User contributions for CoDEmanX
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1 August 2009
- 02:3202:32, 1 August 2009 diff hist +328 N Call of Duty 4: Scripting Reference - Precache::PreCacheModel New page: {{Function |Version=4 |Name=PreCacheModel( <model> ) |Module=Precache |Available |Summary=Precaches the given model. It must be called before any wait statements in the level script.... current
- 02:3202:32, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets New page: {{Function |Version=4 |Name=PrecacheNightvisionCodeAssets() |Module=Precache |Available=SP Only |Summary=Precaches assets needed by code for the Nightvision features. |Call_on |Example }} current
- 02:3202:32, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheRumble New page: {{Function |Version=4 |Name=PreCacheRumble( <rumble> ) |Module=Precache |Available |Summary=Precaches the given rumble. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +342 N Call of Duty 4: Scripting Reference - Precache::PreCacheShader New page: {{Function |Version=4 |Name=PreCacheShader( <shader name> ) |Module=Precache |Available |Summary=Precaches the given shader. It must be called before any wait statements in the level... current
- 02:3102:31, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock New page: {{Function |Version=4 |Name=PreCacheShellShock( <shellshock effect name> ) |Module=Precache |Available |Summary=Precaches the shellshock effect. It must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Precache::PreCacheStatusIcon New page: {{Function |Version=4 |Name=PreCacheStatusIcon( <status icon name> ) |Module=Precache |Available=MP Only |Summary=precache a status icon. |Call_on |Example=<pre>PreCacheStatusIcon( "... current
- 02:3102:31, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Precache::PreCacheString New page: {{Function |Version=4 |Name=PreCacheString( <string> ) |Module=Precache |Available |Summary=Precaches the given string. It must be called before any wait statements in the level scri... current
- 02:3102:31, 1 August 2009 diff hist +352 N Call of Duty 4: Scripting Reference - Precache::PreCacheTurret New page: {{Function |Version=4 |Name=PreCacheTurret( <turretInfo> ) |Module=Precache |Available |Summary=Precaches the weapon info structure for the turret. Must be called before any wait sta... current
- 02:3102:31, 1 August 2009 diff hist +388 N Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle New page: {{Function |Version=4 |Name=PrecacheVehicle( <vehicleInfo> ) |Module=Precache |Available=SP Only |Summary=Precaches the weapon info structure for the turret on the vehicle. Must be c... current
- 02:3102:31, 1 August 2009 diff hist +693 N Call of Duty 4: Scripting Reference - Precache::Scr TableLookupIString New page: {{Function |Version=4 |Name=Scr_TableLookupIString( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summar... current
- 02:3002:30, 1 August 2009 diff hist +661 N Call of Duty 4: Scripting Reference - Precache::TableLookup New page: {{Function |Version=4 |Name=TableLookup( <filename>, <search column num>, <search value>, <return value column num> ) |Module=Precache |Available |Summary=look up a... current
- 02:3002:30, 1 August 2009 diff hist +755 N Call of Duty 4: Scripting Reference - Objective::Objective Add New page: {{Function |Version=4 |Name=Objective_Add( <objective_number>, <state>, <text>, <position>, <iconshader> ) |Module=Objective |Available |Summary=Adds a new ob... current
- 02:2902:29, 1 August 2009 diff hist +772 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent New page: {{Function |Version=4 |Name=Objective_AdditionalCurrent( <objective_index>, <objective_index>, ... ) |Module=Objective |Available=SP Only |Summary=Add additional objective(s) t... current
- 02:2902:29, 1 August 2009 diff hist +538 N Call of Duty 4: Scripting Reference - Objective::Objective AdditionalPosition New page: {{Function |Version=4 |Name=Objective_AdditionalPosition( <objective_index>, <position_index>, <position> ) |Module=Objective |Available=SP Only |Summary=Set an additiona... current
- 02:2902:29, 1 August 2009 diff hist +629 N Call of Duty 4: Scripting Reference - Objective::Objective Current New page: {{Function |Version=4 |Name=Objective_Current( <objective_index>, <objective_index>, ... ) |Module=Objective |Available |Summary=Set which objective(s) are currently being done... current
- 02:2902:29, 1 August 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Objective::Objective Delete New page: {{Function |Version=4 |Name=Objective_Delete( <objective_number> ) |Module=Objective |Available |Summary=Removes an objective |Call_on |Example=<pre>Objective_Delete( 1 );</pre> |Req... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective Icon New page: {{Function |Version=4 |Name=Objective_Icon( <objective_number>, <icon> ) |Module=Objective |Available |Summary=Set the compass icon for an objective |Call_on |Example=<pre>Obj... current
- 02:2902:29, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Objective::Objective OnEntity New page: {{Function |Version=4 |Name=Objective_OnEntity( <objective_number>, <entity> ) |Module=Objective |Available=MP Only |Summary=Sets the objective to get its position from an enti... current
- 02:2802:28, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Objective::Objective Position New page: {{Function |Version=4 |Name=Objective_Position( <objective_number>, <position> ) |Module=Objective |Available |Summary=Set the position of an objective, assumed to be the zerot... current
- 02:2802:28, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Objective::Objective Ring New page: {{Function |Version=4 |Name=Objective_Ring( <objective_index>) |Module=Objective |Available=SP Only |Summary=Triggers a ring on the objective. |Call_on |Example=<pre>Objective_Ring( ... current
- 02:2802:28, 1 August 2009 diff hist +449 N Call of Duty 4: Scripting Reference - Objective::Objective State New page: {{Function |Version=4 |Name=Objective_State( <objective_number>, <state> ) |Module=Objective |Available |Summary=Sets the state of an objective |Call_on |Example=<pre>Objective... current
- 02:2702:27, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Objective::Objective String New page: {{Function |Version=4 |Name=Objective_String( <objective_number>, <string>, ... ) |Module=Objective |Available=SP Only |Summary=Set the description string for an objective |Ca... current
- 02:2702:27, 1 August 2009 diff hist +508 N Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage New page: {{Function |Version=4 |Name=Objective_String_NoMessage( <objective_number>, <string>, ... ) |Module=Objective |Available=SP Only |Summary=Set the description string for an obje... current
- 02:2702:27, 1 August 2009 diff hist +456 N Call of Duty 4: Scripting Reference - Objective::Objective Team New page: {{Function |Version=4 |Name=Objective_Team( <objective_number>, <team> ) |Module=Objective |Available=MP Only |Summary=Sets the team that the objective is for. Allows having di... current
- 02:2702:27, 1 August 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Objective::PingPlayer New page: {{Function |Version=4 |Name=PingPlayer() |Module=Objective |Available=MP Only |Summary=Flashes a player on their teammate's compasses |Call_on=A player |Example=<pre>self PingPlayer();</pr... current
- 02:2702:27, 1 August 2009 diff hist +291 N Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter New page: {{Function |Version=4 |Name=RefreshHudAmmoCounter() |Module=Objective |Available=SP Only |Summary=Causes the HUD ammo counter and actionslots to show, as if the player had fired or otherwi... current
- 02:2702:27, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Objective::RefreshHudCompass New page: {{Function |Version=4 |Name=RefreshHudCompass() |Module=Objective |Available=SP Only |Summary=Causes the HUD compass to show, as if the player had moved or otherwise caused it to show. Wi... current
- 02:2702:27, 1 August 2009 diff hist +203 N Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn New page: {{Function |Version=4 |Name=Target_ClearReticleLockOn() |Module=Objective |Available=SP Only |Summary=Cancels any lock-on sequence on the hud. |Call_on |Example=<pre>Target_ClearReticleLoc... current
- 02:2602:26, 1 August 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Objective::Target GetArray New page: {{Function |Version=4 |Name=Target_GetArray() |Module=Objective |Available=SP Only |Summary=Gets an array of entities that are set as targets |Call_on |Example=<pre>mytargets = Target_GetA... current
- 02:2602:26, 1 August 2009 diff hist +576 N Call of Duty 4: Scripting Reference - Objective::Target IsInCircle New page: {{Function |Version=4 |Name=Target_IsInCircle( <target entity>, <player>, <fov>, <radius> ) |Module=Objective |Available=SP Only |Summary=Returns whether a target i... current
- 02:2602:26, 1 August 2009 diff hist +641 N Call of Duty 4: Scripting Reference - Objective::Target IsInRect New page: {{Function |Version=4 |Name=Target_IsInRect( <target entity>, <player>, <fov>, <halfwidth>, <halfheight> ) |Module=Objective |Available=SP Only |Summary=Retur... current
- 02:2602:26, 1 August 2009 diff hist +285 N Call of Duty 4: Scripting Reference - Objective::Target IsTarget New page: {{Function |Version=4 |Name=Target_IsTarget( <entity> ) |Module=Objective |Available=SP Only |Summary=Returns whether an entity has been marked as a target |Call_on |Example=<pre>if ... current
- 02:2602:26, 1 August 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Objective::Target Remove New page: {{Function |Version=4 |Name=Target_Remove( <target entity> ) |Module=Objective |Available=SP Only |Summary=Removes a target |Call_on |Example=<pre>Target_Remove( enemy_chopper );</pr... current
- 02:2602:26, 1 August 2009 diff hist +399 N Call of Duty 4: Scripting Reference - Objective::Target Set New page: {{Function |Version=4 |Name=Target_Set( <target entity>, <target offset> ) |Module=Objective |Available=SP Only |Summary=Adds a new target to draw on the hud |Call_on |Example=... current
- 02:2602:26, 1 August 2009 diff hist +379 N Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode New page: {{Function |Version=4 |Name=Target_SetAttackMode( <target entity>, <mode name> ) |Module=Objective |Available=SP Only |Summary=Sets how missiles and rockets should approach the... current
- 02:2502:25, 1 August 2009 diff hist +418 N Call of Duty 4: Scripting Reference - Objective::Target SetJavelinOnly New page: {{Function |Version=4 |Name=Target_SetJavelinOnly( <target entity>, <true/false> ) |Module=Objective |Available=SP Only |Summary=Target will only draw on player's hud when they... current
- 02:2502:25, 1 August 2009 diff hist +510 N Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader New page: {{Function |Version=4 |Name=Target_SetOffscreenShader( <target entity>, <materialname> ) |Module=Objective |Available=SP Only |Summary=Sets the material that is used when a tar... current
- 02:2502:25, 1 August 2009 diff hist +458 N Call of Duty 4: Scripting Reference - Objective::Target SetShader New page: {{Function |Version=4 |Name=Target_SetShader( <target entity>, <materialname> ) |Module=Objective |Available=SP Only |Summary=Changes the material of a target. The target must... current
- 02:2502:25, 1 August 2009 diff hist +481 N Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn New page: {{Function |Version=4 |Name=Target_StartReticleLockOn( <target entity>, <duration> ) |Module=Objective |Available=SP Only |Summary=Begins the lock-on sequence for the target on... current
- 02:2402:24, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Motion::DevAddPitch New page: {{Function |Version=4 |Name=DevAddPitch( <pitch angle> ) |Module=Motion |Available |Summary=Add pitch in local space. This is just for development purposes and doesn't interpolate |...
- 02:2402:24, 1 August 2009 diff hist +319 N Call of Duty 4: Scripting Reference - Motion::DevAddRoll New page: {{Function |Version=4 |Name=DevAddRoll( <roll angle> ) |Module=Motion |Available |Summary=Add yaw in local space. This is just for development purposes and doesn't interpolate |Call...
- 02:2402:24, 1 August 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Motion::DevAddYaw New page: {{Function |Version=4 |Name=DevAddYaw( <yaw angle> ) |Module=Motion |Available |Summary=Add yaw in local space. This is just for development purposes and doesn't interpolate |Call_o...
- 02:2402:24, 1 August 2009 diff hist +398 N Call of Duty 4: Scripting Reference - Motion::MoveGravity New page: {{Function |Version=4 |Name=MoveGravity( <initial velocity>, <time> ) |Module=Motion |Available |Summary=Fling this entity. |Call_on=script_model, script_origin or script_brush... current
- 02:2402:24, 1 August 2009 diff hist +532 N Call of Duty 4: Scripting Reference - Motion::MoveTo New page: {{Function |Version=4 |Name=MoveTo( <point>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Move this entity to the given poi... current
- 02:2402:24, 1 August 2009 diff hist +612 N Call of Duty 4: Scripting Reference - Motion::MoveX New page: {{Function |Version=4 |Name=MoveX( <xvalue>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Move this entity to the given wor... current
- 02:2302:23, 1 August 2009 diff hist +606 N Call of Duty 4: Scripting Reference - Motion::MoveY New page: {{Function |Version=4 |Name=MoveY( <yvalue>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=move this entity to the given wor... current
- 02:2302:23, 1 August 2009 diff hist +566 N Call of Duty 4: Scripting Reference - Motion::MoveZ New page: {{Function |Version=4 |Name=MoveZ( <zvalue>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Move this entity to the given wor... current
- 02:2302:23, 1 August 2009 diff hist +208 N Call of Duty 4: Scripting Reference - Motion::NotSolid New page: {{Function |Version=4 |Name=NotSolid() |Module=Motion |Available |Summary=Unsets the solid flag, so that this object is no longer collidable. |Call_on=script_brushmodel |Example=<pre>self ... current
- 02:2302:23, 1 August 2009 diff hist +475 N Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch New page: {{Function |Version=4 |Name=PhysicsLaunch( <contact_point>, <initial_force> ) |Module=Motion |Available=SP Only |Summary=Permanently turn this entity into a physics object with... current
- 02:2302:23, 1 August 2009 diff hist +593 N Call of Duty 4: Scripting Reference - Motion::RotatePitch New page: {{Function |Version=4 |Name=RotatePitch( <pitch angle>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Rotate this entity to ... current
- 02:2302:23, 1 August 2009 diff hist +620 N Call of Duty 4: Scripting Reference - Motion::RotateRoll New page: {{Function |Version=4 |Name=RotateRoll( <roll angle>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Rotate this entity to th... current
- 02:2302:23, 1 August 2009 diff hist +630 N Call of Duty 4: Scripting Reference - Motion::RotateTo New page: {{Function |Version=4 |Name=RotateTo( <angles>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Rotate this entity to the give... current
- 02:2202:22, 1 August 2009 diff hist +621 N Call of Duty 4: Scripting Reference - Motion::RotateVelocity New page: {{Function |Version=4 |Name=RotateVelocity( <rotate velocity>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Rotate this ent... current
- 02:2202:22, 1 August 2009 diff hist +527 N Call of Duty 4: Scripting Reference - Motion::RotateYaw New page: {{Function |Version=4 |Name=RotateYaw( <yaw angle>, <time>, <acceleration time>, <deceleration time> ) |Module=Motion |Available |Summary=Rotate this entity to the ... current
- 02:2202:22, 1 August 2009 diff hist +189 N Call of Duty 4: Scripting Reference - Motion::Solid New page: {{Function |Version=4 |Name=Solid() |Module=Motion |Available |Summary=Set the solid flag, so that this object is collidable. |Call_on=script_brushmodel |Example=<pre>self Solid();</pre> }... current
- 02:2202:22, 1 August 2009 diff hist +571 N Call of Duty 4: Scripting Reference - Motion::Vibrate New page: {{Function |Version=4 |Name=Vibrate( <direction vector>, <amplitude>, <period>, <time> ) |Module=Motion |Available=SP Only |Summary=Causes a script entity to vibrat... current
- 02:2102:21, 1 August 2009 diff hist +457 N Call of Duty 4: Scripting Reference - Level::ChangeLevel New page: {{Function |Version=4 |Name=ChangeLevel( <mapname>, <persistent>, <exitTime> ) |Module=Level |Available=SP Only |Summary=Changes to the new level |Call_on |Example=<pre>C... current
- 02:2102:21, 1 August 2009 diff hist +334 N Call of Duty 4: Scripting Reference - Level::Cinematic New page: {{Function |Version=4 |Name=Cinematic( <cinematic name>, <exitTime> ) |Module=Level |Available=SP Only |Summary=Play the given cinematic |Call_on |Example=<pre>Cinematic( "cod_... current
- 02:2102:21, 1 August 2009 diff hist +286 N Call of Duty 4: Scripting Reference - Level::CinematicInGame New page: {{Function |Version=4 |Name=CinematicInGame( <cinematic name> ) |Module=Level |Available=SP Only |Summary=Play the given cinematic without blocking the level |Call_on |Example=<pre>C... current
- 02:2102:21, 1 August 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Level::CinematicInGameLoop New page: {{Function |Version=4 |Name=CinematicInGameLoop( <cinematic name> ) |Module=Level |Available=SP Only |Summary=Play the given cinematic in a loop, without blocking (deprecated) |Call_... current
- 02:2002:20, 1 August 2009 diff hist +345 N Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile New page: {{Function |Version=4 |Name=CinematicInGameLoopFromFastfile( <cinematic name> ) |Module=Level |Available=SP Only |Summary=Play the given cinematic, which is already loaded, in a loop... current
- 02:2002:20, 1 August 2009 diff hist +311 N Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopResident New page: {{Function |Version=4 |Name=CinematicInGameLoopResident( <cinematic name> ) |Module=Level |Available=SP Only |Summary=Play the given cinematic in a loop, without blocking |Call_on |E... current
- 02:2002:20, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Level::CinematicInGameSync New page: {{Function |Version=4 |Name=CinematicInGameSync( <cinematic name> ) |Module=Level |Available=SP Only |Summary=Play the given cinematic, blocking until it starts |Call_on |Example=<pr... current
- 02:2002:20, 1 August 2009 diff hist +439 N Call of Duty 4: Scripting Reference - Level::ClearLocalizedStrings New page: {{Function |Version=4 |Name=ClearLocalizedStrings( <firstString> ) |Module=Level |Available |Summary=Clear all of the localized strings. This is useful if you are frequently changin... current
- 02:2002:20, 1 August 2009 diff hist +351 N Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies New page: {{Function |Version=4 |Name=DrawCompassFriendlies( <drawcompassfriendlies> ) |Module=Level |Available=SP Only |Summary=Set whether friendlies are shown on the compass |Call_on |Examp... current
- 02:2002:20, 1 August 2009 diff hist +437 N Call of Duty 4: Scripting Reference - Level::Earthquake New page: {{Function |Version=4 |Name=Earthquake( <scale>, <duration>, <source>, <radius> ) |Module=Level |Available |Summary=Create an earthquake at the given point |Call_on... current
- 02:1902:19, 1 August 2009 diff hist +276 N Call of Duty 4: Scripting Reference - Level::ExitLevel New page: {{Function |Version=4 |Name=ExitLevel( <save persistent> ) |Module=Level |Available=MP Only |Summary=exits the current level |Call_on |Example=<pre>ExitLevel( false );</pre> |Require... current
- 02:1902:19, 1 August 2009 diff hist +172 N Call of Duty 4: Scripting Reference - Level::GetAllNodes New page: {{Function |Version=4 |Name=GetAllNodes() |Module=Level |Available=SP Only |Summary=Gets all of the nodes in a level |Call_on |Example=<pre> nodes = GetAllNodes();</pre> }} current
- 02:1902:19, 1 August 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes New page: {{Function |Version=4 |Name=GetAllVehicleNodes() |Module=Level |Available=SP Only |Summary=Gets all of the vehicle nodes in a level |Call_on |Example=<pre>nodes = GetAllVehicleNodes();</pr... current
- 02:1902:19, 1 August 2009 diff hist +259 N Call of Duty 4: Scripting Reference - Level::GetArrayKeys New page: {{Function |Version=4 |Name=GetArrayKeys( <array> ) |Module=Level |Available |Summary=Returns an array consisting of the keys of the input array. |Call_on |Example=<pre>result = GetA... current
- 02:1902:19, 1 August 2009 diff hist +132 N Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter New page: {{Function |Version=4 |Name=GetBrushModelCenter() |Module=Level |Available |Summary=deprecated - Use GetOrigin |Call_on |Example }} current
- 02:1802:18, 1 August 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Level::GetDiffuculty New page: {{Function |Version=4 |Name=GetDiffuculty() |Module=Level |Available=SP Only |Summary=Gets the game difficulty - can return values of "easy", "medium", "difficult" and "fu". |Call_on |Exam... current
- 02:1802:18, 1 August 2009 diff hist +207 N Call of Duty 4: Scripting Reference - Level::GetMapSunDirection New page: {{Function |Version=4 |Name=GetMapSunDirection() |Module=Level |Available=SP Only |Summary=Returns the BSP's default sun direction. |Call_on |Example=<pre>level.defaultSunDir = GetMapSunDi... current
- 02:1702:17, 1 August 2009 diff hist +281 N Call of Duty 4: Scripting Reference - Level::GetMapSunLight New page: {{Function |Version=4 |Name=GetMapSunLight() |Module=Level |Available=SP Only |Summary=Returns the default sun color for a level in an array of size 3. Index 0 is red, index 1 is green, a... current
- 02:1702:17, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Level::GetNode New page: {{Function |Version=4 |Name=GetNode( <name>, <key> ) |Module=Level |Available=SP Only |Summary=Gets a node with the given name, key pair |Call_on |Example=<pre>node = GetNode( ... current
- 02:1702:17, 1 August 2009 diff hist +340 N Call of Duty 4: Scripting Reference - Level::GetNodeArray New page: {{Function |Version=4 |Name=GetNodeArray( <name>, <key> ) |Module=Level |Available=SP Only |Summary=Gets an array of nodes that have the given name, key pair |Call_on |Example=... current
- 02:1702:17, 1 August 2009 diff hist +164 N Call of Duty 4: Scripting Reference - Level::GetNorthYaw New page: {{Function |Version=4 |Name=GetNorthYaw() |Module=Level |Available |Summary=Returns the yaw value of North |Call_on |Example=<pre>northYaw = GetNorthYaw();</pre> }} current
- 02:1702:17, 1 August 2009 diff hist +202 N Call of Duty 4: Scripting Reference - Level::GetNumVehicles New page: {{Function |Version=4 |Name=GetNumVehicles() |Module=Level |Available=SP Only |Summary=Gets the number of vehicles entities in the level |Call_on |Example=<pre> vehicleCount = GetNumVehicl... current
- 02:1602:16, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Level::GetReflectionLocs New page: {{Function |Version=4 |Name=GetReflectionLocs() |Module=Level |Available=SP Only |Summary=Gets array of the locations of all of the reflection_probes in the level |Call_on |Example=<pre> r... current
- 02:1602:16, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Level::GetStartTime New page: {{Function |Version=4 |Name=GetStartTime() |Module=Level |Available=MP Only |Summary=Returns the start time for the current round. |Call_on |Example=<pre>GetStartTime();</pre> }} current
- 02:1602:16, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Level::GetTime New page: {{Function |Version=4 |Name=GetTime() |Module=Level |Available |Summary=Gets the level time in Milliseconds from the start of the level. |Call_on |Example=<pre>nextNodeTime = GetTime() + 5... current
- 02:1602:16, 1 August 2009 diff hist +160 N Call of Duty 4: Scripting Reference - Level::GetTimeScale New page: {{Function |Version=4 |Name=GetTimeScale() |Module=Level |Available=SP Only |Summary=gets the current timescale. |Call_on |Example=<pre>GetTimeScale();</pre> }} current
- 02:1602:16, 1 August 2009 diff hist +361 N Call of Duty 4: Scripting Reference - Level::GetVehicleNode New page: {{Function |Version=4 |Name=GetVehicleNode( <name>, <key> ) |Module=Level |Available=SP Only |Summary=Gets a vehicle node with the given name, key pair |Call_on |Example=<pre>n... current
- 02:1602:16, 1 August 2009 diff hist +388 N Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray New page: {{Function |Version=4 |Name=GetVehicleNodeArray( <name>, <key> ) |Module=Level |Available=SP Only |Summary=Gets an array of vehicle nodes that have the given name, key pair |Ca... current
- 02:1502:15, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Level::IsCinematicPlaying New page: {{Function |Version=4 |Name=IsCinematicPlaying() |Module=Level |Available=SP Only |Summary=checks if a cinematic is playing. |Call_on |Example=<pre>IsCinematicPlaying();</pre> }} current
- 02:1502:15, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Level::IsSplitScreen New page: {{Function |Version=4 |Name=IsSplitScreen() |Module=Level |Available=MP Only |Summary=Returns true if the game is a splitscreen game |Call_on |Example=<pre>level.splitscreen = IsSplitScree... current
- 02:1502:15, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Level::IsValidGametype New page: {{Function |Version=4 |Name=IsValidGametype( <game type> ) |Module=Level |Available=MP Only |Summary=Returns true if the string is a valid game type |Call_on |Example |Required_args=... current
- 02:1502:15, 1 August 2009 diff hist +664 N Call of Duty 4: Scripting Reference - Level::LerpSunDirection New page: {{Function |Version=4 |Name=LerpSunDirection( <dir to sun now>, <dir to sun at end>, <lerp time> ) |Module=Level |Available=SP Only |Summary=Overrides the sun direction f... current
- 02:1402:14, 1 August 2009 diff hist +285 N Call of Duty 4: Scripting Reference - Level::Map New page: {{Function |Version=4 |Name=Map( <map name>, <save persistent> ) |Module=Level |Available=MP Only |Summary=Loads a new map |Call_on |Example |Required_args= # <map name> ... current
- 02:1402:14, 1 August 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Level::Map Restart New page: {{Function |Version=4 |Name=Map_Restart( <save persistent> ) |Module=Level |Available=MP Only |Summary=Restarts the map |Call_on |Example=<pre>Map_Restart( true );</pre> |Required_ar... current
- 02:1402:14, 1 August 2009 diff hist +238 N Call of Duty 4: Scripting Reference - Level::MapExists New page: {{Function |Version=4 |Name=MapExists( <map name> ) |Module=Level |Available=MP Only |Summary=Returns true if the map with the given name exists on the server |Call_on |Example |Requ... current
- 02:1302:13, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Level::MissionFailed New page: {{Function |Version=4 |Name=MissionFailed() |Module=Level |Available=SP Only |Summary=Does the same thing as the player being killed |Call_on |Example=<pre>MissionFailed();</pre> }} current
- 02:1302:13, 1 August 2009 diff hist +425 N Call of Duty 4: Scripting Reference - Level::MissionSuccess New page: {{Function |Version=4 |Name=MissionSuccess( <mapname>, <persistent> ) |Module=Level |Available=SP Only |Summary=Transitions to a new level via a mission success page |Call_on |... current
- 02:1302:13, 1 August 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Level::ResetSunDirection New page: {{Function |Version=4 |Name=ResetSunDirection() |Module=Level |Available=SP Only |Summary=Restores the map's default sun direction values. |Call_on |Example=<pre>ResetSunDirection();</pre>... current
- 02:1302:13, 1 August 2009 diff hist +178 N Call of Duty 4: Scripting Reference - Level::ResetSunLight New page: {{Function |Version=4 |Name=ResetSunLight() |Module=Level |Available=SP Only |Summary=Restores the map's default sunlight values. |Call_on |Example=<pre>ResetSunLight();</pre> }} current
- 02:1302:13, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Level::SetClientNameMode New page: {{Function |Version=4 |Name=SetClientNameMode( <name mode> ) |Module=Level |Available=MP Only |Summary=alters the way that the player name is updated, to prevent cheating by spectato... current
- 02:1302:13, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Level::SetCullDist New page: {{Function |Version=4 |Name=SetCullDist( <cull distance> ) |Module=Level |Available=SP Only |Summary=Set the cull distance for a level |Call_on |Example=<pre>SetCullDist( 7200 );</pr... current
- 02:1202:12, 1 August 2009 diff hist +148 N Call of Duty 4: Scripting Reference - Level::SetGameEndTime New page: {{Function |Version=4 |Name=SetGameEndTime() |Module=Level |Available=MP Only |Summary=Sets the time the current match will end |Call_on |Example }} current
- 02:1202:12, 1 August 2009 diff hist +196 N Call of Duty 4: Scripting Reference - Level::SetMapCenter New page: {{Function |Version=4 |Name=SetMapCenter() |Module=Level |Available=MP Only |Summary=Set the center of the map (used by the network code to optimize position data) |Call_on=A position |Ex... current
- 02:1202:12, 1 August 2009 diff hist +813 N Call of Duty 4: Scripting Reference - Level::SetMiniMap New page: {{Function |Version=4 |Name=SetMiniMap( <material name>, <upper-left x>, <upper-left y>, <lower-right x>, <lower-right y> ) |Module=Level |Available |Summary=... current
- 02:1202:12, 1 August 2009 diff hist +201 N Call of Duty 4: Scripting Reference - Level::SetMissionDvar New page: {{Function |Version=4 |Name=SetMissionDvar() |Module=Level |Available=SP Only |Summary=changes the value of the specified mission dvar |Call_on |Example=<pre>SetMissionDvar( "mission_01", ... current
- 02:1102:11, 1 August 2009 diff hist +365 N Call of Duty 4: Scripting Reference - Level::SetSunDirection New page: {{Function |Version=4 |Name=SetSunDirection( <dir to sun> ) |Module=Level |Available=SP Only |Summary=Overrides the sun direction for a level. Use 'resetSunDirection' to revert to t... current
- 02:1102:11, 1 August 2009 diff hist +622 N Call of Duty 4: Scripting Reference - Level::SetSunLight New page: {{Function |Version=4 |Name=SetSunLight( <red>, <green>, <blue> ) |Module=Level |Available=SP Only |Summary=Overrides the sun color for a level. Use 'resetSunLight' to r... current
- 02:1102:11, 1 August 2009 diff hist +165 N Call of Duty 4: Scripting Reference - Level::SetTimeScale New page: {{Function |Version=4 |Name=SetTimeScale() |Module=Level |Available=SP Only |Summary=sets the current timescale. |Call_on |Example=<pre>SetTimeScale( 0.5 );</pre> }}
- 02:1102:11, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Level::SetVoteNoCount New page: {{Function |Version=4 |Name=SetVoteNoCount( <no count> ) |Module=Level |Available=MP Only |Summary=Sets the number of No votes |Call_on |Example |Required_args= # <no count> Nu... current
- 02:1102:11, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Level::SetVoteString New page: {{Function |Version=4 |Name=SetVoteString( <string> ) |Module=Level |Available=MP Only |Summary=Sets the string for a vote |Call_on |Example |Required_args= # <string> The vote... current
- 02:1102:11, 1 August 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Level::SetVoteTime New page: {{Function |Version=4 |Name=SetVoteTime( <time> ) |Module=Level |Available=MP Only |Summary=Sets the start time for a vote |Call_on |Example |Required_args= # <time> The vote t... current
- 02:1002:10, 1 August 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Level::SetVoteYesCount New page: {{Function |Version=4 |Name=SetVoteYesCount( <no count> ) |Module=Level |Available=MP Only |Summary=Sets the number of Yes votes |Call_on |Example |Required_args= # <no count> ... current
- 02:1002:10, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Level::SetWinningPlayer New page: {{Function |Version=4 |Name=SetWinningPlayer( <player> ) |Module=Level |Available=MP Only |Summary=Sets a player to be the winner |Call_on |Example |Required_args= # <player> T... current
- 02:1002:10, 1 August 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Level::SetWinningTeam New page: {{Function |Version=4 |Name=SetWinningTeam( <team> ) |Module=Level |Available=MP Only |Summary=Sets a team to be the winner |Call_on |Example |Required_args= # <team> The team ... current
- 02:1002:10, 1 August 2009 diff hist +183 N Call of Duty 4: Scripting Reference - Level::StopCinematicInGame New page: {{Function |Version=4 |Name=StopCinematicInGame() |Module=Level |Available=SP Only |Summary=Stop the currently playing cinematic |Call_on |Example=<pre>StopCinematicInGame();</pre> }} current
- 02:1002:10, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Level::UpdateClientNames New page: {{Function |Version=4 |Name=UpdateClientNames() |Module=Level |Available=MP Only |Summary=Update all of the client names: only works in 'manual_change' mode |Call_on |Example }} current
- 02:1002:10, 1 August 2009 diff hist +147 N Call of Duty 4: Scripting Reference - Level::WorldEntNumber New page: {{Function |Version=4 |Name=WorldEntNumber() |Module=Level |Available=MP Only |Summary=Returns the entity number for the world |Call_on |Example }} current
- 02:0802:08, 1 August 2009 diff hist +748 N Call of Duty 4: Scripting Reference - Hud::ChangeFontScaleOverTime New page: {{Function |Version=4 |Name=ChangeFontScaleOverTime( <time> ) |Module=Hud |Available=SP Only |Summary=Set a hud element to transition in fontScale over time. Normally setting the f... current
- 02:0802:08, 1 August 2009 diff hist +292 N Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem New page: {{Function |Version=4 |Name=ClearAllTextAfterHudelem() |Module=Hud |Available |Summary=Clear the config strings for the unique text set after this string. This is intended for development... current
- 02:0802:08, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Hud::ClearTargetEnt New page: {{Function |Version=4 |Name=ClearTargetEnt() |Module=Hud |Available |Summary=Clear this waypoint from targetting an entity. |Call_on=Hud Element |Example=<pre>waypoint ClearTargetEnt();</p... current
- 02:0802:08, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Hud::Destroy New page: {{Function |Version=4 |Name=Destroy() |Module=Hud |Available |Summary=Remove this Hud element altogether. |Call_on=Hud Element |Example=<pre>self.bombstopwatch Destroy(); </pre> }} current
- 02:0802:08, 1 August 2009 diff hist +710 N Call of Duty 4: Scripting Reference - Hud::FadeOverTime New page: {{Function |Version=4 |Name=FadeOverTime( <time> ) |Module=Hud |Available |Summary=Set a hud element to transition in color (or alpha) over time. Normally setting the color (or alp... current
- 02:0802:08, 1 August 2009 diff hist +271 N Call of Duty 4: Scripting Reference - Hud::MoveOverTime New page: {{Function |Version=4 |Name=MoveOverTime( <time> ) |Module=Hud |Available |Summary=Set a hud element to move over time. |Call_on=Hud Element |Example=<pre>newStr MoveOverTime( timer... current
- 02:0702:07, 1 August 2009 diff hist +305 N Call of Duty 4: Scripting Reference - Hud::NewClientHudElem New page: {{Function |Version=4 |Name=NewClientHudElem( <client> ) |Module=Hud |Available=MP Only |Summary=Create a new hud element for a particular client |Call_on |Example=<pre>self.kc_topba... current
- 02:0702:07, 1 August 2009 diff hist +154 N Call of Duty 4: Scripting Reference - Hud::NewHudElem New page: {{Function |Version=4 |Name=NewHudElem() |Module=Hud |Available |Summary=Create a new hud element |Call_on |Example=<pre>overlay = NewHudElem();</pre> }} current
- 02:0702:07, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem New page: {{Function |Version=4 |Name=NewTeamHudElem( <team> ) |Module=Hud |Available=MP Only |Summary=Create a new hud element for a particular team |Call_on |Example=<pre>level.progressbar_a... current
- 02:0602:06, 1 August 2009 diff hist +442 N Call of Duty 4: Scripting Reference - Hud::Obituary New page: {{Function |Version=4 |Name=Obituary( <victim>, <attacker>, <weapon>, <Means of death> ) |Module=Hud |Available=MP Only |Summary=Create an obituary for a character ... current
- 02:0602:06, 1 August 2009 diff hist +172 N Call of Duty 4: Scripting Reference - Hud::Reset New page: {{Function |Version=4 |Name=Reset() |Module=Hud |Available |Summary=Reset a HUD element to its default state. |Call_on=Hud Element |Example=<pre>element Reset(); </pre> }} current
- 02:0602:06, 1 August 2009 diff hist +442 N Call of Duty 4: Scripting Reference - Hud::ScaleOverTime New page: {{Function |Version=4 |Name=ScaleOverTime( <time>, <width>, <height> ) |Module=Hud |Available |Summary=Set a hud element to scale over time. |Call_on=Hud Element |Exampl... current
- 02:0602:06, 1 August 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Hud::SetClock New page: {{Function |Version=4 |Name=SetClock( <time>, <full time>, <material>, <height>, <width> ) |Module=Hud |Available |Summary=Set a clock HUD element to count d... current
- 02:0602:06, 1 August 2009 diff hist +675 N Call of Duty 4: Scripting Reference - Hud::SetClockUp New page: {{Function |Version=4 |Name=SetClockUp( <time>, <full time>, <material>, <height>, <width> ) |Module=Hud |Available |Summary=Set a clock HUD element to count... current
- 02:0502:05, 1 August 2009 diff hist +249 N Call of Duty 4: Scripting Reference - Hud::SetGameTypeString New page: {{Function |Version=4 |Name=SetGameTypeString( <game type> ) |Module=Hud |Available=MP Only |Summary=Set the game type string for the game |Call_on=A Hud Element |Example |Required_a... current
- 02:0502:05, 1 August 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Hud::SetMapNameString New page: {{Function |Version=4 |Name=SetMapNameString( <map name> ) |Module=Hud |Available=MP Only |Summary=Set the map name string |Call_on=A HUD element |Example |Required_args= # <map n... current
- 02:0502:05, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString New page: {{Function |Version=4 |Name=SetPlayerNameString( <player> ) |Module=Hud |Available=MP Only |Summary=Set the player name string for a HUD element |Call_on=A HUD element |Example |Requ... current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetPulseFX No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetShader No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTargetEnt No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetText No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTimer No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetTimerUp No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetValue No edit summary current
- 02:0202:02, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Hud::SetWayPoint No edit summary current
- 01:5901:59, 1 August 2009 diff hist +482 N Call of Duty 4: Scripting Reference - Hud::SetPulseFX New page: {{Function |Version=4 |Name=SetPulseFX( <speed>, <decayStart>, <decayDuration> ) |Module=HUD |Available |Summary=Set the hudelem string to display with a "Pulse" effect. ...
- 01:5901:59, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Hud::SetShader New page: {{Function |Version=4 |Name=SetShader( <materialname>, <width>, <height> ) |Module=HUD |Available |Summary=Set the material for this Hud Element |Call_on=Hud Element |Exa...
- 01:5901:59, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Hud::SetTargetEnt New page: {{Function |Version=4 |Name=SetTargetEnt( <entity> ) |Module=HUD |Available |Summary=Set the entity that this waypoint should target. In MP, entity should already be a broadcasting ...
- 01:5901:59, 1 August 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Hud::SetTenthsTimer New page: {{Function |Version=4 |Name=SetTenthsTimer( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count down in tenths of a second |Call_on=Hud Timer Element |Example=<...
- 01:5901:59, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Hud::SetTenthsTimerUp New page: {{Function |Version=4 |Name=SetTenthsTimerUp( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count up in tenths of a second |Call_on=Hud Timer Element |Example=<...
- 01:5901:59, 1 August 2009 diff hist +254 N Call of Duty 4: Scripting Reference - Hud::SetText New page: {{Function |Version=4 |Name=SetText( <text> ) |Module=HUD |Available |Summary=Set HUD text for this element. |Call_on=Hud Element |Example=<pre> level.introstring1 SetText(string1);<...
- 01:5901:59, 1 August 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Hud::SetTimer New page: {{Function |Version=4 |Name=SetTimer( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count down |Call_on=Hud Timer Element |Example=<pre>level.reinforcement_hud ...
- 01:5801:58, 1 August 2009 diff hist +274 N Call of Duty 4: Scripting Reference - Hud::SetTimerUp New page: {{Function |Version=4 |Name=SetTimerUp( <time> ) |Module=HUD |Available |Summary=Set a timer HUD element to count up |Call_on=Hud Timer Element |Example=<pre>level.reinforcement_hud ...
- 01:5801:58, 1 August 2009 diff hist +282 N Call of Duty 4: Scripting Reference - Hud::SetValue New page: {{Function |Version=4 |Name=SetValue( <value> ) |Module=HUD |Available |Summary=Set a value HUD element to a given value. |Call_on=Hud Value Element |Example=<pre>level.reinforcemen...
- 01:5801:58, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Hud::SetWayPoint New page: {{Function |Version=4 |Name=SetWayPoint( <constantSize>, <offscreenMaterialName> ) |Module=HUD |Available |Summary=Sets a hud element to be a waypoint. |Call_on=A HUD element |...
- 01:5701:57, 1 August 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Entity::AddAIEventListener New page: {{Function |Version=4 |Name=AddAIEventListener( <event> ) |Module=Entity |Available=SP Only |Summary=Registers entity to listen to an AI event. Call waittill( <event> ) to get ... current
- 01:5701:57, 1 August 2009 diff hist +483 N Call of Duty 4: Scripting Reference - Entity::Attach New page: {{Function |Version=4 |Name=Attach( <modelname>, <tagname>, <ignoreCollision> ) |Module=Entity |Available |Summary=Attach a model to an entity. |Call_on=An Entity |Exampl... current
- 01:5701:57, 1 August 2009 diff hist +214 N Call of Duty 4: Scripting Reference - Entity::Delete New page: {{Function |Version=4 |Name=Delete() |Module=Entity |Available |Summary=Removes an entity from the game in the same manner as a trigger_kill" |Call_on=<entity> An entity |Example=<pr... current
- 01:5701:57, 1 August 2009 diff hist +393 N Call of Duty 4: Scripting Reference - Entity::Detach New page: {{Function |Version=4 |Name=Detach(<modelname>,<tagname>) |Module=Entity |Available |Summary=Detaches an attached model from an entity. |Call_on=An Entity |Example=<pre> self d... current
- 01:5701:57, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Entity::DetachAll New page: {{Function |Version=4 |Name=DetachAll() |Module=Entity |Available |Summary=detaches all attached models from an entity |Call_on=An Entity |Example=<pre>self DetachAll();</pre> }} current
- 01:5701:57, 1 August 2009 diff hist +429 N Call of Duty 4: Scripting Reference - Entity::Detonate New page: {{Function |Version=4 |Name=Detonate( <newowner> ) |Module=Entity |Available |Summary=Causes a grenade to explode. Must be called on a grenade. |Call_on=<entity> A grenade |Exa... current
- 01:5601:56, 1 August 2009 diff hist +237 N Call of Duty 4: Scripting Reference - Entity::DisableAimAssist New page: {{Function |Version=4 |Name=DisableAimAssist() |Module=Entity |Available |Summary=Disables aim assist on an entity. The entity must have a brush model |Call_on=An entity with a brushmodel... current
- 01:5601:56, 1 August 2009 diff hist +596 N Call of Duty 4: Scripting Reference - Entity::DoDamage New page: {{Function |Version=4 |Name=DoDamage( <health>, <source position>, <attacker>, <inflictor> ) |Module=Entity |Available=SP Only |Summary= Does damage to this entity ... current
- 01:5601:56, 1 August 2009 diff hist +293 N Call of Duty 4: Scripting Reference - Entity::DontInterpolate New page: {{Function |Version=4 |Name=DontInterpolate() |Module=Entity |Available=SP Only |Summary=pop the entity's position instantaneously to where it moves this time step, rather than smoothly mo... current
- 01:5601:56, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::EnableAimAssist New page: {{Function |Version=4 |Name=EnableAimAssist() |Module=Entity |Available |Summary=Enables aim assist on an entity. The entity must have a brush model |Call_on=An entity with a brushmodel |... current
- 01:5501:55, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Entity::EnableLinkTo New page: {{Function |Version=4 |Name=EnableLinkTo() |Module=Entity |Available |Summary=enables linkto for an entity |Call_on=An entity |Example=<pre>self.bombtrigger EnableLinkTo();</pre> }} current
- 01:5501:55, 1 August 2009 diff hist +1,017 N Call of Duty 4: Scripting Reference - Entity::EntityRadiusDamage New page: {{Function |Version=4 |Name=EntityRadiusDamage( <origin>, <range>, <max damage>, <min damage>, [attacker] ) |Module=Entity |Available |Summary=Does damage to all da... current
- 01:5501:55, 1 August 2009 diff hist +440 N Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision New page: {{Function |Version=4 |Name=GetAttachIgnoreCollision( <modelindex> ) |Module=Entity |Available |Summary=Returns the ignore collision flag of the attached model at the given attachmen... current
- 01:5501:55, 1 August 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Entity::GetAttachModelName New page: {{Function |Version=4 |Name=GetAttachModelName( <modelindex> ) |Module=Entity |Available |Summary=Returns the name of the attached model at the given attachment slot |Call_on=An Ent... current
- 01:5501:55, 1 August 2009 diff hist +197 N Call of Duty 4: Scripting Reference - Entity::GetAttachSize New page: {{Function |Version=4 |Name=GetAttachSize() |Module=Entity |Available |Summary=Returns the number of attached models for this entity. |Call_on=An Entity |Example=<pre>self GetAttachSize();... current
- 01:5501:55, 1 August 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Entity::GetAttachTagName New page: {{Function |Version=4 |Name=GetAttachTagName( <modelindex> ) |Module=Entity |Available |Summary=Returns the tagname of the attached model at the given attachment slot |Call_on=An En... current
- 01:5501:55, 1 August 2009 diff hist +181 N Call of Duty 4: Scripting Reference - Entity::GetCentroid New page: {{Function |Version=4 |Name=GetCentroid() |Module=Entity |Available |Summary=Gets the centroid of an entity |Call_on=An Entity |Example=<pre> centroid = self GetCentroid();</pre> }}
- 01:5401:54, 1 August 2009 diff hist +298 N Call of Duty 4: Scripting Reference - Entity::GetEnt New page: {{Function |Version=4 |Name=GetEnt( <name>, <key> ) |Module=Entity |Available |Summary=Looks up entities by key and name |Call_on |Example=<pre>spawner = GetEnt( "doorguy1", "t... current
- 01:5401:54, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Entity::GetEntArray New page: {{Function |Version=4 |Name=GetEntArray( <name>, <key> ) |Module=Entity |Available |Summary=Gets an array of entities that have the given key, name pair. |Call_on |Example=<pre... current
- 01:5401:54, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Entity::GetEntByNum New page: {{Function |Version=4 |Name=GetEntByNum( <entity number> ) |Module=Entity |Available |Summary=Gets an entity from its entity number |Call_on |Example=<pre> entity = GetEntByNum( entn... current
- 01:5401:54, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Entity::GetEntityNumber New page: {{Function |Version=4 |Name=GetEntityNumber() |Module=Entity |Available |Summary=Get the entity number of this entity |Call_on=<entity> |Example=<pre>selfnum = self GetEntityNumber()... current
- 01:5401:54, 1 August 2009 diff hist +185 N Call of Duty 4: Scripting Reference - Entity::GetEntNum New page: {{Function |Version=4 |Name=GetEntNum() |Module=Entity |Available=SP Only |Summary=Get the entity number for this entity |Call_on=<entity> |Example=<pre>self GetEntNum();</pre> }} current
- 01:5401:54, 1 August 2009 diff hist +233 N Call of Duty 4: Scripting Reference - Entity::GetLightColor New page: {{Function |Version=4 |Name=GetLightColor() |Module=Entity |Available=SP Only |Summary=Gets the current color of the light, as an RGB vector. |Call_on=<entity> A light entity |Exampl... current
- 01:5401:54, 1 August 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Entity::GetLightExponent New page: {{Function |Version=4 |Name=GetLightExponent() |Module=Entity |Available=SP Only |Summary=Gets the current exponent of the light. |Call_on=<entity> A light entity |Example=<pre>expon... current
- 01:5401:54, 1 August 2009 diff hist +229 N Call of Duty 4: Scripting Reference - Entity::GetLightFovInner New page: {{Function |Version=4 |Name=GetLightFovInner() |Module=Entity |Available=SP Only |Summary=Gets the current inner fov of a spot light. |Call_on=<entity> A light entity |Example=<pre>r... current
- 01:5401:54, 1 August 2009 diff hist +228 N Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter New page: {{Function |Version=4 |Name=GetLightFovOuter() |Module=Entity |Available=SP Only |Summary=Gets the current outer fov of a spot light. |Call_on=<entity> A light entity |Example=<pre>r... current
- 01:5301:53, 1 August 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Entity::GetLightIntensity New page: {{Function |Version=4 |Name=GetLightIntensity() |Module=Entity |Available=SP Only |Summary=Gets the current intensity of the light. |Call_on=<entity> A light entity |Example=<pre>int... current
- 01:5301:53, 1 August 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Entity::GetLightRadius New page: {{Function |Version=4 |Name=GetLightRadius() |Module=Entity |Available=SP Only |Summary=Gets the current radius of the light. |Call_on=<entity> A light entity |Example=<pre>radius = ... current
- 01:5301:53, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Entity::GetNormalHealth New page: {{Function |Version=4 |Name=GetNormalHealth() |Module=Entity |Available |Summary= Gets the normal health of this entity |Call_on=<entity> An entity |Example=<pre>health = entity GetN... current
- 01:5301:53, 1 August 2009 diff hist +172 N Call of Duty 4: Scripting Reference - Entity::GetOrigin New page: {{Function |Version=4 |Name=GetOrigin() |Module=Entity |Available |Summary=Gets the origin of an entity |Call_on=An Entity |Example=<pre>origin = self GetOrigin();</pre> }} current
- 01:5301:53, 1 August 2009 diff hist +377 N Call of Duty 4: Scripting Reference - Entity::GetShootAtPos New page: {{Function |Version=4 |Name=GetShootAtPos() |Module=Entity |Available |Summary=Gets the position an attacker would shoot at to hit this entity.For AI or player this is the eye position.For... current
- 01:5301:53, 1 August 2009 diff hist +170 N Call of Duty 4: Scripting Reference - Entity::Hide New page: {{Function |Version=4 |Name=Hide() |Module=Entity |Available |Summary=Hides a visible entity |Call_on=<entity> An entity |Example=<pre>brokenwindow Hide();</pre> }} current
- 01:5201:52, 1 August 2009 diff hist −157 Call of Duty 4: Scripting Reference - Entity::IsTouching No edit summary current
- 01:5001:50, 1 August 2009 diff hist +476 N Call of Duty 4: Scripting Reference - Entity::HidePart New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w... current
- 01:5001:50, 1 August 2009 diff hist +476 N Call of Duty 4: Scripting Reference - Entity::IsTouching New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w...
- 01:5001:50, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Entity::LaserOff New page: {{Function |Version=4 |Name=LaserOff() |Module=Entity |Available |Summary=Turns off entity's laser sight. |Call_on=<entity> An entity |Example=<pre>self LaserOff();</pre> }} current
- 01:5001:50, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Entity::LaserOn New page: {{Function |Version=4 |Name=LaserOn() |Module=Entity |Available |Summary=Turns on entity's laser sight. |Call_on=<entity> An entity |Example=<pre>self LaserOn();</pre> }} current
- 01:5001:50, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Entity::Launch New page: {{Function |Version=4 |Name=Launch( <initial velocity> ) |Module=Entity |Available=SP Only |Summary=Launch an object that interacts with the world, using an initial velocity. From th... current
- 01:4901:49, 1 August 2009 diff hist +559 N Call of Duty 4: Scripting Reference - Entity::LinkTo New page: {{Function |Version=4 |Name=LinkTo( <linkto entity>, <tag>, <originOffset>, <anglesOffset> ) |Module=Entity |Available |Summary=Attaches one entity to another |Call... current
- 01:4901:49, 1 August 2009 diff hist +348 N Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords New page: {{Function |Version=4 |Name=LocalToWorldCoords( <local coordinate> ) |Module=Entity |Available |Summary=Transform the given local coordinate point to a world coordinate point |Call_o... current
- 01:4901:49, 1 August 2009 diff hist +248 N Call of Duty 4: Scripting Reference - Entity::LockLightVis New page: {{Function |Version=4 |Name=LockLightVis() |Module=Entity |Available=SP Only |Summary=Locks the lights that are visible by this entity to reduce the calculations for fast entities |Call_on... current
- 01:4901:49, 1 August 2009 diff hist +389 N Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener New page: {{Function |Version=4 |Name=RemoveAIEventListener( <event> ) |Module=Entity |Available=SP Only |Summary=Remove an entity from listening to an AI event. |Call_on=<entity> entity... current
- 01:4801:48, 1 August 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Entity::SetContents New page: {{Function |Version=4 |Name=SetContents( <contents> ) |Module=Entity |Available |Summary=Sets the contents of an entity. Returns the old contents. |Call_on=<entity> An entity |... current
- 01:4801:48, 1 August 2009 diff hist +345 N Call of Duty 4: Scripting Reference - Entity::SetCursorHint New page: {{Function |Version=4 |Name=SetCursorHint( <hint> ) |Module=Entity |Available |Summary=Sets a visible cursor near to an objective |Call_on=<entity> An entity that is associated... current
- 01:4801:48, 1 August 2009 diff hist +360 N Call of Duty 4: Scripting Reference - Entity::SetHintString New page: {{Function |Version=4 |Name=SetHintString( <string> ) |Module=Entity |Available |Summary=Sets the hint string for a usable entity |Call_on=<entity> Either a trigger_use entity... current
- 01:4801:48, 1 August 2009 diff hist +394 N Call of Duty 4: Scripting Reference - Entity::SetLightColor New page: {{Function |Version=4 |Name=SetLightColor( <color> ) |Module=Entity |Available=SP Only |Summary=Sets the current color of the light, as an RGB vector. |Call_on=<entity> A light... current
- 01:4801:48, 1 August 2009 diff hist +368 N Call of Duty 4: Scripting Reference - Entity::SetLightExponent New page: {{Function |Version=4 |Name=SetLightExponent( <exponent> ) |Module=Entity |Available=SP Only |Summary=Sets the current exponent of the light. |Call_on=<entity> A light entity |... current
- 01:4801:48, 1 August 2009 diff hist +615 N Call of Duty 4: Scripting Reference - Entity::SetLightFovRange New page: {{Function |Version=4 |Name=SetLightFovRange( <fov_outer>, <fov_inner> ) |Module=Entity |Available=SP Only |Summary=Sets the current radius of the light. |Call_on=<entity>... current
- 01:4701:47, 1 August 2009 diff hist +374 N Call of Duty 4: Scripting Reference - Entity::SetLightIntensity New page: {{Function |Version=4 |Name=SetLightIntensity( <intensity> ) |Module=Entity |Available=SP Only |Summary=Sets the current intensity of the light. |Call_on=<entity> A light entit... current
- 01:4701:47, 1 August 2009 diff hist +371 N Call of Duty 4: Scripting Reference - Entity::SetLightRadius New page: {{Function |Version=4 |Name=SetLightRadius( <radius> ) |Module=Entity |Available=SP Only |Summary=Sets the current radius of the light. |Call_on=<entity> A light entity |Exampl... current
- 01:4701:47, 1 August 2009 diff hist +448 N Call of Duty 4: Scripting Reference - Entity::SetLookAtText New page: {{Function |Version=4 |Name=SetLookAtText( <lookat text line 1>, <lookat text line 2> ) |Module=Entity |Available=SP Only |Summary=Set look at text for entity. |Call_on=an enti... current
- 01:4701:47, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Entity::SetModel New page: {{Function |Version=4 |Name=SetModel( <model name> ) |Module=Entity |Available |Summary=Sets the model of the entity to the given model name |Call_on=<entity> An entity |Exampl... current
- 01:4701:47, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Entity::SetNormalHealth New page: {{Function |Version=4 |Name=SetNormalHealth( <health> ) |Module=Entity |Available |Summary= Sets the normal health of this entity |Call_on=<entity> An entity |Example=<pre>self... current
- 01:4701:47, 1 August 2009 diff hist +343 N Call of Duty 4: Scripting Reference - Entity::SetShadowHint New page: {{Function |Version=4 |Name=SetShadowHint( <priority> ) |Module=Entity |Available=SP Only |Summary=Sets the shadow hint for the entity |Call_on=<entity> An entity |Example=<pre... current
- 01:4601:46, 1 August 2009 diff hist +341 N Call of Duty 4: Scripting Reference - Entity::SetStableMissile New page: {{Function |Version=4 |Name=SetStableMissile( <stablemissileflag> ) |Module=Entity |Available |Summary=This entity will shoot missiles that do not destabilize. Only applicable to veh... current
- 01:4601:46, 1 August 2009 diff hist +169 N Call of Duty 4: Scripting Reference - Entity::Show New page: {{Function |Version=4 |Name=Show() |Module=Entity |Available |Summary=Shows a hidden entity |Call_on=<entity> An entity |Example=<pre>brokenwindow Show();</pre> }} current
- 01:4601:46, 1 August 2009 diff hist +169 N Call of Duty 4: Scripting Reference - Entity::ShowAllParts New page: {{Function |Version=4 |Name=ShowAllParts() |Module=Entity |Available |Summary=Show all parts of an entity. |Call_on=An Entity |Example=<pre>self ShowAllParts();</pre> }} current
- 01:4601:46, 1 August 2009 diff hist +446 N Call of Duty 4: Scripting Reference - Entity::ShowPart New page: {{Function |Version=4 |Name=ShowPart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Show part of an entity. |Call_on=An Entity |Example=<pre>self ShowPart( "tag_w... current
- 01:4601:46, 1 August 2009 diff hist +234 N Call of Duty 4: Scripting Reference - Entity::ShowToPlayer New page: {{Function |Version=4 |Name=ShowToPlayer( <player> ) |Module=Entity |Available=MP Only |Summary=Show the entity to a given client |Call_on=An Entity |Example |Required_args= # <pl... current
- 01:4601:46, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Entity::StartIgnoringSpotLight New page: {{Function |Version=4 |Name=StartIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Prevent spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self StartIg... current
- 01:4501:45, 1 August 2009 diff hist +221 N Call of Duty 4: Scripting Reference - Entity::StopIgnoringSpotLight New page: {{Function |Version=4 |Name=StopIgnoringSpotLight() |Module=Entity |Available=SP Only |Summary=Stop preventing spot light from affecting this entity. |Call_on=An Entity |Example=<pre>self ... current
- 01:4501:45, 1 August 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Entity::Unlink New page: {{Function |Version=4 |Name=Unlink() |Module=Entity |Available |Summary=Unlinks a linked entity from another entity |Call_on=An entity |Example=<pre>guy Unlink();</pre> }} current
- 01:4501:45, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Entity::UnlockLightVis New page: {{Function |Version=4 |Name=UnlockLightVis() |Module=Entity |Available=SP Only |Summary=Unlocks the lights that are visible by this entity |Call_on=<entity> |Example=<pre>spawn Unloc... current
- 01:4501:45, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Entity::UseBy New page: {{Function |Version=4 |Name=UseBy( <using entity> ) |Module=Entity |Available |Summary=Uses the entity with the passed in entity as the activator |Call_on=The entity to be used |Exam... current
- 01:4501:45, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Entity::UseTriggerRequireLookAt New page: {{Function |Version=4 |Name=UseTriggerRequireLookAt() |Module=Entity |Available |Summary=Modifies the use trigger so that it requires the user to be looking at it |Call_on=<entity> A... current
31 July 2009
- 17:3017:30, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Variables::IsArray New page: {{Function |Version=4 |Name=IsArray( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is an array |Call_on |Example=<pre>if ( IsArray( gun_owner... current
- 17:3017:30, 31 July 2009 diff hist +277 N Call of Duty 4: Scripting Reference - Variables::IsDefined New page: {{Function |Version=4 |Name=IsDefined( <object> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is defined |Call_on |Example=<pre>if ( IsDefined( gun_owne... current
- 17:3017:30, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Variables::IsString New page: {{Function |Version=4 |Name=IsString( <variable> ) |Module=Variables |Available |Summary=Checks whether this entity/variable is a string |Call_on |Example=<pre>if ( IsString( gun_own... current
- 17:2817:28, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - String::GetSubStr New page: {{Function |Version=4 |Name=GetSubStr( <string>, <start index>, <end index> ) |Module=String |Available |Summary=Returns the substring of characters >= <start index... current
- 17:2817:28, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - String::IsSubStr New page: {{Function |Version=4 |Name=IsSubStr( <string>, <substring> ) |Module=String |Available |Summary=Returns true/false if <substring> is a substring of <string>. Case ...
- 17:2817:28, 31 July 2009 diff hist −1 m Call of Duty 4: Scripting Reference - String::StrTok No edit summary current
- 17:2817:28, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - String::StrTok New page: {{Function |Version=4 |Name=StrTok( <string>, <delim> ) |Module=String |Available |Summary=Tokenizes <string> by the delimiters <delim>. Returns the array of string...
- 17:2817:28, 31 July 2009 diff hist +176 N Call of Duty 4: Scripting Reference - String::ToLower New page: {{Function |Version=4 |Name=ToLower( <string> ) |Module=String |Available |Summary=Converts <string> to a lower case string which is returned. |Call_on= |Example }} current
- 17:2717:27, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Save::CommitSave New page: {{Function |Version=4 |Name=CommitSave( <saveId> ) |Module=Save |Available=SP Only |Summary=commits the current save in the save buffer. |Call_on |Example=<pre>CommitSave(id);</pre> ... current
- 17:2717:27, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded New page: {{Function |Version=4 |Name=IsSaveRecentlyLoaded() |Module=Save |Available=SP Only |Summary=checks if the current savegame has recently been loaded. |Call_on |Example=<pre>IsSaveRecentlyLo... current
- 17:2717:27, 31 July 2009 diff hist +193 N Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful New page: {{Function |Version=4 |Name=IsSaveSuccessful() |Module=Save |Available=SP Only |Summary=checks if the last saved game was successfully saved. |Call_on |Example=<pre>IsSaveSuccessful();</pr... current
- 17:2717:27, 31 July 2009 diff hist +752 N Call of Duty 4: Scripting Reference - Save::SaveGame New page: {{Function |Version=4 |Name=SaveGame( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the current gam... current
- 17:2717:27, 31 July 2009 diff hist +820 N Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit New page: {{Function |Version=4 |Name=SaveGameNoCommit( <filename>, <description>, <screenshot>, <supressPlayerNotify> ) |Module=Save |Available=SP Only |Summary=Save the cur... current
- 17:2417:24, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - Triggers::ClientClaimTrigger New page: {{Function |Version=4 |Name=ClientClaimTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Claim a single user trigger. |Call_on=A Client |Example=<pre>other ClientCla... current
- 17:2417:24, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger New page: {{Function |Version=4 |Name=ClientReleaseTrigger( <trigger> ) |Module=Triggers |Available=MP Only |Summary=Release a single user trigger. |Call_on=A Client |Example=<pre>other Clien... current
- 17:2417:24, 31 July 2009 diff hist +164 N Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger New page: {{Function |Version=4 |Name=ReleaseClaimedTrigger() |Module=Triggers |Available=MP Only |Summary=Release a currently claimed trigger |Call_on=A Trigger |Example }} current
- 17:2417:24, 31 July 2009 diff hist −186 m Call of Duty 4: Scripting Reference - Triggers No edit summary current
- 17:2317:23, 31 July 2009 diff hist +572 N Call of Duty 4: Scripting Reference - Trace::BulletTrace New page: {{Function |Version=4 |Name=BulletTrace( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trace wit...
- 17:2317:23, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Trace::BulletTracePassed New page: {{Function |Version=4 |Name=BulletTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point tra... current
- 17:2317:23, 31 July 2009 diff hist +812 N Call of Duty 4: Scripting Reference - Trace::DamageConeTrace New page: {{Function |Version=4 |Name=DamageConeTrace( <damage position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be damaged from the given... current
- 17:2317:23, 31 July 2009 diff hist +312 N Call of Duty 4: Scripting Reference - Trace::PhysicsTrace New page: {{Function |Version=4 |Name=PhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace, ignoring characters. Returns the endpos vector. |Call_on |Example=<p... current
- 17:2317:23, 31 July 2009 diff hist +350 N Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace New page: {{Function |Version=4 |Name=PlayerPhysicsTrace( <start>, <end> ) |Module=Trace |Available |Summary=Physics trace using player capsule size, ignoring characters. Returns the end... current
- 17:2317:23, 31 July 2009 diff hist +753 N Call of Duty 4: Scripting Reference - Trace::SightConeTrace New page: {{Function |Version=4 |Name=SightConeTrace( <sight position>, <ignore entity> ) |Module=Trace |Available |Summary=Determines how much the entity can be seen from the given posi... current
- 17:2317:23, 31 July 2009 diff hist +585 N Call of Duty 4: Scripting Reference - Trace::SightTracePassed New page: {{Function |Version=4 |Name=SightTracePassed( <start>, <end>, <hit characters>, <ignore entity> ) |Module=Trace |Available |Summary=Allows script to do a point trac... current
- 17:2117:21, 31 July 2009 diff hist −15 m Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive No edit summary current
- 17:2117:21, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam New page: {{Function |Version=4 |Name=GetAssignedTeam( <player> ) |Module=Teams |Available=MP Only |Summary=returns the player's team as assigned by matchmaking. 0 = No Team, 1 = OpFor, 2 = Al... current
- 17:2117:21, 31 July 2009 diff hist +272 N Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive New page: {{Function |Version=4 |Name=GetTeamPlayersAlive( <team> ) |Module=Teams |Available=MP Only |Summary=Returns the number of players still alive on a given team |Call_on=Required Args: ...
- 17:2117:21, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Teams::GetTeamRadar New page: {{Function |Version=4 |Name=GetTeamRadar( <team> ) |Module=Teams |Available=MP Only |Summary=Gets whether a team has radar or not |Call_on |Example=<pre>GetTeamRadar( "allies" )</pre... current
- 17:2117:21, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Teams::SetTeamRadar New page: {{Function |Version=4 |Name=SetTeamRadar( <team>, <availability> ) |Module=Teams |Available=MP Only |Summary=Sets whether a team has radar or not |Call_on |Example=<pre>SetTeam... current
- 17:2117:21, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Teams::SetTeamScore New page: {{Function |Version=4 |Name=SetTeamScore( <team>, <score> ) |Module=Teams |Available=MP Only |Summary=Set a team's score |Call_on |Example=<pre>SetTeamScore( "allies", 100 )</p... current
- 17:2117:21, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Teams::GetTeamScore New page: {{Function |Version=4 |Name=GetTeamScore( <team> ) |Module=Teams |Available=MP Only |Summary=Get a team's score |Call_on |Example=<pre>if ( GetTeamScore( "allies" ) > getTeamScore... current
- 17:1317:13, 31 July 2009 diff hist +219 N Call of Duty 4: Scripting Reference - System::LogPrint New page: {{Function |Version=4 |Name=LogPrint( <string> ) |Module=System |Available=MP Only |Summary=Prints to the server log file. |Call_on |Example |Required_args= # <string> The stri... current
- 17:1317:13, 31 July 2009 diff hist +255 N Call of Duty 4: Scripting Reference - System::ResetTimeout New page: {{Function |Version=4 |Name=ResetTimeout() |Module=System |Available |Summary=Resets the infinite loop check timer, to prevent an incorrect infinite loop error when a lot of script must be... current
- 17:1217:12, 31 July 2009 diff hist +155 N Call of Duty 4: Scripting Reference - System::SetArchive New page: {{Function |Version=4 |Name=SetArchive( <archive> ) |Module=System |Available=MP Only |Summary=deprecated function, does nothing |Call_on |Example }} current
- 17:1217:12, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - System::UpdateGamerProfile New page: {{Function |Version=4 |Name=UpdateGamerProfile() |Module=System |Available=SP Only |Summary=Saves the player's gamer profile. Does nothing on PC. |Call_on |Example=<pre>UpdateGamerProfile...
- 16:5316:53, 31 July 2009 diff hist −64 m Call of Duty 5: Fog No edit summary
- 10:2810:28, 31 July 2009 diff hist +317 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity New page: {{Function |Version=4 |Name=PlayRumbleLoopOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a looping controller rumble on the given player. |Call_on=Entity |Example... current
- 10:2810:28, 31 July 2009 diff hist +386 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition New page: {{Function |Version=4 |Name=PlayRumbleLoopOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a looping rumble at a given position. |Call_on |Exampl... current
- 10:2810:28, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity New page: {{Function |Version=4 |Name=PlayRumbleOnEntity( <rumble name> ) |Module=Rumble |Available |Summary=Plays a rumble on the given entity. |Call_on=Entity |Example=<pre> self PlayRumbleO... current
- 10:2810:28, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition New page: {{Function |Version=4 |Name=PlayRumbleOnPosition( <rumble name> <position> ) |Module=Rumble |Available |Summary=Plays a rumble at a given position. |Call_on |Example=<pre>PlayR... current
- 10:2810:28, 31 July 2009 diff hist +163 N Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles New page: {{Function |Version=4 |Name=StopAllRumbles() |Module=Rumble |Available |Summary=Stops all of the current rumbles. |Call_on |Example=<pre>StopAllRumbles();</pre> }} current
- 10:2710:27, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Rumble::StopRumble New page: {{Function |Version=4 |Name=StopRumble( <rumble name> ) |Module=Rumble |Available |Summary=Quits the playing of a particular rumble on a player. |Call_on=A player |Example=<pre>self ... current
- 10:2610:26, 31 July 2009 diff hist +723 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder New page: {{Function |Version=4 |Name=PhysicsExplosionCylinder( <center>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Imparts a 1-frame ... current
- 10:2610:26, 31 July 2009 diff hist +639 N Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere New page: {{Function |Version=4 |Name=PhysicsExplosionSphere( <position of explosion>, <outer radius>, <inner radius>, <magnitude> ) |Module=Physics |Available |Summary=Impar... current
- 10:2610:26, 31 July 2009 diff hist +893 N Call of Duty 4: Scripting Reference - Physics::PhysicsJitter New page: {{Function |Version=4 |Name=PhysicsJitter( <center>, <outer radius>, <inner radius>, <min displacement>, <max displacement> ) |Module=Physics |Available |Summ... current
- 10:2610:26, 31 July 2009 diff hist +356 N Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir New page: {{Function |Version=4 |Name=SetPhysicsGravityDir( <direction> ) |Module=Physics |Available=SP Only |Summary=Sets the direction of gravity for physics. |Call_on |Example=<pre>SetPhysi... current
- 10:2610:26, 31 July 2009 diff hist +617 N Call of Duty 4: Scripting Reference - Physics::PhysicsJolt New page: {{Function |Version=4 |Name=PhysicsJolt( <center>, <outer radius>, <inner radius>, <force> ) |Module=Physics |Available |Summary=Imparts a 1-frame randomly-jittered... current
- 10:2410:24, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt New page: {{Function |Version=4 |Name=Missile_CreateAttractorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the origin of... current
- 10:2410:24, 31 July 2009 diff hist +662 N Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin New page: {{Function |Version=4 |Name=Missile_CreateAttractorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile attractor at the given ... current
- 10:2310:23, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt New page: {{Function |Version=4 |Name=Missile_CreateRepulsorEnt( <entity>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile repulsor at the origin of a... current
- 10:2310:23, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin New page: {{Function |Version=4 |Name=Missile_CreateRepulsorOrigin( <origin>, <strength>, <maxDist> ) |Module=Missile |Available |Summary=Creates a missile Repulsor at the given lo... current
- 10:2310:23, 31 July 2009 diff hist +280 N Call of Duty 4: Scripting Reference - Missile::Missile DeleteAttractor New page: {{Function |Version=4 |Name=Missile_DeleteAttractor( <attractor> ) |Module=Missile |Available |Summary=Deletes a missile attractor or repulsor |Call_on |Example=<pre>Missile_DeleteAt... current
- 10:2210:22, 31 July 2009 diff hist +195 N Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu New page: {{Function |Version=4 |Name=CloseInGameMenu() |Module=Menus |Available=MP Only |Summary=Close the in game menu for this client. |Call_on=A Client |Example=<pre>player CloseInGameMenu();</... current
- 10:2210:22, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Mathl::ACos New page: {{Function |Version=4 |Name=ACos( <cos value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular cosine value |Call_on |Example=<pre>upAngle = ACos( di... current
- 10:2210:22, 31 July 2009 diff hist +252 N Call of Duty 4: Scripting Reference - Mathl::ASin New page: {{Function |Version=4 |Name=ASin( <sin value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular sin value |Call_on |Example=<pre>upAngle = ASin( upAmo... current
- 10:2110:21, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - Mathl::ATan New page: {{Function |Version=4 |Name=ATan( <tan value> ) |Module=Math |Available |Summary=Returns an angle corresponding to a particular tangential value |Call_on |Example=<pre>upAngle = ATan... current
- 10:2110:21, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Cos New page: {{Function |Version=4 |Name=Cos( <angle> ) |Module=Math |Available |Summary=Returns the cos of an angle |Call_on |Example=<pre>frac = Cos( degrees );</pre> |Required_args= # <angl... current
- 10:2110:21, 31 July 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Mathl::Int New page: {{Function |Version=4 |Name=Int( <value> ) |Module=Math |Available |Summary=Casts a floating point number or a string to an integer |Call_on |Example=<pre>x = Int( self.HUDHealthHeig... current
- 10:2110:21, 31 July 2009 diff hist +287 N Call of Duty 4: Scripting Reference - Mathl::RandomFloat New page: {{Function |Version=4 |Name=RandomFloat( <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where 0 <= r < max |Call_on |Example=<pre>if ( Rand... current
- 10:2010:20, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Mathl::RandomFloatRange New page: {{Function |Version=4 |Name=RandomFloatRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random floating point number r, where min <= r < max |Call_on |Ex... current
- 10:2010:20, 31 July 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Mathl::RandomInt New page: {{Function |Version=4 |Name=RandomInt( <max> ) |Module=Math |Available |Summary=Returns a random integer between 0 and max-1 inclusive |Call_on |Example=<pre>if ( RandomInt( 100 ) &g... current
- 10:2010:20, 31 July 2009 diff hist +411 N Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint New page: {{Function |Version=4 |Name=VectorFromLineToPoint( LineA, LineB, P ) |Module=Math |Available |Summary=Given a line and a point P, this returns a vector perpendicular to the line and pointi... current
- 10:1910:19, 31 July 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Mathl::RandomIntRange New page: {{Function |Version=4 |Name=RandomIntRange( <min>, <max> ) |Module=Math |Available |Summary=Returns a random integer r, where min <= r < max |Call_on |Example=<pre>rand ... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Sin New page: {{Function |Version=4 |Name=Sin( <angle> ) |Module=Math |Available |Summary=Returns the sin of an angle |Call_on |Example=<pre>frac = Sin( degrees );</pre> |Required_args= # <angl... current
- 10:1910:19, 31 July 2009 diff hist +216 N Call of Duty 4: Scripting Reference - Mathl::Tan New page: {{Function |Version=4 |Name=Tan( <angle> ) |Module=Math |Available |Summary=Returns the tan of an angle |Call_on |Example=<pre>frac = Tan( degrees );</pre> |Required_args= # <angl... current
- 10:1810:18, 31 July 2009 diff hist +515 N Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint New page: {{Function |Version=4 |Name=PointOnSegmentNearestToPoint( SegmentA, SegmentB, P ) |Module=Math |Available |Summary=Given a line segment and a point P, this returns the point on the segment... current
- 10:1710:17, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - File::CloseFile New page: {{Function |Version=4 |Name=CloseFile(<filenum>) |Module=File |Available |Summary=Close a script-controlled file. Returns 1 if successful and -1 if unsuccessful. |Call_on |Example |R... current
- 10:1610:16, 31 July 2009 diff hist +279 N Call of Duty 4: Scripting Reference - File::FGetArg New page: {{Function |Version=4 |Name=FGetArg( <filenum>, <arg> ) |Module=File |Available |Summary=Get a specific argument number from the current line |Call_on |Example |Required_args= ... current
- 10:1610:16, 31 July 2009 diff hist +422 N Call of Duty 4: Scripting Reference - File::FPrintFields New page: {{Function |Version=4 |Name=FPrintFields( <filenum>, <output> ) |Module=File |Available |Summary=Writes items out to a script-controlled file, inserting a comma in-between each... current
- 10:1610:16, 31 July 2009 diff hist +274 N Call of Duty 4: Scripting Reference - File::FPrintLn New page: {{Function |Version=4 |Name=FPrintLn( <filenum>, <output> ) |Module=File |Available |Summary=Write text out to a script-controlled file |Call_on |Example |Required_args= # <... current
- 10:1610:16, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - File::FReadLn New page: {{Function |Version=4 |Name=FReadLn( <file num> ) |Module=File |Available |Summary=Read the next line of comma separated value text from a script-controlled file. Returns the number ... current
- 10:1610:16, 31 July 2009 diff hist +428 N Call of Duty 4: Scripting Reference - File::OpenFile New page: {{Function |Version=4 |Name=OpenFile( <filename>, <mode> ) |Module=File |Available |Summary=Open a file for reading, writing, or appending. If successful returns a file number,...
- 10:1510:15, 31 July 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Effects::GetFXVisibility New page: {{Function |Version=4 |Name=GetFXVisibility( <start>, <end> ) |Module=Effects |Available=SP Only |Summary=Returns the amount of visibilty (0.0 - 1.0) between the start and end ... current
- 10:1510:15, 31 July 2009 diff hist +509 N Call of Duty 4: Scripting Reference - Effects::PlayFX New page: {{Function |Version=4 |Name=PlayFX( <effect id >, <position of effect>, <forward vector>, <up vector> ) |Module=Effects |Available |Summary=Play this effect. |Call_... current
- 10:1510:15, 31 July 2009 diff hist +297 N Call of Duty 4: Scripting Reference - Effects::LoadFX New page: {{Function |Version=4 |Name=LoadFX( <filename> ) |Module=Effects |Available |Summary=Load the given effect |Call_on |Example=<pre>fx = LoadFX( "explosions/large_vehicle_explosion" );... current
- 10:1510:15, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag New page: {{Function |Version=4 |Name=PlayFXOnTag( <effect id >, <entity>, <tag name> ) |Module=Effects |Available |Summary=Play this effect on the entity and tag. |Call_on |Exampl... current
- 10:1410:14, 31 July 2009 diff hist +663 N Call of Duty 4: Scripting Reference - Effects::PlayLoopedFX New page: {{Function |Version=4 |Name=PlayLoopedFX( <effect id>, <repeat delay>, <position>, <cull distance>, <forward>, <up> ) |Module=Effects |Available |Summar... current
- 10:1410:14, 31 July 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Effects::SetBlur New page: {{Function |Version=4 |Name=SetBlur( <target_blur>, <time> ) |Module=Effects |Available=SP Only |Summary=Blur the screen over a period of time. |Call_on |Example=<pre>SetBlur( ... current
- 10:1410:14, 31 July 2009 diff hist +761 N Call of Duty 4: Scripting Reference - Effects::SetExpFog New page: {{Function |Version=4 |Name=SetExpFog( <startDist>, <halfwayDist>, <red>, <green>, <blue>, <transition time> ) |Module=Effects |Available |Summary=Creat...
- 10:1410:14, 31 July 2009 diff hist +583 N Call of Duty 4: Scripting Reference - Effects::SpawnFx New page: {{Function |Version=4 |Name=SpawnFx( <effect id>, <position>, <forward>, <up> ) |Module=Effects |Available |Summary=Create an effect entity that can be re-triggered... current
- 10:1410:14, 31 July 2009 diff hist +445 N Call of Duty 4: Scripting Reference - Effects::TriggerFX New page: {{Function |Version=4 |Name=TriggerFX( <effect entity>, <when> ) |Module=Effects |Available |Summary=Replays the effect associated with the effect entity. This does not kill a... current
- 10:1310:13, 31 July 2009 diff hist +510 N Call of Duty 4: Scripting Reference - Effects::VisionSetNaked New page: {{Function |Version=4 |Name=VisionSetNaked( <visionset name>, <transition time> ) |Module=Effects |Available |Summary=Sets players' naked-eye vision. Optionally give a transit... current
- 10:1310:13, 31 July 2009 diff hist +484 N Call of Duty 4: Scripting Reference - Effects::VisionSetNight New page: {{Function |Version=4 |Name=VisionSetNight( <visionset name>, <transition time> ) |Module=Effects |Available |Summary=Sets the vision preset to use for players' night vision vi... current
- 10:1210:12, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat New page: {{Function |Version=4 |Name=GetDvarFloat( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as a floating point number. |Call_on |Example=<pre>oldDelay = GetDvarFl... current
- 10:1210:12, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - Dvars::GetDvarInt New page: {{Function |Version=4 |Name=GetDvarInt( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as an integer. |Call_on |Example=<pre>level.fogtype = GetDvarInt( "scr_fo... current
- 10:1210:12, 31 July 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Dvars::SetDvar New page: {{Function |Version=4 |Name=SetDvar( <dvar>, <value> ) |Module=Dvars |Available |Summary=Sets the value of a script dvar. Can not set code dvars. Script dvars are not preserv... current
- 10:1210:12, 31 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar New page: {{Function |Version=4 |Name=SetSavedDvar( <dvar>, <value> ) |Module=Dvars |Available=SP Only |Summary=Sets the value of a code "SAVED" dvar. Saved dvars are preserved in save ... current
- 10:1210:12, 31 July 2009 diff hist +263 N Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar New page: {{Function |Version=4 |Name=GetDebugDvar( <dvar> ) |Module=Dvars |Available=SP Only |Summary=Gets the value of a debug dvar, as a string. |Call_on |Example=<pre>if ( GetDebugDvar( "d... current
- 10:1110:11, 31 July 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat New page: {{Function |Version=4 |Name=GetDebugDvarFloat( <dvar> ) |Module=Dvars |Available=SP Only |Summary=Gets the value of a debug dvar, as a floating point number. |Call_on |Example=<pre>i... current
- 10:1110:11, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarInt New page: {{Function |Version=4 |Name=GetDebugDvarInt( <dvar> ) |Module=Dvars |Available=SP Only |Summary=Gets the value of a debug dvar, as an integer. |Call_on |Example=<pre>if ( GetDebugDva... current
- 10:1110:11, 31 July 2009 diff hist +249 N Call of Duty 4: Scripting Reference - Dvars::GetDvar New page: {{Function |Version=4 |Name=GetDvar( <dvar> ) |Module=Dvars |Available |Summary=Gets the value of a dvar, as a string. |Call_on |Example=<pre>if( GetDvar( "debug_skipintro" ) == "on"... current
- 10:1010:10, 31 July 2009 diff hist +442 N Call of Duty 4: Scripting Reference - Debug::AssertEx New page: {{Function |Version=4 |Name=AssertEx( <value>, <message> ) |Module=Debug |Available |Summary=Assert that the given statement is correct. The function will throw a script error... current
- 10:1010:10, 31 July 2009 diff hist +689 N Call of Duty 4: Scripting Reference - Debug::Line New page: {{Function |Version=4 |Name=Line( <start>, <end>, <color>, <depthTest>, <duration> ) |Module=Debug |Available |Summary=Draw a debug line on screen |Call_on |E... current
- 10:1010:10, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Debug::Print New page: {{Function |Version=4 |Name=Print( <text> ) |Module=Debug |Available |Summary=Development only - write to the console |Call_on |Example=<pre>Print( "Stuff and things!" );</pre> |Requ... current
- 10:0910:09, 31 July 2009 diff hist +667 N Call of Duty 4: Scripting Reference - Debug::Print3d New page: {{Function |Version=4 |Name=Print3d( <origin>, <text>, <color>, <alpha>, <scale>, <duration> ) |Module=Debug |Available |Summary=Draw 3d text on screen ... current
- 10:0910:09, 31 July 2009 diff hist +251 N Call of Duty 4: Scripting Reference - Debug::PrintLn New page: {{Function |Version=4 |Name=PrintLn( <text> ) |Module=Debug |Available |Summary=Development only - write line to the console |Call_on |Example=<pre>PrintLn( "I could be doing better!... current
- 10:0910:09, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - Debug::SetDebugAngles New page: {{Function |Version=4 |Name=SetDebugAngles( <angles> ) |Module=Debug |Available=SP Only |Summary=Set the debugging angles for a debug camera. |Call_on |Example=<pre>SetDebugAngles( c... current
- 10:0910:09, 31 July 2009 diff hist +283 N Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin New page: {{Function |Version=4 |Name=SetDebugOrigin( <origin> ) |Module=Debug |Available=SP Only |Summary=Set the debugging origin for a debug camera. |Call_on |Example=<pre>SetDebugOrigin( c... current
- 10:0810:08, 31 July 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Debug::SetPrintChannel New page: {{Function |Version=4 |Name=SetPrintChannel( <channel> ) |Module=Debug |Available |Summary=Set the current print channel. Returns the previous channel. |Call_on |Example=<pre>prevcha... current
- 10:0810:08, 31 July 2009 diff hist +213 N Call of Duty 4: Scripting Reference - Debug::AddTestClient New page: {{Function |Version=4 |Name=AddTestClient() |Module=Debug |Available=MP Only |Summary=Adds a test client to the map and returns a reference to that client. |Call_on |Example=<pre>ent[i] = ... current
- 10:0810:08, 31 July 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Debug::Assert New page: {{Function |Version=4 |Name=Assert( <value> ) |Module=Debug |Available |Summary=Assert that the given statement is correct. The function will throw a script error if this is false. ... current
- 10:0710:07, 31 July 2009 diff hist +254 N Call of Duty 4: Scripting Reference - Debug::AssertMsg New page: {{Function |Version=4 |Name=AssertMsg( <message> ) |Module=Debug |Available |Summary=Throws a script error with the given message. |Call_on |Example=<pre>AssertMsg( "Unhandled enemy ... current
- 10:0610:06, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel New page: {{Function |Version=4 |Name=CreatePrintChannel( <channel name> ) |Module=Debug |Available |Summary=Open a print channel |Call_on |Example=<pre>CreatePrintChannel( "script_bler" );</p... current
- 10:0610:06, 31 July 2009 diff hist +227 N Call of Duty 4: Scripting Reference - Debug::GetDebugEye New page: {{Function |Version=4 |Name=GetDebugEye() |Module=Debug |Available=SP Only |Summary=Gets the debug position of the eye for an AI or Player |Call_on=A player or actor |Example=<pre> eyePos... current
- 10:0510:05, 31 July 2009 diff hist +231 N Call of Duty 4: Scripting Reference - Debug::IPrintLnBold New page: {{Function |Version=4 |Name=IPrintLnBold( <text> ) |Module=Debug |Available |Summary=write bold line to the screen |Call_on |Example=<pre>IPrintLnBold( "Mitchell!" );</pre> |Required... current
- 10:0510:05, 31 July 2009 diff hist +241 N Call of Duty 4: Scripting Reference - Debug::IPrintLn New page: {{Function |Version=4 |Name=IPrintLn( <text> ) |Module=Debug |Available |Summary=Write line to the screen |Call_on |Example=<pre>IPrintLn( "Where have all the cowboys gone?" );</pre>... current
- 10:0410:04, 31 July 2009 diff hist +355 N Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage New page: {{Function |Version=4 |Name=SetPlayerIgnoreRadiusDamage( <player ignore radius damage> ) |Module=Damage |Available |Summary=Sets the player to ignore radius damage |Call_on |Example=... current
- 10:0410:04, 31 July 2009 diff hist +1,071 N Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage New page: {{Function |Version=4 |Name=FinishPlayerDamage( <Inflictor>, <Attacker>, <Damage>, <Damage Flags>, <Means of Death>, <Weapon>, <Direction>, <Hi... current
- 10:0310:03, 31 July 2009 diff hist +384 N Call of Duty 4: Scripting Reference - Damage::SetCanDamage New page: {{Function |Version=4 |Name=SetCanDamage( <can damage> ) |Module=Damage |Available=SP Only |Summary=Set the candamage flag for this entity - this means that it can respond to notifie... current
- 10:0310:03, 31 July 2009 diff hist +847 N Call of Duty 4: Scripting Reference - Damage::RadiusDamage New page: {{Function |Version=4 |Name=RadiusDamage( <origin>, <range>, <max damage>, <min damage>, [attacker] ) |Module=Damage |Available |Summary=Does damage to all damageab... current
- 10:0210:02, 31 July 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Control::GetCommandFromKey New page: {{Function |Version=4 |Name=GetCommandFromKey( <key> ) |Module=Control |Available=SP Only |Summary=Gets the command bound to the key. Applicable values are: "Z","BUTTON_LSTICK","BUTT... current
- 10:0110:01, 31 July 2009 diff hist +749 N Call of Duty 4: Scripting Reference - Control::GetKeyBinding New page: {{Function |Version=4 |Name=GetKeyBinding( <key binding> ) |Module=Control |Available=SP Only |Summary=Gets a key binding. Applicable values are: "+scores","+speed","+forward","+back... current
- 10:0110:01, 31 July 2009 diff hist +290 N Call of Duty 4: Scripting Reference - Client::AllClientsPrint New page: {{Function |Version=4 |Name=AllClientsPrint( <string> ) |Module=Client |Available=MP Only |Summary=Cause all clients to print the localized version of this string. |Call_on |Example=... current
- 10:0110:01, 31 July 2009 diff hist +469 N Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam New page: {{Function |Version=4 |Name=AllowSpectateTeam( <team>, <spectate> ) |Module=Client |Available=MP Only |Summary=Set whether the player can spectate the given team. |Call_on=A P... current
- 10:0010:00, 31 July 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Client::Announcement New page: {{Function |Version=4 |Name=Announcement( <string> ) |Module=Client |Available=MP Only |Summary=Sends an announcement to all clients. |Call_on |Example |Required_args= # <string&... current
- 10:0010:00, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Client::Ban New page: {{Function |Version=4 |Name=Ban(<clientnum>) |Module=Client |Available=MP Only |Summary=Bans the specified player. |Call_on |Example |Required_args= # <clientnum> The client n... current
- 10:0010:00, 31 July 2009 diff hist +981 N Call of Duty 4: Scripting Reference - Client::BeginLocationSelection New page: {{Function |Version=4 |Name=BeginLocationSelection( <location selector>, <selector size> ) |Module=Client |Available |Summary=Causes the player to begin selecting a location. A... current
- 09:5909:59, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Client::ClientAnnouncement New page: {{Function |Version=4 |Name=ClientAnnouncement( <clientnum>, <string> ) |Module=Client |Available=MP Only |Summary=Sends an announcement to a single client. |Call_on |Example ... current
- 09:5909:59, 31 July 2009 diff hist +300 N Call of Duty 4: Scripting Reference - Client::ClientPrint New page: {{Function |Version=4 |Name=ClientPrint( <client>, <string> ) |Module=Client |Available=MP Only |Summary=Print a localized version of this string for a given client |Call_on=R... current
- 09:5909:59, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::ClonePlayer New page: {{Function |Version=4 |Name=ClonePlayer( <deathAnimationDuration> ) |Module=Client |Available=MP Only |Summary=clone the player's model for death animations. |Call_on=A Client |Exam... current
- 09:5909:59, 31 July 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Client::DisableWeapons New page: {{Function |Version=4 |Name=DisableWeapons() |Module=Client |Available |Summary=Disable the player's weapon |Call_on=A Player |Example=<pre>level.player DisableWeapons();</pre> }} current
- 09:5909:59, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - Client::DropItem New page: {{Function |Version=4 |Name=DropItem( <itemName> ) |Module=Client |Available=MP Only |Summary=Drop an item with the given item name |Call_on=A Player |Example=<pre>self DropItem( cur... current
- 09:5809:58, 31 July 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Client::EnableWeapons New page: {{Function |Version=4 |Name=EnableWeapons() |Module=Client |Available |Summary=Enable the player's weapons |Call_on=A Player |Example=<pre>level.player EnableWeapons();</pre> }} current
- 09:5709:57, 31 July 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Client::EndLocationSelection New page: {{Function |Version=4 |Name=EndLocationSelection() |Module=Client |Available |Summary=Causes the player to leave location selection mode. Works with beginlocationselection(). |Call_on=A Pl... current
- 09:5709:57, 31 July 2009 diff hist +497 N Call of Duty 4: Scripting Reference - Client::ForceViewmodelAnimation New page: {{Function |Version=4 |Name=ForceViewmodelAnimation( weaponName, animName ) |Module=Client |Available=SP Only |Summary=Forces the viewmodel to play the nightvision pulldown animation for t... current
- 09:5709:57, 31 July 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Client::GetViewModel New page: {{Function |Version=4 |Name=GetViewModel() |Module=Client |Available=MP Only |Summary=Get the viewmodel name for the given player |Call_on=A Player |Example=<pre>info["viewmodel"] = self G... current
- 09:5709:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - Client::IsMantling New page: {{Function |Version=4 |Name=IsMantling() |Module=Client |Available=MP Only |Summary=Return true if the player is mantling, false otherwise. |Call_on=A player |Example=<pre>self IsMantling(... current
- 09:5709:57, 31 July 2009 diff hist +202 N Call of Duty 4: Scripting Reference - Client::IsOnLadder New page: {{Function |Version=4 |Name=IsOnLadder() |Module=Client |Available=MP Only |Summary=Return true if the player is on a ladder, false otherwise. |Call_on=A player |Example=<pre>self IsOnLadd... current
- 09:5609:56, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::IsPlayerNumber New page: {{Function |Version=4 |Name=IsPlayerNumber( <entity number> ) |Module=Client |Available=MP Only |Summary=Returns true if the passed in int is a valid client number |Call_on |Example ... current
- 09:5609:56, 31 July 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Client::IsRagdoll New page: {{Function |Version=4 |Name=IsRagdoll() |Module=Client |Available=MP Only |Summary=Return true if the entity is a ragdoll body, false otherwise. |Call_on=A player or player corpse |Example... current
- 09:5609:56, 31 July 2009 diff hist +165 N Call of Duty 4: Scripting Reference - Client::IsTalking New page: {{Function |Version=4 |Name=IsTalking() |Module=Client |Available=MP Only |Summary=Returns true if the player is talking via voice chat |Call_on=A player |Example }} current
- 09:5609:56, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Client::Kick New page: {{Function |Version=4 |Name=Kick(<clientnum>) |Module=Client |Available=MP Only |Summary=Kicks the specified player. |Call_on=Required Args: |Example |Required_args= # <clientnum&... current
- 09:5509:55, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo New page: {{Function |Version=4 |Name=MakeDvarServerInfo( <dvar name>, <dvar value> ) |Module=Client |Available=MP Only |Summary=Flags a dvar with the DVAR_CODINFO flag |Call_on=A player... current
- 09:5509:55, 31 July 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Client::NightVisionForceOff New page: {{Function |Version=4 |Name=NightVisionForceOff() |Module=Client |Available |Summary=Clears the player's nightvision state. |Call_on=A Player |Example=<pre>level.player NightVisionForceOff... current
- 09:5509:55, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - Client::SayAll New page: {{Function |Version=4 |Name=SayAll( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody |Call_on=A Player |Example=<pre>... current
- 09:5509:55, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::SayTeam New page: {{Function |Version=4 |Name=SayTeam( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody on their team |Call_on=A Player ... current
- 09:5509:55, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetRank New page: {{Function |Version=4 |Name=SetRank( <rank id>, <prestige level> ) |Module=Client |Available=MP Only |Summary=Sets the player's rank and prestige level |Call_on=A player |Examp... current
- 09:5409:54, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon New page: {{Function |Version=4 |Name=SetSpawnWeapon( <weapon name>) |Module=Client |Available=MP Only |Summary=Set the weapon that this player will spawn with |Call_on=A player |Example=<pre>... current
- 09:5409:54, 31 July 2009 diff hist +375 N Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger New page: {{Function |Version=4 |Name=SetTeamForTrigger( <team name> ) |Module=Client |Available=MP Only |Summary=Set the team that this trigger will react to |Call_on=A trigger |Example=<pre>... current
- 09:5309:53, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::ShowScoreBoard New page: {{Function |Version=4 |Name=ShowScoreBoard() |Module=Client |Available=MP Only |Summary=Updates the scoreboard data on a given client if they are looking at it. |Call_on=A Player |Example ... current
- 09:5309:53, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::StartRagdoll New page: {{Function |Version=4 |Name=StartRagdoll( <rig_index> ) |Module=Client |Available=MP Only |Summary=Begin ragdoll physics for this entity. Does nothing if the entity is already a ra... current
- 09:5209:52, 31 July 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Client::Suicide New page: {{Function |Version=4 |Name=Suicide() |Module=Client |Available |Summary=Kills the player immediately as a suicide |Call_on=A player |Example=<pre>self suicide();</pre> }} current
- 09:5209:52, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Client::UpdateDMScores New page: {{Function |Version=4 |Name=UpdateDMScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of scores for himself and the (next) best player in the game. For use... current
- 09:5209:52, 31 July 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Client::UpdateScores New page: {{Function |Version=4 |Name=UpdateScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of team scores |Call_on=A player |Example=<pre>player UpdateScores()</p... current
- 09:5109:51, 31 July 2009 diff hist +182 N Call of Duty 4: Scripting Reference - Clans::GetClanName New page: {{Function |Version=4 |Name=GetClanName() |Module=Clans |Available=MP Only |Summary=Return the name for the player's clan |Call_on=Entity |Example=<pre>player GetClanName();</pre> }} current
- 09:5109:51, 31 July 2009 diff hist +166 N Call of Duty 4: Scripting Reference - Clans::GetClanID New page: {{Function |Version=4 |Name=GetClanID() |Module=Clans |Available=MP Only |Summary=Return the id of the clan |Call_on=Entity |Example=<pre>player GetClanID();</pre> }} current
- 09:4709:47, 31 July 2009 diff hist +1,469 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc New page: {{Function |Version=4 |Name=BadPlace_Arc( <name>, <duration>, <origin>, <radius>, <height>, <direction>, <right angle>, <left angle>, <te... current
- 09:4709:47, 31 July 2009 diff hist +931 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush New page: {{Function |Version=4 |Name=BadPlace_Brush( <name>, <duration>, <brush entity>, <team>, ... ) |Module=BadPlaces |Available=SP Only |Summary=Creates a bad place from... current
- 09:4609:46, 31 July 2009 diff hist +1,066 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder New page: {{Function |Version=4 |Name=BadPlace_Cylinder( <name>, <duration>, <origin>, <radius>, <height>, <team>, <team>... ) |Module=BadPlaces |Available=... current
- 09:4609:46, 31 July 2009 diff hist +379 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete New page: {{Function |Version=4 |Name=BadPlace_Delete( <bad place identifier> ) |Module=BadPlaces |Available=SP Only |Summary=Deletes a bad place. It is okay to delete a bad place name that do... current
- 09:4509:45, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias New page: {{Function |Version=4 |Name=SetNodePriorityBias(<bias>) |Module=AI |Available=SP Only |Summary=Set the bias that is applied to priority nodes. |Call_on |Example=<pre>setnodepriorityb... current
- 09:4109:41, 31 July 2009 diff hist +310 N Call of Duty 4: Scripting Reference - AI::NearPoint New page: {{Function |Version=4 |Name=NearPoint(<point>) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given point. |Call_on=<actor> An actor |Example=... current
- 09:3809:38, 31 July 2009 diff hist −89 m Call of Duty 4: Scripting Reference - AI No edit summary current
- 09:3609:36, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack New page: {{Function |Version=4 |Name=AnimHasNotetrack( <animation>, <note track> ) |Module=Animation |Available |Summary=Queries the given animation for a note track |Call_on |Example=... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimRelative New page: {{Function |Version=4 |Name=AnimRelative( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimScripted New page: {{Function |Version=4 |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3509:35, 31 July 2009 diff hist +467 N Call of Duty 4: Scripting Reference - Animation::ClearAnim New page: {{Function |Version=4 |Name=ClearAnim( <animation>, <time> ) |Module=Animation |Available=SP Only |Summary=Sets an animation's goal weight (and the goal weights of all of its d... current
- 09:3509:35, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Animation::DumpAnims New page: {{Function |Version=4 |Name=DumpAnims() |Module=Animation |Available=SP Only |Summary=Writes the anim tree out to the console |Call_on=<entity> |Example=<pre>self DumpAnims();</pre> ... current
- 09:3509:35, 31 July 2009 diff hist +447 N Call of Duty 4: Scripting Reference - Animation::GetAngleDelta New page: {{Function |Version=4 |Name=GetAngleDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the rotation difference in the given animation... current
- 09:3509:35, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType New page: {{Function |Version=4 |Name=GetAnimAssetType( <animation> ) |Module=Animation |Available |Summary=Get the animation asset type (delta/relative/additive etc defined in xanim.gdf). |Ca... current
- 09:3409:34, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetAnimLength New page: {{Function |Version=4 |Name=GetAnimLength( <animation> ) |Module=Animation |Available |Summary=Gets the length of an animation |Call_on |Example=<pre> cycleTime = GetAnimLength( cli... current
- 09:3309:33, 31 July 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Animation::GetAnimTime New page: {{Function |Version=4 |Name=GetAnimTime( <animation> ) |Module=Animation |Available=SP Only |Summary=Get the animation time for the given animation. |Call_on=<entity> |Example=... current
- 09:3209:32, 31 July 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t... current
- 09:3209:32, 31 July 2009 diff hist +453 N Call of Duty 4: Scripting Reference - Animation::GetMoveDelta New page: {{Function |Version=4 |Name=GetMoveDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the movement vector difference in the given ani... current
- 09:3109:31, 31 July 2009 diff hist +461 N Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes New page: {{Function |Version=4 |Name=GetNotetrackTimes(<animation>, <note track>) |Module=Animation |Available |Summary=Gets an array of the times during an animation that the given not... current
- 09:3109:31, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Animation::GetNumParts New page: {{Function |Version=4 |Name=GetNumParts( <xmodel name> ) |Module=Animation |Available |Summary=Gets the number of bones in the xmodel. |Call_on |Example |Required_args= # <xmodel&... current
- 09:3009:30, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Animation::GetPartName New page: {{Function |Version=4 |Name=GetPartName( <xmodel name>, <index> ) |Module=Animation |Available |Summary=Gets the name of a part of a model. |Call_on |Example=<pre>partName = Ge... current
- 09:3009:30, 31 July 2009 diff hist +552 N Call of Duty 4: Scripting Reference - Animation::GetStartAngles New page: {{Function |Version=4 |Name=GetStartAngles( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting angles for an animation, in w... current
- 09:2909:29, 31 July 2009 diff hist +552 N Call of Duty 4: Scripting Reference - Animation::GetStartOrigin New page: {{Function |Version=4 |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w... current
- 09:2909:29, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetTagAngles New page: {{Function |Version=4 |Name=GetTagAngles( <tagname> ) |Module=Animation |Available |Summary=Gets the angles of a particular tag on this model |Call_on=<entity> An entity with a... current
- 09:2909:29, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetTagOrigin New page: {{Function |Version=4 |Name=GetTagOrigin( <tagname> ) |Module=Animation |Available |Summary=Gets the origin of a particular tag on this model |Call_on=<entity> An entity with a... current
- 09:2809:28, 31 July 2009 diff hist +2,671 N Call of Duty 4: Scripting Reference - Animation::SetAnim New page: {{Function |Version=4 |Name=SetAnim( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=SetAnim and all of its variants set the w... current
- 09:2509:25, 31 July 2009 diff hist +560 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnob New page: {{Function |Version=4 |Name=SetAnimKnob( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity>... current
- 09:2409:24, 31 July 2009 diff hist +632 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAll New page: {{Function |Version=4 |Name=SetAnimKnobAll( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call... current
- 09:2409:24, 31 July 2009 diff hist +646 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited New page: {{Function |Version=4 |Name=SetAnimKnobAllLimited( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim.... current
- 09:2409:24, 31 July 2009 diff hist +660 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimitedRestart New page: {{Function |Version=4 |Name=SetAnimKnobAllLimitedRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "S... current
- 09:2409:24, 31 July 2009 diff hist +646 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllRestart New page: {{Function |Version=4 |Name=SetAnimKnobAllRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim.... current
- 09:2309:23, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited New page: {{Function |Version=4 |Name=SetAnimKnobLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<en... current
- 09:2309:23, 31 July 2009 diff hist +588 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimitedRestart New page: {{Function |Version=4 |Name=SetAnimKnobLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on... current
- 09:2309:23, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart New page: {{Function |Version=4 |Name=SetAnimKnobRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<en... current
- 09:2309:23, 31 July 2009 diff hist +566 N Call of Duty 4: Scripting Reference - Animation::SetAnimLimited New page: {{Function |Version=4 |Name=SetAnimLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity... current
- 09:2209:22, 31 July 2009 diff hist +580 N Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart New page: {{Function |Version=4 |Name=SetAnimLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<... current
- 09:2209:22, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Animation::SetAnimRestart New page: {{Function |Version=4 |Name=SetAnimRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity... current
- 09:2209:22, 31 July 2009 diff hist +300 N Call of Duty 4: Scripting Reference - Animation::SetAnimTime New page: {{Function |Version=4 |Name=SetAnimTime() |Module=Animation |Available=SP Only |Summary=set the time of an animation |Call_on=<entity> |Example=<pre>self SetAnimTime( %stand_aim, 0.3... current
- 09:2209:22, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim New page: {{Function |Version=4 |Name=SetFlaggedAnim( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim."... current
- 09:2109:21, 31 July 2009 diff hist +664 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob New page: {{Function |Version=4 |Name=SetFlaggedAnimKnob( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAn... current
- 09:2109:21, 31 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAll New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobAll( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |S... current
- 09:2109:21, 31 July 2009 diff hist +750 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobAllRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobAllRestart( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP ... current
- 09:2109:21, 31 July 2009 diff hist +678 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimited New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See... current
- 09:2109:21, 31 July 2009 diff hist +692 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimitedRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summ... current
- 09:2009:20, 31 July 2009 diff hist +678 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimKnobRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See... current
- 09:2009:20, 31 July 2009 diff hist +684 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimitedRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=... current
- 09:1909:19, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited New page: {{Function |Version=4 |Name=SetFlaggedAnimLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "Se... current
- 09:1809:18, 31 July 2009 diff hist +670 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimRestart New page: {{Function |Version=4 |Name=SetFlaggedAnimRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "Se... current
- 09:1409:14, 31 July 2009 diff hist +230 N Call of Duty 4: Scripting Reference - Animation::StopAnimScripted New page: {{Function |Version=4 |Name=StopAnimScripted() |Module=Animation |Available=SP Only |Summary=Halts animscript on this entity. |Call_on=<entity> The entity to stop animscripts on |Exa... current
- 09:1309:13, 31 July 2009 diff hist +195 N Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree New page: {{Function |Version=4 |Name=StopUseAnimTree() |Module=Animation |Available=SP Only |Summary=Stop using the current anim tree |Call_on=<entity> |Example=<pre>self StopUseAnimTree();</... current
- 09:1209:12, 31 July 2009 diff hist +274 N Call of Duty 4: Scripting Reference - Animation::UseAnimTree New page: {{Function |Version=4 |Name=UseAnimTree( <anim tree> ) |Module=Animation |Available=SP Only |Summary=Set the animation tree of an entity |Call_on=<entity> |Example=<pre>self Us... current
- 04:1804:18, 31 July 2009 diff hist +80 N Call of Duty 5: Scripting Reference New page: ==Modules== {{CoD5_Modules}} Category:Call of Duty 5 Category:Scripting current
- 04:1604:16, 31 July 2009 diff hist +1 m Template:Function No edit summary
- 04:1604:16, 31 July 2009 diff hist +2,280 N Template:CoD5 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;margin:20px 0 20px 0;"> AI | [[Call of Duty 5: Scripting Reference - Animation... current
- 04:1404:14, 31 July 2009 diff hist +924 N Call of Duty 5: Scripting Reference - Effects New page: {{CoD5_Modules}} ==Module: Effects== *GetFXVisibility *LoadFX... current
- 04:1304:13, 31 July 2009 diff hist +2 m Template:Function No edit summary
- 04:1204:12, 31 July 2009 diff hist +959 N Call of Duty 5: Scripting Reference - Effects::SetVolFog New page: {{Function |Version=5 |Name=setVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <transition time>) ...
- 04:0004:00, 31 July 2009 diff hist +12 m Call of Duty 5: Technical Reference No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Call of Duty 5: Modding No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Call of Duty 4: mapping mp No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Call of Duty 4: Modding No edit summary
- 03:5903:59, 31 July 2009 diff hist +12 m Technical Reference No edit summary
- 03:5803:58, 31 July 2009 diff hist +12 m Call of Duty 4: mapping sp No edit summary
- 03:5503:55, 31 July 2009 diff hist +2,534 N Call of Duty 4: Scripting Reference - Weapons New page: {{CoD4_Modules}} ==Module: Weapons== *BulletSpread *[[Call of Duty 4: Scripting Reference - Weapons::BulletTracer|BulletTr...
- 03:5403:54, 31 July 2009 diff hist +4,278 N Call of Duty 4: Scripting Reference - Vehicles New page: {{CoD4_Modules}} ==Module: Vehicles== *AddVehicleToCompass *[[Call of Duty 4: Scripting Reference - Vehicles::Atta...
- 03:5403:54, 31 July 2009 diff hist +1,093 N Call of Duty 4: Scripting Reference - Vector New page: {{CoD4_Modules}} ==Module: Vector== *AnglesToForward *[[Call of Duty 4: Scripting Reference - Vector::AnglesToRight|Angl... current
- 03:5303:53, 31 July 2009 diff hist +256 N Call of Duty 4: Scripting Reference - Variables New page: {{CoD4_Modules}} ==Module: Variables== *IsArray *IsDefined *[[... current
- 03:5203:52, 31 July 2009 diff hist +2,082 N Call of Duty 4: Scripting Reference - Turret New page: {{CoD4_Modules}} ==Module: Turret== *ClearTargetEntity *[[Call of Duty 4: Scripting Reference - Turret::GetTurretOwner... current
- 03:5203:52, 31 July 2009 diff hist +508 N Call of Duty 4: Scripting Reference - Triggers New page: {{CoD4_Modules}} ==Module: Triggers== *ClientClaimTrigger *[[Call of Duty 4: Scripting Reference - Triggers::Client...
- 03:5203:52, 31 July 2009 diff hist +606 N Call of Duty 4: Scripting Reference - Trace New page: {{CoD4_Modules}} ==Module: Trace== *BulletTrace *[[Call of Duty 4: Scripting Reference - Trace::BulletTracePassed|BulletTrace... current
- 03:5103:51, 31 July 2009 diff hist +512 N Call of Duty 4: Scripting Reference - Teams New page: {{CoD4_Modules}} ==Module: Teams== *GetAssignedTeam *[[Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive|G... current
- 03:5003:50, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - System New page: {{CoD4_Modules}} ==Module: System== *LogPrint *ResetTimeout *[[C... current
- 03:5003:50, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - String New page: {{CoD4_Modules}} ==Module: String== *GetSubStr *IsSubStr *[[Call of... current
- 03:4903:49, 31 July 2009 diff hist +978 N Call of Duty 4: Scripting Reference - Spawn New page: {{CoD4_Modules}} ==Module: Spawn== *CanSpawnTurret *DoSpawn *[[Ca... current
- 03:4903:49, 31 July 2009 diff hist +1,506 N Call of Duty 4: Scripting Reference - Sound New page: {{CoD4_Modules}} ==Module: Sound== *AmbientPlay *AmbientStop *[[... current
- 03:4803:48, 31 July 2009 diff hist +1,527 N Call of Duty 4: Scripting Reference - Sentient New page: {{CoD4_Modules}} ==Module: Sentient== *CreateThreatBiasGroup *[[Call of Duty 4: Scripting Reference - Sentient::... current
- 03:4803:48, 31 July 2009 diff hist +430 N Call of Duty 4: Scripting Reference - Save New page: {{CoD4_Modules}} ==Module: Save== *CommitSave *[[Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded|IsSaveRecentl... current
- 03:4703:47, 31 July 2009 diff hist +571 N Call of Duty 4: Scripting Reference - Rumble New page: {{CoD4_Modules}} ==Module: Rumble== *PlayRumbleLoopOnEntity *[[Call of Duty 4: Scripting Reference - Rumble::Play... current
- 03:4703:47, 31 July 2009 diff hist +1,356 N Call of Duty 4: Scripting Reference - Precache New page: {{CoD4_Modules}} ==Module: Precache== *PreCacheHeadIcon *[[Call of Duty 4: Scripting Reference - Precache::PreCacheIt... current
- 03:4603:46, 31 July 2009 diff hist +9,137 N Call of Duty 4: Scripting Reference - Player New page: {{CoD4_Modules}} ==Module: Player== *AdsButtonPressed *[[Call of Duty 4: Scripting Reference - Player::AllowAds|AllowAd...
- 03:4603:46, 31 July 2009 diff hist +488 N Call of Duty 4: Scripting Reference - Physics New page: {{CoD4_Modules}} ==Module: Physics== *PhysicsExplosionCylinder *[[Call of Duty 4: Scripting Reference - Physic... current
- 03:4503:45, 31 July 2009 diff hist +2,610 N Call of Duty 4: Scripting Reference - Objective New page: {{CoD4_Modules}} ==Module: Objective== *Objective_Add *[[Call of Duty 4: Scripting Reference - Objective::Objective_Add... current
- 03:4503:45, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Motion No edit summary current
- 03:4403:44, 31 July 2009 diff hist +1,226 N Call of Duty 4: Scripting Reference - Motion New page: {{CoD4_Modules}} ==Module: == *DevAddPitch *DevAddRoll *[[Call ...
- 03:4403:44, 31 July 2009 diff hist +570 N Call of Duty 4: Scripting Reference - Missile New page: {{CoD4_Modules}} ==Module: Missile== *Missile_CreateAttractorEnt *[[Call of Duty 4: Scripting Reference - Mi... current
- 03:4303:43, 31 July 2009 diff hist +118 N Call of Duty 4: Scripting Reference - Menus New page: {{CoD4_Modules}} ==Module: Menus== *CloseInGameMenu current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Debug No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Dvars No edit summary current
- 03:4103:41, 31 July 2009 diff hist +7 m Call of Duty 4: Scripting Reference - Effects No edit summary current
- 03:4103:41, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Entity No edit summary current
- 03:4103:41, 31 July 2009 diff hist +4 m Call of Duty 4: Scripting Reference - File No edit summary current
- 03:4103:41, 31 July 2009 diff hist +3 m Call of Duty 4: Scripting Reference - Hud No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Level No edit summary current
- 03:4003:40, 31 July 2009 diff hist +957 N Call of Duty 4: Scripting Reference - Math New page: {{CoD4_Modules}} ==Module: Math== *ACos *ASin *[[Call of Duty 4: Scripting Ref...
- 03:3903:39, 31 July 2009 diff hist +4,621 N Call of Duty 4: Scripting Reference - Level New page: {{CoD4_Modules}} ==Module: == *ChangeLevel *Cinematic *[[Call of D...
- 03:3903:39, 31 July 2009 diff hist +2,047 N Call of Duty 4: Scripting Reference - Hud New page: {{CoD4_Modules}} ==Module: == *ChangeFontScaleOverTime *[[Call of Duty 4: Scripting Reference - Hud::ClearAllTextAf...
- 03:3803:38, 31 July 2009 diff hist +439 N Call of Duty 4: Scripting Reference - File New page: {{CoD4_Modules}} ==Module: == *CloseFile *FGetArg *[[Call of Duty 4: Scr...
- 03:3803:38, 31 July 2009 diff hist +5,033 N Call of Duty 4: Scripting Reference - Entity New page: {{CoD4_Modules}} ==Module: == *AddAIEventListener *Attach *[...
- 03:3703:37, 31 July 2009 diff hist +845 N Call of Duty 4: Scripting Reference - Effects New page: {{CoD4_Modules}} ==Module: == *GetFXVisibility *LoadFX *[[Cal...
- 03:3703:37, 31 July 2009 diff hist +631 N Call of Duty 4: Scripting Reference - Dvars New page: {{CoD4_Modules}} ==Module: == *GetDebugDvar *[[Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat|GetDebugDvarFl...
- 03:3603:36, 31 July 2009 diff hist +1,113 N Call of Duty 4: Scripting Reference - Debug New page: {{CoD4_Modules}} ==Module: == *AddTestClient *Assert *[[Call of Dut...
- 03:3603:36, 31 July 2009 diff hist +387 N Call of Duty 4: Scripting Reference - Damage New page: {{CoD4_Modules}} ==Module: Damage== *FinishPlayerDamage *[[Call of Duty 4: Scripting Reference - Damage::RadiusDamage... current
- 03:3503:35, 31 July 2009 diff hist +206 N Call of Duty 4: Scripting Reference - Control New page: {{CoD4_Modules}} ==Module: Control== *GetCommandFromKey *[[Call of Duty 4: Scripting Reference - Control::GetKeyBindi... current
- 03:3403:34, 31 July 2009 diff hist 0 m Template:CoD4 Modules No edit summary
- 03:3303:33, 31 July 2009 diff hist −8 m Call of Duty 4: Scripting Reference - Clans No edit summary current
- 03:3203:32, 31 July 2009 diff hist +2,537 N Call of Duty 4: Scripting Reference - Client New page: {{CoD4_Modules}} ==Module: Client== *AllClientsPrint *[[Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam|... current
- 03:3103:31, 31 July 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Clans New page: {{CoD4_Modules}} ==Module: Clans== *GetClanID *GetClanName
- 03:2903:29, 31 July 2009 diff hist +3,968 N Call of Duty 4: Scripting Reference - Animation New page: {{CoD4_Modules}} ==Module: Animation== *AnimHasNotetrack *[[Call of Duty 4: Scripting Reference - Animation::AnimRel... current
- 03:2503:25, 31 July 2009 diff hist −85 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2403:24, 31 July 2009 diff hist −29 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2203:22, 31 July 2009 diff hist +361 N Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist New page: {{Function |Version=4 |Name=WithinApproxPathDist( <distance> ) |Module=AI |Available=SP Only |Summary=Check whether the actor is within an approximate distance to his path |Call_on=&... current
- 03:2103:21, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::UseTurret New page: {{Function |Version=4 |Name=UseTurret( <turret> ) |Module=AI |Available=SP Only |Summary=Use this turret |Call_on=<actor> An actor |Example=<pre>self UseTurret( mg42Ent );</pr... current
- 03:2103:21, 31 July 2009 diff hist +242 N Call of Duty 4: Scripting Reference - AI::UseReacquireNode New page: {{Function |Version=4 |Name=UseReacquireNode( <node> ) |Module=AI |Available=SP Only |Summary=Use the given reacquire node. |Call_on=<actor> An actor |Example |Required_args= # <node... current
- 03:2003:20, 31 July 2009 diff hist +448 N Call of Duty 4: Scripting Reference - AI::UseCoverNode New page: {{Function |Version=4 |Name=UseCoverNode( <path node> ) |Module=AI |Available=SP Only |Summary=Tells this actor to use the given cover node. This is invalid if the actor's keepclaime... current
- 03:2003:20, 31 July 2009 diff hist +659 N Call of Duty 4: Scripting Reference - AI::UpdateProne New page: {{Function |Version=4 |Name=UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> ) |Module=AI |Available=SP Only |Summary=Set the ac... current
- 03:2003:20, 31 July 2009 diff hist +418 N Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy New page: {{Function |Version=4 |Name=UpdatePlayerSightAccuracy() |Module=AI |Available=SP Only |Summary=Does traces to determine how much of the player is visible if the player is the actor's enemy... current
- 03:1903:19, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::UnSetTurretNode New page: {{Function |Version=4 |Name=UnSetTurretNode( <node> ) |Module=AI |Available=SP Only |Summary=Unset the turret from this node. |Call_on |Example=<pre>UnSetTurretNode( node, mg42 );</pre> |R... current
- 03:1903:19, 31 July 2009 diff hist +192 N Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack New page: {{Function |Version=4 |Name=TrimPathtoAttack() |Module=AI |Available=SP Only |Summary=Trims the path to attack. |Call_on=<actor> An actor |Example |Required_args |Optional_args |Note... current
- 03:1803:18, 31 July 2009 diff hist +366 N Call of Duty 4: Scripting Reference - AI::TraverseMode New page: {{Function |Version=4 |Name=TraverseMode( <traverse mode> ) |Module=AI |Available=SP Only |Summary=Set the traverse mode of this actor. |Call_on=<actor> An actor |Example=<pre... current
- 03:1703:17, 31 July 2009 diff hist +523 N Call of Duty 4: Scripting Reference - AI::TrackScriptState New page: {{Function |Version=4 |Name=TrackScriptState( <new state name>, <reason> ) |Module=AI |Available=SP Only |Summary=Change the script state of the actor, with a reason for the st... current
- 03:1603:16, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::ThrowGrenade New page: {{Function |Version=4 |Name=ThrowGrenade() |Module=AI |Available=SP Only |Summary=Throw a grenade. CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first. |Call_on=<actor&... current
- 03:1603:16, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::Teleport New page: {{Function |Version=4 |Name=Teleport( <position>, <angles> ) |Module=AI |Available=SP Only |Summary=Teleport the actor to a new position with the given origin and angles. |Call... current
- 03:1603:16, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - AI::StopUseTurret New page: {{Function |Version=4 |Name=StopUseTurret() |Module=AI |Available=SP Only |Summary=Stop using the actor's current turret |Call_on=<actor> An actor |Example=<pre>self StopUseTurret()... current
- 03:1503:15, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::StopLookAt New page: {{Function |Version=4 |Name=StopLookAt( <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Make this actor stop looking at its current look at target. |Call_on=<actor>... current
- 03:1503:15, 31 July 2009 diff hist +377 N Call of Duty 4: Scripting Reference - AI::StartTraverseArrival New page: {{Function |Version=4 |Name=StartTraverseArrival( <yaw angle> ) |Module=AI |Available=SP Only |Summary=Runs traverse arrival animscript on an actor. |Call_on=<actor> An actor |... current
- 03:1503:15, 31 July 2009 diff hist +641 N Call of Duty 4: Scripting Reference - AI::StartScriptedAnim New page: {{Function |Version=4 |Name=StartScriptedAnim( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=AI |Available=SP Only |Summary=Runs a... current
- 03:1403:14, 31 July 2009 diff hist +371 N Call of Duty 4: Scripting Reference - AI::StartCoverArrival New page: {{Function |Version=4 |Name=StartCoverArrival(<yaw angle>) |Module=AI |Available=SP Only |Summary=Runs cover arrival animscript on an actor. |Call_on=<actor> An actor |Example=... current
- 03:1303:13, 31 July 2009 diff hist +222 N Call of Duty 4: Scripting Reference - AI::ShootBlank New page: {{Function |Version=4 |Name=ShootBlank() |Module=AI |Available=SP Only |Summary=Makes this actor shoot a blank. |Call_on=<actor> An actor |Example=<pre> guy ShootBlank();</pre> |Requ... current
- 03:1303:13, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::Shoot New page: {{Function |Version=4 |Name=Shoot(<accuracy modifier>, <shoot override vector>) |Module=AI |Available=SP Only |Summary=Makes this actor shoot. |Call_on=<actor> An actor |... current
- 03:1203:12, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - AI::SetTurretNode New page: {{Function |Version=4 |Name=SetTurretNode( <node>, <turret> ) |Module=AI |Available=SP Only |Summary=Set this turretnode to use this turret. |Call_on |Example=<pre>SetTurretNode( node, mg4... current
- 03:1103:11, 31 July 2009 diff hist +344 N Call of Duty 4: Scripting Reference - AI::SetTurretAnim New page: {{Function |Version=4 |Name=SetTurretAnim( <turret animation> ) |Module=AI |Available=SP Only |Summary=Set the turret animation for this actor. |Call_on=<actor> An actor |Exam... current
- 03:1103:11, 31 July 2009 diff hist +405 N Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies New page: {{Function |Version=4 |Name=SetTalkToSpecies( <species>, ... ) |Module=AI |Available=SP Only |Summary=Sets the species this AI can share enemy information with. |Call_on=<actor>... current
- 03:1003:10, 31 July 2009 diff hist +359 N Call of Duty 4: Scripting Reference - AI::SetRunToPos New page: {{Function |Version=4 |Name=SetRunToPos( <position> ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node... current
- 03:1003:10, 31 July 2009 diff hist +846 N Call of Duty 4: Scripting Reference - AI::SetProneAnimNodes New page: {{Function |Version=4 |Name=SetProneAnimNodes( <down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation> ) |Module=... current
- 03:0903:09, 31 July 2009 diff hist +406 N Call of Duty 4: Scripting Reference - AI::SetPotentialThreat New page: {{Function |Version=4 |Name=SetPotentialThreat( <dir> ) |Module=AI |Available=SP Only |Summary=Set the potential threat direction. Potential threat direction is used in evaluating co... current
- 03:0803:08, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - AI::SetNodePriority New page: {{Function |Version=4 |Name=SetNodePriority( <node> ,<enable> ) |Module=AI |Available=SP Only |Summary=Enable or disable the priority for this node. |Call_on |Example |Required_args= # <no... current
- 03:0803:08, 31 July 2009 diff hist +534 N Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits New page: {{Function |Version=4 |Name=SetLookAtYawLimits( <look anim yaw max>, <look yaw limit>, <blendtime> ) |Module=AI |Available=SP Only |Summary=Set the limits of what this ac... current
- 03:0603:06, 31 July 2009 diff hist +581 N Call of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes New page: {{Function |Version=4 |Name=SetLookAtAnimNodes( <look straight animation> , <look left animation>, <look right animation> ) |Module=AI |Available=SP Only |Summary=Set the... current
- 03:0503:05, 31 July 2009 diff hist +435 N Call of Duty 4: Scripting Reference - AI::SetLookAt New page: {{Function |Version=4 |Name=SetLookAt( <position>, <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Set the actor to exit the prone position. |Call_on=<actor>... current