Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt

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SetLookAtEnt( <entity> )

Module: Vehicles

Summary:

Set the entity this vehicle will orient towards.


Call this on: a vehicle

Example:

eFlak88 SetLookAtEnt( eFlaktarget );

Required arguments:

  1. <entity> The target.


Optional arguments:

none


Notes:

none