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Showing below up to 250 results in range #251 to #500.
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries [248 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ClearEntityTarget [249 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::GetDvar [249 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetGameTypeString [249 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetVehWeapon [249 bytes]
- (hist) Call of Duty 5: Map Overhead [251 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::PrintLn [251 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetWinningTeam [251 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetCullDist [251 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetTopArc [251 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::ASin [252 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::GetDvarInt [253 bytes]
- (hist) Call of Duty 4: Scripting Reference - File::CloseFile [253 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::AssertMsg [254 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetText [254 bytes]
- (hist) Call of Duty 4: Scripting Reference - System::ResetTimeout [255 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::AnglesToUp [255 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode [256 bytes]
- (hist) Call of Duty 4: Scripting Reference - Variables [256 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode [257 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive [257 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetPerk [258 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SecondaryOffhandButtonPressed [258 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetArrayKeys [259 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::VectorDot [259 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass [259 bytes]
- (hist) Call of Duty 5: MP - Adding Vehicles [261 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetGroundEntType [261 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists [261 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::HasPerk [261 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode [262 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel [262 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::ACos [262 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetLeftArc [262 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetBottomArc [262 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::RandomInt [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target Remove [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount [263 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable [265 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume [265 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume [265 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsNodeOccupied [265 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::UnSetTurretNode [265 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat [265 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetRightArc [266 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto [266 bytes]
- (hist) Call of Duty 5: Menu Background DDS [267 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::UseTurret [267 bytes]
- (hist) Call of Duty 4: Scripting Reference - Triggers::ClientClaimTrigger [267 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective Delete [267 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::AnglesToRight [267 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponsList [267 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::UpdateDMScores [268 bytes]
- (hist) Call of Duty 4: Scripting Reference - Save::CommitSave [268 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt [268 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::IsAlive [268 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt [268 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GiveStartAmmo [268 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::MakeFakeAI [269 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles [269 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::DropItem [269 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::SetDebugAngles [269 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::IsPlayer [270 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::StartPath [270 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponIsBoltAction [270 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::MoveOverTime [271 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint [271 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::VectorNormalize [271 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetStance [271 bytes]
- (hist) Call of Duty 5: Beta Weaponfiles [272 bytes]
- (hist) Call of Duty 4: Scripting Reference - String::GetSubStr [272 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetTimer [272 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::Map Restart [272 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsSuppressed [273 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::ATan [273 bytes]
- (hist) Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger [273 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::UseAnimTree [274 bytes]
- (hist) Call of Duty 4: Scripting Reference - File::FPrintLn [274 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetTimerUp [274 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::IsGodMode [275 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponFireTime [275 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponClipSize [275 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::ExitLevel [276 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::AnglesToForward [276 bytes]
- (hist) Call of Duty 4: Scripting Reference - Variables::IsDefined [277 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::PlayLoopSound [277 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetOrigin [277 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup [278 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GiveWeapon [278 bytes]
- (hist) Call of Duty 4: Scripting Reference - File::FGetArg [279 bytes]
- (hist) Call of Duty 4: Scripting Reference - String::IsSubStr [279 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::OpenMenu [279 bytes]
- (hist) Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor [280 bytes]
- (hist) Call of Duty 4: Scripting Reference - Variables::IsArray [280 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::IsAI [280 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::UnSetPerk [280 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ThrowGrenade [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetMapSunLight [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheString [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheRumble [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheItem [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheHeadIcon [281 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetHitEntType [282 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetGoalNode [282 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetValue [282 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly [282 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Variables::IsString [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetContents [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEntByNum [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective Ring [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SwitchToWeapon [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetStance [283 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetWaitNode [284 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponMaxDist [284 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::Map [285 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target IsTarget [285 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::CinematicInGame [286 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::StopSounds [286 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetTargetEntity [286 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Abs [286 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::RandomFloat [287 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon [287 bytes]
- (hist) Call of Duty 5: Weapons Files [288 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FindBestCoverNode [288 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::SoundExists [288 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetPlayerAngles [288 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::IsLookingAt [288 bytes]
- (hist) Call of Duty 5: Beta GSCRip 2 [289 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetMoveSpeedScale [289 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::CanUseTurret [290 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::AllClientsPrint [290 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::Int [290 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup [290 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter [291 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::VectorToAngles [291 bytes]
- (hist) Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity [292 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem [292 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::DontInterpolate [293 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::CinematicInGameSync [293 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::TakeWeapon [293 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement [293 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetGoalPos [294 bytes]
- (hist) Call of Duty 4: Scripting Reference - Rumble::StopRumble [294 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams::GetTeamRadar [294 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::AttachPath [294 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist [294 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetVelocity [294 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetHitYaw [295 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed [295 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam [296 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName [296 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::LoadFX [297 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams::GetTeamScore [297 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEnt [298 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::Distance [298 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetViewModel [298 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat [299 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetNodePriority [299 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::SayAll [299 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimTime [300 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ClientPrint [300 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat [301 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowMelee [301 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowJump [301 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon [302 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::SetRank [302 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetThreatBias [302 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::HasWeapon [302 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::CanSee [305 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ReacquireStep [305 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::NewClientHudElem [305 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetWaitSpeed [305 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::NearNode [306 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetGoalEntity [306 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasAgainstAll [307 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::RandomIntRange [308 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer [308 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop [308 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo [308 bytes]
- (hist) Call of Duty 4: Scripting Reference - String [309 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass [309 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::NearPoint [310 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp [310 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetTurretTeam [310 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec [310 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist [310 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo [310 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopResident [311 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll [311 bytes]
- (hist) Call of Duty 7: Ranked Server Setup [311 bytes]
- (hist) Call of Duty 4: Scripting Reference - Trace::PhysicsTrace [312 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetAISpread [312 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsTurretActive [313 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ClientAnnouncement [313 bytes]
- (hist) Call of Duty 4: Scripting Reference - File::FReadLn [313 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetNode [313 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration [313 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowSprint [313 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetAcceleration [314 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::SetAnimRestart [315 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams::SetTeamScore [315 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::OpenMenuNoMouse [315 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::SetPrintChannel [316 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetTargetYaw [316 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowLean [316 bytes]
- (hist) Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity [317 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ExitProne [318 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponStartAmmo [318 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::UploadTime [318 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowAds [318 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetTurretNode [319 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam [319 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::IsTouching [319 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetAnimTime [320 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetModel [320 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowStand [320 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume [321 bytes]
- (hist) Call of Duty 4: Scripting Reference - Triggers [322 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::SoundFade [322 bytes]
- (hist) Call of Duty 4: Scripting Reference - Control::GetCommandFromKey [323 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::StopLocalSound [323 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowProne [323 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AllowCrouch [323 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FindReacquireNode [324 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::AmbientStop [324 bytes]
- (hist) Call of Duty bo3: VideosTut [324 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::Assert [325 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetNormalHealth [325 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread [325 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed [325 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel [325 bytes]
- (hist) Call of Duty bo3: AlphaToolVideos [325 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetTagOrigin [326 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetTagAngles [326 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetAnimLength [326 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange [326 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetMode [327 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::Allowleanleft [327 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::StopLookAt [328 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheModel [328 bytes]
- (hist) Call of Duty bo3: Resources [329 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::Melee [330 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetFriendlyChain [330 bytes]