Call of Duty 5: Technical Reference: Difference between revisions
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== | __NOTOC__ | ||
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=== Multiplayer Resources === | |||
[[Image:Information.png|right]] | [[Image:Information.png|right]] | ||
*[[Call of Duty 5: Missing Prefabs|Missing Prefabs]] | |||
*[[Call of Duty 5: MP Weapons|Multiplayer Weapons]] | |||
*[[Call of Duty 5: Multiplayer Perks|Multiplayer Perks]] | |||
*[[Call of Duty 5: Multiplayer Maps|Multiplayer Maps]] | |||
*[[Call of Duty 5: Map Overhead|Multiplayer Maps Overhead]] | |||
*[[Call of Duty 5: MP - Minimaps|Multiplayer Minimaps]] | |||
*[[Call of Duty 5: Stock Loadscreens|Multiplayer Stock loadscreens]] | |||
*[[Call of Duty 5: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] | |||
*[[Call of Duty 5: In-game command and Binds|Multiplayer In-Game Commands and Binds]] | |||
*[[Call of Duty 5: Weapons Files| Multiplayer Weapon's Files for modding]] | |||
*[[Call of Duty 5: Players Model|Multiplayer Player Models]] | |||
*[[Call of Duty 5: Waterfall|Adding Waterfall to MP]] | |||
=== Radiant Resources === | |||
[[Image:Design.png|right]] | |||
*[[Call of Duty 4: Radiant|FAQs]] | |||
*[[Call of Duty 5: Radiant Tips|Radiant Tips]] | |||
*[[Call of Duty 5: Radiant Hotkey Reference|Hotkey Reference]] | |||
*[[Call of Duty 5: Toolbar|The Toolbar]] | |||
*[[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | |||
*[[Call of Duty 5: Tool Textures|Tool Textures]] | |||
=== Scripting Resources === | |||
[[Image:Articles.png|right]] | |||
*[[Call of Duty 4: Scripting Reference|Scripting Reference (CoD4) **UPDATED**]] | |||
*[[Call of Duty 5: SP Utility Scripts|SP Utility Scripts]] | |||
*[[Call of Duty 5: Dvars|Dvars]] | *[[Call of Duty 5: Dvars|Dvars]] | ||
*[[Call of Duty 5: Dvars List|Dvars List]] | *[[Call of Duty 5: Dvars List|Dvars List]] | ||
*[[Call of Duty 5: Command List|Command List]] | *[[Call of Duty 5: Command List|Command List]] | ||
*[[Call of Duty 5: | |||
*[[Call of Duty 5: | === Other Resources === | ||
*[[Call of Duty 5: | [[Image:Tutorials.png|right]] | ||
*[[Call of Duty 5: | *[[Mapping: Reference resources|Mapping Reference resources]] | ||
*[[Level Design: Level Design Document Example|Level Design Document Example]] | |||
*[[Call of Duty 5: Asset Manager Explained|Asset Manager Explained]] | |||
*[[Call of Duty 4: Demo Player|Demo Player]] | |||
*[[Call of Duty 5: Gameplay standards|Gameplay standards]] | |||
*[[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | |||
*[[Call of Duty 5: Stock .vision files|Stock Vision Files]] | |||
*[[Call of Duty 5: Worldspawn Settings|Maps Worldspawn]] | |||
*[[Call of Duty 5: World Models|World Models]] | |||
*[[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]] | |||
*[[Call of Duty 5: Models Joints & Tags|Other Models Joints & Tags]] | |||
*[[Call of Duty 5: Squads|Squads Infos]] | |||
*[[Call of Duty 5: Update Zone File|Zone File]] | |||
*[[Call of Duty 5: Modding Files|Ripped 1.1 files]] | |||
*[[Call of Duty 5: Ripped 1.2 files|Ripped 1.2 files]] | |||
*[[Call of Duty 5: Ripped 1.3 files|Ripped 1.3 files]] | |||
*[[Call of Duty 5: Ripped 1.4 files|Ripped 1.4 files]] | |||
*[[Call of Duty 5: Xmodel Exporter|Regolith's Xmodel Exporter]] | |||
*[[Call of Duty: Tom Xmodel Utils|Tom's Xmodel Utils]] | |||
*[[Call of Duty : Xanim Exporter|Xanim Exporter by TomBMX *new*]] | |||
*[[Call of Duty 4: CoD Script Handbook|CoD Script Handbook]] | |||
*[[Call of Duty 4: Memory Tool|Memory Tool]] | |||
*[[Call of Duty: Create Panoramic shots|Create Panoramic shots]] | |||
*[[Call of Duty 5: Running Custom Maps on MAC|Running Custom Maps on MAC]] | |||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | |||
*[[Call of Duty 5: Coloring Stock Textures|Coloring Stock Textures]] | |||
=== Misc. Technical Resources === | |||
[[Image:Information.png|right]] | |||
*[[Call of Duty 5: Custom Sound|Custom Sound]] | |||
*[[Call of Duty 5: Reskinning Weapons|Reskinning Weapons]] | |||
*[[Call of Duty 5: Technical Roundup|Technical Roundup on CODWAW]] | |||
*[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | |||
*[[General : Anatomy of a Combat Zone|Anatomy of a Combat Zone by J.Bridge]] | |||
*[[Call of Duty 4: d3dbsp|D3DBSP File format]] | |||
*[[Call of Duty 4: .MAP file structure|.MAP file structure]] | |||
*[[Call of Duty: XMODEL formats|XMODEL formats]] | |||
*[[Call of Duty: XANIM formats|XANIM formats]] | |||
*[[Call of Duty 5: FastFile Format|FastFile Format]] | |||
**[[Call of Duty 5: FastFile Decompiler|Fast File Decompiler Tool]] | |||
**[[Call of Duty 5: FastFile Study|FastFile Coding Study *NEW*]] | |||
*[[Call of Duty 5: Audio References|Audio Overview/References]] | *[[Call of Duty 5: Audio References|Audio Overview/References]] | ||
*[[Call of Duty 5: Audio System Parameters|Audio System Parameters Explained]] | |||
*[[Call of Duty 5: Players Profile Backup|Player Profile Backup]] | |||
*[[Call of Duty: Texturing|Texturing Explained]] | |||
*[[Call of Duty: Font System|Font System Explained]] | |||
*[[Call of Duty 5: Engine Limitation|Engine Limitation List]] | |||
*[[Call of Duty 5: Menu Scripting|Menu Scripting]] | |||
* [[Call of Duty 5: | |||
* [[Call of Duty 5: | |||
* [[Call of Duty | |||
* [[Call of Duty | |||
* [[Call of Duty 5: | |||
* [[Call of Duty 5: Scripting | |||
Latest revision as of 12:27, 10 August 2012
{{#TwitterFBLike:|small}}
Multiplayer Resources
- Missing Prefabs
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
- Adding Waterfall to MP
Radiant Resources
Scripting Resources
Other Resources
- Mapping Reference resources
- Level Design Document Example
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Squads Infos
- Zone File
- Ripped 1.1 files
- Ripped 1.2 files
- Ripped 1.3 files
- Ripped 1.4 files
- Regolith's Xmodel Exporter
- Tom's Xmodel Utils
- Xanim Exporter by TomBMX *new*
- CoD Script Handbook
- Memory Tool
- Create Panoramic shots
- Running Custom Maps on MAC
- Tools for Modding/Mapping
- Coloring Stock Textures
Misc. Technical Resources
- Custom Sound
- Reskinning Weapons
- Technical Roundup on CODWAW
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- D3DBSP File format
- .MAP file structure
- XMODEL formats
- XANIM formats
- FastFile Format
- Audio Overview/References
- Audio System Parameters Explained
- Player Profile Backup
- Texturing Explained
- Font System Explained
- Engine Limitation List
- Menu Scripting