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  1. (hist) ‎Call of Duty 4: Scripting Reference - Entity::Hide ‎[170 bytes]
  2. (hist) ‎Call of Duty 4: Scripting Reference - Client::Suicide ‎[171 bytes]
  3. (hist) ‎Call of Duty 4: Scripting Reference - Entity::Unlink ‎[171 bytes]
  4. (hist) ‎Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed ‎[171 bytes]
  5. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetOrigin ‎[172 bytes]
  6. (hist) ‎Call of Duty 4: Scripting Reference - Hud::Reset ‎[172 bytes]
  7. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetAllNodes ‎[172 bytes]
  8. (hist) ‎Call of Duty 5: Scripting Reference - Vehicles::VehGetModel ‎[173 bytes]
  9. (hist) ‎Call of Duty 4: Scripting Reference - String::ToLower ‎[176 bytes]
  10. (hist) ‎Call of Duty 4: Scripting Reference - Entity::LaserOn ‎[176 bytes]
  11. (hist) ‎Call of Duty 4: Scripting Reference - Player::ClearPerks ‎[176 bytes]
  12. (hist) ‎Call of Duty 4: Scripting Reference - Client::EnableWeapons ‎[177 bytes]
  13. (hist) ‎Call of Duty 4: Scripting Reference - Level::UpdateClientNames ‎[177 bytes]
  14. (hist) ‎Call of Duty 4: Scripting Reference - Sound::StopLoopSound ‎[177 bytes]
  15. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle ‎[177 bytes]
  16. (hist) ‎Call of Duty 4: Scripting Reference - Level::ResetSunLight ‎[178 bytes]
  17. (hist) ‎Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying ‎[178 bytes]
  18. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetStartTime ‎[178 bytes]
  19. (hist) ‎Call of Duty 4: Scripting Reference - Sound::AmplifyStop ‎[178 bytes]
  20. (hist) ‎Call of Duty 4: Scripting Reference - Client::DisableWeapons ‎[179 bytes]
  21. (hist) ‎Call of Duty 4: Scripting Reference - Entity::LaserOff ‎[179 bytes]
  22. (hist) ‎Call of Duty 4: Scripting Reference - Entity::DetachAll ‎[179 bytes]
  23. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::GetSpeed ‎[179 bytes]
  24. (hist) ‎Call of Duty 4: Scripting Reference - Clans ‎[180 bytes]
  25. (hist) ‎Call of Duty 4: Scripting Reference - Player::UseButtonPressed ‎[180 bytes]
  26. (hist) ‎Call of Duty 4: Scripting Reference - Entity::EnableLinkTo ‎[181 bytes]
  27. (hist) ‎Call of Duty 4: Scripting Reference - Hud::Destroy ‎[181 bytes]
  28. (hist) ‎Call of Duty 4: Scripting Reference - Level::MissionFailed ‎[181 bytes]
  29. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetVelocity ‎[181 bytes]
  30. (hist) ‎Call of Duty 5: Beta Loadscreens ‎[182 bytes]
  31. (hist) ‎Call of Duty 4: Scripting Reference - Clans::GetClanName ‎[182 bytes]
  32. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH ‎[182 bytes]
  33. (hist) ‎Call of Duty 4: Scripting Reference - Level::StopCinematicInGame ‎[183 bytes]
  34. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetEntNum ‎[185 bytes]
  35. (hist) ‎Call of Duty 4: Scripting Reference - AI::ReacquireMove ‎[187 bytes]
  36. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets ‎[187 bytes]
  37. (hist) ‎Call of Duty 4: Scripting Reference - Turret::StopFiring ‎[187 bytes]
  38. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::GetGoalSpeedMPH ‎[187 bytes]
  39. (hist) ‎Call of Duty 4: Scripting Reference - Turret::ShootTurret ‎[188 bytes]
  40. (hist) ‎Call of Duty 4: Scripting Reference - Player::AttackButtonPressed ‎[188 bytes]
  41. (hist) ‎Call of Duty 4: Scripting Reference - Array ‎[188 bytes]
  42. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetCentroid ‎[189 bytes]
  43. (hist) ‎Call of Duty 4: Scripting Reference - Motion::Solid ‎[189 bytes]
  44. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetPlayerAngles ‎[189 bytes]
  45. (hist) ‎Call of Duty 4: Scripting Reference - Animation::DumpAnims ‎[190 bytes]
  46. (hist) ‎Call of Duty 4: Scripting Reference - Client::ShowScoreBoard ‎[190 bytes]
  47. (hist) ‎Call of Duty 4: Scripting Reference - Client::IsPlayerNumber ‎[190 bytes]
  48. (hist) ‎Call of Duty 4: Scripting Reference - Turret::StartFiring ‎[190 bytes]
  49. (hist) ‎Call of Duty 4: Scripting Reference - Player::IsOnGround ‎[190 bytes]
  50. (hist) ‎Call of Duty 4: Scripting Reference - Client::IsRagdoll ‎[191 bytes]
  51. (hist) ‎Call of Duty 4: Scripting Reference - Level::ResetSunDirection ‎[191 bytes]
  52. (hist) ‎Call of Duty 4: Scripting Reference - Player::WeaponLockFree ‎[191 bytes]
  53. (hist) ‎Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack ‎[192 bytes]
  54. (hist) ‎Call of Duty 4: Scripting Reference - Player::StopShellShock ‎[192 bytes]
  55. (hist) ‎Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful ‎[193 bytes]
  56. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes ‎[193 bytes]
  57. (hist) ‎Call of Duty 4: Scripting Reference - Objective::PingPlayer ‎[193 bytes]
  58. (hist) ‎Call of Duty 4: Scripting Reference - Client::UpdateScores ‎[194 bytes]
  59. (hist) ‎Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt ‎[194 bytes]
  60. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget ‎[194 bytes]
  61. (hist) ‎Call of Duty 4: Scripting Reference - Player::TakeAllWeapons ‎[194 bytes]
  62. (hist) ‎Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree ‎[195 bytes]
  63. (hist) ‎Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu ‎[195 bytes]
  64. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetMapCenter ‎[196 bytes]
  65. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetAttachSize ‎[197 bytes]
  66. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist ‎[197 bytes]
  67. (hist) ‎Call of Duty 4: Scripting Reference - Player::ShowViewModel ‎[197 bytes]
  68. (hist) ‎Call of Duty 4: Scripting Reference - Player::HideViewModel ‎[197 bytes]
  69. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetEntityNumber ‎[198 bytes]
  70. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetVoteString ‎[198 bytes]
  71. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound ‎[198 bytes]
  72. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt ‎[198 bytes]
  73. (hist) ‎Call of Duty 4: Scripting Reference - AI::PredictAnims ‎[199 bytes]
  74. (hist) ‎Call of Duty 4: Scripting Reference - Client::IsMantling ‎[199 bytes]
  75. (hist) ‎Call of Duty 4: Scripting Reference - Client::NightVisionForceOff ‎[200 bytes]
  76. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetVoteTime ‎[200 bytes]
  77. (hist) ‎Call of Duty 4: Scripting Reference - Level::IsSplitScreen ‎[200 bytes]
  78. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetTime ‎[200 bytes]
  79. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound ‎[200 bytes]
  80. (hist) ‎Call of Duty 5: Prestige Icons ‎[201 bytes]
  81. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetMissionDvar ‎[201 bytes]
  82. (hist) ‎Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray ‎[201 bytes]
  83. (hist) ‎Call of Duty 4: Scripting Reference - Player::PlayerAds ‎[201 bytes]
  84. (hist) ‎Call of Duty 4: Scripting Reference - Player::IsFiring ‎[201 bytes]
  85. (hist) ‎Call of Duty 4: Scripting Reference - Client::IsOnLadder ‎[202 bytes]
  86. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetNumVehicles ‎[202 bytes]
  87. (hist) ‎Call of Duty 4: Scripting Reference - Player::IsMeleeing ‎[202 bytes]
  88. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn ‎[203 bytes]
  89. (hist) ‎Call of Duty 4: Scripting Reference - Animation::GetNumParts ‎[204 bytes]
  90. (hist) ‎Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded ‎[204 bytes]
  91. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Target GetArray ‎[204 bytes]
  92. (hist) ‎Call of Duty 5: Beta Overhead Maps ‎[205 bytes]
  93. (hist) ‎Call of Duty 4: Scripting Reference - Control ‎[206 bytes]
  94. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable ‎[206 bytes]
  95. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetMapSunDirection ‎[207 bytes]
  96. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup ‎[207 bytes]
  97. (hist) ‎Call of Duty 4: Scripting Reference - Motion::NotSolid ‎[208 bytes]
  98. (hist) ‎Call of Duty 4: Scripting Reference - Entity::UnlockLightVis ‎[209 bytes]
  99. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetVoteNoCount ‎[209 bytes]
  100. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw ‎[209 bytes]
  101. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight ‎[209 bytes]
  102. (hist) ‎Call of Duty 4: Scripting Reference - Player::EnableInvulnerability ‎[209 bytes]
  103. (hist) ‎Call of Duty 4: Scripting Reference - Client::GetViewModel ‎[211 bytes]
  104. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetNormalHealth ‎[211 bytes]
  105. (hist) ‎Call of Duty 4: Scripting Reference - Player::AdsButtonPressed ‎[211 bytes]
  106. (hist) ‎Call of Duty 4: Scripting Reference - Client::Announcement ‎[212 bytes]
  107. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetVoteYesCount ‎[212 bytes]
  108. (hist) ‎Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable ‎[212 bytes]
  109. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable ‎[212 bytes]
  110. (hist) ‎Call of Duty 4: Scripting Reference - Debug::AddTestClient ‎[213 bytes]
  111. (hist) ‎Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses ‎[214 bytes]
  112. (hist) ‎Call of Duty 4: Scripting Reference - Entity::Delete ‎[214 bytes]
  113. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce ‎[214 bytes]
  114. (hist) ‎Call of Duty 4: Scripting Reference - AI::PickUpGrenade ‎[215 bytes]
  115. (hist) ‎Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight ‎[215 bytes]
  116. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw ‎[215 bytes]
  117. (hist) ‎Call of Duty 4: Scripting Reference - Player::EnableTurretDismount ‎[215 bytes]
  118. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::Tan ‎[216 bytes]
  119. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::Sin ‎[216 bytes]
  120. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::Cos ‎[216 bytes]
  121. (hist) ‎Radiant Editor ‎[217 bytes]
  122. (hist) ‎Call of Duty 4: HUD/Key description ‎[217 bytes]
  123. (hist) ‎Call of Duty 4: Scripting Reference - String::StrTok ‎[217 bytes]
  124. (hist) ‎Call of Duty 4: Scripting Reference - Turret::IsFiringTurret ‎[217 bytes]
  125. (hist) ‎Call of Duty 4: Scripting Reference - Client::Ban ‎[218 bytes]
  126. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetLightRadius ‎[218 bytes]
  127. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce ‎[218 bytes]
  128. (hist) ‎Call of Duty 4: Scripting Reference - System::LogPrint ‎[219 bytes]
  129. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner ‎[219 bytes]
  130. (hist) ‎Call of Duty 4: Scripting Reference - Turret::TurretFireEnable ‎[220 bytes]
  131. (hist) ‎Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight ‎[221 bytes]
  132. (hist) ‎Call of Duty 4: Scripting Reference - Turret::GetTurretOwner ‎[221 bytes]
  133. (hist) ‎Call of Duty 4: Scripting Reference - AI::ShootBlank ‎[222 bytes]
  134. (hist) ‎Call of Duty 4: Scripting Reference - Turret::TurretFireDisable ‎[222 bytes]
  135. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage ‎[222 bytes]
  136. (hist) ‎Call of Duty 5: Beta Minimap ‎[223 bytes]
  137. (hist) ‎Latest Pages ‎[223 bytes]
  138. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetCoverNode ‎[223 bytes]
  139. (hist) ‎Rss ‎[224 bytes]
  140. (hist) ‎Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable ‎[224 bytes]
  141. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage ‎[225 bytes]
  142. (hist) ‎Call of Duty 4: Scripting Reference - AI::clearPitchOrient ‎[226 bytes]
  143. (hist) ‎Call of Duty 4: Scripting Reference - System::UpdateGamerProfile ‎[226 bytes]
  144. (hist) ‎Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride ‎[226 bytes]
  145. (hist) ‎Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade ‎[226 bytes]
  146. (hist) ‎Call of Duty 4: Scripting Reference - Debug::GetDebugEye ‎[227 bytes]
  147. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetLightExponent ‎[227 bytes]
  148. (hist) ‎Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity ‎[227 bytes]
  149. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon ‎[227 bytes]
  150. (hist) ‎Call of Duty 4: Breakable Brushes Video ‎[228 bytes]
  151. (hist) ‎Call of Duty 4: Scripting Reference - AI::EndPrediction ‎[228 bytes]
  152. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter ‎[228 bytes]
  153. (hist) ‎COD4 ‎[228 bytes]
  154. (hist) ‎Call of Duty 4: Scripting Reference - AI::ClearEnemy ‎[229 bytes]
  155. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetLightFovInner ‎[229 bytes]
  156. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetWinningPlayer ‎[229 bytes]
  157. (hist) ‎Call of Duty 4: Scripting Reference - Level::IsValidGametype ‎[229 bytes]
  158. (hist) ‎Call of Duty 4: Scripting Reference - Turret::GetTurretTarget ‎[229 bytes]
  159. (hist) ‎Call of Duty 4: Scripting Reference - Animation::StopAnimScripted ‎[230 bytes]
  160. (hist) ‎Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound ‎[230 bytes]
  161. (hist) ‎Call of Duty 4: Scripting Reference - Debug::IPrintLnBold ‎[231 bytes]
  162. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetLightIntensity ‎[231 bytes]
  163. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetMapNameString ‎[231 bytes]
  164. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetDiffuculty ‎[231 bytes]
  165. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsDeflected ‎[232 bytes]
  166. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetLightColor ‎[233 bytes]
  167. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PrecacheMenu ‎[233 bytes]
  168. (hist) ‎Call of Duty 4: Scripting Reference - Player::SwitchToOffhand ‎[233 bytes]
  169. (hist) ‎Call of Duty 4: Scripting Reference - AI::BeginPrediction ‎[234 bytes]
  170. (hist) ‎Call of Duty 4: Scripting Reference - AI::ClearGoalVolume ‎[234 bytes]
  171. (hist) ‎Call of Duty 4: Scripting Reference - Entity::ShowToPlayer ‎[234 bytes]
  172. (hist) ‎Call of Duty 4: Scripting Reference - Entity::EnableAimAssist ‎[234 bytes]
  173. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString ‎[234 bytes]
  174. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetReflectionLocs ‎[234 bytes]
  175. (hist) ‎Call of Duty 4: Scripting Reference - AI::StopUseTurret ‎[235 bytes]
  176. (hist) ‎Call of Duty 4: Scripting Reference - Client::Kick ‎[235 bytes]
  177. (hist) ‎Call of Duty 4: Scripting Reference - Debug::Print ‎[235 bytes]
  178. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist ‎[235 bytes]
  179. (hist) ‎Call of Duty 4: Scripting Reference - AI::DumpHistory ‎[236 bytes]
  180. (hist) ‎Call of Duty 4: Scripting Reference - Player::DisableInvulnerability ‎[236 bytes]
  181. (hist) ‎Call of Duty 4: Scripting Reference - Entity::DisableAimAssist ‎[237 bytes]
  182. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo ‎[237 bytes]
  183. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetTimeScale ‎[238 bytes]
  184. (hist) ‎Call of Duty 4: Scripting Reference - Level::MapExists ‎[238 bytes]
  185. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand ‎[238 bytes]
  186. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetTurret ‎[239 bytes]
  187. (hist) ‎Call of Duty 4: Scripting Reference - AI::FindCoverNode ‎[240 bytes]
  188. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetGoalVolume ‎[240 bytes]
  189. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetReacquireNode ‎[240 bytes]
  190. (hist) ‎Call of Duty 4: Scripting Reference - Debug::IPrintLn ‎[241 bytes]
  191. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::IsTurretReady ‎[241 bytes]
  192. (hist) ‎Call of Duty 4: Scripting Reference - AI::UseReacquireNode ‎[242 bytes]
  193. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsPathDirect ‎[244 bytes]
  194. (hist) ‎Call of Duty 4: Scripting Reference - Vector::Length ‎[244 bytes]
  195. (hist) ‎Call of Duty 4: Scripting Reference - Client::EndLocationSelection ‎[245 bytes]
  196. (hist) ‎Call of Duty 4: Scripting Reference - Player::DisableTurretDismount ‎[245 bytes]
  197. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::GetEye ‎[247 bytes]
  198. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetMotionAngle ‎[248 bytes]
  199. (hist) ‎Call of Duty 4: Scripting Reference - Entity::LockLightVis ‎[248 bytes]
  200. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam ‎[248 bytes]
  201. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries ‎[248 bytes]
  202. (hist) ‎Call of Duty 4: Scripting Reference - AI::ClearEntityTarget ‎[249 bytes]
  203. (hist) ‎Call of Duty 4: Scripting Reference - Dvars::GetDvar ‎[249 bytes]
  204. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetGameTypeString ‎[249 bytes]
  205. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetVehWeapon ‎[249 bytes]
  206. (hist) ‎Call of Duty 5: Map Overhead ‎[251 bytes]
  207. (hist) ‎Call of Duty 4: Scripting Reference - Debug::PrintLn ‎[251 bytes]
  208. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetWinningTeam ‎[251 bytes]
  209. (hist) ‎Call of Duty 4: Scripting Reference - Level::SetCullDist ‎[251 bytes]
  210. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetTopArc ‎[251 bytes]
  211. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::ASin ‎[252 bytes]
  212. (hist) ‎Call of Duty 4: Scripting Reference - Dvars::GetDvarInt ‎[253 bytes]
  213. (hist) ‎Call of Duty 4: Scripting Reference - File::CloseFile ‎[253 bytes]
  214. (hist) ‎Call of Duty 4: Scripting Reference - Debug::AssertMsg ‎[254 bytes]
  215. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetText ‎[254 bytes]
  216. (hist) ‎Call of Duty 4: Scripting Reference - System::ResetTimeout ‎[255 bytes]
  217. (hist) ‎Call of Duty 4: Scripting Reference - Vector::AnglesToUp ‎[255 bytes]
  218. (hist) ‎Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode ‎[256 bytes]
  219. (hist) ‎Call of Duty 4: Scripting Reference - Variables ‎[256 bytes]
  220. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode ‎[257 bytes]
  221. (hist) ‎Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive ‎[257 bytes]
  222. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetPerk ‎[258 bytes]
  223. (hist) ‎Call of Duty 4: Scripting Reference - Player::SecondaryOffhandButtonPressed ‎[258 bytes]
  224. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetArrayKeys ‎[259 bytes]
  225. (hist) ‎Call of Duty 4: Scripting Reference - Vector::VectorDot ‎[259 bytes]
  226. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass ‎[259 bytes]
  227. (hist) ‎Call of Duty 5: MP - Adding Vehicles ‎[261 bytes]
  228. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetGroundEntType ‎[261 bytes]
  229. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists ‎[261 bytes]
  230. (hist) ‎Call of Duty 4: Scripting Reference - Player::HasPerk ‎[261 bytes]
  231. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode ‎[262 bytes]
  232. (hist) ‎Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel ‎[262 bytes]
  233. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::ACos ‎[262 bytes]
  234. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetLeftArc ‎[262 bytes]
  235. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetBottomArc ‎[262 bytes]
  236. (hist) ‎Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume ‎[263 bytes]
  237. (hist) ‎Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher ‎[263 bytes]
  238. (hist) ‎Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar ‎[263 bytes]
  239. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::RandomInt ‎[263 bytes]
  240. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Target Remove ‎[263 bytes]
  241. (hist) ‎Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass ‎[263 bytes]
  242. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount ‎[263 bytes]
  243. (hist) ‎Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable ‎[265 bytes]
  244. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume ‎[265 bytes]
  245. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume ‎[265 bytes]
  246. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsNodeOccupied ‎[265 bytes]
  247. (hist) ‎Call of Duty 4: Scripting Reference - AI::UnSetTurretNode ‎[265 bytes]
  248. (hist) ‎Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat ‎[265 bytes]
  249. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetRightArc ‎[266 bytes]
  250. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto ‎[266 bytes]
  251. (hist) ‎Call of Duty 5: Menu Background DDS ‎[267 bytes]
  252. (hist) ‎Call of Duty 4: Scripting Reference - AI::UseTurret ‎[267 bytes]
  253. (hist) ‎Call of Duty 4: Scripting Reference - Triggers::ClientClaimTrigger ‎[267 bytes]
  254. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Objective Delete ‎[267 bytes]
  255. (hist) ‎Call of Duty 4: Scripting Reference - Vector::AnglesToRight ‎[267 bytes]
  256. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetWeaponsList ‎[267 bytes]
  257. (hist) ‎Call of Duty 4: Scripting Reference - Client::UpdateDMScores ‎[268 bytes]
  258. (hist) ‎Call of Duty 4: Scripting Reference - Save::CommitSave ‎[268 bytes]
  259. (hist) ‎Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt ‎[268 bytes]
  260. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::IsAlive ‎[268 bytes]
  261. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt ‎[268 bytes]
  262. (hist) ‎Call of Duty 4: Scripting Reference - Player::GiveStartAmmo ‎[268 bytes]
  263. (hist) ‎Call of Duty 4: Scripting Reference - AI::MakeFakeAI ‎[269 bytes]
  264. (hist) ‎Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles ‎[269 bytes]
  265. (hist) ‎Call of Duty 4: Scripting Reference - Client::DropItem ‎[269 bytes]
  266. (hist) ‎Call of Duty 4: Scripting Reference - Debug::SetDebugAngles ‎[269 bytes]
  267. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::IsPlayer ‎[270 bytes]
  268. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::StartPath ‎[270 bytes]
  269. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponIsBoltAction ‎[270 bytes]
  270. (hist) ‎Call of Duty 4: Scripting Reference - Hud::MoveOverTime ‎[271 bytes]
  271. (hist) ‎Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint ‎[271 bytes]
  272. (hist) ‎Call of Duty 4: Scripting Reference - Vector::VectorNormalize ‎[271 bytes]
  273. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetStance ‎[271 bytes]
  274. (hist) ‎Call of Duty 5: Beta Weaponfiles ‎[272 bytes]
  275. (hist) ‎Call of Duty 4: Scripting Reference - String::GetSubStr ‎[272 bytes]
  276. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetTimer ‎[272 bytes]
  277. (hist) ‎Call of Duty 4: Scripting Reference - Level::Map Restart ‎[272 bytes]
  278. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsSuppressed ‎[273 bytes]
  279. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::ATan ‎[273 bytes]
  280. (hist) ‎Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger ‎[273 bytes]
  281. (hist) ‎Call of Duty 4: Scripting Reference - Animation::UseAnimTree ‎[274 bytes]
  282. (hist) ‎Call of Duty 4: Scripting Reference - File::FPrintLn ‎[274 bytes]
  283. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetTimerUp ‎[274 bytes]
  284. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::IsGodMode ‎[275 bytes]
  285. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponFireTime ‎[275 bytes]
  286. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponClipSize ‎[275 bytes]
  287. (hist) ‎Call of Duty 4: Scripting Reference - Level::ExitLevel ‎[276 bytes]
  288. (hist) ‎Call of Duty 4: Scripting Reference - Vector::AnglesToForward ‎[276 bytes]
  289. (hist) ‎Call of Duty 4: Scripting Reference - Variables::IsDefined ‎[277 bytes]
  290. (hist) ‎Call of Duty 4: Scripting Reference - Sound::PlayLoopSound ‎[277 bytes]
  291. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetOrigin ‎[277 bytes]
  292. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup ‎[278 bytes]
  293. (hist) ‎Call of Duty 4: Scripting Reference - Player::GiveWeapon ‎[278 bytes]
  294. (hist) ‎Call of Duty 4: Scripting Reference - File::FGetArg ‎[279 bytes]
  295. (hist) ‎Call of Duty 4: Scripting Reference - String::IsSubStr ‎[279 bytes]
  296. (hist) ‎Call of Duty 4: Scripting Reference - Player::OpenMenu ‎[279 bytes]
  297. (hist) ‎Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor ‎[280 bytes]
  298. (hist) ‎Call of Duty 4: Scripting Reference - Variables::IsArray ‎[280 bytes]
  299. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::IsAI ‎[280 bytes]
  300. (hist) ‎Call of Duty 4: Scripting Reference - Player::UnSetPerk ‎[280 bytes]
  301. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting ‎[281 bytes]
  302. (hist) ‎Call of Duty 4: Scripting Reference - AI::ThrowGrenade ‎[281 bytes]
  303. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetMapSunLight ‎[281 bytes]
  304. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheString ‎[281 bytes]
  305. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheRumble ‎[281 bytes]
  306. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheItem ‎[281 bytes]
  307. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon ‎[281 bytes]
  308. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetHitEntType ‎[282 bytes]
  309. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetGoalNode ‎[282 bytes]
  310. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetValue ‎[282 bytes]
  311. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly ‎[282 bytes]
  312. (hist) ‎Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin ‎[283 bytes]
  313. (hist) ‎Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt ‎[283 bytes]
  314. (hist) ‎Call of Duty 4: Scripting Reference - Variables::IsString ‎[283 bytes]
  315. (hist) ‎Call of Duty 4: Scripting Reference - Entity::SetContents ‎[283 bytes]
  316. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetEntByNum ‎[283 bytes]
  317. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Objective Ring ‎[283 bytes]
  318. (hist) ‎Call of Duty 4: Scripting Reference - Player::SwitchToWeapon ‎[283 bytes]
  319. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetStance ‎[283 bytes]
  320. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetWaitNode ‎[284 bytes]
  321. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponMaxDist ‎[284 bytes]
  322. (hist) ‎Call of Duty 4: Scripting Reference - Level::Map ‎[285 bytes]
  323. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Target IsTarget ‎[285 bytes]
  324. (hist) ‎Call of Duty 4: Scripting Reference - Level::CinematicInGame ‎[286 bytes]
  325. (hist) ‎Call of Duty 4: Scripting Reference - Sound::StopSounds ‎[286 bytes]
  326. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetTargetEntity ‎[286 bytes]
  327. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::Abs ‎[286 bytes]
  328. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::RandomFloat ‎[287 bytes]
  329. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon ‎[287 bytes]
  330. (hist) ‎Call of Duty 5: Weapons Files ‎[288 bytes]
  331. (hist) ‎Call of Duty 4: Scripting Reference - AI::FindBestCoverNode ‎[288 bytes]
  332. (hist) ‎Call of Duty 4: Scripting Reference - Sound::SoundExists ‎[288 bytes]
  333. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetPlayerAngles ‎[288 bytes]
  334. (hist) ‎Call of Duty 4: Scripting Reference - Player::IsLookingAt ‎[288 bytes]
  335. (hist) ‎Call of Duty 5: Beta GSCRip 2 ‎[289 bytes]
  336. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetMoveSpeedScale ‎[289 bytes]
  337. (hist) ‎Call of Duty 4: Scripting Reference - AI::CanUseTurret ‎[290 bytes]
  338. (hist) ‎Call of Duty 4: Scripting Reference - Client::AllClientsPrint ‎[290 bytes]
  339. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::Int ‎[290 bytes]
  340. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup ‎[290 bytes]
  341. (hist) ‎Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter ‎[291 bytes]
  342. (hist) ‎Call of Duty 4: Scripting Reference - Vector::VectorToAngles ‎[291 bytes]
  343. (hist) ‎Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity ‎[292 bytes]
  344. (hist) ‎Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem ‎[292 bytes]
  345. (hist) ‎Call of Duty 4: Scripting Reference - Entity::DontInterpolate ‎[293 bytes]
  346. (hist) ‎Call of Duty 4: Scripting Reference - Level::CinematicInGameSync ‎[293 bytes]
  347. (hist) ‎Call of Duty 4: Scripting Reference - Player::TakeWeapon ‎[293 bytes]
  348. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement ‎[293 bytes]
  349. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetGoalPos ‎[294 bytes]
  350. (hist) ‎Call of Duty 4: Scripting Reference - Rumble::StopRumble ‎[294 bytes]
  351. (hist) ‎Call of Duty 4: Scripting Reference - Teams::GetTeamRadar ‎[294 bytes]
  352. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::AttachPath ‎[294 bytes]
  353. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist ‎[294 bytes]
  354. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetVelocity ‎[294 bytes]
  355. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetHitYaw ‎[295 bytes]
  356. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed ‎[295 bytes]
  357. (hist) ‎Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam ‎[296 bytes]
  358. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName ‎[296 bytes]
  359. (hist) ‎Call of Duty 4: Scripting Reference - Effects::LoadFX ‎[297 bytes]
  360. (hist) ‎Call of Duty 4: Scripting Reference - Teams::GetTeamScore ‎[297 bytes]
  361. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetEnt ‎[298 bytes]
  362. (hist) ‎Call of Duty 4: Scripting Reference - Vector::Distance ‎[298 bytes]
  363. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetViewModel ‎[298 bytes]
  364. (hist) ‎Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat ‎[299 bytes]
  365. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetNodePriority ‎[299 bytes]
  366. (hist) ‎Call of Duty 4: Scripting Reference - Client::SayAll ‎[299 bytes]
  367. (hist) ‎Call of Duty 4: Scripting Reference - Animation::SetAnimTime ‎[300 bytes]
  368. (hist) ‎Call of Duty 4: Scripting Reference - Client::ClientPrint ‎[300 bytes]
  369. (hist) ‎Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat ‎[301 bytes]
  370. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowMelee ‎[301 bytes]
  371. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowJump ‎[301 bytes]
  372. (hist) ‎Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon ‎[302 bytes]
  373. (hist) ‎Call of Duty 4: Scripting Reference - Client::SetRank ‎[302 bytes]
  374. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::GetThreatBias ‎[302 bytes]
  375. (hist) ‎Call of Duty 4: Scripting Reference - Player::HasWeapon ‎[302 bytes]
  376. (hist) ‎Call of Duty 4: Scripting Reference - AI::CanSee ‎[305 bytes]
  377. (hist) ‎Call of Duty 4: Scripting Reference - AI::ReacquireStep ‎[305 bytes]
  378. (hist) ‎Call of Duty 4: Scripting Reference - Hud::NewClientHudElem ‎[305 bytes]
  379. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetWaitSpeed ‎[305 bytes]
  380. (hist) ‎Call of Duty 4: Scripting Reference - AI::NearNode ‎[306 bytes]
  381. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetGoalEntity ‎[306 bytes]
  382. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasAgainstAll ‎[307 bytes]
  383. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::RandomIntRange ‎[308 bytes]
  384. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer ‎[308 bytes]
  385. (hist) ‎Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop ‎[308 bytes]
  386. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo ‎[308 bytes]
  387. (hist) ‎Call of Duty 4: Scripting Reference - String ‎[309 bytes]
  388. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass ‎[309 bytes]
  389. (hist) ‎Call of Duty 4: Scripting Reference - AI::NearPoint ‎[310 bytes]
  390. (hist) ‎Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp ‎[310 bytes]
  391. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetTurretTeam ‎[310 bytes]
  392. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec ‎[310 bytes]
  393. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist ‎[310 bytes]
  394. (hist) ‎Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo ‎[310 bytes]
  395. (hist) ‎Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopResident ‎[311 bytes]
  396. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll ‎[311 bytes]
  397. (hist) ‎Call of Duty 7: Ranked Server Setup ‎[311 bytes]
  398. (hist) ‎Call of Duty 4: Scripting Reference - Trace::PhysicsTrace ‎[312 bytes]
  399. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetAISpread ‎[312 bytes]
  400. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsTurretActive ‎[313 bytes]
  401. (hist) ‎Call of Duty 4: Scripting Reference - Client::ClientAnnouncement ‎[313 bytes]
  402. (hist) ‎Call of Duty 4: Scripting Reference - File::FReadLn ‎[313 bytes]
  403. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetNode ‎[313 bytes]
  404. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration ‎[313 bytes]
  405. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowSprint ‎[313 bytes]
  406. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetAcceleration ‎[314 bytes]
  407. (hist) ‎Call of Duty 4: Scripting Reference - Animation::SetAnimRestart ‎[315 bytes]
  408. (hist) ‎Call of Duty 4: Scripting Reference - Teams::SetTeamScore ‎[315 bytes]
  409. (hist) ‎Call of Duty 4: Scripting Reference - Player::OpenMenuNoMouse ‎[315 bytes]
  410. (hist) ‎Call of Duty 4: Scripting Reference - Debug::SetPrintChannel ‎[316 bytes]
  411. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetTargetYaw ‎[316 bytes]
  412. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowLean ‎[316 bytes]
  413. (hist) ‎Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity ‎[317 bytes]
  414. (hist) ‎Call of Duty 4: Scripting Reference - AI::ExitProne ‎[318 bytes]
  415. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponStartAmmo ‎[318 bytes]
  416. (hist) ‎Call of Duty 4: Scripting Reference - Player::UploadTime ‎[318 bytes]
  417. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowAds ‎[318 bytes]
  418. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetTurretNode ‎[319 bytes]
  419. (hist) ‎Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam ‎[319 bytes]
  420. (hist) ‎Call of Duty 4: Scripting Reference - Entity::IsTouching ‎[319 bytes]
  421. (hist) ‎Call of Duty 4: Scripting Reference - Animation::GetAnimTime ‎[320 bytes]
  422. (hist) ‎Call of Duty 4: Scripting Reference - Entity::SetModel ‎[320 bytes]
  423. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowStand ‎[320 bytes]
  424. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume ‎[321 bytes]
  425. (hist) ‎Call of Duty 4: Scripting Reference - Triggers ‎[322 bytes]
  426. (hist) ‎Call of Duty 4: Scripting Reference - Sound::SoundFade ‎[322 bytes]
  427. (hist) ‎Call of Duty 4: Scripting Reference - Control::GetCommandFromKey ‎[323 bytes]
  428. (hist) ‎Call of Duty 4: Scripting Reference - Player::StopLocalSound ‎[323 bytes]
  429. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowProne ‎[323 bytes]
  430. (hist) ‎Call of Duty 4: Scripting Reference - Player::AllowCrouch ‎[323 bytes]
  431. (hist) ‎Call of Duty 4: Scripting Reference - AI::FindReacquireNode ‎[324 bytes]
  432. (hist) ‎Call of Duty 4: Scripting Reference - Sound::AmbientStop ‎[324 bytes]
  433. (hist) ‎Call of Duty bo3: VideosTut ‎[324 bytes]
  434. (hist) ‎Call of Duty 4: Scripting Reference - Debug::Assert ‎[325 bytes]
  435. (hist) ‎Call of Duty 4: Scripting Reference - Entity::SetNormalHealth ‎[325 bytes]
  436. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread ‎[325 bytes]
  437. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed ‎[325 bytes]
  438. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel ‎[325 bytes]
  439. (hist) ‎Call of Duty bo3: AlphaToolVideos ‎[325 bytes]
  440. (hist) ‎Call of Duty 4: Scripting Reference - Animation::GetTagOrigin ‎[326 bytes]
  441. (hist) ‎Call of Duty 4: Scripting Reference - Animation::GetTagAngles ‎[326 bytes]
  442. (hist) ‎Call of Duty 4: Scripting Reference - Animation::GetAnimLength ‎[326 bytes]
  443. (hist) ‎Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange ‎[326 bytes]
  444. (hist) ‎Call of Duty 4: Scripting Reference - Turret::SetMode ‎[327 bytes]
  445. (hist) ‎Call of Duty 4: Scripting Reference - Player::Allowleanleft ‎[327 bytes]
  446. (hist) ‎Call of Duty 4: Scripting Reference - AI::StopLookAt ‎[328 bytes]
  447. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheModel ‎[328 bytes]
  448. (hist) ‎Call of Duty bo3: Resources ‎[329 bytes]
  449. (hist) ‎Call of Duty 4: Scripting Reference - AI::Melee ‎[330 bytes]
  450. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetFriendlyChain ‎[330 bytes]
  451. (hist) ‎Call of Duty 4: Scripting Reference - Vector::Distance2D ‎[330 bytes]
  452. (hist) ‎Call of Duty 4: Scripting Reference - Player::FreezeControls ‎[330 bytes]
  453. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed ‎[331 bytes]
  454. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponClass ‎[332 bytes]
  455. (hist) ‎Call of Duty 4: Scripting Reference - Player::UploadScore ‎[332 bytes]
  456. (hist) ‎Call of Duty 5: SP - AI types ‎[333 bytes]
  457. (hist) ‎Call of Duty 4: Scripting Reference - Entity::UseBy ‎[333 bytes]
  458. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock ‎[333 bytes]
  459. (hist) ‎Call of Duty 4: Scripting Reference - Player::Allowleanright ‎[333 bytes]
  460. (hist) ‎Call of Duty 4: Scripting Reference - Level::Cinematic ‎[334 bytes]
  461. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::SetThreatBias ‎[334 bytes]
  462. (hist) ‎Call of Duty 4: Scripting Reference - Client::SayTeam ‎[336 bytes]
  463. (hist) ‎Call of Duty 4: Scripting Reference - Client::ClonePlayer ‎[336 bytes]
  464. (hist) ‎Call of Duty 4: Scripting Reference - Effects::GetFXVisibility ‎[337 bytes]
  465. (hist) ‎Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType ‎[337 bytes]
  466. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo ‎[337 bytes]
  467. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume ‎[338 bytes]
  468. (hist) ‎Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType ‎[338 bytes]
  469. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength ‎[340 bytes]
  470. (hist) ‎Call of Duty 4: Scripting Reference - Level::GetNodeArray ‎[340 bytes]
  471. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Objective OnEntity ‎[340 bytes]
  472. (hist) ‎Call of Duty 4: Scripting Reference - Objective::Objective Icon ‎[340 bytes]
  473. (hist) ‎Call of Duty 4: Scripting Reference - AI::AnimCustom ‎[341 bytes]
  474. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius ‎[341 bytes]
  475. (hist) ‎Call of Duty 4: Scripting Reference - Entity::SetStableMissile ‎[341 bytes]
  476. (hist) ‎Call of Duty 4: Scripting Reference - Player::EnableHealthShield ‎[341 bytes]
  477. (hist) ‎Call of Duty 4: Scripting Reference - Precache::PreCacheShader ‎[342 bytes]
  478. (hist) ‎Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath ‎[343 bytes]
  479. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias ‎[343 bytes]
  480. (hist) ‎Call of Duty 4: Scripting Reference - Entity::SetShadowHint ‎[343 bytes]
  481. (hist) ‎Call of Duty 4: Scripting Reference - Entity::GetEntArray ‎[343 bytes]
  482. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock ‎[343 bytes]
  483. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetTurretAnim ‎[344 bytes]
  484. (hist) ‎Call of Duty 4: Scripting Reference - AI::AimAtPos ‎[345 bytes]
  485. (hist) ‎Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath ‎[345 bytes]
  486. (hist) ‎Call of Duty 4: Scripting Reference - System ‎[345 bytes]
  487. (hist) ‎Call of Duty 4: Scripting Reference - Entity::SetCursorHint ‎[345 bytes]
  488. (hist) ‎Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile ‎[345 bytes]
  489. (hist) ‎Call of Duty 4: Scripting Reference - AI::PushPlayer ‎[346 bytes]
  490. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::IsSentient ‎[346 bytes]
  491. (hist) ‎Call of Duty 4: Scripting Reference - AI::IsInGoal ‎[348 bytes]
  492. (hist) ‎Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords ‎[348 bytes]
  493. (hist) ‎Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup ‎[348 bytes]
  494. (hist) ‎Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip ‎[348 bytes]
  495. (hist) ‎Call of Duty 4: Scripting Reference - Vehicles::SetTurningAbility ‎[349 bytes]
  496. (hist) ‎Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace ‎[350 bytes]
  497. (hist) ‎Call of Duty 4: Scripting Reference - Player::SetAutoPickup ‎[350 bytes]
  498. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity ‎[351 bytes]
  499. (hist) ‎Call of Duty 4: Scripting Reference - AI::SetGoalVolume ‎[351 bytes]
  500. (hist) ‎Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies ‎[351 bytes]

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