Call of Duty 5: Technical Reference
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Multiplayer Resources
![](/images/5/54/Information.png)
- Missing Prefabs
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
- Adding Waterfall to MP
Radiant Resources
![](/images/0/0a/Design.png)
Scripting Resources
![](/images/1/11/Articles.png)
Other Resources
![](/images/4/46/Tutorials.png)
- Mapping Reference resources
- Level Design Document Example
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Squads Infos
- Zone File
- Ripped 1.1 files
- Ripped 1.2 files
- Ripped 1.3 files
- Ripped 1.4 files
- Regolith's Xmodel Exporter
- Tom's Xmodel Utils
- Xanim Exporter by TomBMX *new*
- CoD Script Handbook
- Memory Tool
- Create Panoramic shots
- Running Custom Maps on MAC
- Tools for Modding/Mapping
- Coloring Stock Textures
Misc. Technical Resources
![](/images/5/54/Information.png)
- Custom Sound
- Reskinning Weapons
- Technical Roundup on CODWAW
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- D3DBSP File format
- .MAP file structure
- XMODEL formats
- XANIM formats
- FastFile Format
- Audio Overview/References
- Audio System Parameters Explained
- Player Profile Backup
- Texturing Explained
- Font System Explained
- Engine Limitation List
- Menu Scripting