Call of Duty 5: Mapping MP: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 56: | Line 56: | ||
[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] | ||
* [[Call of Duty 5: FXs|Special Effects - FXs]] | * [[Call of Duty 5: FXs|Special Effects - FXs]] | ||
* [[Call of Duty 5: destruct model|Destructable Models]] | |||
* [[Call of Duty 5: RainFX|Adding Rain]] | |||
* [[Call of Duty 5: Editing Stock FX|Editing Stock FXs]] | |||
== Modelling / Skinning == | == Modelling / Skinning == |
Revision as of 00:03, 11 November 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Vehicles
- Adding Dogs in Levels
- Adding Reflection Probes
- Create a Gridfile
- Selecting Player Models
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
Tips & Troubleshooting
Technical References
- Dvars
- Dvars List
- Command List
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Audio Overview/References