Call of Duty 5: Mapping MP: Difference between revisions
Jump to navigation
Jump to search
m (→Basic Editing) |
|||
Line 16: | Line 16: | ||
* [[Call of Duty 5: Placing Models|Adding Models]] | * [[Call of Duty 5: Placing Models|Adding Models]] | ||
* [[Call of Duty 5: Skybox|Adding a Skybox]] | * [[Call of Duty 5: Skybox|Adding a Skybox]] | ||
* [[Call of Duty 5: Water|Using Water]] | * [[Call of Duty 5: Water|Using Water]] | ||
* [[Call of Duty 5: Patches|Curve and Terrain Patches]] | * [[Call of Duty 5: Patches|Curve and Terrain Patches]] | ||
Line 26: | Line 25: | ||
* [[Call of Duty 5: Gridfile|Create a Gridfile]] | * [[Call of Duty 5: Gridfile|Create a Gridfile]] | ||
* [[Call of Duty 5: Players Model|Selecting Player Models]] | * [[Call of Duty 5: Players Model|Selecting Player Models]] | ||
* [[Call of Duty 5: MP - Map GSC File|Creating Map GSC file]] | |||
* [[Call of Duty 5: Compile Tools|Using Compile Tools]] | * [[Call of Duty 5: Compile Tools|Using Compile Tools]] | ||
Revision as of 00:58, 11 November 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Creating Map GSC file
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Dynamic Entities and Constraints
- Special Effects - FXs
- Destructable Models
- Adding Rain
- Editing Stock FXs
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
Tips & Troubleshooting
Technical References
- Dvars
- Dvars List
- Command List
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Audio Overview/References