Call of Duty 5: Mapping MP
Getting Started
- What's needed (Modtools & Game Patches)
- ModTools Content - Launcher
- Map Design Ideas
- Map Design Layout
Basic Editing / Mapping 101
- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Light Gridfile
- Setting Up Factions (teams)
- Adding Dogs in Levels
- Creating Map GSC file
- Using Compile Tools
Clipping/Tool Textures
Special FXs / Sounds
- Adding FXs Stock Method - Clientscripts
- Adding FXs Alternate Method - Script_struct + Clientscripts
- Ambient and Map Sounds
Vehicles
Advanced Editing
- Advanced Terrain Editing
- Making Roads
- Advanced Lighting
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Adding Shootable Pipes
- Adding Fog
- Scriptable Lights
Portals
Dynamic Entities
Modelling / Skinning
- Import models in game
- ViewModels using Maya
- Modeling/Skining
- Modeling/Skining NEW
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
- Importing COD4MW models in your maps/mods
Scripts in Levels
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
- Scripting: Breakable Windows