of Duty 5: Mapping MP: Difference between revisions

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* [[Call of Duty 5: FXs Script Struct|Adding FXs Alternate Method - Script_struct + Clientscripts]]
* [[Call of Duty 5: FXs Script Struct|Adding FXs Alternate Method - Script_struct + Clientscripts]]
* [[Call of Duty 5: Sounds|Ambient and Map Sounds]]
* [[Call of Duty 5: Sounds|Ambient and Map Sounds]]
* [[Call of Duty 5: Sounds with Struct|Adding Sound using Script_structs *NEW!]]
* [[Call of Duty 5: Sounds with Struct|Adding Sound using Script_structs]]
* [[Call of Duty 5: Adding Voiceovers|Adding voiceovers *NEW!]]
* [[Call of Duty 5: Adding Voiceovers|Adding voiceovers]]
* [[Call of Duty 5: Sounds with Line Emitter|Adding Sound using Line Emitters *WIP]]
* [[Call of Duty 5: Sounds with Line Emitter|Adding Sound using Line Emitters]]
* [[Call of Duty 5: Sounds with Triggers|Adding Sound using Triggers *WIP]]
* [[Call of Duty 5: Sounds with Triggers|Adding Sound using Triggers]]


=== Vehicles ===
=== Vehicles ===

Revision as of 14:30, 7 July 2010

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** The Articles below are always subject to change, please check often **.


Getting Started

Basic Editing / Mapping 101

Clipping/Tool Textures

Special FXs / Sounds

Vehicles

Advanced Editing

Portals

Dynamic Entities

Modelling / Skinning

Scripts in Levels

Gametypes

Releasing a Map

Test,Minimap & Loadscreen

Readme and packaging

Tips & Troubleshooting

Upload Sites

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