User contributions for CoDEmanX
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4 April 2012
- 18:4818:48, 4 April 2012 diff hist +19 m Call of Duty 4: Ripping sounds No edit summary current
2 April 2012
- 23:2623:26, 2 April 2012 diff hist +28 m Call of Duty 5: Menu Scripting No edit summary current
27 March 2012
- 17:0117:01, 27 March 2012 diff hist +143 m Blender Video Tutorials No edit summary
16 March 2012
- 19:1619:16, 16 March 2012 diff hist +1,217 N Blender Video Tutorials Put my Blender related youtube videos here
12 March 2012
- 08:1408:14, 12 March 2012 diff hist −21 m Call of Duty 5: Custom Skyboxes No edit summary current
- 08:0108:01, 12 March 2012 diff hist −9 m Call of Duty 5: SP - Enviromental Audio System No edit summary current
- 07:5907:59, 12 March 2012 diff hist −36 m Call of Duty 5: Audio References No edit summary current
11 March 2012
- 22:4222:42, 11 March 2012 diff hist +42 m Call of Duty: Changing LOD distance of existing model No edit summary
- 20:4620:46, 11 March 2012 diff hist +888 N Call of Duty: Changing LOD distance of existing model Created page with "== Required == * Tiny Hexer - Download from [http://www.softpedia.com/get/Others/Miscellaneous/tiny-hexer.shtml Mirror 1] or [http://www.chip.de/downloads/Tiny-Hexer-1.8.1.6_130..."
- 00:1900:19, 11 March 2012 diff hist −127 m Call of Duty 2: d3dbsp -spam current
10 March 2012
- 19:0619:06, 10 March 2012 diff hist −64 m Call of Duty 4: FastFile Format -spam current
- 15:4715:47, 10 March 2012 diff hist +469 Call of Duty 5: FastFile Study No edit summary current
7 March 2012
- 23:5923:59, 7 March 2012 diff hist +676 Call of Duty: Blender to COD No edit summary
- 19:3319:33, 7 March 2012 diff hist +42 m Call of Duty 4: Tips no more dependant on modsonline thread, removed outdated link current
1 March 2012
- 04:2904:29, 1 March 2012 diff hist −47 m Call of Duty 5: Menu Modding Basics No edit summary current
29 February 2012
- 22:5722:57, 29 February 2012 diff hist −185 m General : Anatomy of a Combat Zone No edit summary current
23 February 2012
- 06:4606:46, 23 February 2012 diff hist −17 m Call of Duty 4: Your First Map No edit summary current
- 06:4506:45, 23 February 2012 diff hist +44 m Call of Duty 4: Your First Map No edit summary
21 February 2012
- 05:3005:30, 21 February 2012 diff hist +446 m Call of Duty 4: Scripting Reference - Trace::BulletTrace No edit summary current
19 February 2012
- 00:5100:51, 19 February 2012 diff hist +220 m Call of Duty: Create Models with Blender (without Maya) No edit summary
18 February 2012
- 06:2106:21, 18 February 2012 diff hist +106 m Call of Duty 8: Multiplayer Minimaps No edit summary current
11 February 2012
- 20:2220:22, 11 February 2012 diff hist −187 m Category:AssMan -spam current
- 16:2916:29, 11 February 2012 diff hist −36 m Call of Duty 5: Import a custom model No edit summary current
7 February 2012
- 18:0018:00, 7 February 2012 diff hist +62 m Call of Duty 8: Console Commands No edit summary current
- 18:0018:00, 7 February 2012 diff hist +29 Call of Duty 8: Default Playlist No edit summary current
- 18:0018:00, 7 February 2012 diff hist +29 m Call of Duty 8: Game Options List No edit summary current
- 17:5917:59, 7 February 2012 diff hist +50 Call of Duty 8: Multiplayer Minimaps No edit summary
- 17:5717:57, 7 February 2012 diff hist −1 m Call of Duty 7: MP - Minimaps No edit summary current
- 17:5617:56, 7 February 2012 diff hist +25 m Call of Duty 5: Stock Loadscreens No edit summary current
- 17:5617:56, 7 February 2012 diff hist +54 m Call of Duty 8: Multiplayer Loadscreens No edit summary current
- 17:5517:55, 7 February 2012 diff hist +51 m Call of Duty 7: MP - Minimaps No edit summary
- 17:5417:54, 7 February 2012 diff hist −53 Call of Duty 7: Marketing No edit summary current
- 17:5417:54, 7 February 2012 diff hist +25 m Call of Duty 4: Loadscreen No edit summary current
- 17:5417:54, 7 February 2012 diff hist +25 m Call of Duty 4: Loadscreen Creation No edit summary current
- 17:5317:53, 7 February 2012 diff hist +26 Call of Duty 5: Loadscreen Creation No edit summary current
- 17:5317:53, 7 February 2012 diff hist +25 m Call of Duty 5: Create Zombie Loadscreen No edit summary
- 17:5217:52, 7 February 2012 diff hist +1 m Call of Duty 5: Loadscreen Creation Alternate No edit summary current
- 17:5217:52, 7 February 2012 diff hist +54 m Call of Duty 7: Stock Loadscreens No edit summary current
- 17:5017:50, 7 February 2012 diff hist +29 m Call of Duty 7: Unfinished Maps No edit summary current
- 17:4817:48, 7 February 2012 diff hist +24 m Call of Duty 5: Zombie Map Tutorial: Verruckt No edit summary current
- 17:4817:48, 7 February 2012 diff hist +1 m Call of Duty 5: Zombie Map Tutorial: Shi No Numa No edit summary
- 17:4817:48, 7 February 2012 diff hist +1 m Call of Duty 5: Zombie Map Tutorial: Der Riese No edit summary
- 17:4817:48, 7 February 2012 diff hist +2 m Call of Duty 5: Create Zombie Loadscreen No edit summary
- 17:4717:47, 7 February 2012 diff hist +69 m Call of Duty 5: Zombie Video Tutorials No edit summary
- 17:4617:46, 7 February 2012 diff hist −187 m Category:Video spam current
- 17:4517:45, 7 February 2012 diff hist +29 m Call of Duty 6: Videos No edit summary current
- 17:4517:45, 7 February 2012 diff hist +48 m Call of Duty 7: Dvars List No edit summary current
- 17:4317:43, 7 February 2012 diff hist +52 m Call of Duty 7: Functions No edit summary current
- 17:4117:41, 7 February 2012 diff hist +78 m Call of Duty 5: SP - Checkpoints/Autosaves No edit summary current
- 17:4117:41, 7 February 2012 diff hist +98 m Call of Duty 5: Sounds with Line Emitter No edit summary current
- 17:4017:40, 7 February 2012 diff hist +98 m Call of Duty 5: Sounds with Struct No edit summary current
- 17:3817:38, 7 February 2012 diff hist +47 m Call of Duty 5: AWE5 mod No edit summary
- 17:3717:37, 7 February 2012 diff hist +98 m Call of Duty 5: Adding Voiceovers No edit summary current
- 17:3617:36, 7 February 2012 diff hist +1 m Call of Duty 4: Modding Tutorial No edit summary current
- 16:0116:01, 7 February 2012 diff hist +78 m Call of Duty 4: SP - Checkpoints/ Autosaves No edit summary current
- 15:5915:59, 7 February 2012 diff hist +125 m Call of Duty 4: Elevator Brushes No edit summary
- 15:5815:58, 7 February 2012 diff hist +52 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary current
- 15:5515:55, 7 February 2012 diff hist +403 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
- 15:4215:42, 7 February 2012 diff hist +229 m Call of Duty 5: Adding FXs No edit summary current
- 15:3515:35, 7 February 2012 diff hist 0 m Call of Duty 4: FXs No edit summary current
2 February 2012
- 23:2823:28, 2 February 2012 diff hist +152 m Call of Duty 4: Scripting Reference - Motion::DevAddRoll No edit summary current
- 23:2823:28, 2 February 2012 diff hist +152 m Call of Duty 4: Scripting Reference - Motion::DevAddPitch No edit summary current
- 23:2823:28, 2 February 2012 diff hist +152 m Call of Duty 4: Scripting Reference - Motion::DevAddYaw No edit summary current
- 23:2723:27, 2 February 2012 diff hist +2,043 N Call of Duty 4: Replacement for devAdd motion functions Created page with "Motion functions for development: * devAddPitch * [[Call_of_Duty_4:_Scripting_Reference_-_Motion::DevAddYaw|devAddY..."
1 February 2012
- 00:1900:19, 1 February 2012 diff hist −243 m Call of Duty: Blender to COD cleaned links, minor edits
12 January 2012
- 14:0514:05, 12 January 2012 diff hist +1,914 Call of Duty 2: Create .roq intro videos added troubleshooting current
10 January 2012
- 00:0100:01, 10 January 2012 diff hist +97 m Call of Duty 2: Create .roq intro videos added categories
9 January 2012
- 23:5923:59, 9 January 2012 diff hist +3,880 N Call of Duty 2: Create .roq intro videos Sticked wiki article and forum post together
4 January 2012
- 16:5716:57, 4 January 2012 diff hist −107 m Call of Duty 4: d3dbsp Undo revision 15869 by Randallphillips (talk) current
- 00:5500:55, 4 January 2012 diff hist −126 m Call of Duty 4: FastFile Format →Types: --> table
28 December 2011
- 16:3216:32, 28 December 2011 diff hist −112 m Call of Duty 4: Custom Skyboxes Beautified, suffix explanation added, removed ads current
- 16:3116:31, 28 December 2011 diff hist +246 m Call of Duty 4: Custom Skyboxes No edit summary
5 December 2011
- 16:1216:12, 5 December 2011 diff hist +2 m Call of Duty 5: Audio System Parameters fixed headlines current
30 November 2011
- 19:3319:33, 30 November 2011 diff hist +14 m Call of Duty: XMODEL formats →Faces: 2nd number of TRI seems to be material, 3rd unknown, 4th sometimes zero?! current
29 November 2011
- 22:0522:05, 29 November 2011 diff hist +47 m Call of Duty: Create Models with Blender (without Maya) →Releases: v0.3.1: Hotfix for issue #3
22 November 2011
- 23:0623:06, 22 November 2011 diff hist +564 Call of Duty: Create Models with Blender (without Maya) Release: v0.3.0 alpha 3
- 23:0023:00, 22 November 2011 diff hist +73 N File:Blender-CoD HowTo Materials.png Photo-montage about how to use materials in Blender for Blender-CoD addon current
16 November 2011
- 20:3420:34, 16 November 2011 diff hist +36 m Call of Duty 5: Gameplay standards →Conversion to Yards/Meters
- 20:3220:32, 16 November 2011 diff hist −23 m Call of Duty 4: Gameplay standards more units, removed ad current
- 15:0615:06, 16 November 2011 diff hist +477 m Call of Duty: XMODEL formats Version 6 has extra commas in bone orientation and vertex section
12 November 2011
- 02:4102:41, 12 November 2011 diff hist +140 m Call of Duty: XMODEL formats Corrected contentual mistakes
- 01:5801:58, 12 November 2011 diff hist +81 N File:Triangulated Cube with Normals 2.png Cube in Edit mode (Blender 2.60), triangulated and with face/vertex normals shown current
10 November 2011
- 06:1706:17, 10 November 2011 diff hist +91 m Call of Duty 8: Multiplayer Minimaps Added obvious console map names, please complete :)
2 November 2011
- 17:4717:47, 2 November 2011 diff hist −194 m Call of Duty: Font System No edit summary current
21 October 2011
- 13:2613:26, 21 October 2011 diff hist +57 m Call of Duty 2: Viewsleeves Tutorial →Downloading the Assets
- 13:0813:08, 21 October 2011 diff hist +42 N File:Weapon import cod2 English.pdf Maya 6 Weapon import tutorial CoD2 english current
- 12:5812:58, 21 October 2011 diff hist −187 m Category:Modelling Spam current
- 12:5712:57, 21 October 2011 diff hist −486 m Talk:Call of Duty 2: Viewsleeves Tutorial Spam current
11 October 2011
- 16:0916:09, 11 October 2011 diff hist +294 m Call of Duty: Create Models with Blender (without Maya) +How to install the addon (video), +Mesh requirements
9 October 2011
- 01:3301:33, 9 October 2011 diff hist +220 m Call of Duty: Create Models with Blender (without Maya) →Releases: v0.2.3: Hotfix for issue #1
6 October 2011
- 17:5417:54, 6 October 2011 diff hist +3,521 N Call of Duty: Create Models with Blender (without Maya) Initial Blender-CoD wiki page, how-to should be added (video?)
8 September 2011
- 16:5716:57, 8 September 2011 diff hist +173 m Call of Duty: XMODEL formats Added categories
- 13:1213:12, 8 September 2011 diff hist +24,828 N Call of Duty 4: CoD Script Handbook Created page with "=Preface= Hi, I am Tristan. I am the creator of www.InfinityTutorials.com. I love programming, modding, gaming and best of all teaching others. That’s why I strive to create a..."
- 13:1013:10, 8 September 2011 diff hist +81 N File:Quake.C.CoD.Handbook.color.pdf CoD Script Handbook Copyright (C) 2008 Tristan S. Strathearn All Rights Reserved current
- 13:0513:05, 8 September 2011 diff hist +141 N File:Dm.gsc Example-Script from CoD Script (Quake-C CoD) Handbook by Tristan S. Strathearn Directory: MyModTest\maps\mp\gametypes\dm.gsc Call of Duty 4 current
- 12:4212:42, 8 September 2011 diff hist +19 m Call of Duty 4: Scripting Reference →Modules
- 12:3712:37, 8 September 2011 diff hist +205 m Call of Duty 4: Scripting Reference →Modules
- 12:3512:35, 8 September 2011 diff hist 0 N File:Arrow angled up.png No edit summary current
1 September 2011
- 00:5600:56, 1 September 2011 diff hist −187 m Category:Terrain Removed crap current
28 August 2011
- 20:4320:43, 28 August 2011 diff hist +3,468 N Call of Duty: XANIM formats Format specs XANIM_EXPORT v3 up to Black Ops current
- 20:0220:02, 28 August 2011 diff hist +3,901 Call of Duty: XMODEL formats Format specs v5 and v6 completion
- 16:1916:19, 28 August 2011 diff hist +74 N File:Triangulated Cube with Normals.png Cube in Edit mode (Blender 2.59), triangulated and with face normals shown current
- 16:1216:12, 28 August 2011 diff hist +3,993 N Call of Duty: XMODEL formats Initial post, xmodel_export v5 format specs
- 15:4515:45, 28 August 2011 diff hist 0 N File:Xmodel TagTree.png No edit summary current
- 15:3715:37, 28 August 2011 diff hist +84 N File:Local Bone Axis.png Local bone axis shown in Blender 2.59, they correspond to the bone's rotation matrix current
23 August 2011
- 17:0917:09, 23 August 2011 diff hist +16,188 N Call of Duty 4: Modding Tutorial OCRed from PDF, might contain some recognition errors
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 18.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 17.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 16.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 15.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 14.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 13.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 12.png No edit summary current
- 16:4616:46, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 11.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 10.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 09.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 08.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 07.png No edit summary current
- 16:4516:45, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 06.png No edit summary current
- 16:3316:33, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 05.png No edit summary current
- 16:3316:33, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 04.png No edit summary current
- 16:3316:33, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 03.png No edit summary current
- 16:3216:32, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 02.png No edit summary current
- 16:3116:31, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 01.png No edit summary current
- 16:3116:31, 23 August 2011 diff hist 0 N File:Modding tutorial aintnomeinteam 00.png No edit summary current
9 December 2010
- 16:2416:24, 9 December 2010 diff hist +156 m Call of Duty 7: Stock Vision Files added ingame map names
2 February 2010
- 13:0413:04, 2 February 2010 diff hist +529 m Call of Duty: Font System →File specifications
4 January 2010
- 06:1506:15, 4 January 2010 diff hist +82 m Call of Duty 4: Textures No edit summary current
- 06:1306:13, 4 January 2010 diff hist +79 m Call of Duty 5: Assman Material No edit summary
22 December 2009
11 December 2009
- 02:1702:17, 11 December 2009 diff hist +1,818 Call of Duty 4: FastFile Format No edit summary
8 December 2009
- 18:2718:27, 8 December 2009 diff hist +951 Call of Duty 4: FastFile Format No edit summary
- 06:3206:32, 8 December 2009 diff hist +54 m Call of Duty 2: d3dbsp →Lump[5] - Brushsides
- 05:3005:30, 8 December 2009 diff hist +106 m Call of Duty 4: FastFile Format →Preface
- 05:1905:19, 8 December 2009 diff hist +248 m Call of Duty 4: FastFile Format No edit summary
- 04:5304:53, 8 December 2009 diff hist +296 Call of Duty 4: FastFile Format No edit summary
- 04:4504:45, 8 December 2009 diff hist +1,388 Call of Duty 4: FastFile Format →Content
- 04:0604:06, 8 December 2009 diff hist +580 m Call of Duty 4: FastFile Format →Header
23 November 2009
- 06:0306:03, 23 November 2009 diff hist +41 m Call of Duty 4: FastFile Format →Types
19 November 2009
8 November 2009
- 17:4317:43, 8 November 2009 diff hist +231 Call of Duty: Font System No edit summary
- 17:3717:37, 8 November 2009 diff hist +60 m Call of Duty 2: Technical Reference No edit summary
- 17:3617:36, 8 November 2009 diff hist +61 m Technical Reference No edit summary
5 November 2009
- 01:0901:09, 5 November 2009 diff hist +414 Call of Duty 4: FastFile Format No edit summary
4 November 2009
- 05:1005:10, 4 November 2009 diff hist +322 m Call of Duty 4: FastFile Format No edit summary
- 04:2804:28, 4 November 2009 diff hist +5 m Call of Duty 4: FastFile Format No edit summary
- 04:2604:26, 4 November 2009 diff hist −23 m Call of Duty 4: FastFile Format No edit summary
- 04:2304:23, 4 November 2009 diff hist +2,000 Call of Duty 4: FastFile Format No edit summary
1 November 2009
- 23:1023:10, 1 November 2009 diff hist +54 m Technical Reference No edit summary
28 October 2009
- 14:3414:34, 28 October 2009 diff hist +1,664 Call of Duty 5: Fixing 2048 materials Assets Error No edit summary
- 14:3314:33, 28 October 2009 diff hist +1 Template:Quote No edit summary current
- 14:3214:32, 28 October 2009 diff hist +19 Template:Quote No edit summary
- 14:3014:30, 28 October 2009 diff hist +3 Template:Quote No edit summary
- 14:2914:29, 28 October 2009 diff hist +4 Template:Quote No edit summary
- 14:2914:29, 28 October 2009 diff hist −121 Template:Quote No edit summary
- 14:2714:27, 28 October 2009 diff hist +115 Template:Quote No edit summary
- 14:1814:18, 28 October 2009 diff hist +8 Template:Quote No edit summary
- 14:1714:17, 28 October 2009 diff hist +40 Template:Quote No edit summary
- 14:1314:13, 28 October 2009 diff hist +169 N Template:Quote Created page with '<div style="margin-top: 1em; margin-bottom: 1em; padding: 1em; border: 1px solid gray; background-color: #404043; line-height: 1.3em; color:{{{2|white}}};">{{{1}}}</div>'
12 October 2009
- 23:2723:27, 12 October 2009 diff hist +9 m Call of Duty 4: destruct model No edit summary
- 11:5011:50, 12 October 2009 diff hist +219 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
26 September 2009
- 04:5104:51, 26 September 2009 diff hist +8 m Call of Duty 4: Scripting Reference - Entity::GetCentroid No edit summary current
25 September 2009
- 13:1613:16, 25 September 2009 diff hist +9 m Call of Duty 5: Scripting Reference - Vehicles::VehGetModel No edit summary current
- 13:1413:14, 25 September 2009 diff hist +4,266 N Call of Duty 5: Scripting Reference - Vehicles Created page with '{{CoD5_Modules}} ==Module: Vehicles== *AddVehicleToCompass *[[Call of Duty 4: Scripting Reference - Vehi…' current
- 13:0913:09, 25 September 2009 diff hist +164 N Call of Duty 5: Scripting Reference - Vehicles::VehGetModel found in _vehicles.gsc
- 13:0813:08, 25 September 2009 diff hist −89 m Call of Duty 4: Scripting Reference - Vehicles →Module: Vehicles current
24 September 2009
- 08:2108:21, 24 September 2009 diff hist +69 m Call of Duty 5: Damage types and MeansOfDeath No edit summary current
- 08:0308:03, 24 September 2009 diff hist +32 m Call of Duty 5: Damage types and MeansOfDeath No edit summary
- 04:2404:24, 24 September 2009 diff hist +2,560 N Call of Duty 5: Damage types and MeansOfDeath Created page with '{{Note|This is a list of available damage types and MeansOfDeath (MOD) in CoD5}} {| border="1" |- | '''Name''' | '''Description''' |- | MOD_BAYONET | Injured or killed by Bayone…'
7 September 2009
- 00:4200:42, 7 September 2009 diff hist −187 Talk:Call of Duty 5: MP Weapons Blanked the page current
- 00:4100:41, 7 September 2009 diff hist −572 Talk:Call of Duty 4: Scripting Reference - Client::IsRagdoll Blanked the page
27 August 2009
- 09:1609:16, 27 August 2009 diff hist +2 m Call of Duty 4: Gametypes No edit summary
- 09:1609:16, 27 August 2009 diff hist −21 m Call of Duty 4: Gametypes No edit summary
- 09:1509:15, 27 August 2009 diff hist −7 Call of Duty 4: Gametypes No edit summary
- 09:1409:14, 27 August 2009 diff hist −11 Call of Duty 4: Retrieval No edit summary current
- 09:1109:11, 27 August 2009 diff hist +73 Call of Duty 5: Adding Twar Quick and simple No edit summary
18 August 2009
- 22:3222:32, 18 August 2009 diff hist +1,763 N Call of Duty 4: FastFile Format New page: Image:Under Construction Small.png '''*** Article and investigation in early progress ***''' == Header == *Byte 0-3: decompressed fastfile size minus 44 (0x2C) *Byte 4-47: ''unkn...
16 August 2009
- 10:3310:33, 16 August 2009 diff hist −71 m Call of Duty 2: Viewsleeves Tutorial No edit summary
- 00:4800:48, 16 August 2009 diff hist −18 m Call of Duty 4: Editing Stock FX No edit summary current
- 00:4800:48, 16 August 2009 diff hist −1 m Call of Duty 4: needed No edit summary
15 August 2009
- 15:3415:34, 15 August 2009 diff hist +1 Call of Duty 4: SP Keys Values No edit summary current
- 15:3315:33, 15 August 2009 diff hist +22,197 N Call of Duty 4: SP Keys Values New page: {{Note|KVPs available in CoD4 SP, some of them are also in or especially for MP.}} <pre> // syntax: // float floatVar // int intVar // string stringVar vector origin vector angles int ...
3 August 2009
- 02:4802:48, 3 August 2009 diff hist +70 m Call of Duty 5: Zombie Map Tutorial: Shi No Numa No edit summary
- 02:2702:27, 3 August 2009 diff hist −13 m Call of Duty 5: List Of Animations No edit summary current
- 02:2002:20, 3 August 2009 diff hist +147 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
1 August 2009
- 20:3920:39, 1 August 2009 diff hist +11 m Call of Duty 4: Scripting Reference - System::UpdateGamerProfile No edit summary current
- 04:0504:05, 1 August 2009 diff hist +65 m Call of Duty 4: Scripting Reference - Effects::SetExpFog No edit summary current
- 04:0504:05, 1 August 2009 diff hist +58 m Call of Duty 5: Scripting Reference - Effects::SetVolFog No edit summary current
- 03:5703:57, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Player No edit summary current
- 03:5503:55, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Player::AdsButtonPressed New page: {{Function |Version=4 |Name=AdsButtonPressed() |Module=Player |Available |Summary=Check if the player is pressing the 'ads' button. |Call_on=The player |Example=<pre> while( self AdsButton... current
- 03:5503:55, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::AllowAds New page: {{Function |Version=4 |Name=AllowAds( <player ads> ) |Module=Player |Available |Summary=Sets whether the player can switch to ADS |Call_on=The player |Example=<pre>level.player Allow... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowCrouch New page: {{Function |Version=4 |Name=AllowCrouch( <player crouch> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can crouch |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowJump New page: {{Function |Version=4 |Name=AllowJump( <player jump> ) |Module=Player |Available |Summary=Sets whether the player can jump |Call_on=The player |Example=<pre>level.player AllowJump(fa... current
- 03:5403:54, 1 August 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Player::AllowLean New page: {{Function |Version=4 |Name=AllowLean( <player lean left> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can lean |Call_on=The player |Example=<pre>level.player... current
- 03:5403:54, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Player::Allowleanleft New page: {{Function |Version=4 |Name=Allowleanleft(<player lean left>) |Module=Player |Available |Summary=Sets whether the player can lean left |Call_on=The player |Example=<pre>level.player ... current
- 03:5403:54, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Player::Allowleanright New page: {{Function |Version=4 |Name=Allowleanright(<player lean right>) |Module=Player |Available |Summary=Sets whether the player can lean right |Call_on=The player |Example=<pre>level.play... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowMelee New page: {{Function |Version=4 |Name=AllowMelee( <melee> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can melee |Call_on=The player |Example=<pre>level.player AllowMel... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowProne New page: {{Function |Version=4 |Name=AllowProne( <player prone> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can go prone |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Player::AllowSprint New page: {{Function |Version=4 |Name=AllowSprint( <player sprint> ) |Module=Player |Available |Summary=Sets whether the player can sprint |Call_on=The player |Example=<pre>level.player AllowS... current
- 03:5303:53, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Player::AllowStand New page: {{Function |Version=4 |Name=AllowStand( <player stand> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can stand up |Call_on=The player |Example=<pre>level.playe... current
- 03:5303:53, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Player::AttackButtonPressed New page: {{Function |Version=4 |Name=AttackButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=The player |Example=<pre>if ( self AttackButtonPressed() ) ...</pre> |Required_args }} current
- 03:5303:53, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes New page: {{Function |Version=4 |Name=AnyAmmoForWeaponModes( <weapon name> ) |Module=Player |Available |Summary=Returns true if the player has any ammo available for the weapon or any of it's ... current
- 03:5203:52, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Player::ButtonPressed New page: {{Function |Version=4 |Name=ButtonPressed( <buttonName> ) |Module=Player |Available=MP Only |Summary=Check if the host is pressing the button/key, "BUTTON_A", "BUTTON_B", "K |Call_on...
- 03:5203:52, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Player::ClearPerks New page: {{Function |Version=4 |Name=ClearPerks() |Module=Player |Available=MP Only |Summary=removes all perks for a player |Call_on=A player |Example=<pre>player ClearPerks();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +167 N Call of Duty 4: Scripting Reference - Player::CloseMenu New page: {{Function |Version=4 |Name=CloseMenu() |Module=Player |Available |Summary=Close the current player menu |Call_on=The player |Example=<pre>player CloseMenu();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +591 N Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes New page: {{Function |Version=4 |Name=DeactivateChannelVolumes( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the channel volumes for the player on the given pr... current
- 03:5203:52, 1 August 2009 diff hist +551 N Call of Duty 4: Scripting Reference - Player::DeactivateEq New page: {{Function |Version=4 |Name=DeactivateEq( <eqIndex>, <channelName>, <band> ) |Module=Player |Available=SP Only |Summary=Deactivate the specified eq filter for the specifi... current
- 03:5103:51, 1 August 2009 diff hist +542 N Call of Duty 4: Scripting Reference - Player::DeactivateReverb New page: {{Function |Version=4 |Name=DeactivateReverb( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the sound reverberation for the player on the given priori... current
- 03:5103:51, 1 August 2009 diff hist +236 N Call of Duty 4: Scripting Reference - Player::DisableInvulnerability New page: {{Function |Version=4 |Name=DisableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player vulnerable to damage. This is default behavior |Call_on=A Player |Example=<pre... current
- 03:5103:51, 1 August 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Player::DisableTurretDismount New page: {{Function |Version=4 |Name=DisableTurretDismount() |Module=Player |Available=SP Only |Summary=Do not let player unstick themselves from a turret that they are using. |Call_on=A Player |Ex... current
- 03:5003:50, 1 August 2009 diff hist −30 Call of Duty 4: Scripting Reference - Player::EnableTurretDismount No edit summary current
- 03:5003:50, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Player::EnableHealthShield New page: {{Function |Version=4 |Name=EnableHealthShield( <enable> ) |Module=Player |Available=SP Only |Summary=Sets whether the player's health shield is active |Call_on=The player |Example=<... current
- 03:5003:50, 1 August 2009 diff hist +36 Call of Duty 4: Scripting Reference - Player::EnableTurretDismount No edit summary
- 03:5003:50, 1 August 2009 diff hist −132 Call of Duty 4: Scripting Reference - Player::EnableInvulnerability No edit summary current
- 03:4903:49, 1 August 2009 diff hist −46 Call of Duty 4: Scripting Reference - Player::FragButtonPressed No edit summary current
- 03:4803:48, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Player::EnableInvulnerability New page: {{Function |Version=4 |Name=EnableHealthShield( <enable> ) |Module=Player |Available=SP Only |Summary=Sets whether the player's health shield is active |Call_on=The player |Example=<...
- 03:4803:48, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Player::EnableTurretDismount New page: {{Function |Version=4 |Name=EnableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player invulnerable to damage |Call_on=A Player |Example=<pre>level.player EnableInvuln...
- 03:4803:48, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Player::FragButtonPressed New page: {{Function |Version=4 |Name=EnableTurretDismount() |Module=Player |Available=SP Only |Summary=Player can dismount from turrets as normal. |Call_on=A Player |Example=<pre>level.player Enabl...
- 03:4803:48, 1 August 2009 diff hist +330 N Call of Duty 4: Scripting Reference - Player::FreezeControls New page: {{Function |Version=4 |Name=FreezeControls( <freeze state> ) |Module=Player |Available |Summary=Blocks or unblocks control input from this player |Call_on=The player |Example=<pre>le... current
- 03:4803:48, 1 August 2009 diff hist +238 N Call of Duty 4: Scripting Reference - Player::GetCurrentOffhand New page: {{Function |Version=4 |Name=GetCurrentOffhand() |Module=Player |Available |Summary=Gets the player's current off-hand weapon( usually a grenade). |Call_on=The player |Example=<pre>currentw... current
- 03:4703:47, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon New page: {{Function |Version=4 |Name=GetCurrentWeapon( <weapon name> ) |Module=Player |Available |Summary=Gets the players current weapon. |Call_on=The player |Example=<pre>currentweapon = le... current
- 03:4703:47, 1 August 2009 diff hist +237 N Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo New page: {{Function |Version=4 |Name=GetCurrentWeaponClipAmmo() |Module=Player |Available |Summary=Gets the amount of ammo left in the player's clip. |Call_on=The player |Example=<pre> bulletCnt = ... current
- 03:4703:47, 1 August 2009 diff hist +351 N Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo New page: {{Function |Version=4 |Name=GetFractionMaxAmmo( <weapon name> ) |Module=Player |Available |Summary=Return the player's current ammunition amount as a fraction of the weapon's maximum... current
- 03:4703:47, 1 August 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo New page: {{Function |Version=4 |Name=GetFractionStartAmmo( <weapon name> ) |Module=Player |Available |Summary=Return the player's current ammunition amount as a fraction of the weapon's start... current
- 03:4703:47, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement New page: {{Function |Version=4 |Name=GetNormalizedMovement() |Module=Player |Available=SP Only |Summary=Get the player's normalized movement vector. Returns [-1,1] for X(forward) and Y(right) base... current
- 03:4703:47, 1 August 2009 diff hist +259 N Call of Duty 4: Scripting Reference - Player::GetOffhandSecondaryClass New page: {{Function |Version=4 |Name=GetOffhandSecondaryClass() |Module=Player |Available |Summary=Gets the name (either "smoke" or "flash") that toggle is set to. |Call_on=The player |Example=<pre... current
- 03:4703:47, 1 August 2009 diff hist +189 N Call of Duty 4: Scripting Reference - Player::GetPlayerAngles New page: {{Function |Version=4 |Name=GetPlayerAngles() |Module=Player |Available |Summary=Get the player's angles |Call_on=The player |Example=<pre> angles = level.player GetPlayerAngles();</pre> }... current
- 03:4703:47, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight New page: {{Function |Version=4 |Name=GetPlayerViewHeight() |Module=Player |Available=SP Only |Summary=Get the player's view height |Call_on=The player |Example=<pre>height = level.player GetPlayerV... current
- 03:4703:47, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Player::GetStance New page: {{Function |Version=4 |Name=GetStance() |Module=Player |Available |Summary=Gets the stance of the player. It only works for the player. Possible return values are 'crouch', 'prone' and 'st... current
- 03:4603:46, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Player::GetVelocity New page: {{Function |Version=4 |Name=GetVelocity() |Module=Player |Available |Summary=Gets the player's velocity |Call_on=The player |Example=<pre> vel = level.player GetVelocity();</pre> }} current
- 03:4603:46, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip New page: {{Function |Version=4 |Name=GetWeaponAmmoClip( <weapon name> ) |Module=Player |Available |Summary=Get the amount of ammo left in the player's weapon's current clip. |Call_on=The play... current
- 03:4503:45, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock New page: {{Function |Version=4 |Name=GetWeaponAmmoStock( <weapon name> ) |Module=Player |Available |Summary=Get the ammunition stockpile for the given weapon. |Call_on=The player |Example=<pr... current
- 03:4503:45, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Player::GetWeaponsList New page: {{Function |Version=4 |Name=GetWeaponsList() |Module=Player |Available=SP Only |Summary=Gets an array of all weapons that the player has. Includes any alt-mode weapons (ex: m203_m4) |Call... current
- 03:4503:45, 1 August 2009 diff hist +248 N Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries New page: {{Function |Version=4 |Name=GetWeaponsListPrimaries() |Module=Player |Available=SP Only |Summary=Gets an array of all primary weapons that the player has. |Call_on=The player |Example=<pre... current
- 03:4503:45, 1 August 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo New page: {{Function |Version=4 |Name=GetWeaponSlotAmmo( <weapon slot> ) |Module=Player |Available |Summary=Gets the ammo count for the weapon in the given slot. |Call_on=The player |Example=<... current
- 03:4403:44, 1 August 2009 diff hist +365 N Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo New page: {{Function |Version=4 |Name=GetWeaponSlotClipAmmo( <weapon slot> ) |Module=Player |Available |Summary=Gets the ammunition in the clip for the weapon in the given weapon slot. |Call_o... current
- 03:4403:44, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Player::GetWeaponSlotWeapon New page: {{Function |Version=4 |Name=GetWeaponSlotWeapon( <weapon slot> ) |Module=Player |Available |Summary=Gets the name of the weapon in the given weapon slot. |Call_on=The player |Example... current
- 03:4403:44, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo New page: {{Function |Version=4 |Name=GiveMaxAmmo( <weapon name> ) |Module=Player |Available |Summary=Set the player's ammunition to the weapon's maximum ammunition |Call_on=The player |Exampl... current
- 03:4403:44, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Player::GiveStartAmmo New page: {{Function |Version=4 |Name=GiveStartAmmo( <weapon name> ) |Module=Player |Available |Summary=Set the player's ammunition to the weapon's default starting ammunition |Call_on=The pla... current
- 03:4303:43, 1 August 2009 diff hist +278 N Call of Duty 4: Scripting Reference - Player::GiveWeapon New page: {{Function |Version=4 |Name=GiveWeapon(<weapon name>) |Module=Player |Available |Summary=Give the player a weapon. |Call_on=The player |Example=<pre> level.player giveWeapon("m1garan... current
- 03:4203:42, 1 August 2009 diff hist +261 N Call of Duty 4: Scripting Reference - Player::HasPerk New page: {{Function |Version=4 |Name=HasPerk( <perk name> ) |Module=Player |Available=MP Only |Summary=test if player has a perk |Call_on=A player |Example=<pre>player HasPerk( "specialty_gps... current
- 03:4203:42, 1 August 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Player::HasWeapon New page: {{Function |Version=4 |Name=HasWeapon(<weapon name>) |Module=Player |Available |Summary=Checks whether the player has the given weapon. |Call_on=The player |Example=<pre> if( level.p... current
- 03:4203:42, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Player::HideViewModel New page: {{Function |Version=4 |Name=HideViewModel() |Module=Player |Available=SP Only |Summary=Hide the player's current view model. |Call_on=The player |Example=<pre>level.player HideViewModel();... current
- 03:4103:41, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Player::IsFiring New page: {{Function |Version=4 |Name=IsFiring |Module=Player |Available=SP Only |Summary=Returns true if the player is currently using a weapon |Call_on=The player |Example=<pre>level.player IsFiri... current
- 03:4103:41, 1 August 2009 diff hist +288 N Call of Duty 4: Scripting Reference - Player::IsLookingAt New page: {{Function |Version=4 |Name=IsLookingAt( <entity> ) |Module=Player |Available |Summary=Returns true if the entity is the same as the player's lookat entity. |Call_on=The player |Exam... current
- 03:4103:41, 1 August 2009 diff hist +202 N Call of Duty 4: Scripting Reference - Player::IsMeleeing New page: {{Function |Version=4 |Name=IsMeleeing() |Module=Player |Available=SP Only |Summary=Returns true if the player is currently meleeing |Call_on=The player |Example=<pre>level.player IsMeleei... current
- 03:4103:41, 1 August 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Player::IsOnGround New page: {{Function |Version=4 |Name=IsOnGround() |Module=Player |Available |Summary=Returns true if the player is on the ground. |Call_on=The player |Example=<pre>if( player IsOnGround() );</pre> ... current
- 03:4103:41, 1 August 2009 diff hist +226 N Call of Duty 4: Scripting Reference - Player::IsThrowingGrenade New page: {{Function |Version=4 |Name=IsThrowingGrenade() |Module=Player |Available=SP Only |Summary=Returns true if the player is currently throwing a grenade |Call_on=The player |Example=<pre>leve... current
- 03:4103:41, 1 August 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed New page: {{Function |Version=4 |Name=MeleeButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=The player |Example=<pre>if ( self MeleeButtonPressed() ) ...</pre> }} current
- 03:4003:40, 1 August 2009 diff hist +521 N Call of Duty 4: Scripting Reference - Player::NotifyOnCommand New page: {{Function |Version=4 |Name=NotifyOnCommand( <notify>, <command> ) |Module=Player |Available=SP Only |Summary=Whenever the console command processor encounters <command> ... current