Call of Duty 5: Technical Reference
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Multiplayer Resources

- Missing Prefabs
 - Multiplayer Weapons
 - Multiplayer Perks
 - Multiplayer Maps
 - Multiplayer Maps Overhead
 - Multiplayer Minimaps
 - Multiplayer Stock loadscreens
 - Multiplayer Weapons Chart
 - Multiplayer In-Game Commands and Binds
 - Multiplayer Weapon's Files for modding
 - Multiplayer Player Models
 - Adding Waterfall to MP
 
Radiant Resources

Scripting Resources

Other Resources

- Mapping Reference resources
 - Level Design Document Example
 - Asset Manager Explained
 - Demo Player
 - Gameplay standards
 - Gameflow Guidelines
 - Stock Vision Files
 - Maps Worldspawn
 - World Models
 - Player Models Joints & Tags
 - Other Models Joints & Tags
 - Squads Infos
 - Zone File
 - Ripped 1.1 files
 - Ripped 1.2 files
 - Ripped 1.3 files
 - Ripped 1.4 files
 - Regolith's Xmodel Exporter
 - Tom's Xmodel Utils
 - Xanim Exporter by TomBMX *new*
 - CoD Script Handbook
 - Memory Tool
 - Create Panoramic shots
 - Running Custom Maps on MAC
 - Tools for Modding/Mapping
 - Coloring Stock Textures
 
Misc. Technical Resources

- Custom Sound
 - Reskinning Weapons
 - Technical Roundup on CODWAW
 - A Study on FPS and its effect on the Game
 - Anatomy of a Combat Zone by J.Bridge
 - D3DBSP File format
 - .MAP file structure
 - XMODEL formats
 - XANIM formats
 - FastFile Format
 - Audio Overview/References
 - Audio System Parameters Explained
 - Player Profile Backup
 - Texturing Explained
 - Font System Explained
 - Engine Limitation List
 - Menu Scripting