Call of Duty 5: Mapping MP: Difference between revisions
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* [[Call of Duty 5: Breakable Brushes|Breakable Brushes]] | * [[Call of Duty 5: Breakable Brushes|Breakable Brushes]] | ||
* [[Call of Duty 5: Godrays|Adding Godrays]] | * [[Call of Duty 5: Godrays|Adding Godrays]] | ||
* [[Call of Duty 5: Dynamic Entities and Constraints|Dynamic Entities and Constraints]] | |||
[[ | |||
* [[Call of Duty 5: FXs|Special Effects - FXs]] | * [[Call of Duty 5: FXs|Special Effects - FXs]] | ||
* [[Call of Duty 5: destruct model|Destructable Models]] | * [[Call of Duty 5: destruct model|Destructable Models]] |
Revision as of 00:44, 11 November 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Dynamic Entities and Constraints
- Special Effects - FXs
- Destructable Models
- Adding Rain
- Editing Stock FXs
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
Tips & Troubleshooting
Technical References
- Dvars
- Dvars List
- Command List
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Audio Overview/References