Call of Duty 5: Mapping MP: Difference between revisions
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[[Image:Call-of-duty-4.gif|right]] | |||
== Technical | |||
[[Image:Design.png|left]] | |||
== Getting Started == | |||
[[Image:Tutorials.png|right]] | |||
* [[Call of Duty 5: needed|What's needed]] | |||
* [[Call of Duty 5: ModTools Content|ModTools Content]] | |||
* [[Call of Duty 5: Your First Map|Building your first map in Radiant]] | |||
== Basic Editing == | |||
[[Image:Design.png|right]] | |||
* [[Call of Duty 5: First Room|Making Your First Room + Texturing]] | |||
* [[Call of Duty 5: Prefab|Creating and Using Prefabs]] | |||
* [[Call of Duty 5: Lighting|Adding Light]] | |||
* [[Call of Duty 5: Adding Entities|Adding Entities (like MP Spawns)]] | |||
* [[Call of Duty 5: Placing Models|Adding Models]] | |||
* [[Call of Duty 5: Skybox|Adding a Skybox]] | |||
* [[Call of Duty 5: Building Stairs|Building Stairs]] | |||
* [[Call of Duty 5: Water|Using Water]] | |||
* [[Call of Duty 5: Patches|Curve and Terrain Patches]] | |||
* [[Call of Duty 5: Arches|Creating Arches]] | |||
* [[Call of Duty 5: Adding Decals|Adding Decals]] | |||
* [[Call of Duty 5: Reflection Probes|Adding Reflection Probes]] | |||
* [[Call of Duty 5: Gridfile|Create a Gridfile]] | |||
* [[Call of Duty 5: Compile Tools|Using Compile Tools]] | |||
---- | |||
[[Image:Articles.png|right]] | |||
* [[Call of Duty 5: Tool Textures Explained|Tool Textures Explained]] | |||
** [[Call of Duty 5: Mantles|Mantles]] | |||
** [[Call of Duty 5: Ladders|Ladders]] | |||
** [[Call of Duty 5: Clip|Clip]] | |||
== Advanced Editing == | |||
[[Image:Design.png|right]] | |||
* [[Call of Duty 5: Advanced Lighting|Advanced Lighting]] | |||
* [[Call of Duty 5: Portals|Portals, How-to]] | |||
** [[Call of Duty 5: Portals1|Portals tutorial #1]] | |||
** [[Call of Duty 5: Portals2|Portals tutorial #2]] | |||
** [[Call of Duty 5: Portals3|Portals tutorial #3]] | |||
* [[Call of Duty 5: Detailing|The Art of Detailing]] | |||
* [[Call of Duty 5: Decals|The Art of Decals]] | |||
* [[Call of Duty 5: Sounds|Ambient and map Sounds]] | |||
* [[Call of Duty 5: Sun|Adding Sun/Moon]] | |||
* [[Call of Duty 5: Custom Textures|Custom Textures]] | |||
* [[Call of Duty 5: transparent Minimap|Create a Transparent Minimap]] | |||
* [[Call of Duty 5: Custom Skyboxes|Create a Custom Skybox]] | |||
* [[Call of Duty 5: .vision file|Create a Vision File]] | |||
* [[Call of Duty 5: Minefields|Create Minefields]] | |||
* [[Call of Duty 5: Breakable Brushes|Breakable Brushes]] | |||
* [[Call of Duty 5: Godrays|Adding Godrays]] | |||
---- | |||
[[Image:Tutorials.png|right]] | |||
* [[Call of Duty 5: FXs|Special Effects - FXs]] | |||
** [[Call of Duty 5: FXs|Place FXs in Map]] | |||
** [[Call of Duty 5: destruct model|Destructable Models]] | |||
** [[Call of Duty 5: RainFX|Adding Rain]] | |||
** [[Call of Duty 5: Editing Stock FX|Editing Stock FXs]] | |||
== Modelling / Skinning == | |||
[[Image:Design.png|right]] | |||
* [[Call of duty 4: Import models|Import models in game]] | |||
* [[Call of Duty 4: Import COD2 Models|Import COD2 Models]] | |||
* [[Call of Duty 4: ViewModels|ViewModels using Maya]] | |||
* [[Call of Duty 4: Maya|Modelling/Skining]] | |||
**[[Call of Duty 4: Maya#Maya 8 plugin setup|Maya setup]] | |||
**[[Call of Duty 4: Maya#Setting up, skinning and exporting a character model|General setup]] | |||
**[[Call of Duty 4: Maya#IW Dev conventions|Conventions]] | |||
**[[Call of Duty 4: Maya#Creating a Rig|Create a Rig]] | |||
**[[Call of Duty 4: Maya#Rigging|Rigging]] | |||
**[[Call of Duty 4: Maya#Materials|Materials]] | |||
**[[Call of Duty 4: Maya#Animations|Animations]] | |||
**[[Call of Duty 4: Maya#Working with and exporting animations|Exporting Animations]] | |||
**[[Call of Duty 4: Maya#Asset Manager|AssMan]] | |||
**[[Call of Duty 4: Maya#Models|Models]] | |||
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]] | |||
== Scripts & Mapping == | |||
[[Image:Articles.png|right]] | |||
* [[Call of Duty 5: Rotating Models|Scripting: Rotating Brushes/Models]] | |||
* [[Call of Duty 5: Moving Brushes|Scripting: Moving Brushes]] | |||
* [[Call of Duty 5: Elevator Brushes|Scripting: Elevators]] | |||
* [[Call of Duty 5: Breakable Windows|Scripting: Breakable Windows]] | |||
* [[Call of Duty 5: Teleporter|Scripting: Teleporters]] | |||
* [[Call of Duty 5: Flapping Shutters|Scripting: Flapping Shutters]] | |||
* [[Call of Duty 5: Switches Primary Light|Scripting: Primary Light Switch]] | |||
== Gametypes== | |||
[[Image:Tutorials.png|right]] | |||
* [[Call of Duty 5: Adding Entities#Setting up gameplay modes|Adding Stock Gametypes]] | |||
==Releasing a Map== | |||
[[Image:Articles.png|right]] | |||
* [[Call of Duty 5: Test the map|Test your map]] | |||
* [[Call of Duty 5: Minimap|Create a Minimap ]] | |||
* [[Call of Duty 5: Loadscreen Creation|Create a Loadscreen]] | |||
* [[Call of Duty 5: Helipaths|Create Helipath]] | |||
* [[Call of Duty 5: Map naming|Map naming]] | |||
* [[Call of Duty 5: Readme file|Create a Readme]] | |||
* [[Call of Duty 5: Releasing General|Releasing a Map]] | |||
== Tips & Troubleshooting == | |||
[[Image:Articles.png|right]] | |||
* [[Call of Duty 5: Tips|Tips]] | |||
* [[Call of Duty 5: Troubleshooting|Troubleshooting]] | |||
* [[Call of Duty 5: Compile Errors|Compile Errors]] | |||
==Technical References== | |||
[[Image:Information.png|right]] | |||
*[[Call of Duty 5: Multiplayer Maps|Possible Multiplayer Maps List]] | *[[Call of Duty 5: Multiplayer Maps|Possible Multiplayer Maps List]] | ||
*[[Call of Duty 5: Multiplayer Perks|Multiplayer Perks]] | *[[Call of Duty 5: Multiplayer Perks|Multiplayer Perks]] | ||
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*[[Call of Duty 5: Dvars List|Dvars List]] | *[[Call of Duty 5: Dvars List|Dvars List]] | ||
*[[Call of Duty 5: In-game command and Binds|In-Game Commands and Binds]] | *[[Call of Duty 5: In-game command and Binds|In-Game Commands and Binds]] | ||
---- | |||
* [[Call of Duty 4: d3dbsp|D3DBSP File format]] | |||
* [[Call of Duty 4: Demo Player|Demo Player]] | |||
* [[Call of Duty 4: Gameplay standards|Gameplay standards]] | |||
* [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines - All versions]] | |||
* [[Call of Duty 4: MAP file structure|.MAP file structure]] | |||
* [[Call of Duty 5: Map Overhead|MP Maps Overhead]] | |||
* [[Call of Duty 5: MP Lights Settings|MP Maps Worldspawn]] | |||
* [[Call of Duty 4: MP Weapons|MP Weapons]] | |||
* [[Call of Duty 5: World Models|World Models]] | |||
* [[Radiant Editor]] | |||
** [[Call of Duty 5: Radiant|FAQs]] | |||
** [[Call of Duty 5: Radiant Hotkey Reference|Hotkey Reference]] | |||
** [[Call of Duty 5: Toolbar|The Toolbar]] | |||
* [[Call of Duty 5: Scripting Reference|Scripting Reference Cod4]] | |||
* [[Call of Duty 5: Skinning Tools|Skinning/Image Tool]] | |||
* [[Call of Duty 5: Stock .vision files|Stock Vision Files]] | |||
* [[Call of Duty 5: Tool Textures|Tool Textures]] | |||
* [[Call of Duty 5: Update Zone File|Zone File]] | |||
== Upload Sites == | |||
[[Image:Online.png|right|32px]] | |||
* [[Call of Duty 4: File Hosting Sites|File Hosting Sites]] - A list of reliable websites that host user created maps | |||
* [[Call of Duty 4: News Site List|News Site List]] - A list of websites for hype/advertisement and discussion |
Revision as of 16:25, 9 November 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Entities (like MP Spawns)
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Reflection Probes
- Create a Gridfile
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Breakable Brushes
- Adding Godrays
Modelling / Skinning
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
- Test your map
- Create a Minimap
- Create a Loadscreen
- Create Helipath
- Map naming
- Create a Readme
- Releasing a Map
Tips & Troubleshooting
Technical References
- Possible Multiplayer Maps List
- Multiplayer Perks
- Multiplayer Weapons Chart
- Command List
- Dvars
- Dvars List
- In-Game Commands and Binds
- D3DBSP File format
- Demo Player
- Gameplay standards
- Gameflow Guidelines - All versions
- .MAP file structure
- MP Maps Overhead
- MP Maps Worldspawn
- MP Weapons
- World Models
- Radiant Editor
- Scripting Reference Cod4
- Skinning/Image Tool
- Stock Vision Files
- Tool Textures
- Zone File
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion