Call of Duty 5: Mapping MP
Getting Started
Basic Editing / Mapping 101
- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Gridfile
- Seting Up Factions (teams)
- Creating Map GSC file
- Using Compile Tools
- Tool Textures Explained
Special FXs / Sounds
- Adding FXs Stock Method - Clientscripts technique
- Adding FXs Alternate Method - Radiant Script_struct + Clientscripts technique
- Ambient and Map Sounds
Vehicles
Advanced Editing
- Advanced Terrain Editing
- Advanced Lighting
- Portals, How-to
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Fog
- Adding Shootable Pipes
- Dynamic Entities and Constraints
- Dynamic Entities : Ropes
Modelling / Skinning
- Import models in game
- ViewModels using Maya
- Modelling/Skining
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
Gametypes
Releasing a Map
- Test Your Map
- Create a Minimap #1
- Create a Minimap #2
- Create a Loadscreen #1
- Create a Loadscreen #2
- Adding Dogs
- Create Arena File
- Create a Readme
- Releasing a Map