Call of Duty 5: Mapping MP: Difference between revisions
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* [[Call of Duty 5: Adding Decals|Adding Decals]] | * [[Call of Duty 5: Adding Decals|Adding Decals]] | ||
* [[Call of Duty 5: MP - Adding Vehicles|Adding Vehicles]] | * [[Call of Duty 5: MP - Adding Vehicles|Adding Vehicles]] | ||
* [[Call of Duty 5: MP - Adding Turrets|Adding Turrets in Levels]] | * [[Call of Duty 5: MP - Adding Turrets|Adding Turrets in Levels]] | ||
* [[Call of Duty 5: Adding Destructables|Adding Destructables in Levels]] | * [[Call of Duty 5: Adding Destructables|Adding Destructables in Levels]] | ||
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* [[Call of Duty 5: Minimap|Create a Minimap ]] | * [[Call of Duty 5: Minimap|Create a Minimap ]] | ||
* [[Call of Duty 5: Loadscreen Creation|Create a Loadscreen]] | * [[Call of Duty 5: Loadscreen Creation|Create a Loadscreen]] | ||
* [[Call of Duty 5: | * [[Call of Duty 5: MP - Adding Dogs|Adding Dogs]] | ||
* [[Call of Duty 5: Arena File|Create Arena File]] | |||
* [[Call of Duty 5: Readme file|Create a Readme]] | * [[Call of Duty 5: Readme file|Create a Readme]] | ||
* [[Call of Duty 5: Releasing General|Releasing a Map]] | * [[Call of Duty 5: Releasing General|Releasing a Map]] |
Revision as of 15:22, 27 November 2008
Getting Started
Basic Editing / Mapping 101
- Building a Simple Room *NEW*
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Turrets in Levels
- Adding Destructables in Levels
- Adding Reflection Probes
- Create a Gridfile
- Seting Up Factions (teams)
- Creating Map GSC file
- Using Compile Tools
Advanced Editing
- Advanced Terrain Editing
- Advanced Lighting
- Portals, How-to
- Ambient and map Sounds
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Adding Shootable Pipes
- Dynamic Entities and Constraints
- Special Effects - FXs
Modelling / Skinning
- Import models in game
- ViewModels using Maya
- Modelling/Skining
- Exporting From Radiant to Maya
- Player Models Joints & Tags
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
Gametypes
Releasing a Map
- Test your map
- Create a Minimap
- Create a Loadscreen
- Adding Dogs
- Create Arena File
- Create a Readme
- Releasing a Map
Tips & Troubleshooting
Technical References
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File
- Xmodel Exporter