Call of Duty 5: Mapping MP: Difference between revisions
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*[[Call of Duty 4: Demo Player|Demo Player]] | *[[Call of Duty 4: Demo Player|Demo Player]] | ||
*[[Call of Duty | *[[Call of Duty 5: Gameplay standards|Gameplay standards]] | ||
*[[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | *[[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | ||
*[[Call of Duty 5: Stock .vision files|Stock Vision Files]] | *[[Call of Duty 5: Stock .vision files|Stock Vision Files]] |
Revision as of 16:21, 18 November 2008



Getting Started

Basic Editing

- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Turrets in Levels
- Adding Destructables in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Creating Map GSC file
- Using Compile Tools

Advanced Editing

- Advanced Lighting
- Portals, How-to
- Ambient and map Sounds
- Adding Sun/Moon
- Adding Flares
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Adding Shootable Pipes
- Dynamic Entities and Constraints
- Special Effects - FXs
Modelling / Skinning

Scripts & Mapping

- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light
Gametypes

Releasing a Map

Tips & Troubleshooting

Technical References

- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File