Call of Duty 5: Mapping MP: Difference between revisions
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==Technical References== | ==Technical References== | ||
[[Image:Information.png|right]] | [[Image:Information.png|right]] | ||
*[[Call of Duty 5: | *[[Call of Duty 5: MP Weapons|MP Weapons]] | ||
*[[Call of Duty 5: Multiplayer Perks|Multiplayer Perks]] | *[[Call of Duty 5: Multiplayer Perks|Multiplayer Perks]] | ||
*[[Call of Duty 5: Multiplayer Maps|Multiplayer Maps]] | *[[Call of Duty 5: Multiplayer Maps|Multiplayer Maps]] | ||
*[[Call of Duty 5: Map Overhead|MP Maps Overhead]] | |||
*[[Call of Duty 5: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] | *[[Call of Duty 5: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] | ||
*[[Call of Duty 5: In-game command and Binds|In-Game Commands and Binds]] | *[[Call of Duty 5: In-game command and Binds|In-Game Commands and Binds]] | ||
*[[Call of Duty 5: | *[[Call of Duty 5: Weapons Files|Weapon's Files for modding]] | ||
---- | ---- | ||
*[[Call of Duty 4: Demo Player|Demo Player]] | |||
* [[Call of Duty 4: Demo Player|Demo Player]] | *[[Call of Duty 4: Gameplay standards|Gameplay standards]] | ||
* [[Call of Duty 4: Gameplay standards|Gameplay standards]] | *[[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | ||
* [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines | *[[Call of Duty 5: Stock .vision files|Stock Vision Files]] | ||
* [[Call of Duty | *[[Call of Duty 5: Worldspawn Settings|Maps Worldspawn]] | ||
*[[Call of Duty 5: World Models|World Models]] | |||
* [[Call of Duty 5: Worldspawn Settings|Maps Worldspawn | *[[Radiant Editor]] | ||
* [[Call of Duty 5: World Models|World Models]] | |||
* [[Radiant Editor]] | |||
** [[Call of Duty 4: Radiant|FAQs]] | ** [[Call of Duty 4: Radiant|FAQs]] | ||
** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]] | ** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]] | ||
** [[Call of Duty 4: Toolbar|The Toolbar]] | ** [[Call of Duty 4: Toolbar|The Toolbar]] | ||
* [[Call of Duty | *[[Call of Duty 4: Scripting Reference|Scripting Reference (Cod4)]] | ||
* [[Call of Duty 5: Skinning Tools|Skinning/Image Tool]] | *[[Call of Duty 5: Skinning Tools|Skinning/Image Tool]] | ||
* [[Call of Duty 5: | *[[Call of Duty 5: Tool Textures|Tool Textures]] | ||
* [[Call of Duty 5: | *[[Call of Duty 5: Update Zone File|Zone File]] | ||
* [[Call of Duty 5: | |||
---- | |||
*[[Call of Duty 5: Dvars|Dvars]] | |||
*[[Call of Duty 5: Dvars List|Dvars List]] | |||
*[[Call of Duty 5: Command List|Command List]] | |||
*[[Call of Duty 4: d3dbsp|D3DBSP File format]] | |||
*[[Call of Duty 4: MAP file structure|.MAP file structure]] | |||
*[[Call of Duty 5: Audio References|Audio Overview/References]] |
Revision as of 14:46, 11 November 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Creating Map GSC file
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Dynamic Entities and Constraints
- Special Effects - FXs
- Destructable Models
- Adding Rain
- Editing Stock FXs
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
Tips & Troubleshooting
Technical References
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File