Call of Duty 5: Technical Reference: Difference between revisions
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=== Multiplayer Resources === | === Multiplayer Resources === | ||
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*[[Call of Duty 5: Dvars List|Dvars List]] | *[[Call of Duty 5: Dvars List|Dvars List]] | ||
*[[Call of Duty 5: Command List|Command List]] | *[[Call of Duty 5: Command List|Command List]] | ||
=== Other Resources === | === Other Resources === | ||
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*[[Call of Duty 5: Ripped 1.3 files|Ripped 1.3 files]] | *[[Call of Duty 5: Ripped 1.3 files|Ripped 1.3 files]] | ||
*[[Call of Duty 5: Ripped 1.4 files|Ripped 1.4 files]] | *[[Call of Duty 5: Ripped 1.4 files|Ripped 1.4 files]] | ||
*[[Call of Duty 5: Xmodel Exporter|Regolith's Xmodel Exporter ** | *[[Call of Duty 5: Xmodel Exporter|Regolith's Xmodel Exporter]] | ||
*[[Call of Duty: Tom Xmodel Utils|Tom's Xmodel Utils]] | |||
*[[Call of Duty : Xanim Exporter|Xanim Exporter by TomBMX *new*]] | |||
*[[Call of Duty 4: CoD Script Handbook|CoD Script Handbook]] | |||
*[[Call of Duty 4: Memory Tool|Memory Tool]] | |||
*[[Call of Duty: Create Panoramic shots|Create Panoramic shots]] | |||
*[[Call of Duty 5: Running Custom Maps on MAC|Running Custom Maps on MAC]] | *[[Call of Duty 5: Running Custom Maps on MAC|Running Custom Maps on MAC]] | ||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | *[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | ||
*[[Call of Duty 5: Coloring Stock Textures|Coloring Stock Textures]] | |||
=== Misc. Technical Resources === | === Misc. Technical Resources === | ||
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*[[Call of Duty 4: d3dbsp|D3DBSP File format]] | *[[Call of Duty 4: d3dbsp|D3DBSP File format]] | ||
*[[Call of Duty 4: .MAP file structure|.MAP file structure]] | *[[Call of Duty 4: .MAP file structure|.MAP file structure]] | ||
*[[Call of Duty: XMODEL formats|XMODEL formats]] | |||
*[[Call of Duty: XANIM formats|XANIM formats]] | |||
*[[Call of Duty 5: FastFile Format|FastFile Format]] | *[[Call of Duty 5: FastFile Format|FastFile Format]] | ||
**[[Call of Duty 5: FastFile Decompiler|Fast File Decompiler Tool]] | **[[Call of Duty 5: FastFile Decompiler|Fast File Decompiler Tool]] | ||
**[[Call of Duty 5: FastFile Study|FastFile Coding Study *NEW*]] | |||
*[[Call of Duty 5: Audio References|Audio Overview/References]] | *[[Call of Duty 5: Audio References|Audio Overview/References]] | ||
*[[Call of Duty 5: Audio System Parameters|Audio System Parameters Explained]] | *[[Call of Duty 5: Audio System Parameters|Audio System Parameters Explained]] |
Latest revision as of 12:27, 10 August 2012
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Multiplayer Resources
- Missing Prefabs
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
- Adding Waterfall to MP
Radiant Resources
Scripting Resources
Other Resources
- Mapping Reference resources
- Level Design Document Example
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Squads Infos
- Zone File
- Ripped 1.1 files
- Ripped 1.2 files
- Ripped 1.3 files
- Ripped 1.4 files
- Regolith's Xmodel Exporter
- Tom's Xmodel Utils
- Xanim Exporter by TomBMX *new*
- CoD Script Handbook
- Memory Tool
- Create Panoramic shots
- Running Custom Maps on MAC
- Tools for Modding/Mapping
- Coloring Stock Textures
Misc. Technical Resources
- Custom Sound
- Reskinning Weapons
- Technical Roundup on CODWAW
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- D3DBSP File format
- .MAP file structure
- XMODEL formats
- XANIM formats
- FastFile Format
- Audio Overview/References
- Audio System Parameters Explained
- Player Profile Backup
- Texturing Explained
- Font System Explained
- Engine Limitation List
- Menu Scripting