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Showing below up to 500 results in range #251 to #750.
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightFovInner (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFX (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowToPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Client::AllClientsPrint (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::VehForceMaterialSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartOrigin (1 revision)
- Call of Duty bo3: ZM Loaded Xanim (1 revision)
- Call of duty bo3: Fracture (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightColor (1 revision)
- Call of Duty 4: Scripting Reference - Rumble (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowMelee (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Sound::EQOff (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateRoll (1 revision)
- Call of Duty 4: Scripting Reference - Animation (1 revision)
- Call of Duty 4: Scripting Reference - File::FReadLn (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FireTurret (1 revision)
- Call of Duty 2: World Models Prefabs (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
- Call of Duty 4: Scripting Reference - Player::ClearPerks (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimRestart (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Destroy (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Length (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimRelative (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Solid (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTopArc (1 revision)
- Call of Duty 4: Scripting Reference - Trace::SightConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheModel (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMiniMap (1 revision)
- Call of Duty 4: Scripting Reference - Client::NightVisionForceOff (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClonePlayer (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target GetArray (1 revision)
- Call of Duty 4: Scripting Reference - Save::CommitSave (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable (1 revision)
- Call of Duty 4: Scripting Reference - String::GetSubStr (1 revision)
- Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace (1 revision)
- Call of Duty 4: Scripting Reference - Turret::IsFiringTurret (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
- Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon (1 revision)
- Call of Duty 4: Scripting Reference - AI::TraverseMode (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnim (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundAsMaster (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetWinningPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target IsTarget (1 revision)
- Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EnableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Int (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
- Call of Duty 5: SP Keys Values (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitYaw (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetEnt (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowJump (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
- Call of Duty 4: Scripting Reference - Precache (1 revision)
- Call of Duty 4: Scripting Reference - String (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::CloseMenu (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision (1 revision)
- Call of Duty 4: Scripting Reference - Client::EnableWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Level::MissionFailed (1 revision)
- Call of Duty 4: Scripting Reference - Client::EndLocationSelection (1 revision)
- Call of Duty 4: Scripting Reference - Player::UploadTime (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerAngles (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ASin (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Add (1 revision)
- Call of Duty 5: Custom Maps Minimap Mod Fix (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget (1 revision)
- Call of Duty 4: Scripting Reference - AI::OrientMode (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetVoteTime (1 revision)
- Call of Duty 4: Scripting Reference - Effects::GetFXVisibility (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySound (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetShadowHint (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Obituary (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetAutoPickup (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicBullet (1 revision)
- Call of Duty 4: Scripting Reference - Client::Ban (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvars (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitEntType (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSwitchNode (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicGrenade (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsValidGametype (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader (1 revision)
- Call of duty bo3: ZM Cleanup (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Damage (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - AI::Teleport (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon (1 revision)
- COD1UO (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotatePitch (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateVelocity (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc (1 revision)
- CODMW3 (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate (1 revision)
- Call of Duty 4: Scripting Reference - Level::UpdateClientNames (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableInvulnerability (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
- Call of Duty 5: Adding Artillery Direction Hint Entities (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowAds (1 revision)
- Call of Duty 4: Scripting Reference - Animation::DumpAnims (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeAllWeapons (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGroundEntType (1 revision)
- Call of Duty 4: Scripting Reference - AI::Melee (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsSplitScreen (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType (1 revision)
- Call of Duty 4: Scripting Reference - Control (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsAlive (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntArray (1 revision)
- Authoring Textures BO3 (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AddTestClient (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map Restart (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Team (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightExponent (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretTarget (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopSounds (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag (1 revision)
- Call of Duty 4: Scripting Reference - Teams (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetReflectionLocs (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEqLerp (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveGravity (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
- Call of Duty 4: Tool Textures Explained (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachTagName (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetGameEndTime (1 revision)
- Call of Duty 4: Scripting Reference - Level::MissionSuccess (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowAllParts (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopLoopSound (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DisableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClock (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEye (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetTurretNode (1 revision)
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Client::ShowScoreBoard (1 revision)
- Call of Duty 4: Scripting Reference - File::CloseFile (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Assert (1 revision)
- Call of Duty 5: Adding WAR Zone names (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFriendlyChain (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetTime (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock (1 revision)
- Call of Duty 4: Scripting Reference - AI::MayMoveToPoint (1 revision)
- Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalVolume (1 revision)
- Call of Duty 4: Scripting Reference - Level::ChangeLevel (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - File::FGetArg (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::SetDvar (1 revision)
- Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SetSoundBlend (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopAnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - AI::StartTraverseArrival (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopUseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorToAngles (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehGoalPos (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetThreatBias (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DoDamage (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerLinkTo (1 revision)
- Call of Duty bo3:Loadscreen (1 revision)
- Call of Duty 5: Arena File (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Show (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetAISpeciesArray (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerLinkToDelta (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNode (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClockUp (1 revision)
- Call of Duty 4: Scripting Reference - Clans::GetClanName (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetMotionAngle (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsPlayerNumber (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertMsg (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetNormalHealth (1 revision)
- Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Distance2D (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetMapSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetTurretAnim (1 revision)
- Call of Duty 4: Scripting Reference - Effects::TriggerFX (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Delete (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ATan (1 revision)
- Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetShader (1 revision)
- Call of Duty 4: Scripting Reference - System::LogPrint (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Entity::HidePart (1 revision)
- Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly (1 revision)
- Call of Duty 4: Scripting Reference - Player::ViewKick (1 revision)
- Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Abs (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetShootAtPos (1 revision)
- Call of Duty 4: Scripting Reference - Player::NotifyOnCommand (1 revision)
- Call of Duty 4: Scripting Reference - Client::Kick (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity (1 revision)
- Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener (1 revision)
- Call of Duty 4: Scripting Reference - Sound::MusicPlay (1 revision)
- Call of Duty 4: Scripting Reference - Effects::LoadFX (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target Set (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SpawnVehicle (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachModelName (1 revision)
- Call of Duty 4: Scripting Reference - Player::ShellShock (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretTeam (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SpawnStruct (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Current (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals (1 revision)
- Call of Duty 4: Scripting Reference - AI::UpdateProne (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LockLightVis (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder (1 revision)
- Call of Duty UO: Damage Charts (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StartFiring (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::Spawn (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMapCenter (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode (1 revision)
- Call of Duty 4: Scripting Reference - Player::FreezeControls (1 revision)
- Call of Duty 4: Scripting Reference - AI::UnSetTurretNode (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - AI::MakeFakeAI (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowPart (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponType (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::GetSpawnerTeamArray (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetPartName (1 revision)
- Call of Duty 4: Scripting Reference - Client::ForceViewmodelAnimation (1 revision)
- Call of Duty 4: Adding weapon assets without loading subassets (1 revision)
- Call of Duty 4: Scripting Reference - Debug::IPrintLnBold (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrackScriptState (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamScore (1 revision)
- Call of Duty 7: Windows Patches (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target IsInCircle (1 revision)
- Call of Duty 4: Scripting Reference - Menus (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detonate (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateTo (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Hide (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying (1 revision)
- Call of Duty 4: Scripting Reference - Level::MapExists (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimited (1 revision)
- Call of Duty 4: Scripting Reference - Level::StopCinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Sound::Amplify (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsOnGround (1 revision)
- Call of Duty 4: Scripting Reference - System::ResetTimeout (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachSize (1 revision)
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetProneAnimNodes (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetMissionDvar (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength (1 revision)
- Call of Duty 4: Scripting Reference - Motion::NotSolid (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles (1 revision)
- Call of Duty 4: Scripting Reference - System (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAngleDelta (1 revision)
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - AI::PickUpGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Animation::UseAnimTree (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - Turret::TurretFireEnable (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn (1 revision)
- Call of Duty 4: Scripting Reference - Debug::GetDebugEye (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEntityTarget (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightIntensity (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeed (1 revision)
- Call of Duty 5: SP Script Structure (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DontInterpolate (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LinkTo (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEnt (1 revision)
- M16 (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart (1 revision)
- Call of Duty: XANIM formats (1 revision)
- Call of Duty 4: Scripting Reference - AI::ReacquireStep (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Launch (1 revision)
- Call of Duty 4: Scripting Reference - Trace (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetAIArray (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAll (1 revision)
- Call of Duty 4: Scripting Reference - Client::Suicide (1 revision)
- Call of Duty 4: Scripting Reference - Precache::TableLookup (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetStartTime (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetAcceleration (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntNum (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetModel (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsRagdoll (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToUp (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ACos (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponClass (1 revision)
- Call of Duty 4: Scripting Reference - Damage::RadiusDamage (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetRightArc (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Entity::UnlockLightVis (1 revision)
- Call of Duty 4: Scripting Reference - Client::DropItem (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetCursorHint (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseCoverNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight (1 revision)
- Call of Duty 4: Scripting Reference - File::FPrintLn (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetAttachPos (1 revision)
- Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsArray (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetRunToPos (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::BulletTracer (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightExponent (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsString (1 revision)
- Call of Duty 4: Scripting Reference - AI::StartCoverArrival (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetAirResistance (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetMapNameString (1 revision)
- Call of Duty 5: Weapons Files (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorLerp (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameSync (1 revision)
- Call of Duty 4: Scripting Reference - Entity::AddAIEventListener (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnob (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Distance (1 revision)
- M14 (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes (1 revision)
- Call of Duty 5: Waterfall (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewClientHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes (1 revision)
- Call of Duty 4: Scripting Reference - Motion::MoveY (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - System::SetArchive (1 revision)
- Call of Duty 4: Scripting Reference - Save (1 revision)
- Call of Duty 4: Scripting Reference - Sound (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Unlink (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Sound::AmplifyStop (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetTurret (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimRestart (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - AI::ReacquireMove (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowStand (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAll (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunDirection (1 revision)
- Call of Duty bo3: Vision (1 revision)
- Call of Duty 4: Scripting Reference - Player::ShowViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetLeftArc (1 revision)
- Call of Duty 4: Scripting Reference - Player::UploadScore (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayerAds (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective OnEntity (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetVoteNoCount (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugAngles (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheTurret (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretOwner (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsAI (1 revision)
- Call of Duty 4: Scripting Reference - Vector::LengthSquared (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsJitter (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetContents (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FireWeapon (1 revision)
- Call of Duty bo3: MP Loaded FXs (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetDiffuculty (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateYaw (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetClientNameMode (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetViewModel (1 revision)
- Famas (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::JoltBody (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetWaitSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Vector::CombineAngles (1 revision)
- Call of Duty : Texturing Methods (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopResident (1 revision)
- Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayLoopedFX (1 revision)
- Call of Duty 4: Scripting Reference - Client::DisableWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvar (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetReverb (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFree (1 revision)
- Call of Duty 4: Scripting Reference - Variables (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::HideViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetBottomArc (1 revision)
- Call of Duty 5: SP - AI types (1 revision)
- Call of Duty 4: Scripting Reference - Player::PlayLocalSound (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsFiring (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Icon (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartPath (1 revision)
- Call of Duty 4: Scripting Reference - AI::PushPlayer (1 revision)