User contributions for CoDEmanX
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31 July 2009
- 02:5002:50, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::IsPathDirect New page: {{Function |Version=4 |Name=IsPathDirect() |Module=AI |Available=SP Only |Summary=Check whether the actor's current path is direct |Call_on=<actor> An actor |Example=<pre> self IsPat... current
- 02:5002:50, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsNodeOccupied New page: {{Function |Version=4 |Name=IsNodeOccupied( <node> ) |Module=AI |Available=SP Only |Summary=See if anyone has claimed a particular node. |Call_on |Example=<pre>if ( IsNodeOccupied( node ) ... current
- 02:4902:49, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed New page: {{Function |Version=4 |Name=IsMoveSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( blocked by friendly fire ). |Call_on=<actor>... current
- 02:4802:48, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume New page: {{Function |Version=4 |Name=IsKnownEnemyInVolume() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a volume for an AI. |Call_on=<actor> An actor |Example |... current
- 02:4702:47, 31 July 2009 diff hist +341 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius New page: {{Function |Version=4 |Name=IsKnownEnemyInRadius() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a radius for an AI. |Call_on=<actor> An actor |Example=<... current
- 02:4602:46, 31 July 2009 diff hist +348 N Call of Duty 4: Scripting Reference - AI::IsInGoal New page: {{Function |Version=4 |Name=IsInGoal( <point> ) |Module=AI |Available=SP Only |Summary=Determine whether a given point is in the actor's current goal area |Call_on=<actor> The ... current
- 02:4602:46, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::IsDeflected New page: {{Function |Version=4 |Name=IsDeflected() |Module=AI |Available=SP Only |Summary=Check if the actor has been deflected. |Call_on=<actor> An actor |Example=<pre> self IsDeflected();</... current
- 02:4002:40, 31 July 2009 diff hist +239 N Call of Duty 4: Scripting Reference - AI::GetTurret New page: {{Function |Version=4 |Name=GetTurret() |Module=AI |Available=SP Only |Summary=Get the turret that this actor is using. |Call_on=<actor> An actor |Example=<pre> turret = self GetTurr... current
- 02:3502:35, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetReacquireNode New page: {{Function |Version=4 |Name=GetReacquireNode() |Module=AI |Available=SP Only |Summary=Gets the reacquire node of this actor. |Call_on=<actor> An actor |Example=<pre>guy GetReacquireN... current
- 02:3402:34, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode New page: {{Function |Version=4 |Name=GetNegotiationStartNode() |Module=AI |Available=SP Only |Summary=Gets the next negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>sel... current
- 02:3402:34, 31 July 2009 diff hist +257 N Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode New page: {{Function |Version=4 |Name=GetNegotiationEndNode() |Module=AI |Available=SP Only |Summary=Gets the end negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>self G... current
- 02:3402:34, 31 July 2009 diff hist +248 N Call of Duty 4: Scripting Reference - AI::GetMotionAngle New page: {{Function |Version=4 |Name=GetMotionAngle() |Module=AI |Available=SP Only |Summary=Get the motion angle in degrees for this actor. |Call_on=<actor> An actor |Example=<pre> self Get... current
- 02:3302:33, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::GetHitYaw New page: {{Function |Version=4 |Name=GetHitYaw() |Module=AI |Available=SP Only |Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit. |Ca... current
- 02:3302:33, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::GetHitEntType New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor>... current
- 02:3302:33, 31 July 2009 diff hist −51 m Template:Function No edit summary
- 02:3202:32, 31 July 2009 diff hist +261 Nm Call of Duty 4: Scripting Reference - AI::GetGroundEntType New page: {{Function |Version=4 |Name=GetGroundEntType() |Module=AI |Available=SP Only |Summary=Get the entity type of the 'ground' that the actor is on. |Call_on=<actor> An actor |Example=<pr... current
- 02:3202:32, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetGoalVolume New page: {{Function |Version=4 |Name=GetGoalVolume() |Module=AI |Available=SP Only |Summary=Get this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> goalVolume = self GetGoalVol... current
- 02:3202:32, 31 July 2009 diff hist +340 N Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength New page: {{Function |Version=4 |Name=GetFlashBangedStrength() |Module=AI |Available=SP Only |Summary=Retrieves how strongly the actor was initially hit by a flashbang. 1.0 is full strength, 0.0 is... current
- 02:3102:31, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volume =... current
- 02:3102:31, 31 July 2009 diff hist +223 N Call of Duty 4: Scripting Reference - AI::GetCoverNode New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> |Req... current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireNode No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindBestCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ExitProne No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::EndPrediction No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DumpHistory No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DisconnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DropWeapon No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ConnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::clearPitchOrient No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearGoalVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEntityTarget No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEnemy No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckProne No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanUseTurret No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanShoot No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanSee No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::BeginPrediction No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AnimCustom No edit summary current