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Showing below up to 50 results in range #1 to #50.

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  1. Call of Duty 4: Scripting Reference - Objective::Objective State‏‎ (1 revision)
  2. Call of Duty 4: Scripting Reference - AI::PushPlayer‏‎ (1 revision)
  3. Call of Duty 4: Scripting Reference - Player::SetActionSlot‏‎ (1 revision)
  4. CODMW3‏‎ (1 revision)
  5. Call of Duty 4: Scripting Reference - Vehicles::SetVehGoalPos‏‎ (1 revision)
  6. Call of Duty 5: Revive FXs‏‎ (1 revision)
  7. Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader‏‎ (1 revision)
  8. Call of Duty 4: Scripting Reference - AI::SetLookAt‏‎ (1 revision)
  9. Call of Duty 4: Scripting Reference - Player::SetVelocity‏‎ (1 revision)
  10. Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce‏‎ (1 revision)
  11. Call of Duty 4: Scripting Reference - Player::AllowProne‏‎ (1 revision)
  12. Call of Duty 4: Scripting Reference - AI::StopLookAt‏‎ (1 revision)
  13. Call of Duty 4: Scripting Reference - Player::TakeWeapon‏‎ (1 revision)
  14. Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist‏‎ (1 revision)
  15. Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack‏‎ (1 revision)
  16. Call of Duty 4: Scripting Reference - Precache::PreCacheRumble‏‎ (1 revision)
  17. Call of Duty 4: Scripting Reference - Animation::GetTagAngles‏‎ (1 revision)
  18. Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles‏‎ (1 revision)
  19. Call of Duty 4: Scripting Reference - Entity::SetLightRadius‏‎ (1 revision)
  20. Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob‏‎ (1 revision)
  21. Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup‏‎ (1 revision)
  22. Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc‏‎ (1 revision)
  23. Call of Duty 4: Scripting Reference - Sound::EQOff‏‎ (1 revision)
  24. Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem‏‎ (1 revision)
  25. Call of Duty 4: Scripting Reference - Client::DisableWeapons‏‎ (1 revision)
  26. Call of Duty 4: Scripting Reference - Spawn‏‎ (1 revision)
  27. Call of Duty 4: Scripting Reference - Client::SetRank‏‎ (1 revision)
  28. Call of Duty 5: Co-op Player Spawns‏‎ (1 revision)
  29. Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes‏‎ (1 revision)
  30. Call of Duty 4: Scripting Reference - Trace::BulletTracePassed‏‎ (1 revision)
  31. Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying‏‎ (1 revision)
  32. Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable‏‎ (1 revision)
  33. Call of Duty 4: Scripting Reference - Level::SetMissionDvar‏‎ (1 revision)
  34. Call of Duty 4: Scripting Reference - Turret::StartFiring‏‎ (1 revision)
  35. Call of Duty 4: Scripting Reference - Mathl::ATan‏‎ (1 revision)
  36. Call of Duty 4: Scripting Reference - Entity::EnableLinkTo‏‎ (1 revision)
  37. Call of Duty 4: Scripting Reference - AI::GetHitYaw‏‎ (1 revision)
  38. Call of Duty 4: Scripting Reference - Vector::Distance2D‏‎ (1 revision)
  39. Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin‏‎ (1 revision)
  40. Call of Duty 4: Scripting Reference - Entity::GetLightIntensity‏‎ (1 revision)
  41. Call of Duty 4: Scripting Reference - Player::GetStance‏‎ (1 revision)
  42. Call of Duty 4: Scripting Reference - AI::IsTurretActive‏‎ (1 revision)
  43. Call of Duty 4: Scripting Reference - Vehicles::FireWeapon‏‎ (1 revision)
  44. Call of Duty 4: Scripting Reference - Motion::RotateRoll‏‎ (1 revision)
  45. Call of Duty 4: Scripting Reference - Player::IsLookingAt‏‎ (1 revision)
  46. Call of Duty 4: Scripting Reference - Vehicles::SetAirResistance‏‎ (1 revision)
  47. Call of Duty 4: Scripting Reference - Objective::Objective String‏‎ (1 revision)
  48. Call of Duty 4: Scripting Reference - AI::ReacquireMove‏‎ (1 revision)
  49. Call of Duty 4: Scripting Reference - Player::SetAutoPickup‏‎ (1 revision)
  50. Call of Duty 4: Scripting Reference - Vehicles::SetVehWeapon‏‎ (1 revision)

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