Call of Duty 5: Mapping MP
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Entities (like MP Spawns)
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Reflection Probes
- Create a Gridfile
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
- Test your map
- Create a Minimap
- Create a Loadscreen
- Create Helipath
- Map naming
- Create a Readme
- Releasing a Map
Tips & Troubleshooting
Technical References
- Possible Multiplayer Maps List
- Multiplayer Perks
- Multiplayer Weapons Chart
- Command List
- Dvars
- Dvars List
- In-Game Commands and Binds
- D3DBSP File format
- Demo Player
- Gameplay standards
- Gameflow Guidelines - All versions
- .MAP file structure
- MP Maps Overhead
- MP Maps Worldspawn
- MP Weapons
- World Models
- Radiant Editor
- Scripting Reference Cod4
- Skinning/Image Tool
- Stock Vision Files
- Tool Textures
- Zone File
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion