Call of Duty 5: Mapping MP
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Getting Started
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Basic Editing / Mapping 101
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- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Gridfile
- Seting Up Factions (teams)
- Creating Map GSC file
- Using Compile Tools
- Tool Textures Explained
Special FXs / Sounds
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- Adding FXs Stock Method - Clientscripts technique
- Adding FXs Alternate Method - Radiant Script_struct + Clientscripts technique
- Ambient and Map Sounds
Vehicles
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Advanced Editing
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- Advanced Terrain Editing
- Advanced Lighting
- Portals, How-to
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Fog
- Adding Shootable Pipes
- Dynamic Entities and Constraints
- Dynamic Entities : Ropes
Modelling / Skinning
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- Import models in game
- ViewModels using Maya
- Modelling/Skining
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
Scripts & Mapping
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- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
Gametypes
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Releasing a Map
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- Test Your Map
- Create a Minimap #1
- Create a Minimap #2
- Create a Loadscreen #1
- Create a Loadscreen #2
- Adding Dogs
- Create Arena File
- Create a Readme
- Releasing a Map
Tips & Troubleshooting
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