Call of Duty 5: Mapping MP: Difference between revisions

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* [[Call of duty 4: Import models|Import models in game]]
* [[Call of duty 4: Import models|Import models in game]]
* [[Call of Duty 4: ViewModels|ViewModels using Maya]]
* [[Call of Duty 4: ViewModels|ViewModels using Maya]]
* [[Call of Duty 4: Maya|Modelling/Skining]]
* [[Call of Duty 4: mapping mp#Modelling / Skinning|Modelling/Skining]]
**[[Call of Duty 4: Maya#Maya 8 plugin setup|Maya setup]]
**[[Call of Duty 4: Maya#Setting up, skinning and exporting a character model|General setup]]
**[[Call of Duty 4: Maya#IW Dev conventions|Conventions]]
**[[Call of Duty 4: Maya#Creating a Rig|Create a Rig]]
**[[Call of Duty 4: Maya#Rigging|Rigging]]
**[[Call of Duty 4: Maya#Materials|Materials]]
**[[Call of Duty 4: Maya#Animations|Animations]]
**[[Call of Duty 4: Maya#Working with and exporting animations|Exporting Animations]]
**[[Call of Duty 4: Maya#Asset Manager|AssMan]]
**[[Call of Duty 4: Maya#Models|Models]]
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]]


== Scripts & Mapping ==
== Scripts & Mapping ==

Revision as of 17:43, 9 November 2008

Getting Started

Basic Editing


Advanced Editing


Modelling / Skinning

Scripts & Mapping

Gametypes

Releasing a Map

Tips & Troubleshooting

Technical References


Upload Sites

About Treyarch

Treyarch Corporation is a video game developer that was founded in 1996 by Peter Akemann and Doğan Köslü (né Don Likeness), and acquired by Activision in 2001. It is located in Santa Monica, California. In 2005, Gray Matter Interactive was merged into Treyarch. As part of the 2007 Leipzig Games Convention Activision announced that Treyarch would be one of three developers behind their first James Bond based title, Quantum of Solace. The game currently has a release date of 2008|November 2008 as negotiated in the licensing agreement. Beenox and Vicarious Visions will be creating the title's Personal computer and handheld versions.

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