Call of Duty 5: Mapping MP
Getting Started
Basic Editing
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Turrets in Levels
- Adding Destructables in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Creating Map GSC file
- Using Compile Tools
Advanced Editing
- Advanced Terrain Editing
- Advanced Lighting
- Portals, How-to
- Ambient and map Sounds
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Adding Shootable Pipes
- Dynamic Entities and Constraints
- Special Effects - FXs
Modelling / Skinning
- Import models in game
- ViewModels using Maya
- Modelling/Skining
- Exporting From Radiant to Maya
- Player Models Joints & Tags
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light
Gametypes
Releasing a Map
Tips & Troubleshooting
Technical References
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File