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  • 1 KB (197 words) - 11:03, 22 October 2010
  • [[File:Cod bo hd720 6.jpg|150px]] [[File:Cod bo hd720 7.jpg|150px]] [[File:Cod bo hd720 8.jpg|150px]] [[File:Cod bo hd720 9.jpg|150 ...
    5 KB (784 words) - 11:03, 22 October 2010
  • ...ch after ''Call of Duty 2: Big Red One'', ''Call of Duty 3'' and ''Call of Duty: World at War''.<br> ...lved in missions behind enemy lines. Missions will take place in a variety of locations, including Cuba, the Arctic, and Vietnam. ...
    18 KB (2,735 words) - 19:47, 9 February 2012
  • *[[Call of Duty 7: Videos|Videos]] *[[Call of Duty 7: Screens|Screens]] ...
    71 bytes (10 words) - 17:54, 7 February 2012
  • * [[Call of Duty 7: Ranked Server Setup|Ranked Server Rcon Screenshots]] * [[Call of Duty 7: Unranked Server Setup|Unranked Server Rcon Screenshots]] ...
    625 bytes (97 words) - 19:46, 9 February 2012
  • ...ed">Note: Mod Support is now enabled on COD Blackops, since [[Call of Duty 7: Patches#PC Patch 1.09|PATCH 1.09 (27-05-2011)]]</font></font><br> ...Treyarch's developer minspec on Blackops is more like <b>Vista-64 with 8GB of RAM and Nvidia 200 series card</b>. Tools may work with less, but aren't te ...
    3 KB (402 words) - 19:47, 9 February 2012
  • [[Category:Call of Duty 7]] ...
    11 KB (554 words) - 17:43, 7 February 2012
  • {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste ''Date: 7/26/11'' ...
    12 KB (1,801 words) - 21:27, 7 November 2011
  • {{info|This is a list of the current collider Xmodels included with BlackOps Modtools and specifical ...
    2 KB (239 words) - 04:12, 29 June 2011
  • {{note|This quick tutorial on Whitelisting of Dvars is from Sparks, associate programmer at Treyarch Studios}} ...e CFG, close the console and reopen it and enter something along the lines of:<br> ...
    2 KB (299 words) - 16:03, 7 July 2011
  • [[Category:Call of Duty 7]] ...
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  • A cg_overheadIconSize "0.7" S E scr_motd "Message of the Day" ...
    116 KB (10,373 words) - 17:45, 7 February 2012
  • *[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]] *[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]] ...
    2 KB (245 words) - 12:29, 10 August 2012
  • Pro: + Get a second chance on the result of care packages *Sleight of Hand ...
    2 KB (337 words) - 23:53, 12 November 2010
  • 12 bytes (2 words) - 11:58, 11 November 2010
  • The order of Prestige is shown below. [[Category:Call of Duty 7]] ...
    925 bytes (118 words) - 02:48, 18 November 2010
  • [[Category:Call of Duty 7]] ...
    2 KB (342 words) - 17:57, 7 February 2012
  • [[Category:Call of Duty 7]] ...
    2 KB (231 words) - 17:52, 7 February 2012
  • List of avaliable weapons within Black Ops. List of all possible attachments: ...
    3 KB (384 words) - 23:20, 15 November 2010
  • "ambientintensity" "0.7" "sundirection" "-40 19.7 0" ...
    18 KB (1,162 words) - 15:52, 27 March 2011
  • [[Category:Call of Duty 7]] ...
    1 KB (220 words) - 23:29, 4 October 2011
  • [[Category:Call of Duty 7]] ...
    385 bytes (54 words) - 17:50, 7 February 2012
  • ...et Viewer: A little visualization tool to take a look at the huge librairy of models included as well as finding out materials used for those models. ...the way the game is built with a lot of extra features. Here is a summary of the main rawfiles content:<br> ...
    2 KB (278 words) - 22:30, 23 June 2011
  • [[Category:Call of Duty 7]] ...
    2 KB (335 words) - 17:43, 29 June 2011
  • CALL OF DUTY®: BLACK OPS MOD TOOLS ...se in and with Call of Duty: Black Ops (the "New Game Materials"). The use of the Program Utilities shall be subject to the Software License Agreement<br ...
    9 KB (1,409 words) - 12:56, 24 June 2011
  • 2 KB (253 words) - 14:40, 27 June 2011
  • {{note|Page containing list of filename for Weapons after a full convert on Modtools 1.0}} ...
    18 KB (3,506 words) - 14:26, 29 June 2011
  • The first and obvious step of this tutorial is for you to Obtain a mod! *Extract the files to any folder. (We'll call this folder your /PXRN/ folder, just for laughs.) ...
    2 KB (353 words) - 17:11, 5 July 2011
  • ...de you to setup a Ranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...
    311 bytes (48 words) - 17:25, 7 January 2011
  • ...you to setup a Unranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...
    561 bytes (91 words) - 17:25, 7 January 2011
  • [[Category:Call of Duty 7]] ...
    54 KB (1,995 words) - 15:59, 27 March 2011
  • *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. ...etermined by a minimum and maximum cone of fire in degrees from the center of the screen. ...
    2 KB (413 words) - 16:06, 27 March 2011
  • [[Category:Call of Duty 7]] ...
    42 KB (8,077 words) - 19:11, 15 November 2010
  • * As of 11/17/10 only the SP ents/worldspawn settings are ripped [[Category:Call of Duty 7]] ...
    1 KB (167 words) - 22:38, 23 June 2011
  • ...snr=1_4_4__11 Steam] and [http://store.steampowered.com/app/42700/ Call of Duty Black Ops].<br> ...Upon installation through Steam, the tools will be placed in your Call of Duty: Black Ops game directory. ...
    2 KB (340 words) - 17:43, 29 June 2011
  • ...CFG and list anything you want whitelisted with '''setmoddvar '''in front of each entry and ensure that CFG goes in your mod FastFile.<br> [[Category:Call of Duty 7]] ...
    3 KB (443 words) - 17:43, 29 June 2011
  • ...;Client to connect to that address and upload your mod. The root directory of that address is your mods directory, and will need to create a folder for e In the Mods field, type the name of the mod you wish to run. ...
    3 KB (437 words) - 17:44, 29 June 2011
  • [[Category:Call of Duty 7]] ...
    885 bytes (117 words) - 14:30, 13 September 2011
  • ...lso how you will get all the weapon file converted as these arent not part of the modtools package}} [[Category:Call of Duty 7]] ...
    1 KB (184 words) - 17:45, 29 June 2011
  • In server.cfg admins can set any number of dvars using 'set dvarname [value]' [[Category:Call of Duty 7]] ...
    1 KB (200 words) - 14:32, 13 September 2011
  • {{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}} '''If you know of another or if one needs updating, simply register and edit the page or cont ...
    3 KB (462 words) - 19:48, 9 February 2012

Page text matches

  • * [[Call of Duty 7: Servers|Server Help]] * [[Call of Duty 7: Modding|Modding]] ...
    353 bytes (48 words) - 20:03, 2 September 2015
  • * [[Call of Duty 7: Ranked Server Setup|Ranked Server Rcon Screenshots]] * [[Call of Duty 7: Unranked Server Setup|Unranked Server Rcon Screenshots]] ...
    625 bytes (97 words) - 19:46, 9 February 2012
  • *[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]] *[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]] ...
    2 KB (245 words) - 12:29, 10 August 2012
  • ...ed">Note: Mod Support is now enabled on COD Blackops, since [[Call of Duty 7: Patches#PC Patch 1.09|PATCH 1.09 (27-05-2011)]]</font></font><br> ...Treyarch's developer minspec on Blackops is more like <b>Vista-64 with 8GB of RAM and Nvidia 200 series card</b>. Tools may work with less, but aren't te ...
    3 KB (402 words) - 19:47, 9 February 2012
  • ...de you to setup a Ranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...
    311 bytes (48 words) - 17:25, 7 January 2011
  • *[[Call of Duty 7: Videos|Videos]] *[[Call of Duty 7: Screens|Screens]] ...
    71 bytes (10 words) - 17:54, 7 February 2012
  • ...you to setup a Unranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...
    561 bytes (91 words) - 17:25, 7 January 2011
  • *[[Call of Duty bo3: Mapping MP| Mapping MP]] *[[Call of Duty bo3: Mapping ZM| Mapping Zombies]] ...
    6 KB (759 words) - 01:57, 28 December 2023
  • The order of Prestige is shown below. [[Category:Call of Duty 7]] ...
    925 bytes (118 words) - 02:48, 18 November 2010
  • [[Category:Call of Duty 7]] ...
    385 bytes (54 words) - 17:50, 7 February 2012
  • ...r Zombie Player models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Another tutorial will be done to explain how to create * Locate zm_usermap.gsc in '''\Call of Duty Black Ops III\share\raw\scripts\zm\''' ...
    3 KB (371 words) - 05:05, 18 October 2016
  • * As of 11/17/10 only the SP ents/worldspawn settings are ripped [[Category:Call of Duty 7]] ...
    1 KB (167 words) - 22:38, 23 June 2011
  • ...snr=1_4_4__11 Steam] and [http://store.steampowered.com/app/42700/ Call of Duty Black Ops].<br> ...Upon installation through Steam, the tools will be placed in your Call of Duty: Black Ops game directory. ...
    2 KB (340 words) - 17:43, 29 June 2011
  • [[Category:Call of Duty 7]] ...
    685 bytes (91 words) - 17:25, 7 January 2011
  • [[Category:Call of Duty 7]] ...
    885 bytes (117 words) - 14:30, 13 September 2011
  • // Export filename: `C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/xanim_export/viewmodels/M16/m16_acog_ADS_down.XANIM_EXPO // Source filename: `C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/animation_src/viewmodel/m16/viewmodel_m16_anima ...
    3 KB (447 words) - 20:43, 28 August 2011
  • *Rapid Fire - Increased rate of fire. [[Category:Call of Duty 7]] ...
    1 KB (158 words) - 18:54, 15 November 2010
  • [[Category:Call of Duty 7]] ...
    1 KB (220 words) - 23:29, 4 October 2011
  • {{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}} '''If you know of another or if one needs updating, simply register and edit the page or cont ...
    3 KB (462 words) - 19:48, 9 February 2012
  • ...lso how you will get all the weapon file converted as these arent not part of the modtools package}} [[Category:Call of Duty 7]] ...
    1 KB (184 words) - 17:45, 29 June 2011
  • The first and obvious step of this tutorial is for you to Obtain a mod! *Extract the files to any folder. (We'll call this folder your /PXRN/ folder, just for laughs.) ...
    2 KB (353 words) - 17:11, 5 July 2011
  • In server.cfg admins can set any number of dvars using 'set dvarname [value]' [[Category:Call of Duty 7]] ...
    1 KB (200 words) - 14:32, 13 September 2011
  • "X:\Steam\steamapps\common\call of duty modern warfare 3\iw5mp_server.exe" +set sv_maprotation your_map_rotation +s * A Dedicated Server Playlist is a text file with a collection of map recipe pairs defining your map rotation. Additionally you determine a w ...
    2 KB (371 words) - 16:57, 11 November 2011
  • {{Note|See also [[Call of Duty 2: d3dbsp]]}} == Lump[7] - Draw Verts == ...
    2 KB (251 words) - 17:42, 29 June 2011
  • ...ced, when I play it it still amazes me. Credits go to Mapicted, the author of this map. You can download the map here: {{Download|http://files.filefront. ...ssets_Manager|assets manager]], open levels.gdt, create a new material and call it 'walldirt'. Now use the following settings: ...
    6 KB (988 words) - 22:04, 22 February 2012
  • ...et Viewer: A little visualization tool to take a look at the huge librairy of models included as well as finding out materials used for those models. ...the way the game is built with a lot of extra features. Here is a summary of the main rawfiles content:<br> ...
    2 KB (278 words) - 22:30, 23 June 2011
  • Pro: + Get a second chance on the result of care packages *Sleight of Hand ...
    2 KB (337 words) - 23:53, 12 November 2010
  • *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. ...etermined by a minimum and maximum cone of fire in degrees from the center of the screen. ...
    2 KB (413 words) - 16:06, 27 March 2011
  • The Call of Duty console commands are very similar in all CoD editions.<br> ...by pressing '~' while you are in-game. A small bar will appear on the top of your screen.<br> ...
    4 KB (754 words) - 17:25, 7 January 2011
  • {{Download|http://www.fileplanet.com/205214/200000/fileinfo/Call-of-Duty:-World-at-War---ModTools-Package-v1.4-Update|File Planet}}<br> ...load|http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-mod-tools-v14/|Big Download}}<br> ...
    6 KB (882 words) - 02:39, 18 February 2014
  • ==== Advanced Terrain Series Part 7 ==== * [[Call of Duty 4: SP Video Tutorials|SP Video Tutorials *NEW*]] ...
    3 KB (372 words) - 01:54, 28 December 2023
  • The Call of Duty mod tools include plugins for the commercial 3d modelling software [http:// ...l CoD titles are supported for export (Blender -> Asset Manager -> Call of Duty): ...
    5 KB (740 words) - 16:51, 7 October 2012
  • ...ure specifications. Call of Duty 1 is way different, it uses a combination of .dds images and .dat files and has not been investigated yet. Therefore, th A font is made up of 4 files: ...
    7 KB (1,065 words) - 17:47, 2 November 2011
  • <pre>// Export filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/model_export/base_character/base_character.XMODEL_EXPORT // Source filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/rigs/character/COD_DefMesh.mb' ...
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  • [[Category:Call of Duty 7]] ...
    2 KB (231 words) - 17:52, 7 February 2012
  • [[Category:Call of Duty 7]] ...
    2 KB (342 words) - 17:57, 7 February 2012
  • ...;Client to connect to that address and upload your mod. The root directory of that address is your mods directory, and will need to create a folder for e In the Mods field, type the name of the mod you wish to run. ...
    3 KB (437 words) - 17:44, 29 June 2011
  • Almost of images have combining by spc+col. Only some of them - col+detail (AUG, for example). ...I just notice about it and hope that later it will be found as well basic of that tutorial. ...
    4 KB (757 words) - 19:12, 12 September 2011
  • ...It is pretty strange, because I had never seen smth in any part of Call of Duty.<br> It has a parts of colour map, and then I think about combined images. I go to MW2 and found a ...
    5 KB (904 words) - 19:18, 26 July 2011
  • List of avaliable weapons within Black Ops. List of all possible attachments: ...
    3 KB (384 words) - 23:20, 15 November 2010
  • Make sure you replace any reference to mp_yourmapsname with the name of your map, also! When editing files always because if I have a lot of the same fx in the map and I want to either change an fx or ...
    5 KB (873 words) - 14:31, 16 December 2010
  • ...n objective, create the actor and give him the key of targetname and value of obj#. thread obj1(); //call your objectives ...
    6 KB (836 words) - 15:25, 23 February 2012
  • ...CFG and list anything you want whitelisted with '''setmoddvar '''in front of each entry and ensure that CFG goes in your mod FastFile.<br> [[Category:Call of Duty 7]] ...
    3 KB (443 words) - 17:43, 29 June 2011
  • {{Note|Friendly Chains are obsolete! CoD4 includes a new way of moving your friendly AI which is very simple to setup, and infinitely more In Radiant, make a trigger_multiple. then lay down a line of cover nodes where you want them. you dont have to connect the cover nodes t ...
    6 KB (1,141 words) - 15:00, 23 February 2012
  • [[Category:Call of Duty 7]] ...
    2 KB (335 words) - 17:43, 29 June 2011
  • * You can disble loading of non color maps in the new shader settings menu. * Created shader system that allows for unlimated amounts of shaders to be used to render the model. ...
    5 KB (762 words) - 15:34, 7 June 2012
  • This CoD title does not support MP3, but different types of WAVE: uncompressed PCM, xWMA, ADPCM and WAVEbext.<br> ...ial characters might also cause problems. As the default installation path of the game contains spaces and renaming the directories would potentially bre ...
    7 KB (1,117 words) - 00:17, 26 April 2012
  • ...Call of Duty 4: needed#ModTools|Mod Tools]] and at least a basic knowledge of computers. ...aking a mod based on ModWarfare. This tutorial will include basic coverage of weapon editing, skinning, scripting, custom sounds and effects editing (ver ...
    16 KB (2,861 words) - 17:36, 7 February 2012
  • [[Image:Data.png]] You can find a copy of all stock vision file [http://www.zeroy.com/br/other/cod4/misc/vision_rip.z See the [[Call of Duty 4: .vision file|tutorial on how to use these vision files]]. ...
    47 KB (3,446 words) - 12:38, 19 July 2011
  • ...ch after ''Call of Duty 2: Big Red One'', ''Call of Duty 3'' and ''Call of Duty: World at War''.<br> ...lved in missions behind enemy lines. Missions will take place in a variety of locations, including Cuba, the Arctic, and Vietnam. ...
    18 KB (2,735 words) - 19:47, 9 February 2012
  • [[Category:Call of Duty 4]] Here is a list of the light setting for all the .map files in CoD4:MW ...
    10 KB (699 words) - 23:29, 22 May 2011
  • ...ist gives information about the rest of the file, which is a concatenation of compiled files (reinterpreted and linked data generated from source files l ...during compilation, leading to the following data block structure in case of some data blocks (at least rawfile): ...
    14 KB (2,075 words) - 19:06, 10 March 2012
  • ...lder and inside that a mods folder and inside that a folder named the name of your mod or ect.<br><br> ...u are using and the mod.ff along with the cfgs needed to start your server.Of course a correct server commandline is needed to execute the proper mod fol ...
    10 KB (1,760 words) - 17:02, 7 January 2011
  • Hi, I am Tristan. I am the creator of www.InfinityTutorials.com. I love programming, modding, gaming and best of all teaching others. That’s why I strive to create a trusted modding & ...
    24 KB (4,262 words) - 12:41, 26 January 2012
  • {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste ''Date: 7/26/11'' ...
    12 KB (1,801 words) - 21:27, 7 November 2011
  • {{Note|Deciphering the Call of Duty 2 D3DBSP format}} ...am still deciphering it myself, I will post anything I happen to get known of regarding the file format. ...
    25 KB (3,004 words) - 00:19, 11 March 2012
  • ...am still deciphering it myself, I will post anything I happen to get known of regarding the file format. ...is that BSP formatted maps use, could be handy as well. Also see [[Call of Duty 2: d3dbsp]] for more information. ...
    8 KB (1,248 words) - 16:57, 4 January 2012
  • *Now you want to extract the contents of the zip file so you have a folder structure like so: ''(Definitions courtesy of JackTheRiper)'' ...
    14 KB (2,517 words) - 15:43, 15 October 2012
  • ...de to implement the new features; these new features will take quite a bit of time to integrate and requires proficient scripting knowledge as the script ...n of the new Der Riese features without requiring scripting knowledge. All of the Der Riese specific code has been stripped out from the Nazi_Zombie_Fact ...
    15 KB (2,529 words) - 01:58, 23 August 2013
  • "ambientintensity" "0.7" "sundirection" "-40 19.7 0" ...
    18 KB (1,162 words) - 15:52, 27 March 2011
  • |Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly |Intensity of the sun used for radiosity. If not set, 'sunLight' is used for radiosity t ...
    16 KB (1,178 words) - 20:03, 13 March 2010
  • {{Note|Some Tips & Tricks to better use of Radiant}} ...I will talk about as well as allow you to customize colors (at the bottom of the ini) and some other things (currently the colors are in the registry so ...
    14 KB (2,618 words) - 13:36, 16 July 2010
  • commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ] ...Classes.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] ...
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  • [[Category:Call of Duty 7]] ...
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  • [[Category:Call of Duty 7]] ...
    54 KB (1,995 words) - 15:59, 27 March 2011
  • See also: [[Call of Duty 5: Dvars List|Dvars List]] cg_hudGrenadePointerPulseFreq "1.7" ...
    59 KB (6,020 words) - 19:41, 7 July 2014
  • A cg_overheadIconSize "0.7" S E scr_motd "Message of the Day" ...
    116 KB (10,373 words) - 17:45, 7 February 2012
  • [[Category:Call of Duty 7]] ...
    42 KB (8,077 words) - 19:11, 15 November 2010