Call of Duty 4: mapping mp: Difference between revisions
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[[Image:Design.png|right]] | [[Image:Design.png|right]] | ||
* [[Call of duty 4: Import models|Import models in game]] | * [[Call of duty 4: Import models|Import models in game]] | ||
* [[Call of Duty: Blender to COD|Blender to COD Model import | * [[Call of Duty: Blender to COD|Blender to COD Model import]] | ||
* [[Call of Duty 4: Maya Static Model Export|Static Model Export (Maya)]] | * [[Call of Duty 4: Maya Static Model Export|Static Model Export (Maya)]] | ||
* [[Call of Duty 4: Import COD2 Models|Import COD2 Models]] | * [[Call of Duty 4: Import COD2 Models|Import COD2 Models]] | ||
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** [[Call of Duty 4: Maya#Models|Models]] | ** [[Call of Duty 4: Maya#Models|Models]] | ||
** [[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]] | ** [[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]] | ||
** [[Call of Duty 4: Waving models (using flag shader)]] | |||
* [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] | * [[Call of Duty 2: Viewsleeves Tutorial|Viewsleeves Animation/Export (COD2)]] | ||
* [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) | * [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya)]] | ||
== Scripts & Mapping == | == Scripts & Mapping == |
Revision as of 11:55, 16 April 2012
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Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Entities (like MP Spawns)
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Reflection Probes
- Create a Gridfile
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Making a Tunnel (Like mp_burg)
- Create a Vision File
- Using Hint Brushes
- Create Minefields
- Breakable Brushes
- Adding Godrays
- Mapicted Videos Tutorials
- Changing LOD on Models *NEW*
Special Effects - FXs
Modelling / Skinning
- Import models in game
- Blender to COD Model import
- Static Model Export (Maya)
- Import COD2 Models
- ViewModels using Maya
- Modelling/Skining
- Viewsleeves Animation/Export (COD2)
- Create Models with Blender (without Maya)
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Bobbing Models
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Jump Pads
- Scripting: Vending Machines
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Gametypes
Releasing a Map
- Test your map
- Create a Minimap
- Create a Loadscreen
- Create Helipath
- Map naming
- Create a Readme
- Releasing a Map
Tips & Troubleshooting
Technical References
- D3DBSP File format
- Demo Player
- Gameplay standards
- Gameflow Guidelines - All versions
- .MAP file structure
- MP Maps Overhead - COD4
- MP Maps Worldspawn
- MP Weapons
- Objects
- Partial Fastfile Decompile
- Radiant Editor
- Scripting Reference CoD4 **UPDATED**
- Skinning/Image Tool
- Stock Vision Files
- Tool Textures
- Texture Conversion
- Zone File
- Xmodel Exporter
- Running Custom Maps on MAC
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion
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