Call of Duty 5: Mapping MP: Difference between revisions
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* [[Call of Duty 5: Adding Decals|Adding Decals]] | * [[Call of Duty 5: Adding Decals|Adding Decals]] | ||
* [[Call of Duty 5: MP - Adding Vehicles|Adding Vehicles]] | * [[Call of Duty 5: MP - Adding Vehicles|Adding Vehicles]] | ||
* [[Call of Duty 5: MP - Adding Dogs|Adding Dogs in Levels]] | |||
* [[Call of Duty 5: Reflection Probes|Adding Reflection Probes]] | * [[Call of Duty 5: Reflection Probes|Adding Reflection Probes]] | ||
* [[Call of Duty 5: Gridfile|Create a Gridfile]] | * [[Call of Duty 5: Gridfile|Create a Gridfile]] |
Revision as of 20:05, 10 November 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Reflection Probes
- Create a Gridfile
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
Tips & Troubleshooting
Technical References
- Possible Multiplayer Maps List
- Multiplayer Perks
- Multiplayer Weapons Chart
- Command List
- Dvars
- Dvars List
- In-Game Commands and Binds
- Audio Overview/References
- D3DBSP File format
- Demo Player
- Gameplay standards
- Gameflow Guidelines - All versions
- .MAP file structure
- MP Maps Overhead
- Maps Worldspawn
- MP Weapons
- Weapon's Files for modding
- World Models
- Radiant Editor
- Scripting Reference Cod4
- Skinning/Image Tool
- Stock Vision Files
- Tool Textures
- Zone File
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion
About Treyarch
Treyarch Corporation is a video game developer that was founded in 1996 by Peter Akemann and Doğan Köslü (né Don Likeness), and acquired by Activision in 2001. It is located in Santa Monica, California. In 2005, Gray Matter Interactive was merged into Treyarch. As part of the 2007 Leipzig Games Convention Activision announced that Treyarch would be one of three developers behind their first James Bond based title, Quantum of Solace. The game currently has a release date of 2008|November 2008 as negotiated in the licensing agreement. Beenox and Vicarious Visions will be creating the title's Personal computer and handheld versions.
Official Website
Community Website