Call of Duty 5: Mapping MP: Difference between revisions
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* [[Call of Duty 5: World Models|World Models]] | * [[Call of Duty 5: World Models|World Models]] | ||
* [[Radiant Editor]] | * [[Radiant Editor]] | ||
** [[Call of Duty | ** [[Call of Duty 4: Radiant|FAQs]] | ||
** [[Call of Duty | ** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]] | ||
** [[Call of Duty | ** [[Call of Duty 4: Toolbar|The Toolbar]] | ||
* [[Call of Duty 5: Scripting Reference|Scripting Reference Cod4]] | * [[Call of Duty 5: Scripting Reference|Scripting Reference Cod4]] | ||
* [[Call of Duty 5: Skinning Tools|Skinning/Image Tool]] | * [[Call of Duty 5: Skinning Tools|Skinning/Image Tool]] |
Revision as of 22:47, 10 November 2008



Getting Started

Basic Editing

- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Creating Map GSC file
- Using Compile Tools

Advanced Editing

- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Dynamic Entities and Constraints
- Special Effects - FXs
- Destructable Models
- Adding Rain
- Editing Stock FXs
Modelling / Skinning

Scripts & Mapping

- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes

Releasing a Map

Tips & Troubleshooting

Technical References

- Dvars
- Dvars List
- Command List
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Audio Overview/References