Call of Duty 4: mapping mp: Difference between revisions

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[[Image:Call-of-duty-4.gif|right]]
[[Image:Call-of-duty-4-logo-white.jpg‎|right]]


[[Image:Design.png|left]]
[[Image:Design.png|left]]
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* [[Call of Duty 4: needed|What's needed]]
* [[Call of Duty 4: needed|What's needed]]
* [[Call of Duty 4: ModTools Content|ModTools Content]]
* [[Call of Duty 4: ModTools Content|ModTools Content]]
* [[Call of Duty 4: Your First Map|Building your first map in Radiant]]
* [[Call of Duty 4: Your First Map|Map Design Ideas]]


== Basic Editing ==  
== Basic Editing ==  
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* [[Call of Duty 4: Water|Using Water]]
* [[Call of Duty 4: Water|Using Water]]
* [[Call of Duty 4: Patches|Curve and Terrain Patches]]
* [[Call of Duty 4: Patches|Curve and Terrain Patches]]
* [[Call of Duty 4: Arches|Creating Arches]]
* [[Call of Duty 4: Adding Decals|Adding Decals]]
* [[Call of Duty 4: Adding Decals|Adding Decals]]
* [[Call of Duty 4: Reflection Probes|Adding Reflection Probes]]
* [[Call of Duty 4: Reflection Probes|Adding Reflection Probes]]
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** [[Call of Duty 4: Mantles|Mantles]]
** [[Call of Duty 4: Mantles|Mantles]]
** [[Call of Duty 4: Ladders|Ladders]]
** [[Call of Duty 4: Ladders|Ladders]]
*** [[Call of Duty 4: Ladders Video|Video]]
** [[Call of Duty 4: Clip|Clip]]
** [[Call of Duty 4: Clip|Clip]]


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** [[Call of Duty 4: Portals2|Portals tutorial #2]]
** [[Call of Duty 4: Portals2|Portals tutorial #2]]
** [[Call of Duty 4: Portals3|Portals tutorial #3]]
** [[Call of Duty 4: Portals3|Portals tutorial #3]]
* [[Call of Duty 4: Detailing|The Art of Detailing]]
* [[Call of Duty 4: Decals|The Art of Decals]]
* [[Call of Duty 4: Decals|The Art of Decals]]
* [[Call of Duty 4: Sounds|Ambient and map Sounds]]
* [[Call of Duty 4: Sounds|Ambient and map Sounds]]
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* [[Call of Duty 4: Minefields|Create Minefields]]
* [[Call of Duty 4: Minefields|Create Minefields]]
* [[Call of Duty 4: Breakable Brushes|Breakable Brushes]]
* [[Call of Duty 4: Breakable Brushes|Breakable Brushes]]
** [[Call of Duty 4: Breakable Brushes Video|Videos by WaR111]]
* [[Call of Duty 4: Godrays|Adding Godrays]]
* [[Call of Duty 4: Godrays|Adding Godrays]]
* [[Call of Duty 4: Video Mapicted Tutorials|Mapicted Videos Tutorials]]
* [[Call of Duty 4: Video Mapicted Tutorials|Mapicted Videos Tutorials]]
----
* [[Call of Duty: Changing LOD distance of existing model|Changing LOD on Models *NEW*]]
[[Image:Tutorials.png|right]]
[[Image:Tutorials.png|right]]
* [[Call of Duty 4: FXs|Special Effects - FXs]]
 
** [[Call of Duty 4: FXs|Place FXs in Map]]
== [[Call of Duty 4: FXs|Special Effects - FXs]] ==
** [[Call of Duty 4: destruct model|Destructable Models]]
* [[Call of Duty 4: FXs|Place FXs in Map]]
** [[Call of Duty 4: RainFX|Adding Rain]]
* [[Call of Duty 4: destruct model|Destructable Models]]
** [[Call of Duty 4: Editing Stock FX|Editing Stock FXs]]
* [[Call of Duty 4: Animated LCD|Adding Animated LCD]]
* [[Call of Duty 4: RainFX|Adding Rain]]
* [[Call of Duty 4: Editing Stock FX|Editing Stock FXs]]


== Modelling / Skinning ==
== Modelling / Skinning ==
[[Image:Design.png|right]]
[[Image:Design.png|right]]
* [[Call of duty 4: Import models|Import models in game]]
* [[Call of duty 4: Import models|Import models in game]]
* [[Call of Duty: Blender to COD|Blender to COD Model import]]
* [[Call of Duty 4: Maya Static Model Export|Static Model Export (Maya)]]
* [[Call of Duty 4: Import COD2 Models|Import COD2 Models]]
* [[Call of Duty 4: Import COD2 Models|Import COD2 Models]]
* [[Call of Duty 4: ViewModels|ViewModels using Maya]]
* [[Call of Duty 4: Maya|Modelling/Skining]]
* [[Call of Duty 4: Maya|Modelling/Skining]]
**[[Call of Duty 4: Maya#Maya 8 plugin setup|Maya setup]]
** [[Call of Duty 4: Maya#Maya 8 plugin setup|Maya setup]]
**[[Call of Duty 4: Maya#Setting up, skinning and exporting a character model|General setup]]
** [[Call of Duty 4: Maya#Setting up, skinning and exporting a character model|General setup]]
**[[Call of Duty 4: Maya#IW Dev conventions|Conventions]]
** [[Call of Duty 4: Maya#IW Dev conventions|Conventions]]
**[[Call of Duty 4: Maya#Creating a Rig|Create a Rig]]
** [[Call of Duty 4: Maya#Creating a Rig|Create a Rig]]
**[[Call of Duty 4: Maya#Rigging|Rigging]]
** [[Call of Duty 4: Maya#Rigging|Rigging]]
**[[Call of Duty 4: Maya#Materials|Materials]]
** [[Call of Duty 4: Maya#Materials|Materials]]
**[[Call of Duty 4: Maya#Animations|Animations]]
** [[Call of Duty 4: Maya#Animations|Animations]]
**[[Call of Duty 4: Maya#Working with and exporting animations|Exporting Animations]]
** [[Call of Duty 4: Maya#Working with and exporting animations|Exporting Animations]]
**[[Call of Duty 4: Maya#Asset Manager|AssMan]]
** [[Call of Duty 4: Maya#Asset Manager|AssMan]]
**[[Call of Duty 4: Maya#Models|Models]]
** [[Call of Duty 4: Maya#Models|Models]]
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]]
** [[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]]
** [[Call of Duty 4: Waving models (using flag shader)]]
* [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]]
* [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya)]]


== Scripts & Mapping ==
== Scripts & Mapping ==
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* [[Call of Duty 4: Test the map|Test your map]]
* [[Call of Duty 4: Test the map|Test your map]]
* [[Call of Duty 4: Minimap|Create a Minimap ]]
* [[Call of Duty 4: Minimap|Create a Minimap ]]
** [[Call of Duty 4: Minimap Stock Like|Create a Minimap Image like in Stock]]
** [[Call of Duty 4: Minimap BlackOps Like|Create a Minimap Image like in BlackOps *NEW*]]
* [[Call of Duty 4: Loadscreen Creation|Create a Loadscreen]]
* [[Call of Duty 4: Loadscreen Creation|Create a Loadscreen]]
* [[Call of Duty 4: Helipaths|Create Helipath]]
* [[Call of Duty 4: Helipaths|Create Helipath]]
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[[Image:Articles.png|right]]
[[Image:Articles.png|right]]
* [[Call of Duty 4: Tips|Tips]]
* [[Call of Duty 4: Tips|Tips]]
* [[Call of Duty 4: Troubleshooting|Troubleshooting]]
* [[Call of Duty 4: Mapping Troubleshooting|Mapping Troubleshooting]]
* [[Call of Duty 4: Compile Errors|Compile Errors]]


==Technical References==
==Technical References==
[[Image:Information.png|right]]
[[Image:Information.png|right]]
* [[Call of Duty 4: Tool Textures|Tool Textures]]
* [[Call of Duty 4: d3dbsp|D3DBSP File format]]
* [[Call of Duty 4: MP Lights Settings|Multiplayer Maps Worldspawn]]
* [[Call of Duty 4: Demo Player|Demo Player]]
* [[Call of Duty 4: Stock .vision files|Stock Vision Files]]
* [[Call of Duty 4: Update Zone File|Zone File]]
* [[Call of Duty 4: Gameplay standards|Gameplay standards]]
* [[Call of Duty 4: Gameplay standards|Gameplay standards]]
* [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines - All versions]]
* [[Call of Duty 4: .MAP file structure|.MAP file structure]]
* [[Call of Duty 4: Map Overhead|MP Maps Overhead - COD4]]
* [[Call of Duty 4: MP Lights Settings|MP Maps Worldspawn]]
* [[Call of Duty 4: MP Weapons|MP Weapons]]
* [[Call of Duty 4: World Models|World Models]]
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile]]
* [[Radiant Editor]]
* [[Radiant Editor]]
** [[Call of Duty 4: Toolbar|The Toolbar]]
** [[Call of Duty 4: Radiant|FAQs]]
** [[Call of Duty 4: Radiant|FAQs]]
** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]]
** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]]
* [[Objects]]
** [[Call of Duty 4: Commands|Radiant Command Mapping]]
** [[Call of Duty 4: World Models|World Models]]
** [[Call of Duty 4: Toolbar|The Toolbar]]
** [[Call of Duty 4: Items|Items (weapons, pickups)]]
* [[Call of Duty 4: Scripting Reference|Scripting Reference CoD4 **UPDATED**]]
* [[Call of Duty 4: Map Overhead|MP Maps Overhead - COD4]]
* [[Call of Duty 4: Demo Player|Demo Player]]
* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]]
* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]]
* [[Call of Duty 4: Stock .vision files|Stock Vision Files]]
* [[Call of Duty 4: Tool Textures|Tool Textures]]
* [[Call of Duty 4: Textures|Texture Conversion]]
* [[Call of Duty 4: Update Zone File|Zone File]]
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]]
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]]
* [[Call of Duty 4: MP Weapons|Multiplayer Weapons]]
* [[Call of Duty 5: Running Custom Maps on MAC|Running Custom Maps on MAC]]
----
* [[Call of Duty 4: Scripting Reference|Scripting Reference Cod4]]
* [[Call of Duty 4: d3dbsp|The D3DBSP File format by Daevius]]
* [[Call of Duty 4: MAP file structure|.MAP file structure by Daevius]]
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile by Sprinter]]


== Upload Sites ==
== Upload Sites ==
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* [[Call of Duty 4: File Hosting Sites|File Hosting Sites]] - A list of reliable websites that host user created maps
* [[Call of Duty 4: File Hosting Sites|File Hosting Sites]] - A list of reliable websites that host user created maps
* [[Call of Duty 4: News Site List|News Site List]] - A list of websites for hype/advertisement and discussion
* [[Call of Duty 4: News Site List|News Site List]] - A list of websites for hype/advertisement and discussion
== About Cod4 and its creators ==
[[Image:Infinityward.png|right]]
'''Infinity Ward''', located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, developers of Medal of Honor: Allied Assault. Infinity Ward was acquired by Activision in October 2003.
----
'''Call of Duty 4: Modern Warfare''' is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times.
The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007. The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.
[[Image:Geographylogo.png]][http://www.infinityward.com/ IW Official Website]

Latest revision as of 14:57, 27 December 2023

Getting Started

Basic Editing


Advanced Editing

Special Effects - FXs

Modelling / Skinning

Scripts & Mapping

Gametypes

Releasing a Map

Tips & Troubleshooting

Technical References

Upload Sites