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- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayLoopedFX (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetNormalHealth (1 revision)
- Call of Duty 4: Scripting Reference - Player::NotifyOnCommand (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetJitterParams (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DontInterpolate (1 revision)
- Call of Duty 5: Map Overhead (1 revision)
- Call of Duty 4: Scripting Reference - File::FPrintFields (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetDepthOfField (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetWaitSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightFovInner (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
- Call of Duty 4: Scripting Reference - Player::ViewKick (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictAnims (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetDiffuculty (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheTurret (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalPos (1 revision)
- Call of Duty 5: Scripting Reference - Effects (1 revision)
- Call of Duty 4: Scripting Reference - Level::LerpSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful (1 revision)
- Call of Duty 4: Scripting Reference - AI::StartScriptedAnim (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsSentient (1 revision)
- Call of Duty 5: Waterfall (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Int (1 revision)
- Call of Duty 4: Scripting Reference - Sound::MusicStop (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitEntType (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateYaw (1 revision)
- Call of Duty 4: Scripting Reference - System::SetArchive (1 revision)
- Call of Duty 4: Scripting Reference - Array::array thread (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Team (1 revision)
- Call of Duty 4: Scripting Reference - Trace::SightTracePassed (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClientPrint (1 revision)
- Call of Duty 8: Default Server Config (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetDefaultDropPitch (1 revision)
- Call of Duty 4: Scripting Reference - Client::SayAll (1 revision)
- Call of Duty 4: Scripting Reference - Player::Allowleanleft (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsArray (1 revision)
- Call of Duty 4: Scripting Reference - Damage::SetCanDamage (1 revision)
- Call of Duty 4: Scripting Reference - Player::FreezeControls (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorLerp (1 revision)