Category:Basic Editing: Difference between revisions
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[[Image:Call-of-duty-4. | [[Image:Call-of-duty-4-logo-white.jpg]][[Image:noob_map.png|300px|right]] |
Latest revision as of 21:07, 13 January 2011
Pages in category "Basic Editing"
The following 49 pages are in this category, out of 49 total.
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- Call of Duty 1: Damage Charts
- Call of Duty 4: Adding Decals
- Call of Duty 4: Adding Entities
- Call of Duty 4: Arches
- Call of Duty 4: Building Stairs
- Call of Duty 4: Clip
- Call of Duty 4: Compile Tools
- Call of Duty 4: First Room
- Call of Duty 4: Gridfile
- Call of Duty 4: Ladders
- Call of Duty 4: Lighting
- Call of Duty 4: Mantles
- Call of Duty 4: Patches
- Call of Duty 4: Placing Models
- Call of Duty 4: Prefab
- Call of Duty 4: Reflection Probes
- Call of Duty 4: Skybox
- Call of Duty 4: Water
- Call of Duty 4: Your First Map
- Call of Duty 5: Adding Decals
- Call of Duty 5: Adding Destructables
- Call of Duty 5: Adding WAR Zone names
- Call of Duty 5: Advanced Terrain Editing
- Call of Duty 5: Alpha Blending
- Call of Duty 5: Arches
- Call of Duty 5: Building a Simple Room
- Call of Duty 5: Clip
- Call of Duty 5: Creating Collmaps for Models
- Call of Duty 5: Flak 88
- Call of Duty 5: FXs Script Struct
- Call of Duty 5: Gridfile
- Call of Duty 5: Import Layout
- Call of Duty 5: Ladders
- Call of Duty 5: Mantles
- Call of Duty 5: Modtools Helper
- Call of Duty 5: MP - Adding Dogs
- Call of Duty 5: MP - Adding Turrets
- Call of Duty 5: MP - Map GSC File
- Call of Duty 5: Patches
- Call of Duty 5: Prefab
- Call of Duty 5: Reflection Probes
- Call of Duty 5: Texturing
- Call of Duty 5: Triggers
- Call of Duty 5: Vehicles in MP
- Call of Duty 5: Water
- Call of Duty 5: Your First Map
- Call of Duty 5: Zombie Mapping 101