User contributions for CoDEmanX
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7 October 2012
- 16:5116:51, 7 October 2012 diff hist +54 m Call of Duty: Create Models with Blender (without Maya) No edit summary current
22 August 2012
- 16:5316:53, 22 August 2012 diff hist +240 Call of Duty 4: Scripting Reference - File::OpenFile No edit summary current
26 April 2012
- 00:1700:17, 26 April 2012 diff hist +300 m Call of Duty 5: Custom Sound 2 No edit summary current
- 00:0800:08, 26 April 2012 diff hist +297 m Call of Duty 5: Custom Sound 2 No edit summary
- 00:0300:03, 26 April 2012 diff hist +5,432 Call of Duty 5: Custom Sound 2 No edit summary
25 April 2012
- 16:2216:22, 25 April 2012 diff hist +941 N Call of Duty 5: Custom Sound 2 Created page with "! WIP ! Sound encoding won't work if there are any spaces in the folder paths, special characters might also cause problems. As the default installation path of the game contai..."
17 April 2012
- 01:2901:29, 17 April 2012 diff hist +183 m Call of Duty 4: Waving models (using flag shader) No edit summary current
13 April 2012
- 23:5123:51, 13 April 2012 diff hist +239 m Call of Duty: Create Models with Blender (without Maya) No edit summary
- 23:4223:42, 13 April 2012 diff hist +100 m Call of Duty: Blender to COD No edit summary
12 April 2012
- 13:5413:54, 12 April 2012 diff hist +4,603 N Call of Duty 4: Waving models (using flag shader) Created page with "== Overview == To achieve this correctly you must be reasonably proficient with a 3d modeling program, e.g. maya, blender, the modeling program must also have an export plugin f..."
- 12:4712:47, 12 April 2012 diff hist 0 N File:Flag shader - Ass man 2.jpg No edit summary current
- 12:4712:47, 12 April 2012 diff hist 0 N File:Flag shader - Ass man 1.jpg No edit summary current
- 12:4612:46, 12 April 2012 diff hist 0 N File:Flag shader - Vert alpha 3.jpg No edit summary current
- 12:4612:46, 12 April 2012 diff hist 0 N File:Flag shader - Vert alpha 2.jpg No edit summary current
- 12:4612:46, 12 April 2012 diff hist 0 N File:Flag shader - Vert alpha 1.jpg No edit summary current
- 12:4612:46, 12 April 2012 diff hist 0 N File:Flag shader - Model vertex white.jpg No edit summary current
- 12:4612:46, 12 April 2012 diff hist 0 N File:Flag shader - Maya 3.jpg No edit summary current
- 12:4512:45, 12 April 2012 diff hist 0 N File:Flag shader - Maya 2.jpg No edit summary current
- 12:4512:45, 12 April 2012 diff hist 0 N File:Flag shader - Maya 1.jpg No edit summary current
- 12:4512:45, 12 April 2012 diff hist 0 N File:Flag shader - Basic model.jpg No edit summary current
4 April 2012
- 18:4818:48, 4 April 2012 diff hist +19 m Call of Duty 4: Ripping sounds No edit summary current
2 April 2012
- 23:2623:26, 2 April 2012 diff hist +28 m Call of Duty 5: Menu Scripting No edit summary current
27 March 2012
- 17:0117:01, 27 March 2012 diff hist +143 m Blender Video Tutorials No edit summary
16 March 2012
- 19:1619:16, 16 March 2012 diff hist +1,217 N Blender Video Tutorials Put my Blender related youtube videos here
12 March 2012
- 08:1408:14, 12 March 2012 diff hist −21 m Call of Duty 5: Custom Skyboxes No edit summary current
- 08:0108:01, 12 March 2012 diff hist −9 m Call of Duty 5: SP - Enviromental Audio System No edit summary current
- 07:5907:59, 12 March 2012 diff hist −36 m Call of Duty 5: Audio References No edit summary current
11 March 2012
- 22:4222:42, 11 March 2012 diff hist +42 m Call of Duty: Changing LOD distance of existing model No edit summary
- 20:4620:46, 11 March 2012 diff hist +888 N Call of Duty: Changing LOD distance of existing model Created page with "== Required == * Tiny Hexer - Download from [http://www.softpedia.com/get/Others/Miscellaneous/tiny-hexer.shtml Mirror 1] or [http://www.chip.de/downloads/Tiny-Hexer-1.8.1.6_130..."
- 00:1900:19, 11 March 2012 diff hist −127 m Call of Duty 2: d3dbsp -spam current
10 March 2012
- 19:0619:06, 10 March 2012 diff hist −64 m Call of Duty 4: FastFile Format -spam current
- 15:4715:47, 10 March 2012 diff hist +469 Call of Duty 5: FastFile Study No edit summary current
7 March 2012
- 23:5923:59, 7 March 2012 diff hist +676 Call of Duty: Blender to COD No edit summary
- 19:3319:33, 7 March 2012 diff hist +42 m Call of Duty 4: Tips no more dependant on modsonline thread, removed outdated link current
1 March 2012
- 04:2904:29, 1 March 2012 diff hist −47 m Call of Duty 5: Menu Modding Basics No edit summary current
29 February 2012
- 22:5722:57, 29 February 2012 diff hist −185 m General : Anatomy of a Combat Zone No edit summary current
23 February 2012
- 06:4606:46, 23 February 2012 diff hist −17 m Call of Duty 4: Your First Map No edit summary current
- 06:4506:45, 23 February 2012 diff hist +44 m Call of Duty 4: Your First Map No edit summary
21 February 2012
- 05:3005:30, 21 February 2012 diff hist +446 m Call of Duty 4: Scripting Reference - Trace::BulletTrace No edit summary current
19 February 2012
- 00:5100:51, 19 February 2012 diff hist +220 m Call of Duty: Create Models with Blender (without Maya) No edit summary
18 February 2012
- 06:2106:21, 18 February 2012 diff hist +106 m Call of Duty 8: Multiplayer Minimaps No edit summary current
11 February 2012
- 20:2220:22, 11 February 2012 diff hist −187 m Category:AssMan -spam current
- 16:2916:29, 11 February 2012 diff hist −36 m Call of Duty 5: Import a custom model No edit summary current
7 February 2012
- 18:0018:00, 7 February 2012 diff hist +62 m Call of Duty 8: Console Commands No edit summary current
- 18:0018:00, 7 February 2012 diff hist +29 Call of Duty 8: Default Playlist No edit summary current
- 18:0018:00, 7 February 2012 diff hist +29 m Call of Duty 8: Game Options List No edit summary current
- 17:5917:59, 7 February 2012 diff hist +50 Call of Duty 8: Multiplayer Minimaps No edit summary
- 17:5717:57, 7 February 2012 diff hist −1 m Call of Duty 7: MP - Minimaps No edit summary current
- 17:5617:56, 7 February 2012 diff hist +25 m Call of Duty 5: Stock Loadscreens No edit summary current
- 17:5617:56, 7 February 2012 diff hist +54 m Call of Duty 8: Multiplayer Loadscreens No edit summary current
- 17:5517:55, 7 February 2012 diff hist +51 m Call of Duty 7: MP - Minimaps No edit summary
- 17:5417:54, 7 February 2012 diff hist −53 Call of Duty 7: Marketing No edit summary current
- 17:5417:54, 7 February 2012 diff hist +25 m Call of Duty 4: Loadscreen No edit summary current
- 17:5417:54, 7 February 2012 diff hist +25 m Call of Duty 4: Loadscreen Creation No edit summary current
- 17:5317:53, 7 February 2012 diff hist +26 Call of Duty 5: Loadscreen Creation No edit summary current
- 17:5317:53, 7 February 2012 diff hist +25 m Call of Duty 5: Create Zombie Loadscreen No edit summary
- 17:5217:52, 7 February 2012 diff hist +1 m Call of Duty 5: Loadscreen Creation Alternate No edit summary current
- 17:5217:52, 7 February 2012 diff hist +54 m Call of Duty 7: Stock Loadscreens No edit summary current
- 17:5017:50, 7 February 2012 diff hist +29 m Call of Duty 7: Unfinished Maps No edit summary current
- 17:4817:48, 7 February 2012 diff hist +24 m Call of Duty 5: Zombie Map Tutorial: Verruckt No edit summary current
- 17:4817:48, 7 February 2012 diff hist +1 m Call of Duty 5: Zombie Map Tutorial: Shi No Numa No edit summary
- 17:4817:48, 7 February 2012 diff hist +1 m Call of Duty 5: Zombie Map Tutorial: Der Riese No edit summary
- 17:4817:48, 7 February 2012 diff hist +2 m Call of Duty 5: Create Zombie Loadscreen No edit summary
- 17:4717:47, 7 February 2012 diff hist +69 m Call of Duty 5: Zombie Video Tutorials No edit summary
- 17:4617:46, 7 February 2012 diff hist −187 m Category:Video spam current
- 17:4517:45, 7 February 2012 diff hist +29 m Call of Duty 6: Videos No edit summary current
- 17:4517:45, 7 February 2012 diff hist +48 m Call of Duty 7: Dvars List No edit summary current
- 17:4317:43, 7 February 2012 diff hist +52 m Call of Duty 7: Functions No edit summary current
- 17:4117:41, 7 February 2012 diff hist +78 m Call of Duty 5: SP - Checkpoints/Autosaves No edit summary current
- 17:4117:41, 7 February 2012 diff hist +98 m Call of Duty 5: Sounds with Line Emitter No edit summary current
- 17:4017:40, 7 February 2012 diff hist +98 m Call of Duty 5: Sounds with Struct No edit summary current
- 17:3817:38, 7 February 2012 diff hist +47 m Call of Duty 5: AWE5 mod No edit summary
- 17:3717:37, 7 February 2012 diff hist +98 m Call of Duty 5: Adding Voiceovers No edit summary current
- 17:3617:36, 7 February 2012 diff hist +1 m Call of Duty 4: Modding Tutorial No edit summary current
- 16:0116:01, 7 February 2012 diff hist +78 m Call of Duty 4: SP - Checkpoints/ Autosaves No edit summary current
- 15:5915:59, 7 February 2012 diff hist +125 m Call of Duty 4: Elevator Brushes No edit summary
- 15:5815:58, 7 February 2012 diff hist +52 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary current
- 15:5515:55, 7 February 2012 diff hist +403 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
- 15:4215:42, 7 February 2012 diff hist +229 m Call of Duty 5: Adding FXs No edit summary current
- 15:3515:35, 7 February 2012 diff hist 0 m Call of Duty 4: FXs No edit summary current
2 February 2012
- 23:2823:28, 2 February 2012 diff hist +152 m Call of Duty 4: Scripting Reference - Motion::DevAddRoll No edit summary current
- 23:2823:28, 2 February 2012 diff hist +152 m Call of Duty 4: Scripting Reference - Motion::DevAddPitch No edit summary current
- 23:2823:28, 2 February 2012 diff hist +152 m Call of Duty 4: Scripting Reference - Motion::DevAddYaw No edit summary current
- 23:2723:27, 2 February 2012 diff hist +2,043 N Call of Duty 4: Replacement for devAdd motion functions Created page with "Motion functions for development: * devAddPitch * [[Call_of_Duty_4:_Scripting_Reference_-_Motion::DevAddYaw|devAddY..."
1 February 2012
- 00:1900:19, 1 February 2012 diff hist −243 m Call of Duty: Blender to COD cleaned links, minor edits
12 January 2012
- 14:0514:05, 12 January 2012 diff hist +1,914 Call of Duty 2: Create .roq intro videos added troubleshooting current
10 January 2012
- 00:0100:01, 10 January 2012 diff hist +97 m Call of Duty 2: Create .roq intro videos added categories
9 January 2012
- 23:5923:59, 9 January 2012 diff hist +3,880 N Call of Duty 2: Create .roq intro videos Sticked wiki article and forum post together
4 January 2012
- 16:5716:57, 4 January 2012 diff hist −107 m Call of Duty 4: d3dbsp Undo revision 15869 by Randallphillips (talk) current
- 00:5500:55, 4 January 2012 diff hist −126 m Call of Duty 4: FastFile Format →Types: --> table
28 December 2011
- 16:3216:32, 28 December 2011 diff hist −112 m Call of Duty 4: Custom Skyboxes Beautified, suffix explanation added, removed ads current
- 16:3116:31, 28 December 2011 diff hist +246 m Call of Duty 4: Custom Skyboxes No edit summary
5 December 2011
- 16:1216:12, 5 December 2011 diff hist +2 m Call of Duty 5: Audio System Parameters fixed headlines current
30 November 2011
- 19:3319:33, 30 November 2011 diff hist +14 m Call of Duty: XMODEL formats →Faces: 2nd number of TRI seems to be material, 3rd unknown, 4th sometimes zero?! current
29 November 2011
- 22:0522:05, 29 November 2011 diff hist +47 m Call of Duty: Create Models with Blender (without Maya) →Releases: v0.3.1: Hotfix for issue #3
22 November 2011
- 23:0623:06, 22 November 2011 diff hist +564 Call of Duty: Create Models with Blender (without Maya) Release: v0.3.0 alpha 3
- 23:0023:00, 22 November 2011 diff hist +73 N File:Blender-CoD HowTo Materials.png Photo-montage about how to use materials in Blender for Blender-CoD addon current
16 November 2011
- 20:3420:34, 16 November 2011 diff hist +36 m Call of Duty 5: Gameplay standards →Conversion to Yards/Meters
- 20:3220:32, 16 November 2011 diff hist −23 m Call of Duty 4: Gameplay standards more units, removed ad current
- 15:0615:06, 16 November 2011 diff hist +477 m Call of Duty: XMODEL formats Version 6 has extra commas in bone orientation and vertex section
12 November 2011
- 02:4102:41, 12 November 2011 diff hist +140 m Call of Duty: XMODEL formats Corrected contentual mistakes
- 01:5801:58, 12 November 2011 diff hist +81 N File:Triangulated Cube with Normals 2.png Cube in Edit mode (Blender 2.60), triangulated and with face/vertex normals shown current
10 November 2011
- 06:1706:17, 10 November 2011 diff hist +91 m Call of Duty 8: Multiplayer Minimaps Added obvious console map names, please complete :)
2 November 2011
- 17:4717:47, 2 November 2011 diff hist −194 m Call of Duty: Font System No edit summary current
21 October 2011
- 13:2613:26, 21 October 2011 diff hist +57 m Call of Duty 2: Viewsleeves Tutorial →Downloading the Assets
- 13:0813:08, 21 October 2011 diff hist +42 N File:Weapon import cod2 English.pdf Maya 6 Weapon import tutorial CoD2 english current
- 12:5812:58, 21 October 2011 diff hist −187 m Category:Modelling Spam current
- 12:5712:57, 21 October 2011 diff hist −486 m Talk:Call of Duty 2: Viewsleeves Tutorial Spam current
11 October 2011
- 16:0916:09, 11 October 2011 diff hist +294 m Call of Duty: Create Models with Blender (without Maya) +How to install the addon (video), +Mesh requirements
9 October 2011
- 01:3301:33, 9 October 2011 diff hist +220 m Call of Duty: Create Models with Blender (without Maya) →Releases: v0.2.3: Hotfix for issue #1
6 October 2011
- 17:5417:54, 6 October 2011 diff hist +3,521 N Call of Duty: Create Models with Blender (without Maya) Initial Blender-CoD wiki page, how-to should be added (video?)
8 September 2011
- 16:5716:57, 8 September 2011 diff hist +173 m Call of Duty: XMODEL formats Added categories
- 13:1213:12, 8 September 2011 diff hist +24,828 N Call of Duty 4: CoD Script Handbook Created page with "=Preface= Hi, I am Tristan. I am the creator of www.InfinityTutorials.com. I love programming, modding, gaming and best of all teaching others. That’s why I strive to create a..."
- 13:1013:10, 8 September 2011 diff hist +81 N File:Quake.C.CoD.Handbook.color.pdf CoD Script Handbook Copyright (C) 2008 Tristan S. Strathearn All Rights Reserved current
- 13:0513:05, 8 September 2011 diff hist +141 N File:Dm.gsc Example-Script from CoD Script (Quake-C CoD) Handbook by Tristan S. Strathearn Directory: MyModTest\maps\mp\gametypes\dm.gsc Call of Duty 4 current
- 12:4212:42, 8 September 2011 diff hist +19 m Call of Duty 4: Scripting Reference →Modules
- 12:3712:37, 8 September 2011 diff hist +205 m Call of Duty 4: Scripting Reference →Modules
- 12:3512:35, 8 September 2011 diff hist 0 N File:Arrow angled up.png No edit summary current
1 September 2011
- 00:5600:56, 1 September 2011 diff hist −187 m Category:Terrain Removed crap current
28 August 2011
- 20:4320:43, 28 August 2011 diff hist +3,468 N Call of Duty: XANIM formats Format specs XANIM_EXPORT v3 up to Black Ops current
- 20:0220:02, 28 August 2011 diff hist +3,901 Call of Duty: XMODEL formats Format specs v5 and v6 completion
- 16:1916:19, 28 August 2011 diff hist +74 N File:Triangulated Cube with Normals.png Cube in Edit mode (Blender 2.59), triangulated and with face normals shown current
- 16:1216:12, 28 August 2011 diff hist +3,993 N Call of Duty: XMODEL formats Initial post, xmodel_export v5 format specs
- 15:4515:45, 28 August 2011 diff hist 0 N File:Xmodel TagTree.png No edit summary current
- 15:3715:37, 28 August 2011 diff hist +84 N File:Local Bone Axis.png Local bone axis shown in Blender 2.59, they correspond to the bone's rotation matrix current
23 August 2011
- 17:0917:09, 23 August 2011 diff hist +16,188 N Call of Duty 4: Modding Tutorial OCRed from PDF, might contain some recognition errors
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 18.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 17.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 16.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 15.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 14.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 13.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 12.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 11.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 10.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 09.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 08.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 07.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 06.png No edit summary current
- 16:3316:33, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 05.png No edit summary current
- 16:3316:33, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 04.png No edit summary current
- 16:3316:33, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 03.png No edit summary current
- 16:3216:32, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 02.png No edit summary current
- 16:3116:31, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 01.png No edit summary current
- 16:3116:31, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 00.png No edit summary current
9 December 2010
- 16:2416:24, 9 December 2010 diff hist +156 m Call of Duty 7: Stock Vision Files added ingame map names
2 February 2010
- 13:0413:04, 2 February 2010 diff hist +529 m Call of Duty: Font System →File specifications
4 January 2010
- 06:1506:15, 4 January 2010 diff hist +82 m Call of Duty 4: Textures No edit summary current
- 06:1306:13, 4 January 2010 diff hist +79 m Call of Duty 5: Assman Material No edit summary
22 December 2009
11 December 2009
- 02:1702:17, 11 December 2009 diff hist +1,818 Call of Duty 4: FastFile Format No edit summary
8 December 2009
- 18:2718:27, 8 December 2009 diff hist +951 Call of Duty 4: FastFile Format No edit summary
- 06:3206:32, 8 December 2009 diff hist +54 m Call of Duty 2: d3dbsp →Lump[5] - Brushsides
- 05:3005:30, 8 December 2009 diff hist +106 m Call of Duty 4: FastFile Format →Preface
- 05:1905:19, 8 December 2009 diff hist +248 m Call of Duty 4: FastFile Format No edit summary
- 04:5304:53, 8 December 2009 diff hist +296 Call of Duty 4: FastFile Format No edit summary
- 04:4504:45, 8 December 2009 diff hist +1,388 Call of Duty 4: FastFile Format →Content
- 04:0604:06, 8 December 2009 diff hist +580 m Call of Duty 4: FastFile Format →Header
23 November 2009
- 06:0306:03, 23 November 2009 diff hist +41 m Call of Duty 4: FastFile Format →Types
19 November 2009
8 November 2009
- 17:4317:43, 8 November 2009 diff hist +231 Call of Duty: Font System No edit summary
- 17:3717:37, 8 November 2009 diff hist +60 m Call of Duty 2: Technical Reference No edit summary
- 17:3617:36, 8 November 2009 diff hist +61 m Technical Reference No edit summary
5 November 2009
- 01:0901:09, 5 November 2009 diff hist +414 Call of Duty 4: FastFile Format No edit summary
4 November 2009
- 05:1005:10, 4 November 2009 diff hist +322 m Call of Duty 4: FastFile Format No edit summary
- 04:2804:28, 4 November 2009 diff hist +5 m Call of Duty 4: FastFile Format No edit summary
- 04:2604:26, 4 November 2009 diff hist −23 m Call of Duty 4: FastFile Format No edit summary
- 04:2304:23, 4 November 2009 diff hist +2,000 Call of Duty 4: FastFile Format No edit summary
1 November 2009
- 23:1023:10, 1 November 2009 diff hist +54 m Technical Reference No edit summary
28 October 2009
- 14:3414:34, 28 October 2009 diff hist +1,664 Call of Duty 5: Fixing 2048 materials Assets Error No edit summary
- 14:3314:33, 28 October 2009 diff hist +1 Template:Quote No edit summary current
- 14:3214:32, 28 October 2009 diff hist +19 Template:Quote No edit summary
- 14:3014:30, 28 October 2009 diff hist +3 Template:Quote No edit summary
- 14:2914:29, 28 October 2009 diff hist +4 Template:Quote No edit summary
- 14:2914:29, 28 October 2009 diff hist −121 Template:Quote No edit summary
- 14:2714:27, 28 October 2009 diff hist +115 Template:Quote No edit summary
- 14:1814:18, 28 October 2009 diff hist +8 Template:Quote No edit summary
- 14:1714:17, 28 October 2009 diff hist +40 Template:Quote No edit summary
- 14:1314:13, 28 October 2009 diff hist +169 N Template:Quote Created page with '<div style="margin-top: 1em; margin-bottom: 1em; padding: 1em; border: 1px solid gray; background-color: #404043; line-height: 1.3em; color:{{{2|white}}};">{{{1}}}</div>'
12 October 2009
- 23:2723:27, 12 October 2009 diff hist +9 m Call of Duty 4: destruct model No edit summary
- 11:5011:50, 12 October 2009 diff hist +219 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
26 September 2009
- 04:5104:51, 26 September 2009 diff hist +8 m Call of Duty 4: Scripting Reference - Entity::GetCentroid No edit summary current
25 September 2009
- 13:1613:16, 25 September 2009 diff hist +9 m Call of Duty 5: Scripting Reference - Vehicles::VehGetModel No edit summary current
- 13:1413:14, 25 September 2009 diff hist +4,266 N Call of Duty 5: Scripting Reference - Vehicles Created page with '{{CoD5_Modules}} ==Module: Vehicles== *AddVehicleToCompass *[[Call of Duty 4: Scripting Reference - Vehi…' current
- 13:0913:09, 25 September 2009 diff hist +164 N Call of Duty 5: Scripting Reference - Vehicles::VehGetModel found in _vehicles.gsc
- 13:0813:08, 25 September 2009 diff hist −89 m Call of Duty 4: Scripting Reference - Vehicles →Module: Vehicles current
24 September 2009
- 08:2108:21, 24 September 2009 diff hist +69 m Call of Duty 5: Damage types and MeansOfDeath No edit summary current
- 08:0308:03, 24 September 2009 diff hist +32 m Call of Duty 5: Damage types and MeansOfDeath No edit summary
- 04:2404:24, 24 September 2009 diff hist +2,560 N Call of Duty 5: Damage types and MeansOfDeath Created page with '{{Note|This is a list of available damage types and MeansOfDeath (MOD) in CoD5}} {| border="1" |- | '''Name''' | '''Description''' |- | MOD_BAYONET | Injured or killed by Bayone…'
7 September 2009
- 00:4200:42, 7 September 2009 diff hist −187 Talk:Call of Duty 5: MP Weapons Blanked the page current
- 00:4100:41, 7 September 2009 diff hist −572 Talk:Call of Duty 4: Scripting Reference - Client::IsRagdoll Blanked the page
27 August 2009
- 09:1609:16, 27 August 2009 diff hist +2 m Call of Duty 4: Gametypes No edit summary
- 09:1609:16, 27 August 2009 diff hist −21 m Call of Duty 4: Gametypes No edit summary
- 09:1509:15, 27 August 2009 diff hist −7 Call of Duty 4: Gametypes No edit summary
- 09:1409:14, 27 August 2009 diff hist −11 Call of Duty 4: Retrieval No edit summary current
- 09:1109:11, 27 August 2009 diff hist +73 Call of Duty 5: Adding Twar Quick and simple No edit summary
18 August 2009
- 22:3222:32, 18 August 2009 diff hist +1,763 N Call of Duty 4: FastFile Format New page: Image:Under Construction Small.png '''*** Article and investigation in early progress ***''' == Header == *Byte 0-3: decompressed fastfile size minus 44 (0x2C) *Byte 4-47: ''unkn...
16 August 2009
- 10:3310:33, 16 August 2009 diff hist −71 m Call of Duty 2: Viewsleeves Tutorial No edit summary
- 00:4800:48, 16 August 2009 diff hist −18 m Call of Duty 4: Editing Stock FX No edit summary current
- 00:4800:48, 16 August 2009 diff hist −1 m Call of Duty 4: needed No edit summary
15 August 2009
- 15:3415:34, 15 August 2009 diff hist +1 Call of Duty 4: SP Keys Values No edit summary current
- 15:3315:33, 15 August 2009 diff hist +22,197 N Call of Duty 4: SP Keys Values New page: {{Note|KVPs available in CoD4 SP, some of them are also in or especially for MP.}} <pre> // syntax: // float floatVar // int intVar // string stringVar vector origin vector angles int ...
3 August 2009
- 02:4802:48, 3 August 2009 diff hist +70 m Call of Duty 5: Zombie Map Tutorial: Shi No Numa No edit summary
- 02:2702:27, 3 August 2009 diff hist −13 m Call of Duty 5: List Of Animations No edit summary current
- 02:2002:20, 3 August 2009 diff hist +147 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
1 August 2009
- 20:3920:39, 1 August 2009 diff hist +11 m Call of Duty 4: Scripting Reference - System::UpdateGamerProfile No edit summary current
- 04:0504:05, 1 August 2009 diff hist +65 m Call of Duty 4: Scripting Reference - Effects::SetExpFog No edit summary current
- 04:0504:05, 1 August 2009 diff hist +58 m Call of Duty 5: Scripting Reference - Effects::SetVolFog No edit summary current
- 03:5703:57, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Player No edit summary current
- 03:5503:55, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Player::AdsButtonPressed New page: {{Function |Version=4 |Name=AdsButtonPressed() |Module=Player |Available |Summary=Check if the player is pressing the 'ads' button. |Call_on=The player |Example=<pre> while( self AdsButton... current
- 03:5503:55, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::AllowAds New page: {{Function |Version=4 |Name=AllowAds( <player ads> ) |Module=Player |Available |Summary=Sets whether the player can switch to ADS |Call_on=The player |Example=<pre>level.player Allow... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowCrouch New page: {{Function |Version=4 |Name=AllowCrouch( <player crouch> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can crouch |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowJump New page: {{Function |Version=4 |Name=AllowJump( <player jump> ) |Module=Player |Available |Summary=Sets whether the player can jump |Call_on=The player |Example=<pre>level.player AllowJump(fa... current
- 03:5403:54, 1 August 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Player::AllowLean New page: {{Function |Version=4 |Name=AllowLean( <player lean left> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can lean |Call_on=The player |Example=<pre>level.player... current
- 03:5403:54, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Player::Allowleanleft New page: {{Function |Version=4 |Name=Allowleanleft(<player lean left>) |Module=Player |Available |Summary=Sets whether the player can lean left |Call_on=The player |Example=<pre>level.player ... current
- 03:5403:54, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Player::Allowleanright New page: {{Function |Version=4 |Name=Allowleanright(<player lean right>) |Module=Player |Available |Summary=Sets whether the player can lean right |Call_on=The player |Example=<pre>level.play... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowMelee New page: {{Function |Version=4 |Name=AllowMelee( <melee> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can melee |Call_on=The player |Example=<pre>level.player AllowMel... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowProne New page: {{Function |Version=4 |Name=AllowProne( <player prone> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can go prone |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Player::AllowSprint New page: {{Function |Version=4 |Name=AllowSprint( <player sprint> ) |Module=Player |Available |Summary=Sets whether the player can sprint |Call_on=The player |Example=<pre>level.player AllowS... current
- 03:5303:53, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Player::AllowStand New page: {{Function |Version=4 |Name=AllowStand( <player stand> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can stand up |Call_on=The player |Example=<pre>level.playe... current
- 03:5303:53, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Player::AttackButtonPressed New page: {{Function |Version=4 |Name=AttackButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=The player |Example=<pre>if ( self AttackButtonPressed() ) ...</pre> |Required_args }} current
- 03:5303:53, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes New page: {{Function |Version=4 |Name=AnyAmmoForWeaponModes( <weapon name> ) |Module=Player |Available |Summary=Returns true if the player has any ammo available for the weapon or any of it's ... current
- 03:5203:52, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Player::ButtonPressed New page: {{Function |Version=4 |Name=ButtonPressed( <buttonName> ) |Module=Player |Available=MP Only |Summary=Check if the host is pressing the button/key, "BUTTON_A", "BUTTON_B", "K |Call_on...
- 03:5203:52, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Player::ClearPerks New page: {{Function |Version=4 |Name=ClearPerks() |Module=Player |Available=MP Only |Summary=removes all perks for a player |Call_on=A player |Example=<pre>player ClearPerks();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +167 N Call of Duty 4: Scripting Reference - Player::CloseMenu New page: {{Function |Version=4 |Name=CloseMenu() |Module=Player |Available |Summary=Close the current player menu |Call_on=The player |Example=<pre>player CloseMenu();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +591 N Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes New page: {{Function |Version=4 |Name=DeactivateChannelVolumes( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the channel volumes for the player on the given pr... current
- 03:5203:52, 1 August 2009 diff hist +551 N Call of Duty 4: Scripting Reference - Player::DeactivateEq New page: {{Function |Version=4 |Name=DeactivateEq( <eqIndex>, <channelName>, <band> ) |Module=Player |Available=SP Only |Summary=Deactivate the specified eq filter for the specifi... current
- 03:5103:51, 1 August 2009 diff hist +542 N Call of Duty 4: Scripting Reference - Player::DeactivateReverb New page: {{Function |Version=4 |Name=DeactivateReverb( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the sound reverberation for the player on the given priori... current
- 03:5103:51, 1 August 2009 diff hist +236 N Call of Duty 4: Scripting Reference - Player::DisableInvulnerability New page: {{Function |Version=4 |Name=DisableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player vulnerable to damage. This is default behavior |Call_on=A Player |Example=<pre... current
- 03:5103:51, 1 August 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Player::DisableTurretDismount New page: {{Function |Version=4 |Name=DisableTurretDismount() |Module=Player |Available=SP Only |Summary=Do not let player unstick themselves from a turret that they are using. |Call_on=A Player |Ex... current
- 03:5003:50, 1 August 2009 diff hist −30 Call of Duty 4: Scripting Reference - Player::EnableTurretDismount No edit summary current
- 03:5003:50, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Player::EnableHealthShield New page: {{Function |Version=4 |Name=EnableHealthShield( <enable> ) |Module=Player |Available=SP Only |Summary=Sets whether the player's health shield is active |Call_on=The player |Example=<... current
- 03:5003:50, 1 August 2009 diff hist +36 Call of Duty 4: Scripting Reference - Player::EnableTurretDismount No edit summary
- 03:5003:50, 1 August 2009 diff hist −132 Call of Duty 4: Scripting Reference - Player::EnableInvulnerability No edit summary current
- 03:4903:49, 1 August 2009 diff hist −46 Call of Duty 4: Scripting Reference - Player::FragButtonPressed No edit summary current
- 03:4803:48, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Player::EnableInvulnerability New page: {{Function |Version=4 |Name=EnableHealthShield( <enable> ) |Module=Player |Available=SP Only |Summary=Sets whether the player's health shield is active |Call_on=The player |Example=<...
- 03:4803:48, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Player::EnableTurretDismount New page: {{Function |Version=4 |Name=EnableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player invulnerable to damage |Call_on=A Player |Example=<pre>level.player EnableInvuln...
- 03:4803:48, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Player::FragButtonPressed New page: {{Function |Version=4 |Name=EnableTurretDismount() |Module=Player |Available=SP Only |Summary=Player can dismount from turrets as normal. |Call_on=A Player |Example=<pre>level.player Enabl...
- 03:4803:48, 1 August 2009 diff hist +330 N Call of Duty 4: Scripting Reference - Player::FreezeControls New page: {{Function |Version=4 |Name=FreezeControls( <freeze state> ) |Module=Player |Available |Summary=Blocks or unblocks control input from this player |Call_on=The player |Example=<pre>le... current
- 03:4803:48, 1 August 2009 diff hist +238 N Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand New page: {{Function |Version=4 |Name=GetCurrentOffhand() |Module=Player |Available |Summary=Gets the player's current off-hand weapon( usually a grenade). |Call_on=The player |Example=<pre>currentw... current
- 03:4703:47, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon New page: {{Function |Version=4 |Name=GetCurrentWeapon( <weapon name> ) |Module=Player |Available |Summary=Gets the players current weapon. |Call_on=The player |Example=<pre>currentweapon = le... current
- 03:4703:47, 1 August 2009 diff hist +237 N Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo New page: {{Function |Version=4 |Name=GetCurrentWeaponClipAmmo() |Module=Player |Available |Summary=Gets the amount of ammo left in the player's clip. |Call_on=The player |Example=<pre> bulletCnt = ... current
- 03:4703:47, 1 August 2009 diff hist +351 N Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo New page: {{Function |Version=4 |Name=GetFractionMaxAmmo( <weapon name> ) |Module=Player |Available |Summary=Return the player's current ammunition amount as a fraction of the weapon's maximum... current
- 03:4703:47, 1 August 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo New page: {{Function |Version=4 |Name=GetFractionStartAmmo( <weapon name> ) |Module=Player |Available |Summary=Return the player's current ammunition amount as a fraction of the weapon's start... current
- 03:4703:47, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement New page: {{Function |Version=4 |Name=GetNormalizedMovement() |Module=Player |Available=SP Only |Summary=Get the player's normalized movement vector. Returns [-1,1] for X(forward) and Y(right) base... current
- 03:4703:47, 1 August 2009 diff hist +259 N Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass New page: {{Function |Version=4 |Name=GetOffhandSecondaryClass() |Module=Player |Available |Summary=Gets the name (either "smoke" or "flash") that toggle is set to. |Call_on=The player |Example=<pre... current
- 03:4703:47, 1 August 2009 diff hist +189 N Call of Duty 4: Scripting Reference - Player::GetPlayerAngles New page: {{Function |Version=4 |Name=GetPlayerAngles() |Module=Player |Available |Summary=Get the player's angles |Call_on=The player |Example=<pre> angles = level.player GetPlayerAngles();</pre> }... current
- 03:4703:47, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight New page: {{Function |Version=4 |Name=GetPlayerViewHeight() |Module=Player |Available=SP Only |Summary=Get the player's view height |Call_on=The player |Example=<pre>height = level.player GetPlayerV... current
- 03:4703:47, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Player::GetStance New page: {{Function |Version=4 |Name=GetStance() |Module=Player |Available |Summary=Gets the stance of the player. It only works for the player. Possible return values are 'crouch', 'prone' and 'st... current
- 03:4603:46, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Player::GetVelocity New page: {{Function |Version=4 |Name=GetVelocity() |Module=Player |Available |Summary=Gets the player's velocity |Call_on=The player |Example=<pre> vel = level.player GetVelocity();</pre> }} current
- 03:4603:46, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip New page: {{Function |Version=4 |Name=GetWeaponAmmoClip( <weapon name> ) |Module=Player |Available |Summary=Get the amount of ammo left in the player's weapon's current clip. |Call_on=The play... current
- 03:4503:45, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock New page: {{Function |Version=4 |Name=GetWeaponAmmoStock( <weapon name> ) |Module=Player |Available |Summary=Get the ammunition stockpile for the given weapon. |Call_on=The player |Example=<pr... current
- 03:4503:45, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Player::GetWeaponsList New page: {{Function |Version=4 |Name=GetWeaponsList() |Module=Player |Available=SP Only |Summary=Gets an array of all weapons that the player has. Includes any alt-mode weapons (ex: m203_m4) |Call... current
- 03:4503:45, 1 August 2009 diff hist +248 N Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries New page: {{Function |Version=4 |Name=GetWeaponsListPrimaries() |Module=Player |Available=SP Only |Summary=Gets an array of all primary weapons that the player has. |Call_on=The player |Example=<pre... current
- 03:4503:45, 1 August 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo New page: {{Function |Version=4 |Name=GetWeaponSlotAmmo( <weapon slot> ) |Module=Player |Available |Summary=Gets the ammo count for the weapon in the given slot. |Call_on=The player |Example=<... current
- 03:4403:44, 1 August 2009 diff hist +365 N Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo New page: {{Function |Version=4 |Name=GetWeaponSlotClipAmmo( <weapon slot> ) |Module=Player |Available |Summary=Gets the ammunition in the clip for the weapon in the given weapon slot. |Call_o... current
- 03:4403:44, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Player::GetWeaponSlotWeapon New page: {{Function |Version=4 |Name=GetWeaponSlotWeapon( <weapon slot> ) |Module=Player |Available |Summary=Gets the name of the weapon in the given weapon slot. |Call_on=The player |Example... current
- 03:4403:44, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo New page: {{Function |Version=4 |Name=GiveMaxAmmo( <weapon name> ) |Module=Player |Available |Summary=Set the player's ammunition to the weapon's maximum ammunition |Call_on=The player |Exampl... current
- 03:4403:44, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Player::GiveStartAmmo New page: {{Function |Version=4 |Name=GiveStartAmmo( <weapon name> ) |Module=Player |Available |Summary=Set the player's ammunition to the weapon's default starting ammunition |Call_on=The pla... current
- 03:4303:43, 1 August 2009 diff hist +278 N Call of Duty 4: Scripting Reference - Player::GiveWeapon New page: {{Function |Version=4 |Name=GiveWeapon(<weapon name>) |Module=Player |Available |Summary=Give the player a weapon. |Call_on=The player |Example=<pre> level.player giveWeapon("m1garan... current
- 03:4203:42, 1 August 2009 diff hist +261 N Call of Duty 4: Scripting Reference - Player::HasPerk New page: {{Function |Version=4 |Name=HasPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=test if player has a perk |Call_on=A player |Example=<pre>player HasPerk( "specialty_gps... current
- 03:4203:42, 1 August 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Player::HasWeapon New page: {{Function |Version=4 |Name=HasWeapon(<weapon name>) |Module=Player |Available |Summary=Checks whether the player has the given weapon. |Call_on=The player |Example=<pre> if( level.p... current
- 03:4203:42, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Player::HideViewModel New page: {{Function |Version=4 |Name=HideViewModel() |Module=Player |Available=SP Only |Summary=Hide the player's current view model. |Call_on=The player |Example=<pre>level.player HideViewModel();... current
- 03:4103:41, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Player::IsFiring New page: {{Function |Version=4 |Name=IsFiring |Module=Player |Available=SP Only |Summary=Returns true if the player is currently using a weapon |Call_on=The player |Example=<pre>level.player IsFiri... current
- 03:4103:41, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Player::IsLookingAt New page: {{Function |Version=4 |Name=IsLookingAt( <entity> ) |Module=Player |Available |Summary=Returns true if the entity is the same as the player's lookat entity. |Call_on=The player |Exam... current
- 03:4103:41, 1 August 2009 diff hist +202 N Call of Duty 4: Scripting Reference - Player::IsMeleeing New page: {{Function |Version=4 |Name=IsMeleeing() |Module=Player |Available=SP Only |Summary=Returns true if the player is currently meleeing |Call_on=The player |Example=<pre>level.player IsMeleei... current
- 03:4103:41, 1 August 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Player::IsOnGround New page: {{Function |Version=4 |Name=IsOnGround() |Module=Player |Available |Summary=Returns true if the player is on the ground. |Call_on=The player |Example=<pre>if( player IsOnGround() );</pre> ... current
- 03:4103:41, 1 August 2009 diff hist +226 N Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade New page: {{Function |Version=4 |Name=IsThrowingGrenade() |Module=Player |Available=SP Only |Summary=Returns true if the player is currently throwing a grenade |Call_on=The player |Example=<pre>leve... current
- 03:4103:41, 1 August 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed New page: {{Function |Version=4 |Name=MeleeButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=The player |Example=<pre>if ( self MeleeButtonPressed() ) ...</pre> }} current
- 03:4003:40, 1 August 2009 diff hist +521 N Call of Duty 4: Scripting Reference - Player::NotifyOnCommand New page: {{Function |Version=4 |Name=NotifyOnCommand( <notify>, <command> ) |Module=Player |Available=SP Only |Summary=Whenever the console command processor encounters <command> ... current
- 03:3903:39, 1 August 2009 diff hist +279 N Call of Duty 4: Scripting Reference - Player::OpenMenu New page: {{Function |Version=4 |Name=OpenMenu( <menu> ) |Module=Player |Available |Summary=Open a menu for this player |Call_on=The player |Example=<pre>self OpenMenu( game["menu_weapon_allie... current
- 03:3903:39, 1 August 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Player::OpenMenuNoMouse New page: {{Function |Version=4 |Name=OpenMenuNoMouse(<menu>) |Module=Player |Available |Summary=Open a menu for this player, with no mouse control. |Call_on=The player |Example=<pre>self Open... current
- 03:3903:39, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Player::PlayerAds New page: {{Function |Version=4 |Name=PlayerAds() |Module=Player |Available |Summary=Return the player's weapon position fraction. |Call_on=The player |Example=<pre>while( self PlayerAds() > 0.3 ... current
- 03:3803:38, 1 August 2009 diff hist +1,382 N Call of Duty 4: Scripting Reference - Player::PlayerLinkTo New page: {{Function |Version=4 |Name=PlayerLinkTo( <linkto entity>, <tag>, <viewpercentag fraction>, <right arc>, <left arc>, <top arc>, <bottom arc>, <... current
- 03:3803:38, 1 August 2009 diff hist +642 N Call of Duty 4: Scripting Reference - Player::PlayerLinkToAbsolute New page: {{Function |Version=4 |Name=PlayerLinkToAbsolute( <lockto entity>, <tag> ) |Module=Player |Available=SP Only |Summary=Attaches the player to an entity. No view movement is all... current
- 03:3803:38, 1 August 2009 diff hist +1,608 N Call of Duty 4: Scripting Reference - Player::PlayerLinkToDelta New page: {{Function |Version=4 |Name=PlayerLinkToDelta( <linkto entity>, <tag>, <viewpercentag fraction>, <right arc>, <left arc>, <top arc>, <bottom arc>,... current
- 03:3803:38, 1 August 2009 diff hist +695 N Call of Duty 4: Scripting Reference - Player::PlayerSetGroundReferenceEnt New page: {{Function |Version=4 |Name=PlayerSetGroundReferenceEnt( <ground reference entity> ) |Module=Player |Available=SP Only |Summary=The ground entity's rotation will be added onto the pl... current
- 03:3603:36, 1 August 2009 diff hist +32 Call of Duty 4: Scripting Reference - Player::SecondaryOffhandButtonPressed No edit summary current
- 03:3503:35, 1 August 2009 diff hist +226 N Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride New page: {{Function |Version=4 |Name=ResetSpreadOverride() |Module=Player |Available |Summary=Resets the player spread value to the ones of the weapon in use. |Call_on=A player |Example=<pre>level.... current
- 03:3503:35, 1 August 2009 diff hist +852 N Call of Duty 4: Scripting Reference - Player::PlayLocalSound New page: {{Function |Version=4 |Name=PlayLocalSound( <sound name> ) |Module=Player |Available |Summary=Plays a sound locally to the player |Call_on=The player |Example=<pre>players[i] PlayLoc... current
- 03:3403:34, 1 August 2009 diff hist +226 N Call of Duty 4: Scripting Reference - Player::SecondaryOffhandButtonPressed New page: {{Function |Version=4 |Name=ResetSpreadOverride() |Module=Player |Available |Summary=Resets the player spread value to the ones of the weapon in use. |Call_on=A player |Example=<pre>level....
- 03:3303:33, 1 August 2009 diff hist +854 N Call of Duty 4: Scripting Reference - Player::SetActionSlot New page: {{Function |Version=4 |Name=SetActionSlot( <slot #>, <option name>, <extra parameter> ) |Module=Player |Available |Summary=Sets the option to perform when the player exec... current
- 03:3303:33, 1 August 2009 diff hist +350 N Call of Duty 4: Scripting Reference - Player::SetAutoPickup New page: {{Function |Version=4 |Name=SetAutoPickup( <auto pickup> ) |Module=Player |Available=SP Only |Summary=Sets whether the player will automatically pick up pickups. |Call_on=The player ... current
- 03:3203:32, 1 August 2009 diff hist +642 N Call of Duty 4: Scripting Reference - Player::SetChannelVolumes New page: {{Function |Version=4 |Name=SetChannelVolumes( <priority>, <shock name>, <fade time> ) |Module=Player |Available |Summary=Set the channel volumes for the player (a way of... current
- 03:3203:32, 1 August 2009 diff hist +404 N Call of Duty 4: Scripting Reference - Player::SetClientDvar New page: {{Function |Version=4 |Name=SetClientDvar( <dvarName>, <value> ) |Module=Player |Available |Summary=Set the values of dvars which are specific to each client. |Call_on=The play... current
- 03:3203:32, 1 August 2009 diff hist +473 N Call of Duty 4: Scripting Reference - Player::SetClientDvars New page: {{Function |Version=4 |Name=SetClientDvars( <dvarName>, <value>, <dvarName>, <value>, etc. ) |Module=Player |Available |Summary=Set the values of a list of dvars wh... current
- 03:3203:32, 1 August 2009 diff hist +927 N Call of Duty 4: Scripting Reference - Player::SetDepthOfField New page: {{Function |Version=4 |Name=SetDepthOfField( <near start>, <near end>, <far start>, <far end>, <near blur>, <far blur> ) |Module=Player |Available |Summ... current
- 03:3203:32, 1 August 2009 diff hist +872 N Call of Duty 4: Scripting Reference - Player::SetEq New page: {{Function |Version=4 |Name=SetEq( <channel>, <eqIndex>, <band>, <filter type>, <gain>, <frequency>, <q> ) |Module=Player |Available=SP Only |Summ... current
- 03:3203:32, 1 August 2009 diff hist +554 N Call of Duty 4: Scripting Reference - Player::SetEqLerp New page: {{Function |Version=4 |Name=SetEqLerp( <eqLerp> <eqIndex> ) |Module=Player |Available=SP Only |Summary=Set the blend amount for the specified eqIndex, for eqIndex 0 if none is ... current
- 03:3203:32, 1 August 2009 diff hist +289 N Call of Duty 4: Scripting Reference - Player::SetMoveSpeedScale New page: {{Function |Version=4 |Name=SetMoveSpeedScale( <scale> ) |Module=Player |Available |Summary=Scales player movement speed by this amount |Call_on=A Player Entity |Example=<pre>self S... current
- 03:3203:32, 1 August 2009 diff hist +309 N Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass New page: {{Function |Version=4 |Name=SetOffhandSecondaryClass(<name>) |Module=Player |Available |Summary=Set whether player can use smoke grenades or flashbangs. |Call_on=The player |Example=... current
- 03:3103:31, 1 August 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Player::SetOrigin New page: {{Function |Version=4 |Name=SetOrigin( <player origin> ) |Module=Player |Available |Summary=Set the player's origin |Call_on=The player |Example=<pre> level.player SetOrigin( pltruck... current
- 03:3103:31, 1 August 2009 diff hist +258 N Call of Duty 4: Scripting Reference - Player::SetPerk New page: {{Function |Version=4 |Name=SetPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=give the specified perk |Call_on=A player |Example=<pre>player SetPerk( "specialty_gpsja... current
- 03:3103:31, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Player::SetPlayerAngles New page: {{Function |Version=4 |Name=SetPlayerAngles( <player angles> ) |Module=Player |Available |Summary=Set the player's angles |Call_on=The player |Example=<pre> level.player SetPlayerAng... current
- 03:3103:31, 1 August 2009 diff hist +741 N Call of Duty 4: Scripting Reference - Player::SetReverb New page: {{Function |Version=4 |Name=SetReverb( <priority>, <room type>, <dry level>, <wet level>, <fade time> ) |Module=Player |Available |Summary=Set the sound rever... current
- 03:3103:31, 1 August 2009 diff hist +378 N Call of Duty 4: Scripting Reference - Player::SetSpreadOverride New page: {{Function |Version=4 |Name=SetSpreadOverride( <player spread> ) |Module=Player |Available |Summary=Sets the player fixed spread value |Call_on=A player |Example=<pre>level.player Se... current
- 03:3103:31, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Player::SetStance New page: {{Function |Version=4 |Name=SetStance() |Module=Player |Available=SP Only |Summary=Sets the stance of the player. It only works for the player. Possible values are 'crouch', 'prone' and 's... current
- 03:3103:31, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Player::SetVelocity New page: {{Function |Version=4 |Name=SetVelocity( <player origin> ) |Module=Player |Available=SP Only |Summary=Set the player's velocity |Call_on=The player |Example=<pre> level.player SetVel... current
- 03:3103:31, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Player::SetViewModel New page: {{Function |Version=4 |Name=SetViewModel( <viewmodel name> ) |Module=Player |Available |Summary=Set the player's current view model. |Call_on=The player |Example=<pre>self SetViewMod... current
- 03:3003:30, 1 August 2009 diff hist +484 N Call of Duty 4: Scripting Reference - Player::SetViewModelDepthOfField New page: {{Function |Version=4 |Name=SetViewModelDepthOfField( <start>, <end> ) |Module=Player |Available |Summary=Set the depth of field values for the player's viewmodel when at hip. ... current
- 03:3003:30, 1 August 2009 diff hist +416 N Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip New page: {{Function |Version=4 |Name=SetWeaponAmmoClip( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the weapon clip ammunition for the given weapon. |Call_on=Th... current
- 03:3003:30, 1 August 2009 diff hist +422 N Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock New page: {{Function |Version=4 |Name=SetWeaponAmmoStock( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the ammunition stockpile for the given weapon. |Call_on=The... current
- 03:2903:29, 1 August 2009 diff hist +408 N Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo New page: {{Function |Version=4 |Name=SetWeaponClipAmmo( <weapon name>, <ammunition> ) |Module=Player |Available |Summary=Set the weapon clip ammunition for the given weapon. |Call_on=Th... current
- 03:2903:29, 1 August 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo New page: {{Function |Version=4 |Name=SetWeaponSlotAmmo( <weapon slot>, <ammo count> ) |Module=Player |Available |Summary=Sets the ammunition for the weapon in the given weapon slot. |Ca... current
- 03:2903:29, 1 August 2009 diff hist +424 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo New page: {{Function |Version=4 |Name=SetWeaponSlotClipAmmo( <weapon slot>, <ammo count> ) |Module=Player |Available |Summary=Sets the clip ammunition for the weapon in the given weapon ... current
- 03:2803:28, 1 August 2009 diff hist +401 N Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon New page: {{Function |Version=4 |Name=SetWeaponSlotWeapon( <weapon slot> ) |Module=Player |Available |Summary=Sets the the weapon in the given weapon slot. |Call_on=The player |Example=<pre>le... current
- 03:2703:27, 1 August 2009 diff hist +599 N Call of Duty 4: Scripting Reference - Player::ShellShock New page: {{Function |Version=4 |Name=ShellShock( <shellshockname>, <duration>, overrideCheat ) |Module=Player |Available |Summary=Start a shell shock sequence for the player. The shell ... current
- 03:2703:27, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Player::ShowViewModel New page: {{Function |Version=4 |Name=ShowViewModel() |Module=Player |Available=SP Only |Summary=Show the player's current view model. |Call_on=The player |Example=<pre>level.player ShowViewModel();... current
- 03:2703:27, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::StopLocalSound New page: {{Function |Version=4 |Name=StopLocalSound( <sound name> ) |Module=Player |Available |Summary=Stops all instances of a local soundalias running on a player. |Call_on=The player |Exam... current
- 03:2703:27, 1 August 2009 diff hist +192 N Call of Duty 4: Scripting Reference - Player::StopShellShock New page: {{Function |Version=4 |Name=StopShellShock() |Module=Player |Available |Summary=Stop a shell shock sequence for the player |Call_on=<player> |Example=<pre>self StopShellShock();</pre... current
- 03:2703:27, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Player::SwitchToOffhand New page: {{Function |Version=4 |Name=SwitchToOffhand( <weapon name> ) |Module=Player |Available |Summary=Switch the player's offhand weapon |Call_on=The player |Example |Required_args= # <... current
- 03:2603:26, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Player::SwitchToWeapon New page: {{Function |Version=4 |Name=SwitchToWeapon(<weapon name>) |Module=Player |Available |Summary=Switch to a different weapon |Call_on=The player |Example=<pre> level.player SwitchToWeap... current
- 03:2603:26, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Player::TakeAllWeapons New page: {{Function |Version=4 |Name=TakeAllWeapons() |Module=Player |Available |Summary=Remove all the weapons from the player. |Call_on=The player |Example=<pre> level.player TakeAllWeapons();</p... current
- 03:2603:26, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Player::TakeWeapon New page: {{Function |Version=4 |Name=TakeWeapon( <weapon name> ) |Module=Player |Available |Summary=Take a weapon from the player. |Call_on=The player |Example=<pre> level.player TakeWeapon( ... current
- 03:2603:26, 1 August 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Player::UnSetPerk New page: {{Function |Version=4 |Name=UnSetPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=takes the specified perk from the player |Call_on=A player |Example=<pre>player UnSetP... current
- 03:2603:26, 1 August 2009 diff hist +332 N Call of Duty 4: Scripting Reference - Player::UploadScore New page: {{Function |Version=4 |Name=UploadScore( <mission>, <score> ) |Module=Player |Available=SP Only |Summary=Upload arcade mode score to XBLIVE leaderboards |Call_on=A Player |Exam... current
- 03:2503:25, 1 August 2009 diff hist +180 N Call of Duty 4: Scripting Reference - Player::UseButtonPressed New page: {{Function |Version=4 |Name=UseButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=A Player |Example=<pre>if ( self UseButtonPressed() ) ...</pre> |Required_args }} current
- 03:2403:24, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::UploadTime New page: {{Function |Version=4 |Name=UploadTime( <mission>, <time> ) |Module=Player |Available=SP Only |Summary=Upload a time to XBLIVE leaderboards |Call_on=A Player |Example=<pre>leve... current
- 03:2303:23, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Player::ViewKick New page: {{Function |Version=4 |Name=ViewKick( <force>, <source> ) |Module=Player |Available |Summary=Damage the player, and throw the screen around |Call_on=<player> |Example=<pr... current
- 03:2303:23, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize New page: {{Function |Version=4 |Name=WeaponLockFinalize( <entity> ) |Module=Player |Available=SP Only |Summary=Locks player's weapon onto an entity. Implies WeaponLockStart(), so this may be... current
- 03:2303:23, 1 August 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Player::WeaponLockFree New page: {{Function |Version=4 |Name=WeaponLockFree() |Module=Player |Available=SP Only |Summary=Clears player's weapon lock. |Call_on=The player |Example=<pre>level.player WeaponLockClear();</pre>... current
- 03:2303:23, 1 August 2009 diff hist +385 N Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance New page: {{Function |Version=4 |Name=WeaponLockNoClearance( <bool> ) |Module=Player |Available=SP Only |Summary=When set true, the player will be unable to fire their lockon weapon, and will ... current
- 03:2303:23, 1 August 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Player::WeaponLockStart New page: {{Function |Version=4 |Name=WeaponLockStart( <entity> ) |Module=Player |Available=SP Only |Summary=Begins player's weapon lockon sequence (hud effects, etc). Will clear any existing... current
- 03:2303:23, 1 August 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose New page: {{Function |Version=4 |Name=WeaponLockTargetTooClose( <bool> ) |Module=Player |Available=SP Only |Summary=When set true, the player will be unable to fire their lockon weapon, and wi... current
- 03:2103:21, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Weapons No edit summary current
- 03:2003:20, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Weapons::BulletSpread New page: {{Function |Version=4 |Name=BulletSpread( <start>, <end>, <spread> ) |Module=Weapons |Available=SP Only |Summary=uses spread to return a new end position |Call_on |Exampl... current
- 03:2003:20, 1 August 2009 diff hist +481 N Call of Duty 4: Scripting Reference - Weapons::BulletTracer New page: {{Function |Version=4 |Name=BulletTracer( <start>, <end>, <forceDraw> ) |Module=Weapons |Available=SP Only |Summary=creates a bullet tracer from the start to end point |C... current
- 03:2003:20, 1 August 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce New page: {{Function |Version=4 |Name=DisableGrenadeBounce() |Module=Weapons |Available |Summary=Disallow grenades bouncing off of this entity |Call_on=A damage trigger entity |Example=<pre> self di... current
- 03:1903:19, 1 August 2009 diff hist +225 N Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage New page: {{Function |Version=4 |Name=DisableGrenadeTouchDamage() |Module=Weapons |Available |Summary=Disable grenade damage for damage triggers |Call_on=A damage trigger entity |Example=<pre> self ... current
- 03:1903:19, 1 August 2009 diff hist +214 N Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce New page: {{Function |Version=4 |Name=EnableGrenadeBounce() |Module=Weapons |Available |Summary=Allow grenades to bounce off of this entity |Call_on=A damage trigger entity |Example=<pre> self enabl... current
- 03:1903:19, 1 August 2009 diff hist +222 N Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage New page: {{Function |Version=4 |Name=EnableGrenadeTouchDamage() |Module=Weapons |Available |Summary=enable grenade damage for damage triggers |Call_on=A damage trigger entity |Example=<pre> self En... current
- 03:1903:19, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount New page: {{Function |Version=4 |Name=GetAmmoCount( <weapon name> ) |Module=Weapons |Available |Summary=Get the remaining ammo |Call_on=<player> |Example=<pre>GetAmmoCount( "mosin_nagant... current
- 03:1803:18, 1 August 2009 diff hist +296 N Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName New page: {{Function |Version=4 |Name=GetWeaponClassName(<weapon name>) |Module=Weapons |Available |Summary=Returns the classname for the given weapon |Call_on |Example=<pre>weapon_type = getw... current
- 03:1703:17, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel New page: {{Function |Version=4 |Name=GetWeaponClipModel( <weapon name> ) |Module=Weapons |Available |Summary=Returns the name of the weapon clip/magazine model used for the given weapon |Call... current
- 03:1703:17, 1 August 2009 diff hist +401 N Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel New page: {{Function |Version=4 |Name=GetWeaponModel( <weapon name>, <model variant> ) |Module=Weapons |Available |Summary=Returns the name of the weapon model used for the given weapon.... current
- 03:1703:17, 1 August 2009 diff hist +282 N Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly New page: {{Function |Version=4 |Name=IsWeaponClipOnly( <weapon name> ) |Module=Weapons |Available |Summary=Returns true if the weapon is clip only |Call_on |Example=<pre>IsWeaponClipOnly( "c4... current
- 03:1703:17, 1 August 2009 diff hist +331 N Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed New page: {{Function |Version=4 |Name=IsWeaponDetonationTimed( <weapon name> ) |Module=Weapons |Available |Summary=Returns true if the weapon has timed detonation (e.g. frag/smoke grenades) |C... current
- 03:1703:17, 1 August 2009 diff hist +572 N Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo New page: {{Function |Version=4 |Name=ItemWeaponSetAmmo( <clip ammo>, <reserve ammo>, <alt weapon>, ) |Module=Weapons |Available |Summary=Sets the ammo ammount for a weapon item e... current
- 03:1703:17, 1 August 2009 diff hist +454 N Call of Duty 4: Scripting Reference - Weapons::MagicBullet New page: {{Function |Version=4 |Name=MagicBullet( <weaponName>, <sourceLoc>, <destLoc> ) |Module=Weapons |Available=SP Only |Summary=Fire a 'magic bullet', from the source locatio... current
- 03:1703:17, 1 August 2009 diff hist +492 N Call of Duty 4: Scripting Reference - Weapons::MagicGrenade New page: {{Function |Version=4 |Name=MagicGrenade( <origin>, <target position>, <time to blow> ) |Module=Weapons |Available=SP Only |Summary=Creates a "Magic" grenade from an acto... current
- 03:1603:16, 1 August 2009 diff hist +504 N Call of Duty 4: Scripting Reference - Weapons::MagicGrenadeManual New page: {{Function |Version=4 |Name=MagicGrenadeManual( <origin>, <velocity>, <time to blow> ) |Module=Weapons |Available=SP Only |Summary=creates a "Magic" grenade from an actor... current
- 03:1603:16, 1 August 2009 diff hist +473 N Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget New page: {{Function |Version=4 |Name=Missile_SetTarget( <target entity>, <target offset> ) |Module=Weapons |Available |Summary=Sets the target entity for a guided missile |Call_on=A mis... current
- 03:1603:16, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Weapons::WeaponAltWeaponName New page: {{Function |Version=4 |Name=WeaponAltWeaponName( <weapon name> ) |Module=Weapons |Available |Summary=Returns the name of the weapon this weapon has for its alternate mode. Returns "n... current
- 03:1603:16, 1 August 2009 diff hist +332 N Call of Duty 4: Scripting Reference - Weapons::WeaponClass New page: {{Function |Version=4 |Name=WeaponClass( <weapon name> ) |Module=Weapons |Available |Summary=Returns the class of weapon that this weapon is, such as "rifle", "smg", "spread", "pisto... current
- 03:1603:16, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Weapons::WeaponClipSize New page: {{Function |Version=4 |Name=WeaponClipSize( <weapon name> ) |Module=Weapons |Available |Summary=Get the weapon clip size for the given weapon |Call_on |Example=<pre>WeaponClipSize( "... current
- 03:1603:16, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist New page: {{Function |Version=4 |Name=WeaponFightDist( <weapon name> ) |Module=Weapons |Available=SP Only |Summary=Returns the fight distance for this weapon |Call_on |Example=<pre>fightdist =... current
- 03:1603:16, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Weapons::WeaponFireTime New page: {{Function |Version=4 |Name=WeaponFireTime( <weapon name> ) |Module=Weapons |Available |Summary=Get the weapon fire time for the given weapon |Call_on |Example=<pre>WeaponFireTime( "... current
- 03:1603:16, 1 August 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType New page: {{Function |Version=4 |Name=WeaponInventoryType( <weapon name> ) |Module=Weapons |Available |Summary=Returns the way this weapon is stored, such as "altmode", "item", "offhand", or "... current
- 03:1503:15, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Weapons::WeaponIsBoltAction New page: {{Function |Version=4 |Name=WeaponIsBoltAction( <weapon name> ) |Module=Weapons |Available |Summary=Get whether this weapon has a bolt action |Call_on |Example=<pre>WeaponIsBoltActio... current
- 03:1503:15, 1 August 2009 diff hist +266 N Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto New page: {{Function |Version=4 |Name=WeaponIsSemiAuto( <weapon name> ) |Module=Weapons |Available |Summary=Get whether this weapon is semi automatic |Call_on |Example=<pre>WeaponIsSemiAuto( "... current
- 03:1503:15, 1 August 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo New page: {{Function |Version=4 |Name=WeaponMaxAmmo( <weapon name> ) |Module=Weapons |Available |Summary=Returns the max amount of ammo this weapon is meant to hold. Stockpile only, not the c... current
- 03:1503:15, 1 August 2009 diff hist +284 N Call of Duty 4: Scripting Reference - Weapons::WeaponMaxDist New page: {{Function |Version=4 |Name=WeaponMaxDist( <weapon name> ) |Module=Weapons |Available=SP Only |Summary=Returns the maximum distance for this weapon |Call_on |Example=<pre>maxdist = W... current
- 03:1503:15, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Weapons::WeaponStartAmmo New page: {{Function |Version=4 |Name=WeaponStartAmmo( <weapon name> ) |Module=Weapons |Available |Summary=Returns the amount of ammo this weapon is meant to start with when first given to a p... current
- 03:1503:15, 1 August 2009 diff hist +351 N Call of Duty 4: Scripting Reference - Weapons::WeaponType New page: {{Function |Version=4 |Name=WeaponType( <weapon name> ) |Module=Weapons |Available |Summary=Returns the type of weapon that this weapon is, such as "bullet", "projectile", "grenade",... current
- 03:1403:14, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Vehicles No edit summary
- 03:1403:14, 1 August 2009 diff hist +354 N Call of Duty 4: Scripting Reference - Vehicles::AddVehicleToCompass New page: {{Function |Version=4 |Name=AddVehicleToCompass( <compassIconType> ) |Module=Vehicles |Available=SP Only |Summary=Add this vehicle to the compass. |Call_on=a vehicle |Example=<pre>se... current
- 03:1403:14, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Vehicles::AttachPath New page: {{Function |Version=4 |Name=AttachPath( <node index> ) |Module=Vehicles |Available=SP Only |Summary=Attaches this vehicle to the given path. |Call_on=a vehicle |Example=<pre>bomber ... current
- 03:1403:14, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw New page: {{Function |Version=4 |Name=ClearGoalYaw( <yaw> ) |Module=Vehicles |Available |Summary=Clear the goal yaw direction for this vehicle. |Call_on=a vehicle |Example=<pre>level.flak1 Cle... current
- 03:1403:14, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt New page: {{Function |Version=4 |Name=ClearLookAtEnt() |Module=Vehicles |Available |Summary=Clear the entity the vehicle is orienting towards. |Call_on=a vehicle |Example=<pre>eTank ClearLookAtEnt()... current
- 03:1403:14, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw New page: {{Function |Version=4 |Name=ClearTargetYaw( <yaw> ) |Module=Vehicles |Available |Summary=Clear the target yaw direction for this vehicle. |Call_on=a vehicle |Example=<pre>level.flak1... current
- 03:1303:13, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget New page: {{Function |Version=4 |Name=ClearTurretTarget() |Module=Vehicles |Available |Summary=Clear the target for the vehicle turret. |Call_on=a vehicle |Example=<pre>eTank ClearTurretTarget();</p... current
- 03:1303:13, 1 August 2009 diff hist +166 N Call of Duty 4: Scripting Reference - Vehicles::FireTurret New page: {{Function |Version=4 |Name=FireTurret() |Module=Vehicles |Available |Summary=Fire the vehicle's turret |Call_on=a vehicle |Example=<pre> nFlak FireTurret();</pre> }} current
- 03:1203:12, 1 August 2009 diff hist +502 N Call of Duty 4: Scripting Reference - Vehicles::FireWeapon New page: {{Function |Version=4 |Name=FireWeapon( <barrel tag>, <target ent>, <target offset> ) |Module=Vehicles |Available=SP Only |Summary=Fire the vehicle's weapon |Call_on=a ve... current
- 03:1203:12, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle New page: {{Function |Version=4 |Name=FreeVehicle() |Module=Vehicles |Available=SP Only |Summary=Frees this vehicle instance. |Call_on=a vehicle |Example=<pre>self FreeVehicle();</pre> }} current
- 03:1203:12, 1 August 2009 diff hist +460 N Call of Duty 4: Scripting Reference - Vehicles::GetAttachPos New page: {{Function |Version=4 |Name=GetAttachPos( <node index> ) |Module=Vehicles |Available=SP Only |Summary=Returns the origin and angles if the vehicle were to be attached to the path. T... current
- 03:1103:11, 1 August 2009 diff hist +321 N Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume New page: {{Function |Version=4 |Name=GetEngineVolume() |Module=Vehicles |Available=SP Only |Summary=Gets the volume of engine sound for this vehicle (the scaling value set by SetEngineVolume. The ... current
- 03:1103:11, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Vehicles::GetGoalSpeedMPH New page: {{Function |Version=4 |Name=GetGoalSpeedMPH() |Module=Vehicles |Available |Summary=Gets the goal speed in miles per hour. |Call_on=a vehicle |Example=<pre>self GetGoalSpeedMPH();</pre> }} current
- 03:1103:11, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Vehicles::GetSpeed New page: {{Function |Version=4 |Name=GetSpeed() |Module=Vehicles |Available |Summary=Gets the current speed in inches per second. |Call_on=a vehicle |Example=<pre>self GetSpeed();</pre> }} current
- 03:1103:11, 1 August 2009 diff hist +182 N Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH New page: {{Function |Version=4 |Name=GetSpeedMPH() |Module=Vehicles |Available |Summary=Gets the current speed in miles per hour. |Call_on=a vehicle |Example=<pre>self GetSpeedMPH();</pre> }} current
- 03:1103:11, 1 August 2009 diff hist +219 N Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner New page: {{Function |Version=4 |Name=GetVehicleOwner() |Module=Vehicles |Available=SP Only |Summary=Returns the owner of this particular vehicle. |Call_on=a vehicle |Example=<pre>eFlak88user = eFla... current
- 03:1003:10, 1 August 2009 diff hist +389 N Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface New page: {{Function |Version=4 |Name=GetWheelSurface( <wheel> ) |Module=Vehicles |Available=SP Only |Summary=Returns the surface type of the given wheel as a string. |Call_on=a vehicle |Examp... current
- 03:1003:10, 1 August 2009 diff hist +241 N Call of Duty 4: Scripting Reference - Vehicles::IsTurretReady New page: {{Function |Version=4 |Name=IsTurretReady() |Module=Vehicles |Available=SP Only |Summary=Query whether this vehicle's turret is ready for firing |Call_on=a vehicle |Example=<pre>while ( le... current
- 03:1003:10, 1 August 2009 diff hist +582 N Call of Duty 4: Scripting Reference - Vehicles::JoltBody New page: {{Function |Version=4 |Name=JoltBody( <jolt position>, <intensity>, <speedFrac>, <deceleration> ) |Module=Vehicles |Available=SP Only |Summary=Jolts the vehicle. |C... current
- 03:1003:10, 1 August 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable New page: {{Function |Version=4 |Name=MakeVehicleUnusable() |Module=Vehicles |Available=SP Only |Summary=Sets this vehicle to be not usable by the player |Call_on=a vehicle |Example=<pre>car MakeVeh... current
- 03:0903:09, 1 August 2009 diff hist +206 N Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable New page: {{Function |Version=4 |Name=MakeVehicleUsable() |Module=Vehicles |Available=SP Only |Summary=Sets this vehicle to be usable by the player |Call_on=a vehicle |Example=<pre>nFlak MakeVehicle... current
- 03:0903:09, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed New page: {{Function |Version=4 |Name=ResumeSpeed( <acceleration> ) |Module=Vehicles |Available |Summary=Sets the vehicle to resume its path speed. |Call_on=a vehicle |Example=<pre>level.tank ... current
- 03:0903:09, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl New page: {{Function |Version=4 |Name=ReturnPlayerControl() |Module=Vehicles |Available=SP Only |Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle ... current
- 03:0903:09, 1 August 2009 diff hist +314 N Call of Duty 4: Scripting Reference - Vehicles::SetAcceleration New page: {{Function |Version=4 |Name=SetAcceleration( <acceleration> ) |Module=Vehicles |Available |Summary=Sets the acceleration for this vehicle. |Call_on=a vehicle |Example=<pre>self SetAc... current
- 03:0803:08, 1 August 2009 diff hist +501 N Call of Duty 4: Scripting Reference - Vehicles::SetAirResistance New page: {{Function |Version=4 |Name=SetAirResistance( <max air resistance speed> ) |Module=Vehicles |Available |Summary=Sets the speed at which air resistance maxes out. |Call_on=a vehicle |... current
- 03:0803:08, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration New page: {{Function |Version=4 |Name=SetDeceleration( <deceleration> ) |Module=Vehicles |Available |Summary=Sets the deceleration for this vehicle. |Call_on=a vehicle |Example=<pre>self SetDe... current
- 03:0803:08, 1 August 2009 diff hist +372 N Call of Duty 4: Scripting Reference - Vehicles::SetEngineVolume New page: {{Function |Version=4 |Name=SetEngineVolume( <scale> ) |Module=Vehicles |Available=SP Only |Summary=Scales the volume of engine sound for this vehicle. This is useful for ramping up... current
- 03:0803:08, 1 August 2009 diff hist +365 N Call of Duty 4: Scripting Reference - Vehicles::SetGoalYaw New page: {{Function |Version=4 |Name=SetGoalYaw( <yaw> ) |Module=Vehicles |Available |Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn't stop at goal.... current
- 03:0803:08, 1 August 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams New page: {{Function |Version=4 |Name=SetHoverParams( <radius>, <speed>, <accel> ) |Module=Vehicles |Available |Summary=Set the hovering parameters. |Call_on=a vehicle |Example=<pr... current
- 03:0703:07, 1 August 2009 diff hist +795 N Call of Duty 4: Scripting Reference - Vehicles::SetJitterParams New page: {{Function |Version=4 |Name=SetJitterParams( <range vector>, <min period>, <max period> ) |Module=Vehicles |Available |Summary=Set the jitter parameters. Set everything t... current
- 03:0703:07, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt New page: {{Function |Version=4 |Name=SetLookAtEnt( <entity> ) |Module=Vehicles |Available |Summary=Set the entity this vehicle will orient towards. |Call_on=a vehicle |Example=<pre>eFlak88 Se... current
- 03:0703:07, 1 August 2009 diff hist +311 N Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll New page: {{Function |Version=4 |Name=SetMaxPitchRoll( <pitch>, <roll> ) |Module=Vehicles |Available |Summary=Sets max pitch and roll angle for this vehicle. |Call_on=a vehicle |Example=... current
- 03:0703:07, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist New page: {{Function |Version=4 |Name=SetNearGoalNotifyDist( <dist> ) |Module=Vehicles |Available |Summary=Set distance near goal at which near_goal notification should be sent once. |Call_on=... current
- 03:0703:07, 1 August 2009 diff hist +523 N Call of Duty 4: Scripting Reference - Vehicles::SetSpeed New page: {{Function |Version=4 |Name=SetSpeed( <speed>, <acceleration>, <deceleration> ) |Module=Vehicles |Available |Summary=Sets the speed and acceleration for this vehicle. |Ca... current
- 03:0703:07, 1 August 2009 diff hist +652 N Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate New page: {{Function |Version=4 |Name=SetSpeedImmediate( <speed>, <acceleration>, <deceleration> ) |Module=Vehicles |Available |Summary=Sets the speed and acceleration for this veh... current
- 03:0703:07, 1 August 2009 diff hist +366 N Call of Duty 4: Scripting Reference - Vehicles::SetSwitchNode New page: {{Function |Version=4 |Name=SetSwitchNode( <source node> <dest node> ) |Module=Vehicles |Available=SP Only |Summary=Sets a switch node for this vehicle. |Call_on=a vehicle |Exa... current
- 03:0703:07, 1 August 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Vehicles::SetTargetYaw New page: {{Function |Version=4 |Name=SetTargetYaw( <yaw> ) |Module=Vehicles |Available |Summary=Set the target yaw direction for this vehicle. Goal yaw has priority over target yaw. |Call_on=... current
- 03:0603:06, 1 August 2009 diff hist +349 N Call of Duty 4: Scripting Reference - Vehicles::SetTurningAbility New page: {{Function |Version=4 |Name=SetTurningAbility( <turning ability> ) |Module=Vehicles |Available |Summary=If this is higher, helicopters can make sharper turns to match goal positions ... current
- 03:0603:06, 1 August 2009 diff hist +394 N Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetEnt New page: {{Function |Version=4 |Name=SetTurretTargetEnt( <target entity>, <target offset> ) |Module=Vehicles |Available |Summary=Set the target entity for this vehicle turret. |Call_on=... current
- 03:0603:06, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec New page: {{Function |Version=4 |Name=SetTurretTargetVec( <target position> ) |Module=Vehicles |Available |Summary=Set the target position for this vehicle turret. |Call_on=a vehicle |Example=... current
- 03:0503:05, 1 August 2009 diff hist +398 N Call of Duty 4: Scripting Reference - Vehicles::SetVehGoalPos New page: {{Function |Version=4 |Name=SetVehGoalPos( <goalpos> <stopAtGoal> ) |Module=Vehicles |Available |Summary=Set the target position for this vehicle. |Call_on=a vehicle |Example=<... current
- 03:0503:05, 1 August 2009 diff hist +460 N Call of Duty 4: Scripting Reference - Vehicles::SetVehicleLookAtText New page: {{Function |Version=4 |Name=SetVehicleLookAtText( <lookat text line 1>, <lookat text line 2> ) |Module=Vehicles |Available=SP Only |Summary=Set look at text for vehicle. |Call_... current
- 03:0203:02, 1 August 2009 diff hist +248 N Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam New page: {{Function |Version=4 |Name=SetVehicleTeam( <team> ) |Module=Vehicles |Available |Summary=Set which team a vehicle is on. |Call_on=a vehicle |Example |Required_args= # <team> T... current
- 03:0203:02, 1 August 2009 diff hist +249 N Call of Duty 4: Scripting Reference - Vehicles::SetVehWeapon New page: {{Function |Version=4 |Name=SetVehWeapon( <weapon name> ) |Module=Vehicles |Available=SP Only |Summary=Set the vehicle's weapon |Call_on=a vehicle |Example=<pre> chopper SetVehWeapon... current
- 03:0203:02, 1 August 2009 diff hist +284 N Call of Duty 4: Scripting Reference - Vehicles::SetWaitNode New page: {{Function |Version=4 |Name=SetWaitNode( <wait node> ) |Module=Vehicles |Available=SP Only |Summary=Sets a wait node for this vehicle. |Call_on=a vehicle |Example=<pre>self SetWaitNo... current
- 03:0203:02, 1 August 2009 diff hist +305 N Call of Duty 4: Scripting Reference - Vehicles::SetWaitSpeed New page: {{Function |Version=4 |Name=SetWaitSpeed( <wait speed> ) |Module=Vehicles |Available=SP Only |Summary=Sets a the wait speed for for this vehicle in miles per hour. |Call_on=a vehicle... current
- 03:0103:01, 1 August 2009 diff hist +607 N Call of Duty 4: Scripting Reference - Vehicles::SetYawSpeed New page: {{Function |Version=4 |Name=SetYawSpeed( <speed>, <acceleration>, <deceleration>, <overshoot percent> ) |Module=Vehicles |Available |Summary=Sets the yaw speed for ... current
- 03:0103:01, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound New page: {{Function |Version=4 |Name=StartEngineSound() |Module=Vehicles |Available=SP Only |Summary=Start the engine sound for this vehicle. |Call_on=a vehicle |Example=<pre>truck StartEngineSound... current
- 03:0103:01, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Vehicles::StartPath New page: {{Function |Version=4 |Name=StartPath() |Module=Vehicles |Available=SP Only |Summary=Starts the vehicle following this path. |Call_on=a vehicle |Example=<pre>bomber StartPath( aBomberPaths... current
- 03:0103:01, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound New page: {{Function |Version=4 |Name=StopEngineSound() |Module=Vehicles |Available=SP Only |Summary=Start the engine sound for this vehicle. |Call_on=a vehicle |Example=<pre>truck StopEngineSound()... current
- 03:0103:01, 1 August 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Vehicles::VehForceMaterialSpeed New page: {{Function |Version=4 |Name=VehForceMaterialSpeed( <true/false>, <speed> ) |Module=Vehicles |Available=SP Only |Summary=Force treads to scroll as if the vehicle was moving at t... current
- 02:5802:58, 1 August 2009 diff hist +276 N Call of Duty 4: Scripting Reference - Vector::AnglesToForward New page: {{Function |Version=4 |Name=AnglesToForward( <angles> ) |Module=Vector |Available |Summary=Returns the forward vector corresponding to a set of angles. |Call_on |Example=<pre>forward... current
- 02:5802:58, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Vector::AnglesToRight New page: {{Function |Version=4 |Name=AnglesToRight( <angles> ) |Module=Vector |Available |Summary=Returns the right vector corresponding to a set of angles. |Call_on |Example=<pre>right = Ang... current
- 02:5802:58, 1 August 2009 diff hist +255 N Call of Duty 4: Scripting Reference - Vector::AnglesToUp New page: {{Function |Version=4 |Name=AnglesToUp( <angles> ) |Module=Vector |Available |Summary=Returns the up vector corresponding to a set of angles. |Call_on |Example=<pre>up = AnglesToUp( ... current
- 02:5802:58, 1 August 2009 diff hist +450 N Call of Duty 4: Scripting Reference - Vector::Closer New page: {{Function |Version=4 |Name=Closer( <reference>, <point a>, <point b> ) |Module=Vector |Available |Summary=Tests which of two points is the closest. Returns true if point... current
- 02:5702:57, 1 August 2009 diff hist +413 N Call of Duty 4: Scripting Reference - Vector::CombineAngles New page: {{Function |Version=4 |Name=CombineAngles( <angles a>, <angles b> ) |Module=Vector |Available |Summary=Returns angles b reoriented by angles a. |Call_on |Example=<pre>crateAngl... current
- 02:5702:57, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Vector::Distance New page: {{Function |Version=4 |Name=Distance( <point1>, <point2> ) |Module=Vector |Available |Summary=Returns the distance between two points |Call_on |Example=<pre>dist = Distance( or... current
- 02:5702:57, 1 August 2009 diff hist +330 N Call of Duty 4: Scripting Reference - Vector::Distance2D New page: {{Function |Version=4 |Name=Distance2D( <point1>, <point2> ) |Module=Vector |Available |Summary=Returns the distance between two points, ignores height difference. |Call_on |Ex... current
- 02:5702:57, 1 August 2009 diff hist +407 N Call of Duty 4: Scripting Reference - Vector::DistanceSquared New page: {{Function |Version=4 |Name=DistanceSquared( <point1>, <point2> ) |Module=Vector |Available |Summary=Returns the squared distance between two points - this is cheaper than the ... current
- 02:5702:57, 1 August 2009 diff hist +244 N Call of Duty 4: Scripting Reference - Vector::Length New page: {{Function |Version=4 |Name=Length( <vector> ) |Module=Vector |Available |Summary=Returns the length of the given vector |Call_on |Example=<pre>dist = Length( models[j].origin - cent... current
- 02:5702:57, 1 August 2009 diff hist +359 N Call of Duty 4: Scripting Reference - Vector::LengthSquared New page: {{Function |Version=4 |Name=LengthSquared( <vector> ) |Module=Vector |Available |Summary=Returns the squared vector length for the given vector - this is cheaper than the actual vect... current
- 02:5602:56, 1 August 2009 diff hist +259 N Call of Duty 4: Scripting Reference - Vector::VectorDot New page: {{Function |Version=4 |Name=VectorDot( <vector a>, <vector b> ) |Module=Vector |Available |Summary=Returns the dot product of two vectors |Call_on |Example |Required_args= # &l... current
- 02:5602:56, 1 August 2009 diff hist +526 N Call of Duty 4: Scripting Reference - Vector::VectorLerp New page: {{Function |Version=4 |Name=VectorLerp( <from>, <to>, <fraction> ) |Module=Vector |Available |Summary=Linear interpolates between two vectors. |Call_on |Example=<pre>colo... current
- 02:5602:56, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Vector::VectorNormalize New page: {{Function |Version=4 |Name=VectorNormalize( <vector> ) |Module=Vector |Available |Summary=Returns a normalized copy of this vector |Call_on |Example=<pre>difference = VectorNormaliz... current
- 02:5602:56, 1 August 2009 diff hist +291 N Call of Duty 4: Scripting Reference - Vector::VectorToAngles New page: {{Function |Version=4 |Name=VectorToAngles( <vector> ) |Module=Vector |Available |Summary=Returns a set of angles corresponding to the given vector. |Call_on |Example=<pre>angles = V... current
- 02:5502:55, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity New page: {{Function |Version=4 |Name=ClearTargetEntity() |Module=Turret |Available=SP Only |Summary=Clears the current target for this turret. |Call_on=<turret> A turret entity |Example=<pre>... current
- 02:5502:55, 1 August 2009 diff hist +221 N Call of Duty 4: Scripting Reference - Turret::GetTurretOwner New page: {{Function |Version=4 |Name=GetTurretOwner() |Module=Turret |Available=SP Only |Summary=Gets the "owner" of this turret |Call_on=<turret> A turret entity |Example=<pre>mg42user = roo... current
- 02:5502:55, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Turret::GetTurretTarget New page: {{Function |Version=4 |Name=GetTurretTarget() |Module=Turret |Available=SP Only |Summary= Gets the current target of this turret |Call_on=<turret> A turret entity |Example=<pre>targe... current
- 02:5502:55, 1 August 2009 diff hist +217 N Call of Duty 4: Scripting Reference - Turret::IsFiringTurret New page: {{Function |Version=4 |Name=IsFiringTurret() |Module=Turret |Available=SP Only |Summary=Checks whether this turret is firing. The entity must be a turret |Call_on=a Turret |Example=<pre>mg... current
- 02:5502:55, 1 August 2009 diff hist +224 N Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable New page: {{Function |Version=4 |Name=MakeTurretUnusable() |Module=Turret |Available=SP Only |Summary=Sets a turret to be unable to be used |Call_on=<turret> A turret entity |Example=<pre>roof... current
- 02:5502:55, 1 August 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable New page: {{Function |Version=4 |Name=MakeTurretUsable() |Module=Turret |Available=SP Only |Summary=Sets a turret able to be used |Call_on=<turret> A turret entity |Example=<pre>roof_mg42 Make... current
- 02:5402:54, 1 August 2009 diff hist +414 N Call of Duty 4: Scripting Reference - Turret::RestoreDefaultDropPitch New page: {{Function |Version=4 |Name=RestoreDefaultDropPitch() |Module=Turret |Available=SP Only |Summary=Restores the pitch of the turret when it drops to the ground. Recalculates based on current... current
- 02:5302:53, 1 August 2009 diff hist +312 N Call of Duty 4: Scripting Reference - Turret::SetAISpread New page: {{Function |Version=4 |Name=SetAISpread( <spread> ) |Module=Turret |Available=SP Only |Summary=Sets the spread of this turret when used by an AI |Call_on=<turret> A turret enti... current
- 02:5302:53, 1 August 2009 diff hist +262 Nm Call of Duty 4: Scripting Reference - Turret::SetBottomArc New page: {{Function |Version=4 |Name=SetBottomArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can pivot down |Call_on=A turret |Example=<pre>mg42 SetBottomArc... current
- 02:5302:53, 1 August 2009 diff hist +556 N Call of Duty 4: Scripting Reference - Turret::SetConvergenceTime New page: {{Function |Version=4 |Name=SetConvergenceTime( <convergence time>, <type> ) |Module=Turret |Available=SP Only |Summary=Sets the time that a turret takes to converge to its tar... current
- 02:5302:53, 1 August 2009 diff hist +419 N Call of Duty 4: Scripting Reference - Turret::SetDefaultDropPitch New page: {{Function |Version=4 |Name=SetDefaultDropPitch( <pitch>, <yaw> ) |Module=Turret |Available=SP Only |Summary=Set the default drop pitch that the turret attempts to return to wh... current
- 02:5302:53, 1 August 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Turret::SetLeftArc New page: {{Function |Version=4 |Name=SetLeftArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can move to the left |Call_on=A turret |Example=<pre>mg42 SetLeftA... current
- 02:5302:53, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Turret::SetMode New page: {{Function |Version=4 |Name=SetMode( <mode> ) |Module=Turret |Available=SP Only |Summary=Set the mode of a turret. |Call_on=<turret> A turret entity |Example=<pre>mg42 SetMode... current
- 02:5302:53, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread New page: {{Function |Version=4 |Name=SetPlayerSpread( <spread> ) |Module=Turret |Available=SP Only |Summary=Sets the spread of this turret when used by the player |Call_on=<turret> A tu... current
- 02:5302:53, 1 August 2009 diff hist +266 N Call of Duty 4: Scripting Reference - Turret::SetRightArc New page: {{Function |Version=4 |Name=SetRightArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can move to the right |Call_on=A turret |Example=<pre>mg42 SetRig... current
- 02:5202:52, 1 August 2009 diff hist +403 N Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime New page: {{Function |Version=4 |Name=SetSuppressionTime( <supression time> ) |Module=Turret |Available=SP Only |Summary=Sets the time that a turret uses supressing fire after losing sight of ... current
- 02:5202:52, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Turret::SetTargetEntity New page: {{Function |Version=4 |Name=SetTargetEntity( <target> ) |Module=Turret |Available=SP Only |Summary=Sets the target of this turret |Call_on=<turret> A turret entity |Example=<pr... current
- 02:5202:52, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Turret::SetTopArc New page: {{Function |Version=4 |Name=SetTopArc( <angle> ) |Module=Turret |Available |Summary=Set the amount that the turret can pivot up |Call_on=A turret |Example=<pre>mg42 SetTopArc( 45 );<... current
- 02:5202:52, 1 August 2009 diff hist +441 N Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals New page: {{Function |Version=4 |Name=SetTurretIgnoreGoals( <ignoreGoals> ) |Module=Turret |Available=SP Only |Summary=Sets the ignoreGoals flag for the turret. |Call_on=<turret> A turr... current
- 02:5202:52, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Turret::SetTurretTeam New page: {{Function |Version=4 |Name=SetTurretTeam( <team> ) |Module=Turret |Available=SP Only |Summary=Sets the team of a turret |Call_on=<turret> A turret entity |Example=<pre>roof_mg... current
- 02:5202:52, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Turret::ShootTurret New page: {{Function |Version=4 |Name=ShootTurret() |Module=Turret |Available=SP Only |Summary=Shoots a turret |Call_on=<turret> A turret entity |Example=<pre>roof_mg42 ShootTurret();</pre> }} current
- 02:5202:52, 1 August 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Turret::StartFiring New page: {{Function |Version=4 |Name=StartFiring() |Module=Turret |Available=SP Only |Summary=Starts a turret firing |Call_on=<turret> A turret entity |Example=<pre>mg42 StartFiring();</pre> ... current
- 02:5202:52, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Turret::StopFiring New page: {{Function |Version=4 |Name=StopFiring() |Module=Turret |Available=SP Only |Summary=Stops a turret firing |Call_on=<turret> A turret entity |Example=<pre>mg42 StopFiring();</pre> }} current
- 02:5202:52, 1 August 2009 diff hist +222 N Call of Duty 4: Scripting Reference - Turret::TurretFireDisable New page: {{Function |Version=4 |Name=TurretFireDisable() |Module=Turret |Available=SP Only |Summary=Disable the turret's ability to fire. |Call_on=<turret> A turret entity |Example=<pre>chai... current
- 02:5202:52, 1 August 2009 diff hist +220 N Call of Duty 4: Scripting Reference - Turret::TurretFireEnable New page: {{Function |Version=4 |Name=TurretFireEnable() |Module=Turret |Available=SP Only |Summary=Enable the turret's ability to fire. |Call_on=<turret> A turret entity |Example=<pre>chaing... current
- 02:5002:50, 1 August 2009 diff hist +151 N Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret New page: {{Function |Version=4 |Name=CanSpawnTurret() |Module=Spawn |Available=SP Only |Summary=Returns whether a new turret can be spawned |Call_on |Example }} current
- 02:5002:50, 1 August 2009 diff hist +437 N Call of Duty 4: Scripting Reference - Spawn::DoSpawn New page: {{Function |Version=4 |Name=DoSpawn( <targetname> ) |Module=Spawn |Available=SP Only |Summary=Spawns an actor from an actor spawner, if possible (the spawner won't spawn if the playe... current
- 02:5002:50, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Spawn::GetSpawnerArray New page: {{Function |Version=4 |Name=GetSpawnerArray() |Module=Spawn |Available=SP Only |Summary=Returns an array of all of the spawners in a level. |Call_on |Example=<pre>spawners = GetSpawnerArra... current
- 02:5002:50, 1 August 2009 diff hist +459 N Call of Duty 4: Scripting Reference - Spawn::GetSpawnerTeamArray New page: {{Function |Version=4 |Name=GetSpawnerTeamArray( <team>, <team>... ) |Module=Spawn |Available=SP Only |Summary=Returns an array of all of the spawners in a level |Call_on |Exam... current
- 02:5002:50, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint New page: {{Function |Version=4 |Name=PlaceSpawnPoint() |Module=Spawn |Available=MP Only |Summary=Raises the spawn point up to make sure it's not in the ground, then drops it back down into the grou... current
- 02:5002:50, 1 August 2009 diff hist +376 N Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag New page: {{Function |Version=4 |Name=PositionWouldTelefrag( <position> ) |Module=Spawn |Available=MP Only |Summary=Returns true if the passed in origin would telefrag a player if another play... current
- 02:5002:50, 1 August 2009 diff hist +296 N Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam New page: {{Function |Version=4 |Name=SetSpawnerTeam( <team> ) |Module=Spawn |Available=SP Only |Summary=Set the team for this spawner |Call_on=An ai spawner |Example=<pre>self SetSpawnerTeam(... current
- 02:5002:50, 1 August 2009 diff hist +778 N Call of Duty 4: Scripting Reference - Spawn::Spawn New page: {{Function |Version=4 |Name=Spawn( <classname>, <origin>, <flags>, <radius>, <height> ) |Module=Spawn |Available |Summary=Spawns a new entity and returns a re... current
- 02:4902:49, 1 August 2009 diff hist +150 N Call of Duty 4: Scripting Reference - Spawn::SpawnStruct New page: {{Function |Version=4 |Name=SpawnStruct() |Module=Spawn |Available |Summary=Allocates a structure |Call_on |Example=<pre>ent = SpawnStruct();</pre> }} current
- 02:4902:49, 1 August 2009 diff hist +463 N Call of Duty 4: Scripting Reference - Spawn::SpawnTurret New page: {{Function |Version=4 |Name=SpawnTurret( <classname>, <origin>, <weaponinfoname> ) |Module=Spawn |Available |Summary=Spawns a new turret, eg MG42 or flak gun and returns ... current
- 02:4902:49, 1 August 2009 diff hist +575 N Call of Duty 4: Scripting Reference - Spawn::SpawnVehicle New page: {{Function |Version=4 |Name=SpawnVehicle( <modelname>, <targetname>, <vehicletype>, <origin>, <angles> ) |Module=Spawn |Available=SP Only |Summary=Spawns a ne... current
- 02:4902:49, 1 August 2009 diff hist +427 N Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn New page: {{Function |Version=4 |Name=StalingradSpawn( <targetname> ) |Module=Spawn |Available=SP Only |Summary=Force spawns an actor from an actor spawner, reguardless of whether the spawn po... current
- 02:4502:45, 1 August 2009 diff hist +146 N Call of Duty 4: Scripting Reference - Sound::EQOff New page: {{Function |Version=4 |Name=EQOff() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=<pre>ai EQOff();</pre> }} current
- 02:4402:44, 1 August 2009 diff hist +144 N Call of Duty 4: Scripting Reference - Sound::EQOn New page: {{Function |Version=4 |Name=EQOn() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=<pre>ai EQOn();</pre> }} current
- 02:4302:43, 1 August 2009 diff hist +5 Call of Duty 4: Scripting Reference - Sound::HasEQ No edit summary current
- 02:4302:43, 1 August 2009 diff hist +141 N Call of Duty 4: Scripting Reference - Sound::HasEQ New page: {{Function |Version=4 |Name=HasEQ() |Module=Sound |Available=SP Only |Summary |Call_on=<entity> An entity |Example=ai HasEQ();</pre> }}
- 02:4102:41, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Sound::AmplifyStop New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }} current
- 02:4102:41, 1 August 2009 diff hist +404 N Call of Duty 4: Scripting Reference - Sound::AmbientPlay New page: {{Function |Version=4 |Name=AmbientPlay( <ambient>, <fadetime> ) |Module=Sound |Available |Summary=Play the given piece of ambient sound. |Call_on |Example=<pre>AmbientPlay( "r... current
- 02:4102:41, 1 August 2009 diff hist +146 Call of Duty 4: Scripting Reference - Sound::AmbientStop No edit summary current
- 02:4002:40, 1 August 2009 diff hist +730 N Call of Duty 4: Scripting Reference - Sound::Amplify New page: {{Function |Version=4 |Name=Amplify( <origin>, <min_range>, <max_range>, <min_volume>, <max_volume>, <falloff> ) |Module=Sound |Available=SP Only |Summa... current
- 02:4002:40, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Sound::AmbientStop New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }}
- 02:4002:40, 1 August 2009 diff hist +230 N Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound New page: {{Function |Version=4 |Name=IsWaitingOnSound() |Module=Sound |Available=SP Only |Summary=Checks if this entity is waiting on a sound notify |Call_on=<entity> An entity |Example=<pre>... current
- 02:4002:40, 1 August 2009 diff hist +557 N Call of Duty 4: Scripting Reference - Sound::MusicPlay New page: {{Function |Version=4 |Name=MusicPlay( <music>, <timescale>, <overrideCheat> ) |Module=Sound |Available |Summary=Play the given piece of music. |Call_on |Example=<pre>Mus... current
- 02:4002:40, 1 August 2009 diff hist +451 N Call of Duty 4: Scripting Reference - Sound::MusicStop New page: {{Function |Version=4 |Name=MusicStop( <time>, <overrideCheat> ) |Module=Sound |Available |Summary=Stop playing music. |Call_on |Example=<pre>MusicStop( 3 );</pre> |Required_ar... current
- 02:3802:38, 1 August 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Sound::PlayLoopSound New page: {{Function |Version=4 |Name=PlayLoopSound( <aliasname> ) |Module=Sound |Available |Summary=Play a sound as a loop |Call_on=<entity> An entity |Example=<pre>car PlayLoopSound( "... current
- 02:3802:38, 1 August 2009 diff hist +886 N Call of Duty 4: Scripting Reference - Sound::PlaySound New page: {{Function |Version=4 |Name=PlaySound( <aliasname>, <notification string>, <stoppable flag> ) |Module=Sound |Available |Summary=Play the sound alias as if coming from the... current
- 02:3802:38, 1 August 2009 diff hist +929 N Call of Duty 4: Scripting Reference - Sound::PlaySoundAsMaster New page: {{Function |Version=4 |Name=PlaySoundAsMaster( <aliasname>, <notification string>, <stoppable flag> ) |Module=Sound |Available |Summary= Play the sound alias as if comin... current
- 02:3802:38, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Sound::PlaySoundToPlayer New page: {{Function |Version=4 |Name=PlaySoundToPlayer( <aliasname>, <player> ) |Module=Sound |Available=MP Only |Summary= Play the sound alias as if coming from the entity, so that on... current
- 02:3802:38, 1 August 2009 diff hist +588 N Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam New page: {{Function |Version=4 |Name=PlaySoundToTeam( <aliasname>, <teamname>, <ignoreplayer> ) |Module=Sound |Available=MP Only |Summary= Play the sound alias as if coming from ... current
- 02:3802:38, 1 August 2009 diff hist +495 N Call of Duty 4: Scripting Reference - Sound::SetSoundBlend New page: {{Function |Version=4 |Name=SetSoundBlend( <sound 1>, <sound2>, <mix> ) |Module=Sound |Available=SP Only |Summary=Set the sound blend on a blend entity |Call_on=<soun... current
- 02:3802:38, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Sound::SoundExists New page: {{Function |Version=4 |Name=SoundExists( <aliasname> ) |Module=Sound |Available |Summary= Returns true if the sound alias exists |Call_on |Example=<pre>if ( SoundExists( "Dirt_skid"... current
- 02:3702:37, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Sound::SoundFade New page: {{Function |Version=4 |Name=SoundFade( <time> ) |Module=Sound |Available |Summary=Fades the sound out. |Call_on |Example=<pre>SoundFade( 3 );</pre> |Required_args |Optional_args= # &... current
- 02:3702:37, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Sound::StopLoopSound New page: {{Function |Version=4 |Name=StopLoopSound() |Module=Sound |Available |Summary= Stop a looping sound |Call_on=<entity> An entity |Example=<pre>car StopLoopSound();</pre> }} current
- 02:3702:37, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Sound::StopSounds New page: {{Function |Version=4 |Name=StopSounds() |Module=Sound |Available=SP Only |Summary=Stop all sounds on an entity. *WARNING*, You must have a wait between StopSounds() and delete() or the s... current
- 02:3602:36, 1 August 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup New page: {{Function |Version=4 |Name=CreateThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Create a new threat bias group. If it already exists, do nothing |Call_on |Example=<pre>Cre... current
- 02:3602:36, 1 August 2009 diff hist +429 N Call of Duty 4: Scripting Reference - Sentient::GetAIArray New page: {{Function |Version=4 |Name=GetAIArray( <team>, <team>, ... ) |Module=Sentient |Available=SP Only |Summary=Returns an array of the human AI |Call_on |Example=<pre> aiarray = Ge... current
- 02:3602:36, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Sentient::GetAISpeciesArray New page: {{Function |Version=4 |Name=GetAISpeciesArray( <team>, <species> ) |Module=Sentient |Available=SP Only |Summary=Returns an array of the AI |Call_on |Example=<pre> aiarray = Get... current
- 02:3602:36, 1 August 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Sentient::GetClosestEnemySqDist New page: {{Function |Version=4 |Name=GetClosestEnemySqDist() |Module=Sentient |Available=SP Only |Summary=Get the distance to the nearest enemy |Call_on=A sentient, either AI or player |Example=<pr... current
- 02:3602:36, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Sentient::GetEnemySqDist New page: {{Function |Version=4 |Name=GetEnemySqDist() |Module=Sentient |Available=SP Only |Summary=This function is deprecated. use GetClosestEnemySqDist |Call_on=A sentient, either AI or player |E... current
- 02:3602:36, 1 August 2009 diff hist +247 N Call of Duty 4: Scripting Reference - Sentient::GetEye New page: {{Function |Version=4 |Name=GetEye() |Module=Sentient |Available |Summary=Gets the position of the eye for an AI or Player |Call_on=<sentient> An entity that is either the AI or a Pl... current
- 02:3602:36, 1 August 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Sentient::GetThreatBias New page: {{Function |Version=4 |Name=GetThreatBias() |Module=Sentient |Available=SP Only |Summary=Get threat bias of first group against second group |Call_on |Example=<pre>GetThreatBias( "axis", "... current
- 02:3502:35, 1 August 2009 diff hist +207 N Call of Duty 4: Scripting Reference - Sentient::GetThreatBiasGroup New page: {{Function |Version=4 |Name=GetThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Get the threat bias group of an AI or player |Call_on=<entity> |Example=<pre>GetThreatBi... current
- 02:3502:35, 1 August 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Sentient::IsAI New page: {{Function |Version=4 |Name=IsAI( <entity> ) |Module=Sentient |Available=SP Only |Summary=Checks whether this entity is an ai character |Call_on |Example=<pre>if ( IsAI( gun_owner ) ... current
- 02:3502:35, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Sentient::IsAlive New page: {{Function |Version=4 |Name=IsAlive( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is alive |Call_on |Example=<pre>if ( IsAlive( gun_owner ) ) ...</pre> ... current
- 02:3502:35, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Sentient::IsGodMode New page: {{Function |Version=4 |Name=IsGodMode( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is in god mode |Call_on |Example=<pre>if ( IsGodMode( level.player )... current
- 02:3502:35, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Sentient::IsPlayer New page: {{Function |Version=4 |Name=IsPlayer( <entity> ) |Module=Sentient |Available |Summary=Checks whether this entity is the player |Call_on |Example=<pre>if ( IsPlayer( gun_owner ) ) ...... current
- 02:3402:34, 1 August 2009 diff hist +346 N Call of Duty 4: Scripting Reference - Sentient::IsSentient New page: {{Function |Version=4 |Name=IsSentient( <entity> ) |Module=Sentient |Available=SP Only |Summary=Checks whether this entity is a sentient, that is either an ai character or the player... current
- 02:3402:34, 1 August 2009 diff hist +278 N Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup New page: {{Function |Version=4 |Name=SetIgnoreMeGroup() |Module=Sentient |Available=SP Only |Summary=Make first group ignored by second group |Call_on |Example=<pre>SetIgnoreMeGroup( "flanking_team... current
- 02:3402:34, 1 August 2009 diff hist +334 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBias New page: {{Function |Version=4 |Name=SetThreatBias() |Module=Sentient |Available=SP Only |Summary=Set threat bias of first group against second group |Call_on |Example=<pre>SetThreatBias( "axis", "... current
- 02:3402:34, 1 August 2009 diff hist +307 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasAgainstAll New page: {{Function |Version=4 |Name=SetThreatBiasAgainstAll() |Module=Sentient |Available=SP Only |Summary=Set the threatbias a group has against all others |Call_on |Example=<pre>SetThreatBiasAga... current
- 02:3402:34, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup New page: {{Function |Version=4 |Name=SetThreatBiasGroup() |Module=Sentient |Available=SP Only |Summary=Set or clear threat bias group of an AI or player |Call_on=<entity> |Example=<pre>SetThr... current
- 02:3402:34, 1 August 2009 diff hist +261 N Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists New page: {{Function |Version=4 |Name=ThreatBiasGroupExists() |Module=Sentient |Available=SP Only |Summary=Check if a threat bias group exists |Call_on |Example=<pre>ThreatBiasGroupExists( "flanking... current
- 02:3302:33, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon New page: {{Function |Version=4 |Name=PreCacheHeadIcon( <head icon name> ) |Module=Precache |Available=MP Only |Summary=precache a head icon. |Call_on |Example=<pre>PreCacheHeadIcon( game["hea... current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheItem New page: {{Function |Version=4 |Name=PreCacheItem( <item name> ) |Module=Precache |Available |Summary=Precaches the given item. It must be called before any wait statements in the level scrip... current
- 02:3202:32, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector New page: {{Function |Version=4 |Name=PreCacheLocationSelector( <material name> ) |Module=Precache |Available |Summary=precaches a material to be used as an indicator during location selection... current
- 02:3202:32, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Precache::PrecacheMenu New page: {{Function |Version=4 |Name=PrecacheMenu( <menu> ) |Module=Precache |Available |Summary=Precache this menu |Call_on |Example=<pre>PrecacheMenu( game["menu_serverinfo"] );</pre> |Requ... current